• 0

    posted a message on How to Make RAM? Uses for RAM?
    Yes, but be sure you also hook up a save button for the flip flops. I'm assuming you know how they work.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How to Make RAM? Uses for RAM?
    Each D flip flop is one bit of memory. You don't need to hook up the OUTPUTS, but if you want to save more than one bit at a time, you can hook up the save lines together. In my 16 byte RAM, I have 16 8-bit bundles of D flip flops, so I can write to and display any of 16 different bytes.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How to Make RAM? Uses for RAM?
    Well, the output of the d flip flop is what you have saved into it. So....if you hook up all of the save lines for 8 d flip flops (1 byte of memory) the value you saved will be the outputs to those flip flops. If you want to display a certain value (say, the first of the eight flip flops), a good way is to put a repeater at the output of that flip flop, and have it go through a block. If the block is next to the repeater, the signal will go through, but if it isnt (a sticky piston moves it out of the way) the signal wont go through. That's how you can "select" which part you want to display.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How to Make RAM? Uses for RAM?
    Well, I'd suggest making ROM first. To make ROM, put a bunch of D flip flops down next to each other. Each one will hold one bit. So...for sake of example, you should put down 8 next to each other to make 1 byte. Then at that point you will have made ROM.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 400 Bit Memory ROM
    Now make it RAM
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How to Make RAM? Uses for RAM?
    It stands for Random Access Memory. That means it's memory in which you can display and write to a specific portion of it. It's useful for making computers and other creations that require the user to save and display data of their choosing.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Piston unable to move Dispencer?
    Any objects with data in them (chests, furnaces, dispensers) and obsidian cannot be pushed by pistons. It is intended that way.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Minecrafts First Piston Display Chessboard game!
    I've seen and predicted like the last 3 digital diamonds that were creations similar to this, and one of them was mine xD
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 16 Byte (128 Bits) RAM module!
    Well...I'll make a seven segment display. Then again, that would be kinda cool to program each individual pixel instead of segments for once. Hmm...Yes. I could devote a certain portion of the RAM to the display data, and have two other portions be added, subtracted, multiplied or whatever. Those values would write into the display portion, and voila, I have a fancy calculator with memory.

    Now...building it will be another story.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 16 Byte (128 Bits) RAM module!
    3x5 would be good, and it would leave an extra bit to do something else. I don't know what, but it would be there nonetheless. Maybe I'll do that, but I'm sort of leaning towards creating an ALU and hooking it up to this.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on RAM/ROM tutorials?
    Quote from Builderboy2005

    4x4 is a much nicer size :wink.gif:


    For text? I don't know. I suppose 4x4 would be exactly two bytes. That would be convenient for editing my RAM to save to 2 bytes instead of 1. Then I could save 8 different 4x4 images. Oh, and to LEARN about this stuff, I recommend watching Youtube videos. Really. That's how I learned the basics for all this crap.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on RAM/ROM tutorials?
    At the time, it's a standalone project. But the next step will probably be an ALU I'll hook up to it. Right now it just has a little control room for saving and displaying stuff. I made a server topic for it just today. Topic

    I COULD use it to store 5x5 images for some sort of keyboard thing, but right now each selectable memory is only 8 bits, or 1 byte. I'd need 3 bytes plus one extra bit to store 5x5 images.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on RAM/ROM tutorials?
    Quote from Builderboy2005

    And a way to write to selective parts of it as well :wink.gif:


    Yes, forgot about that. I just finished making my first RAM actually. It holds 16x1 bytes of memory and you can save to any of the 16 and display any of the 16 :biggrin.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on RAM/ROM tutorials?
    Essentially, if you put a bunch of D flip flops down, you've already got ROM. To make it RAM, you need to make a way to display only certain parts of the memory.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 16 Byte (128 Bits) RAM module!
    Send him a message asking for the IP, or apply for THIS server. It is a survival/redstone combo and has multiple worlds. When on, type /mvtp redstone to go to the redstone world. From there, I still recommend talking to him over personal message to get permissions to build.
    Posted in: Redstone Discussion and Mechanisms
  • To post a comment, please .