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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Quote from gypsyblackmagic

    I think two different species of creeper is more realistic i Minecraft terms (not irl realistic) than inroducing bears

    First of all, I said the bears would have fictional aspects, they wouldn't be grizzly bears or black bears or pandas. Secondly, if there is a prefix creeper then it means the other mobs would need some prefix's too eventually, and that would make the game REALLY boring, to fight the same mobs in 2 different ways over and over again. Even if it's only the drop creeper/creeper.
    Quote from minepenguincraft

    ?

    really, Thats what YOU REALLY think.....


    Wow,
    ---------------------------------------------
    Also to jaitzo!
    Keep up the good work!

    Thanks!
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Quote from gypsyblackmagic

    Jatizo anything on drop creepers that we talked about earlier? I think that would go more with minecraft than bears.

    Yes, but drop creepers being a prefix mob (another variant of an already existing mob) it would be a little monotonous to see 2 families of creepers that do different things, but end up the same in the long run (explode). The bears could also have fictional aspects, but maintain their brick-house-strengthed-mammal appearance.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    By the way if any modder out there is willing to do this, feel free to and inform me by leaving a comment.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Yeah, I just thought the ghost over a little. Next update will be on the redwoods.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    UPDATE: The Douglas Firs, if I decide to definitively add them, will be in the taiga biome, as it would make the redwood forest too crowded. I came up with a short list of possible mobs. Here it is:

    -No Name Yet: A spider sized, owl/eagle-like bird that flies at heights of about 30-50 blocks relative to sea level, and once the player comes in the chunk the bird is flying in, it would swoop down and attack the player, knocking him/her back and dealing 2 hearts of damage with each strike. Its hitpoints would be 10 hearts and it would drop feathers and/or some other item upon death.

    -Wood Golem: A neutral mob, the wood golem would only attack if attacked. Being 2 blocks large and 3 blocks wide, it would be a stocky creature with wood-like skin and conifer needles growing around it body. Deals 2 hearts of damage and has hitpoints of 15 hearts. Would drop redwood/conifer saplings, wood, and/or some other item upon being killed.

    -Bear: The name says it all. It would look like a bear and behave like a bear. A hostile mob, it would spawn in the day but not at night. 10 hearts of hitpoints and deals 2 1/2 hearts of damage.

    -Puddle: These would be hostile mobs, but having the same AI as slimes. They would be blue, relatively flat, and would slide on the ground instead of jumping. They would leak around much like water when climbing blocks, but not being transparent, not making water rushing noise and it would move along with the puddle, being its body. Would move at a rate of 1 block per second and would spawn only during foggy times, at any time of the day/night cycle.

    -Ghost: These would be human sized and with steve's face, but with gleaming white eyes. They would be either light gray or transparent of a certain tone, ranging from white to grey. They would have their arms out like zombies, would slide on the ground to make a floating-esque gesture, and would move at a rate of 2 blocks per second. They would emit low howling sounds or be completely silent. 10 hearts of hitpoints and 2 hearts of damage w/ knockback. Would spawn only at night during foggy times, and would actually be quite rare with a chance of spawning like the spider jockey. Would drop ghost tears/ragged cloth or something else.

    What do you guys think?
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Yup. I'm glad to see it's not slipping out, if this gets implemented it'll be miraculous.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Quote from Xobo234

    I see. Any plans on more trees/biomes?

    Not quite yet. But if this idea gains a considerable amount of support and popularity, I'll come up with more ideas.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Quote from Xobo234

    I answered the poll. Are the Douglas Firs going to be added?

    Possibly, yes. But since the redwoods themselves are already alot, combined with the already existing conifers, 3 types of different trees would be a bit of a complication in 1 biome.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    I just revamped the poll, feel free to re-do it. I also have a little surprise in store for the biome, i'll reveal it in a little.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Don't be afraid to comment, I need your feedback!
    Posted in: Suggestions
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    posted a message on daimond dimension
    Balanced? All you,d have to do is box yourself in before the monsters kill you and then you can mine everything from underground. Even if you don't do that it would still be extremely unbalanced.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    I'll add that fallen tree and other ideas as soon as possible.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    But if i built a 115 block high redwood it would be useless because that can't fit on a regular map, unless the height limit is changed drastically.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    Quote from gypsyblackmagic

    Mcedit a regular world and make it lower. BUild it over a plains biome that you copy paste and lower to y=10 or something. Rememeber to add drop creeper dispensers PLOX. I think the circuitry could fit within a 5x5 tree, so maybe halfway up so the creeper isnt killed by fall damage.

    I guess, but a 22 block or higher fall kills them.
    Posted in: Suggestions
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    posted a message on Redwood Trees and New Biome with New Mobs, Weather and Vegetation
    say, what are the odds of mojang stumbling across this and actually considering/implementing this?
    Posted in: Suggestions
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