.... I am still crashing everytime I'm loading the game, please fix the bug.. I really want to join the adventure!
[22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[22:40:37] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[22:40:37] [main/INFO]: Forge Mod Loader version 7.99.39.1566 for Minecraft 1.7.10 loading
[22:40:37] [main/INFO]: Java is OpenJDK Client VM, version 1.7.0_95, running on Linux:i386:3.13.0-85-generic, installed at /usr/lib/jvm/java-7-openjdk-i386/jre
[22:40:37] [main/INFO]: Found a command line coremod : dwcmcore.DWCMCoreLoadingPlugin
[22:40:37] [main/INFO]: Found a command line coremod : mdccore.MDCCoreLoadingPlugin
[22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[22:40:40] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[22:40:40] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[22:40:40] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[22:40:40] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[22:40:41] [main/INFO]: ColoredLightsCore: MCP_ENVIORNMENT=false
[22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[22:40:41] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[22:40:41] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[22:40:41] [main/INFO]: Class net.minecraft.world.World is a candidate for transforming
[22:40:41] [main/INFO]: Transforming method func_72878_l
[22:40:41] [main/INFO]: Transforming method func_72864_z
[22:40:41] [main/INFO]: Transforming method func_94572_D
[22:40:41] [main/INFO]: Finished Transforming class net.minecraft.world.World
[22:40:42] [main/INFO]: Setting user: johnathon759
[22:40:45] [Client thread/INFO]: LWJGL Version: 2.9.1
[22:40:46] [Client thread/ERROR]: Couldn't initialize twitch stream
[22:40:47] [Client thread/INFO]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/23/16 10:40 PM
Description: Loading screen debug info
This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (i386) version 3.13.0-85-generic
Java Version: 1.7.0_95, Oracle Corporation
Java VM Version: OpenJDK Client VM (mixed mode, sharing), Oracle Corporation
Memory: 191321896 bytes (182 MB) / 259522560 bytes (247 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms256m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
GL info: ' Vendor: 'Intel Open Source Technology Center' Version: '2.1 Mesa 10.1.3' Renderer: 'Mesa DRI Intel(R) 965GM x86/MMX/SSE2'
[22:40:48] [Client thread/INFO]: Attempting early MinecraftForge initialization
[22:40:48] [Client thread/INFO]: MinecraftForge v10.13.4.1566 Initialized
[22:40:48] [Client thread/INFO]: Replaced 183 ore recipies
[22:40:48] [Client thread/INFO]: Completed early MinecraftForge initialization
[22:40:48] [Client thread/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
[22:40:48] [Client thread/INFO]: Searching /home/skyler/.iKingsSGC/gamedir/mods for mods
[22:41:00] [Client thread/INFO]: Forge Mod Loader has identified 9 mods to load
[22:41:01] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at CLIENT
[22:41:01] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at SERVER
[22:41:02] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:DWCM, FMLFileResourcePack:mdc, FMLFileResourcePack:MultiplayerUtils, FMLFileResourcePack:Archangel
[22:41:02] [Client thread/INFO]: Processing ObjectHolder annotations
[22:41:02] [Client thread/INFO]: Found 341 ObjectHolder annotations
[22:41:02] [Client thread/INFO]: Identifying ItemStackHolder annotations
[22:41:02] [Client thread/INFO]: Found 0 ItemStackHolder annotations
[22:41:02] [Client thread/INFO]: Configured a dormant chunk cache size of 0
[22:41:03] [Client thread/INFO]: Applying holder lookups
[22:41:03] [Client thread/INFO]: Holder lookups applied
[22:41:03] [Client thread/INFO]: Injecting itemstacks
[22:41:03] [Client thread/INFO]: Itemstack injection complete
[22:41:03] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:41:03] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[22:41:03] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[22:41:03] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:41:04] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[22:41:04] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:41:04] [Sound Library Loader/INFO]: Sound engine started
[22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
[22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
[22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
[22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
[22:41:05] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
[22:41:05] [Client thread/INFO]: Created: 16x16 textures/items-atlas
[22:41:07] [Client thread/INFO]: [com.ikingssgc.client.models.ModelPiedpiper:<init>:25]: pied piper, remember
[22:41:07] [Client thread/INFO]: [com.ikingssgc.client.models.ModelJudoon:<init>:30]: new judoon model
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
java: ../../src/xcb_io.c:274: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
I didn't realize that people we're still visiting this mod. The other developer and I have both been super busy with rl jobs, social lives, etc and haven't had time to work on the mods. Neither of us were... skilled in terms of art/design, and very few people that volunteered to help stayed for very long. We had big plans for this mod, and I feel it's a shame to let it die, so maybe we'll try and redo it all soon enough.
If you want to see some mobs in action, we gave rights for Leo and the Hammerhead to the creator of the Orespawn mod, and afaik they're ingame.
Yesterday, I made a new subreddit for modders. The reason is that reddit is a great way to discuss and ask for help, but the old subreddit (/r/ModdingMC) had inactive mods and a very inactive side bar. My hopes for this sub are pretty simple: I want the community to ask and recieve an answer quickly, build a stronger and better modding community, and provide a way for people to request help and advertise their mods. So, I present to you, http://www.reddit.com/r/MinecraftModder/
How do I use the Iking`s mod division utilities that come bundled with this Dalek mod update? I can understand how the model creator`s primitives are created, (I used Valve`s Source Engine and sucked at it badly for a year. I did what I did not with this name.) but I don`t understand how to make textures for the .m2f files. Is there some paintdotnet plugin and Texture file editor(like .vtf edit. I never made models with those though.) available for download somewhere? Lastly may someone please make a video tutorial for this?
I'm the current maintainer of the ingame modeler, and that's a known issue. Right now, you need to go to .minecraft/config/mdc/meim/uvmaps/####.png. That's the texture file, so grab a random one and paste it into /meim/textures. Then edit it and load it into the modeler using Load Texture.
A friend and I have been throwing together ideas for a possible plugin. It's advanced, complicated, and awesome. The issue is that we need a developer. If you can't tell from the title, it's a MOBA plugin. MOBA stands for massive online battle arena. Think of games like Dota, League, and Smite. Our game is just like those but with certain Minecraft aspects. I don't want to reveal too much in this post, but I'd love to talk more on skype. My skype is Giraffestockmc. We already have a doc labeling everything, and its all planned out.
Sorry about that! I took the download down because of the sheer amount of things we are adding next update. I don't want to ruin it, but we do have a major infuser update.
0
Are you resizing the window on start?
0
Programs been discontinued for years
1
Awesome work! Will definitely be a useful tool for resourcepack creators and power users
0
If you're getting errors like 'java.lang.OutOfMemoryError: Java heap space', try allocating more RAM in the Hub options.
Currently, 32-bit Java users are experiencing issues. We're looking into it but until then you'll need to keep trying with 32-bit. Sorry!
0
Yes the hub will automatically update the mod and its dependencies.
0
I didn't realize that people we're still visiting this mod. The other developer and I have both been super busy with rl jobs, social lives, etc and haven't had time to work on the mods. Neither of us were... skilled in terms of art/design, and very few people that volunteered to help stayed for very long. We had big plans for this mod, and I feel it's a shame to let it die, so maybe we'll try and redo it all soon enough.
If you want to see some mobs in action, we gave rights for Leo and the Hammerhead to the creator of the Orespawn mod, and afaik they're ingame.
0
The mod will always be multiplayer compatible
0
Yesterday, I made a new subreddit for modders. The reason is that reddit is a great way to discuss and ask for help, but the old subreddit (/r/ModdingMC) had inactive mods and a very inactive side bar. My hopes for this sub are pretty simple: I want the community to ask and recieve an answer quickly, build a stronger and better modding community, and provide a way for people to request help and advertise their mods. So, I present to you, http://www.reddit.com/r/MinecraftModder/
- Jdembo
0
2
I'm the current maintainer of the ingame modeler, and that's a known issue. Right now, you need to go to .minecraft/config/mdc/meim/uvmaps/####.png. That's the texture file, so grab a random one and paste it into /meim/textures. Then edit it and load it into the modeler using Load Texture.
1
0
A friend and I have been throwing together ideas for a possible plugin. It's advanced, complicated, and awesome. The issue is that we need a developer. If you can't tell from the title, it's a MOBA plugin. MOBA stands for massive online battle arena. Think of games like Dota, League, and Smite. Our game is just like those but with certain Minecraft aspects. I don't want to reveal too much in this post, but I'd love to talk more on skype. My skype is Giraffestockmc. We already have a doc labeling everything, and its all planned out.
Reply/skype if interested,
- Jdembo/Giraffe
0
Sorry about that! I took the download down because of the sheer amount of things we are adding next update. I don't want to ruin it, but we do have a major infuser update.
0
We're currently reviewing them, will PM you when a decision is reached. Thanks!
MCP (Minecraft Coder Pack) has not updated, and neither has Forge. We rely on both, so it depends on them. Sorry!
0
It should, yes.