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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare
    Forum post is fixed!

    YAY
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    Wow, no traffic whatsoever... Is taking a little break from development really that unproductive?


    I don't know... Maybe

    Anything new planned?
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    What is the planned future of T+?
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    So is T+ already dead? Im on vacation for a week and everything that i was a part of is dead :(
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    Actually, now I think about it, that's a good idea. I've been working on it for about 2 hours, and it will be up as soon as it's tested.


    me or you?
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    That is already a config option, there's no need for an enchantment... Check out the "Configuration Options" section in the main post.


    Still, some enchantments instead of config options might be better, for example axes never break leaves (unless enchanted to).

    Here is a list of what you said and how it could be changed into enchantments:
    ShouldHarvestDownwards: Kind of self explanatory, set this to true to make the algorithm work downwards as well.
    Should stay as, is.

    ShouldTakeDamageFromLeaves: Also self explanatory, set to true to make the axe take durability damage when destroying leaves with it's chopping ability.
    Get rid of this and replace it with the enchantment, leaf breaker I: makes it so that axes dont take damage from leaves.

    ShouldHarvestLeaves (Added 0.0.2 Alpha): Again, pretty much self explanatory. Set to false by default, it was added to help prevent crashes from the algorithm catching nearby trees and eventually trying to harvest whole forests. This would cause immense lag and crash the game, so the leaf-harvesting functionality was not removed, but simply disabled, with this option.
    Get rid, add an enchantment leaf breaker II: makes it so that axes will also harvest leaves.

    The two leaf breakers + silktouch would make an infinite replacement for shears!

    StopOnBreak (Added 0.0.5 Alpha): False by default, if true the axes will stop harvesting when they run out of durability.

    Get rid of this, unless it is truly needed to be disabled, for performance issues or something.

    MaxBreakLimit (Added 0.0.7 Alpha): The maximum number of blocks the axes can break. Can be any non-decimal number. Defaults to -1, which disables the limiting option. To disable again after changing it, simply set it back to -1.
    This stays!!!

    EasyCraftingRecipes (Added 0.0.8 Alpha): In 0.0.8 I rebalanced the crafting recipes (see the images in the "Pictures/Videos" section Coming soon), set this to true to return to the legacy crafting recipes (surround correct tier with logs).
    This stays!!!

    AllowParticles (Added 0.1.0 Beta): Turn off particles/sounds for every broken block, reduces lag but may leave ghost blocks (True by default, meaning particles/sounds will appear).
    This Stays!!!

    -------------------------------------------------------------------------------------------------------------------------

    Miscellaneous:
    UseVanillaTextures (Added 0.0.9 Alpha): Set to true to disable the custom textures for the lumber axes and use the vanilla ones. This was added to help keep the feel of resource packs that don't have T+ textures built in.
    This Stays!!!
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    Update 0.1.0 Beta:

    - Added new config option (AllowParticles), see section "Configuration Options" for details.
    - Moved mod into Beta! The mod is now safe enough for public downloads. Thanks to my alpha testers for all your help. But don't go away! I still need help with beta testing and I can't do that alone. It's just now easier to get the mod and it isn't a private testing club.

    Aw its been fun with exclusive testing privileges :D
    Quote from tripl3dogdare

    Thanks! Mod interaction, at least at a low level (copper axes, etc.) is planned for the future. Completely forgot about language support, will work on that once I'm comfortable with the mod's publicity.



    Trust me, I need it =)


    So you could do mod integration, but what about adding pickaxes that mine entire veins of ore, or shovels that... um... do something cool? Hoes that grow plants like bone meal but dosent use any (MAKE THEES EXPENSIVE) and a multitool that combines all the Timber+ tool types (pick, axe, shovel, hoe) into one tool?

    Just an idea but it probably goes outside of the scope of this mod! (Although it is Timber PLUS, what dose the plus mean?)

    Idk it sounds like it would have already been done, but you/we could make it better. (speaking of already been done, elemental swords anyone?)
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    i think the recipes are fine, especially since other mods include it in the default axe.
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    Update 0.0.7 Alpha:

    - Added new config option (MaxBreakLimit), see section "Configuration Options" for details.
    - Began work on optimizing process (doesn't change anything for this update, but the code is in there, just commented out for now)

    --------------------------------------------------------------------------------------------------------

    As always, I am in need of alpha testers! Please see the main post for details on how to apply, and you can test out the mod early!

    What I need most right now is more mods tested with this mod, making sure that they work. Please see the list of already-tested mods in the main post, however any mod that has trees that isn't on the list still needs to be tested!


    ok lets see here, i need to find a list of mods and then filter out the ones that dont have trees, on it :D
    Posted in: WIP Mods
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    posted a message on Cast and Crew Needed For Series
    Hello,

    This sounds like a fun way to spend my summer :D, I could act (female/little kid), im a decent writer, and i could provide feedback for the (other) writers. And before anybody asks, yes im male.

    Hit me up on skype: Jdbener
    Posted in: Let's Plays Help
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Do you have an eta as to when we can get more screanshots?
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare



    The idea was to replicate the functionality of mods like Timber or TreeCapitator while not modifying any base files, only adding files. The normal vanilla axes work the same as ever, this mod simply adds new axes with the chopping functionality. Thus far, far fewer incompatibilities, and it's easier to make as well. It also leaves room for later if, say, I decide to expand the line of tools included to pickaxes, shovels, etc.


    But its kinda buggy we have this bug where entire forests will get cut down (wasent the stop when out of durability thing supposed to fix that?)
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    No problem ^-^

    Here's a related question I have: Does Minecraft at the present moment mark individual sub-chunks that are empty as "empty" when loading a chunk, or does it load the full 16x16x256 volume unless that's completely empty?


    correct me if im wrong.

    Sub-chunks don't exist in default minecraft, cubic-chunks adds the "sub-chunks" that is what makes it work! So yes it loads everything unless it is compleatly empty, which isent possible in a default world (any one noticed how much less laggy skyblocks is? Thats what cubic chunks will do!
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Is there a way to "limit" the number of blocks that can be broken at once, to you know, stop the game from crashing when it has 8gb of ram allocated to it...
    Posted in: WIP Mods
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    posted a message on [1.7.2] [Forge] Timber+ - Revolutionizing Logging! [0.1.3 Beta]
    Quote from tripl3dogdare

    Update 0.0.5 Alpha:

    - Added a new config option, StopOnBreak, set to true the axes will stop harvesting if they run out of durability.
    - Added an achievement, "Timber!", gotten by chopping down a tree with any lumber axe. Requires Benchmarking to achieve.


    YES
    YES
    YESSSSSSSSSSSS

    That was something that i found disappointing, i could cut down huge jungle tree even though i knew my axe would have broken half way through.
    Posted in: WIP Mods
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