• 6

    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Announcement

    As of September 2019, Geomastery is no longer being updated or maintained. Thank you to everyone who played and gave us feedback! It was great fun to work on.

    The code will remain available on GitHub, and is under an AGPL license. That means anyone is free to update, modify, or extend it, as long as you credit my original work. (I would love to hear about it if anyone does this!).

    Overview

    Geomastery is a mod for Minecraft survival mode which makes the early game harder and slower, while improving on the simulation of real-world ancient technology development.


    Geomastery is all about survival mode. If you enjoy unlimited sandbox building, you will play in creative mode. We are making survival mode harder and more involved and our general impulse has been to slow down the rate of technological progress in the game. When you’ve been playing Minecraft for a while, you can survive, make a safe home and be mining diamonds within about twenty minutes. In Geomastery, you'll be lucky if your camp looks like this in your first week.



    Changes

    Geomastery changes many different aspects of the game.

    Inventory. Your starting inventory is drastically limited, with far fewer slots and very small stack sizes for most items. But as you develop, you will be able to create equippable items to increase your inventory size again - although wearing them will slow you down! Some items are so heavy they can only be carried in your offhand slot and will also decrease your speed.

    Food. You now have three hunger bars; protein, carbs, and fruit/veg. They are filled and drained independently, and each bar can starve or heal you depending on its fullness - although these health effects happen much more slowly than in vanilla. Many food items will also decay over time, so you’ll need a steady supply to keep you going. Sleeping overnight will cost you a chunk of hunger, but will also give you a health boost.

    Temperature. This new factor affects you constantly, and if your temperature is too extreme you will take damage. Cold places, high altitudes, and water will all cool you down; while fires, hot biomes, and clothing will keep you warm. A GUI icon next to your hotbar will let you know your approximate temperature.

    Technology. There are many different types of crafting and furnace devices based on realistic early technology development. You will need to use the right device for the right purpose, because recipes aren’t available everywhere. Some crafting equipment is vulnerable to weathering, and will eventually be destroyed if you leave it exposed to the elements. There are also various new tools you can craft for specific purposes.

    Farming. Many new types of crops can be found, in biomes dependent on their growing conditions. Some only grow in water, some create tall vines which stay when the crop is harvested, and you can also find new trees whose leaves drip with fruit. Farming actions are also slower and harder; tilling earth requires you to break the dirt block with a hoe, and crop blocks break slowly (but quicker with a sickle!). Harvesting food from an animal is also not so easy; a killed animal now drops a heavy carcass which must be broken with a hunting knife to obtain its items.

    Building. Most vanilla blocks cannot be placed in the ways you’re used to, and some are affected by gravity. There are many new blocks you can craft and use for building, although these are still subject to restrictions; you’ll need to consider the weight of the materials you’re using, and building out over air requires special consideration.

    Combat. The materials used for armour and weapons have changed to fit in with other technology development. There is also a new weapon: the spear. This does moderate melee damage, but can also be thrown as a powerful but short-range reusable projectile.

    Plans

    We have plans to develop Geomastery much further. Our highest priorities at the moment are:

    • Trees. We have a major overhaul planned, which will affect the ways trees are generated, grown, harvested, and used.
    • Mobs. We intend to significantly change or replace many vanilla mobs; including changing the way monsters spawn and fight, and the way passive animals are farmed and hunted.
    • Magic. We are in the early planning stages of creating a complex magical technology tree.

    Images:


    Crops; including peppers, rice, pumpkins, and cotton

    Crops


    Armourer, mason's workshop, forge, stone furnace, woodworking bench

    Crafting devices


    Early-game shelter

    Early-game shelter


    Realistic bridge building

    Realistic bridge building


    Metal and mineral ores


    Advanced building


    Frame vaults supporting clay pitched roof


    Pear tree


    Variable-size inventory


    Multiple food bars and temperature icon


    Combat equipment


    Wool clothing


    Queueing furnace GUI

    More links

    • Download at CurseForge!
    • View more detailed information on the wiki.
    • Geomastery is Copyright (C) 2017 Jay Avery, and is free software distributed under the GNU Affero General Public License.
    • View the source code on Github.
    • Geomastery is new and under active beta development. Crashes are possible, major changes in subsequent updates are likely, and bugs are pretty much guaranteed. Give us issues!
    • Check out this quick-start guide made by a player if you have trouble getting going!
    • Donate via PayPal.

    Compatibility

    • Geomastery is compatible with Just Enough Items for viewing and using recipes of all kinds.
    • Some people have had an issue with blocks being invisible when using Optifine - please report this to Optifine, it is a closed-source coremod and there's nothing we can do about their incompatibilities.

    So far, we have not made intentional efforts to be compatible with any gameplay mods. We've thought of Geomastery more like a modpack all of its own. It changes many fundamental aspects of the game (and has plans to change many more!), so it might be hard or impossible to make compatible with other major game-changing mods, and it's not a priority for us at the moment. That said, if you do find it compatible with other mods and/or want to include it in a modpack, feel free as long as you credit us properly!

    Posted in: Minecraft Mods
  • 2

    posted a message on Squares, complete pack for 1.14
    SQUARES header


    This is my first ever resource pack. I've designed this to embrace the flat squares that make up minecraft. Everything is drawn with bold outlines, noiseless colours, and simple square-based shapes and textures.


    This resource pack changes all blocks, items, and entities, as well as the font and GUI.


    Yeah, I know simple packs are popular and it's difficult for them to look original even if they are! The fact is, I made this pack because I wanted it, and that was because none of the existing resource packs I could find were quite right for me. So I'm sharing it in case anyone else is in the same situation and finds this pack just right. The main features that I consider unique in my pack:

    • It includes all items, blocks, and entities. Inconsistencies between default textures and those added by a resource pack really bother me, so I made it totally complete
    • There are no false 3D effects on the block textures (e.g. shadows and highlights). I find those jarring because they don't match up with the actual flat block surfaces, so I designed these textures to look good without pretending to be 3D.
    • There are no diagonal lines, everything is right-angled. I find diagonal lines of pixels irritating and much less visually clear, so I completely avoided that in all of these textures.

    Obviously these are all quite individual preferences, and I completely understand if I am the only person in the world who cares enough to make my own pack to fulfil these extremely specific needs!


    Images (of the earliest version):







    For more images, look at the project on CurseForge.


    Posted in: Resource Packs
  • 1

    posted a message on AccessTweaks - customise particles, sounds, subtitles, and more - improve sensory accessibility

    This is a small client-only mod which lets users change various settings, intended to improve the game's accessibility. I'm autistic and mainly got input from other autistic friends about what features would be helpful, but I am very open to suggestions for future additions! Currently there are four modules:


      • Particles - individually define which particles are or aren't shown
      • Nether portals - the option to turn off the visual effects of standing inside a nether portal
      • Max brightness - option to force each dimension to display at full brightness
      • Sounds and subtitles - individual settings for different categories of sound (like hostile mobs, passive mobs, sounds created by your own player, and more):
        • Specify whether the sound plays out loud, displays a subtitle, both, or neither
        • Set a custom hex colour of the subtitle if it's displayed

    All of the modules are optional and configurable - the default settings leave everything as vanilla.


    Download at CurseForge: https://minecraft.curseforge.com/projects/accesstweaks/files


    Github: https://github.com/JayAvery/accesstweaks

    Posted in: Minecraft Mods
  • 1

    posted a message on Repacking

    Make sure that you zip the contents of the pack folder, not the pack folder itself - otherwise you'll get a zip which contains the pack folder and it won't work.

    Posted in: Resource Pack Help
  • 1

    posted a message on Error on one side of cauldron texture

    Thanks for your help - I've fixed my cauldron! I used Mr Crayfish's Model Creator like you recommended and it worked great. I'm inappropriately proud of myself. :P

    Posted in: Resource Pack Help
  • 2

    posted a message on Squares, complete pack for 1.14
    Quote from BlueASIS»

    Dont waste your time making one of these, there is way too many already,


    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223324-simplecraft-v15-1

    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1233891-ocd-pack-by-disco-1-8


    Theres two i found by simply searching, "simplecraft resourcepack"


    If you wanna make something and be creative, thats awesome! But just do it in a more stylised way.


    Quote from epicjubjub»

    this looks way too similar to ocd



    Yeah, I know simple packs are popular and it's difficult for them to look original even if they are! The fact is, I made this pack because I wanted it, and that was because none of the existing resource packs I could find were quite right for me. So I'm sharing it in case anyone else is in the same situation and finds this pack just right. The main features that I consider unique in my pack:

    • It includes all items, blocks, and entities. Inconsistencies between default textures and those added by a resource pack really bother me, so I made it totally complete
    • There are no false 3D effects on the block textures (e.g. shadows and highlights). I find those jarring because they don't match up with the actual flat block surfaces, so I designed these textures to look good without pretending to be 3D.
    • There are no diagonal lines, everything is right-angled. I find diagonal lines of pixels irritating and much less visually clear, so I completely avoided that in all of these textures.

    Obviously these are all quite individual preferences, and I completely understand if I am the only person in the world who cares enough to make my own pack to fulfil these extremely specific needs!

    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union

    Hi, I am a brand-new newbie to resource packs and to this forum (please tell me if I have the wrong idea about anything).


    Here is a link to my thread. Here is a screenshot of my resource pack:

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Ah okay, I see.


    The grid pattern is my preference, in fact! I like that it clearly shows the distinctions between blocks, but I know it's not everyone's favourite style.

    Posted in: Resource Pack Discussion
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