Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
  • Free Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • Jaster's Profile
  • Send Private Message
  • View Jaster's Profile
  • Jaster
  • Registered Member
  • Member for 11 years, 3 months, and 2 days
    Last active Tue, Jun, 21 2016 04:27:29
  • 1 Follower
  • 709 Total Posts
  • 32 Thanks
  • Member
  • Posts
  • Followers
  • Reputation
  • Comments
  • Received
  • Given
  • 1
  • 2
  • 3
  • Next
  • View Jaster's Profile

    2

    Aug 19, 2011
    Jaster posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Awsome! Great to see this has a release!
    Posted in: Minecraft Mods
  • View Jaster's Profile

    1

    Sep 30, 2014
    Jaster posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Good to see this mod getting updated, ah the memories i have with some of these mobs from the good old days.

    Dave do you by any chance plan to update kodas succubus mob as well? Thats another mob id like to see get a update someday.
    Posted in: Minecraft Mods
  • View Jaster's Profile

    1

    Jul 29, 2012
    Jaster posted a message on [DISCONTINUED] [1.3.2] [SP|MP|LAN] Ender Mobs v. 1.3 - UPDATE: MOAR STUFF!
    Quote from Lightningo

    Took a screenshot of this mod in action. I love it! ...Yes, I made a room for my ender madam




    She looks like shes waiting for somthing..or a certain someone.. lol.
    Posted in: Minecraft Mods
  • View Jaster's Profile

    1

    Jul 24, 2012
    Jaster posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    When i see those turtle vils and its ppl, this song seems to fit them xD. I like this mod, it adds somthing we need, while i do prafer more complex textures, they were made by your children and i can respect that. Also its good to see your little ones helping you out with this mod, you dont see Family mods to often.
    Posted in: Minecraft Mods
  • View Jaster's Profile

    1

    Apr 21, 2012
    Jaster posted a message on [1.4.7] [0.00901] Realms of Argoth Expansion - Most Advanced 3D experience for Minecraft
    Checking back to see how mod is going.........
    ......Reaction....http://www.fairfaxunderground.com/forum/file.php?40,file=17135,filename=omg-cat.jpg

    No words can be said..only that pic says all.

    Epic stuff Aeron...Epic...!
    Posted in: WIP Mods
  • View Jaster's Profile

    1

    Mar 15, 2012
    Jaster posted a message on [1.4.7] [0.00901] Realms of Argoth Expansion - Most Advanced 3D experience for Minecraft
    Man....This isnt a mod....its...its ITS A EXPANSION! Everytime i check up on this Thread ic more epic things than the last.Love everything your doing Aeron and am looking forword to the Full release :D
    Posted in: WIP Mods
  • View Jaster's Profile

    1

    Feb 25, 2012
    Jaster posted a message on [1.4.7] [0.00901] Realms of Argoth Expansion - Most Advanced 3D experience for Minecraft
    My god....Aeron you madman while i was away you were making even more epic addons to this WIP T_T*Tears of joy*,I look forword to the release and would gladly pay for the download of this mod.For those of you who say *Pay,?**** NO!* Try t think of all the hours of hard work hes put in this mod *By himself*,if it were you putting all these hours into your mod wouldnt you like a little Green to help make up for it? Hell $5 isnt much to ask,Its not like hes asking for you to support him by paying enough to cover his bills,just enough to make it feel a little more worth it besides doing it for fun.Plus he may wanna use that money for something importent or go out to dinner with family.
    Posted in: WIP Mods
  • View Jaster's Profile

    1

    Feb 22, 2012
    Jaster posted a message on Humans+
    Maybe a op should lock this thread until Mr.O returns,that way ppl who cant read and spam 1.1 update messages.
    Posted in: Minecraft Mods
  • View Jaster's Profile

    2

    Feb 21, 2012
    Jaster posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Good to see this mod isnt dead :biggrin.gif:,Looking forword to every new update that comes out!
    Posted in: Minecraft Mods
  • View Jaster's Profile

    1

    Feb 9, 2012
    Jaster posted a message on Chocolate quest. Mods for the adventurers
    One thing id like to see sometime is a Ice Dungeon :biggrin.gif:. until then i will conquor these current dungeons!!
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • Next
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 12
  • Next
  • View SimplexDesigns's Profile

    63

    May 14, 2011
    SimplexDesigns posted a message on [WIP] The Official Banjo Kazooie Project 2022
    Welcome to the official Banjo Kazooie Project page!

    About the game:
    Was developed for the Nintendo 64 in 1998 by Rareware. It has multiple entries in the series "Banjo Kazooie (N64/Xbox360/Switch), Banjo Tooie (N64/Xbox360), Banjo Kazooie Grunty's Revenge(Gameboy Advance), Banjo Pilot (Gameboy Advance), & Banjo Kazooie Nuts & Bolts (Xbox360)" (WIKI)

    The Story:
    In a region called Spiral Mountain, Banjo's sister Tooty is kidnapped by Gruntilda the witch, who wants to steal Tooty's beauty for herself, and Banjo and Kazooie must save her. The goal is to progress through Gruntilda's lair and the various worlds within it, collect items such as golden jigsaw pieces and music notes that allow Banjo and Kazooie to progress through their quest, and defeat Gruntilda. At the final battle, she is knocked off of her castle-like lair and is trapped beneath a boulder. The game has a central focus on 3D platforming challenges, in conjunction with action-adventure game elements as well as a large variety of puzzles. (WIKI)

    About the Project:
    This project started back in 2009 in the early days of minecraft. I have been working on and off, lost it multiple times and still managed to remake it countless times. It will try to mimic the gameplay of the original game with level designs, music, abilities, bosses as close as possible. The music will be redone in a synthetic orchestra format rather than what I originally went with a few years ago (Minecraft noteblocks).

    The current state of the project is set to 50% atm, though it will change when I start working on other bits of the map. Its no longer near 100% as I have redone the resource pack and pruned out all old texture and model works in favor of new resources I have started from scratch. In the end it should look fantastic when finished. Keep an eye out on it by joining my discord server or by subscribing to my Youtube channel.

    Download, will not be provided at this time...

    Multi-Media (More Pictures on my Planet Minecraft Post)


    Posted in: WIP Maps
  • View thehippomaster21's Profile

    755

    Jul 6, 2012
    thehippomaster21 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    Mutant Creatures

    by thehippomaster21


    Want to contribute to the Mutant Creatures? Help add content on the virtually empty wiki here!

    Thanks to Bockwurst

    Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)



    Monsters

    Mutant creatures do spawn on their own, but rarely..

    Mutant Enderman


    You thought the normal enderman was scary? Meet the mutant enderman
    With a stunning 100 hearts, this massive arm-growing mutant has seven life threatening attack tactics:

    Forced Look
    Much like the normal enderman, the mutant enderman is also normally neutral unless stared at. But the second you look away from its gaze, the mutant enderman pulls you in towards it and blinds you at the same time!
    That's not it. The mutant enderman gets angered if it sees you wearing a pumpkin or sometimes just randomly; and if it's angry, it'll automatically attack you!

    Teleport

    Don't think that the mutant enderman is just as simple as your typical enderman. When the mutant enderman teleports, it emits its ender-soul that produces a huge impact, knocking all mobs around it, while occasionally blinding them, and dealing 2 hearts of damage! Best be more careful when near this monster!

    Melee Attack
    Of course, if its hands are all free, the mutant enderman can use its basic melee attack with one of its four arms. Beware, because although the mutant enderman's inner arms deal 4 hearts of damage, its outer arms deal 5 hearts! Never underestimate the simplest attack!

    Throwing Blocks

    The enderman carries blocks? Well the mutant enderman carries up to four blocks and throws them at you! Be careful. This ranged attack deals 3-4 hearts at a direct hit, and 2 hearts as splash damage.

    Clone Tactic

    Thought you cornered this majestic beast? Think again!
    The mutant enderman's clone attack spawns eight of the mutant enderman's endersoul minions to torment you. Along with that, the mutant enderman itself becomes disguised as one of them too, just a bit larger in size.
    During this attack, the clones will randomly attack their target by dealing 0.5 hearts of melee damage, as well as teleporting randomly. Take note that in this form, the mutant enderman deals 3 hearts for each attack and heals 1 heart for each successful attack!
    Better knock the real mutant enderman to break the spell automatically!

    Telesmash

    The mutant enderman doesn't just teleport. It teleports you too!
    Watch out for its telesmash, which bends you through space and time into the air, hitting you with 3 hearts AND dealing fall damage!
    That's not it! Some people get nauseous after traveling through space and time, and you do too! Try continuing your fighting after THAT!

    Scream

    Not many have lived to tell a tale of the scream of the mutant enderman. Although the mutant enderman still takes damage in rain, fighting it in rain will much increase its tendency to scream!
    Along with delivering the voice of Death himself, the mutant enderman's scream deals 2 hearts of armor-piercing damage from its impact, and STOPPING THE RAIN if raining!
    If you're lucky, you may individually avoid the scream's effects of major poisoning, lengthy weakness, crazy energy depleting (hunger), and troublesome nausea. However, if you're unlucky, this scream could kill you in seconds..



    Death

    Have you killed this monster? Good job! There's just one more barrier you need to get past:

    When you kill the mutant enderman, its soul becomes unstable and deteriorates. But when this happens, the mutant enderman shoots out endersoul fragments that can explode within a few seconds, blasting you around and dealing some damage!

    However, now you can grab that pumpkin and slap it on your head to prevent the impacts of the fragments and most of the damage.

    Luckily, you'll be rewarded with eight drops of ender pearls or eye of enders.



    Drop

    Wait, is that it? Where's the awesome prize to this exhausting battle? Well, you have to make it!

    While that mutant enderman is dying, you can actually collect endersoul fragments by right-clicking them before they explode. Right-click again while sneaking if you want to drop an endersoul fragment.

    Now with some endersoul fragments following you, all you have to do is drop (not right-click) an eye of ender, and viola!
    The combination of the endersoul fragments and the eye of ender transform into your very own endersoul hand, with 60 uses for each fragment originally following you!



    Endersoul Hand

    The endersoul hand deals 3 hearts as a melee attack, and has 240 maximum uses. It provides you with two abilities:

    :Iron: Right-click blocks to pick them up, and right-click again to throw them far away (or at mobs)!

    :Iron: Right-click while sneaking to teleport to any block within a radius of 128 blocks, as well as hitting nearby mobs from the impact! However, this ability damages the hand by four uses instead of one use.


    Also, if your endersoul hand is running out of uses and you have some spare endersoul fragments, just toss out your endersoul hand while the fragments are following you, and it'll recharge the hand again (with 60 uses each fragment)!

    Mutant Skeleton


    It's risen from the ruins! It's the mutant skeleton!
    This unholy creature has 75 hearts, and four bone-chilling attacks:

    Ranged Attack

    Just like normal skeletons, mutant skeletons shoot you with arrows too. Unfortunately, their arrows go through all bodies and can deal random effects such as poison, exhaustion, and movement slowdown. But all is not lost. If you can hit this creature right before it shoots the arrow, you may break its focus.

    Melee Attack

    Once you get too close to the mutant skeleton, it'll whack you far away, so it can shoot you again! This may not deal very much damage, but it'll take you a long time to get back!

    Multi-Shot Attack

    Too good at dodging arrows? Try dodging this! The mutant skeleton jumps into the air and fires six arrows at you!

    Constrict

    Wonder what that huge ribcage is used for? Squeezing the life out of you! In this attack, the mutant skeleton quickly smashes you together with its ribs and sends you up into the air! Seems like a tight situation! (Sorry for bad pun)



    Healing
    Just like the mutant zombie, the mutant skeleton doesn't burn in the day. Instead, it heals one heart every five seconds at night! I'd wait for the sun to rise!



    Death
    Finally killed the undead abomination? Careful! When the mutant skeleton dies, it's body bursts into pieces, and getting hit by flying bones will hurt! If you're still not dead, congratulations! You can now pick up (right-click) the pieces of your victory!




    Mutant Skeleton Armor
    But what do you do with these bones other than decoration and bragging? You craft some mutant skeleton armor! Make sure not to forget a piece. Every bone must be used! Although the full armor set is slightly weaker than iron, it has some special effects!


    When the Mutant Skeleton Helmet is equipped, all critical midair arrow shots deal double the damage! However, there's a drawback! If you're not airborne, arrow shots will deal half the damage, and you can't get critical shot arrows! Also, 50% of the time, your arrow resources won't be depleted!


    Skeleton arms are part of the crafting recipe for the Mutant Skeleton Chestplate.


    The skeleton ribcage is part of the crafting recipe for the Mutant Skeleton Chestplate.


    While also being the strongest mutant skeleton armor piece, when the Mutant Skeleton Chestplate is equipped, bows charge at four times the original rate!


    How will you survive without strong armor? Be nimble with the Mutant Skeleton Leggings. When these are equipped, the player gains a Speed II boost! Dodge those attacks!


    Kind of hard to stay airborne and use your Mutant Skeleton Chestplate ability? No problem! With the Mutant Skeleton Boots equipped, You can jump much higher, especially when sprinting!

    Once you have everything equipped, you'll look something like this:

    Or if you have the Animated Player Mod (shameless advertising), like this:

    Teach those skeletons who's boss!

    Mutant Zombie




    Is that the HuLk?! Nope. It's just the mutant zombie.
    This monster has 75 hearts of health! Watch out for its three devastating attacks:

    Melee Attack

    If you get close to it, the mutant zombie slams the ground and hits everything in front of it! Be warned. The mutant zombie's slam attack deals a range of up to 12 hearts of damage! Also, there's a 25% chance you'll become hungry (affected by hunger)!

    Roar Attack

    Don't this guy off, because he might just get angry and roar! When the mutant zombie roars, the impact deals half a heart to any entity nearby. But this isn't a simple attack. The mutant zombie is resurrecting zombie minions from the earth to support him! Summoning up to six zombies depending on the environment (spawns less in the day), you'd better run or break the blocks to stop zombies from spawning!

    Throw Attack

    Best stay as far away as possible from this beast. If he gets a hold of you, the mutant zombie will throw you up into the air, and then slam you down! This is the mutant zombie's most damaging attack, dealing fall damage, and attack damage.



    Healing
    The mutant zombie isn't like a normal zombie. It does not burn in daylight, but instead, it heals one heart every five seconds at night! If I were you, I'd start running!



    Death

    Think you've finally killed the mutant zombie? THINK AGAIN.
    If you don't completely incinerate the mutant zombie's body seven seconds after it dies, it will come back to life. It may not have full health, but it's ready to fight again! Of course, after three kills, the mutant zombie will die without burning.


    You can watch the body of the mutant zombie vanish as it burns..



    Hulk Hammer

    Once you've finally killed the mutant zombie, it will drop a hulk hammer. This weapon has 64 uses, and it creates an attack just like the mutant zombie's melee attack! Good job not dying!

    Mutant Creeper




    What is there to fear about the mutant creeper?What is there not to fear?
    With a health of 60 hearts, the mutant creeper has five spine-chilling attack tactics:

    Direct Attack
    When using its direct attack, the mutant creeper swings its head at you, and hits you! Yup, that's right.
    Take note that blocking with a sword will prevent you from being pushed back.

    Jump Attack

    Can't see the enemy? Maybe you should check the air. Beware, because by using its jump attack, the mutant creeper flies into the air, and lands by creating an explosion. Might wanna stay away from this monster.

    Spawning Minions

    Do you see those little creepers? That's what Professor HippoMaster's experiment was supposed to create. Well, the experiment worked! There's just one problem: they aren't helping you; they're helping the enemy. If you make the mutant creeper angry, it'll throw a maximum of four little creeper minion directly at you. Even worse, the minions are targeting you at the same time! Now would be a good time to run.

    Charge Attack

    Can't seem to hit the mutant creeper? You can take the chance when it uses the charged attack! The mutant creeper will freeze and flash five times, giving you the right amount of time to inflict some damage! Be quick, because if you don't break it out of the charge by the sixth flash, the mutant creeper will gain 15 hearts of health!

    Lightning Attack
    However, it isn't that easy.

    Each time a mutant creeper charges, there's a one out of six chance that it's actually waiting for you to get closer! And if you do, it'll summon a bolt of lightning down on itself, making it stronger! Be very cautious...



    Dangerous? No? Watch out for the powered mutant.

    This mutant creates bigger explosions. His minions are powered too.



    Healing

    Think you can give the mutant creeper a taste of its own medicine? Too bad, because the mutant creeper heals from explosions (not including explosions from other mutant creepers)! Try not to use TNT!



    Death
    And when you think you've finally killed this monster, something else happens:

    That mutant creeper is charging up its last amount of energy! You'd better run now, because once it's done charging, you'll have to face the biggest explosion yet! THEN, the mutant creeper will finally be dead.


    For killing the mutant creeper, you are rewarded with its egg!


    You can right-click it to put it onto your head and carry it around. Eggs can be stacked on your head as well! This egg needs 3-5 minecraft days for it to hatch.


    Of course, you can speed up the process by blowing your egg up (multiple times)! Once it does hatch, it becomes your personal...



    Creeper Minion

    Just like wolves and cats, your creeper minion will follow you around, unless you right-click it, making it sit. Here's a creeper minion sitting down. They won't despawn. A tamed creeper minion has a few features:
    :tnt: Give it TNT, and it will become continuous -- it won't die from its own explosions
    :tnt: If it already is continuous, its blast radius will increase by 0.2
    :GP: Give it gunpowder and it'll heal 2 hearts
    :GP: If at full health, it's maximum health will increase by half a heart



    Creeper Stats
    Can't tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:


    Right-click a tamed creeper minion with this to see its info. You can even change its name!

    Changing Name - click the top button and type in your new name; then click the button again to finalize it.
    Blast Radius - default creeper minion blast radius is 1.0; a normal creeper's blast radius is 2.0



    Creeper Shard

    However, if you break the egg before it hatches, it'll occasionally drop a creeper shard. The creeper shard starts with no power, but it gains a bit of energy from each mob you hit. Once you right-click, depending on the amount of energy the shard has, it'll create an explosion, then resetting the power back to zero!

    Of course there's just one drawback: every once in a while, the creeper shard must drain energy to keep working and in doing so poisons the user for about 5 seconds.



    Loot
    Of course, if breaking the creeper egg does not yield a creeper shard, it will drop 5 to 10 gunpowder.

    Mutant Snow Golem

    Feeling lonely?
    Then the mutant snow golem is the right creature for you! Just add some Chemical X to your typical snow golem, and viola! Your monster-killing snowman is created!

    With it's mesmerizing fiery eyes, you'll never be bored again! The mutant snow golem has a few features:

    Ground Freeze

    The mutant snow golem automatically freezes every water block nearby and also creates a path of snow! This only works when it is standing on the ground.

    Monster Attack

    Like a normal snow golem, the mutant snow golem automatically attacks mobs, except instead, he throws huge chunks of ice which deal up to 6 hearts!

    Healing

    If your mutant snow golem is injured, simply throw some snowballs at it. It'll heal one heart per snowball.

    Following

    If you want your mutant snow golem to follow you, right-click it, and your name will appear above its head! Take note the mutant snow golem doesn't have the best vision and may take some weird paths to you.

    Melting
    If you manage to knock a mutant snow golem into the water (without it freezing the water), it'll deal 8 hearts of damage to the mutant snow golem.

    Drop
    Currently, the death of your poor companion will leave 32 to 48 snowballs, as well as its lighted pumpkin head.

    Spider Pig


    It's a spider! It's a pig! No! IT'S BOTH!

    You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)


    After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!


    The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!


    Attack
    When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!



    Taming

    Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.


    Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.

    Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.


    Chemical X - Make Your Mutant

    Itching for battle? Dying for a strong companion? Your dreams have arrived in a small bottle of Chemical X!

    Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.

    Then, (if a mutant is available), there's a 50% chance that the mob will turn into a mutant! If not, it'll kill the mob. Use wisely!

    To prevent problems, you can throw Chemical X directly at an entity to infect it.



    Videos

    Thanks to:
    TheAtlanticCraft:

    Older videos:

    Thanks to:
    Callofmygun
    Elit3dMC
    XerainGaming
    BadInfos
    ThnxCya
    The Atlantic Craft
    MrWilliamo
    Joebuz
    blazzzer213
    Brinko54
    Sinex7

    Even older videos

    Thanks to:
    A_Ninja_Hamster
    ipodmail



    Configuration


    A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:

    :GoldBar: enable or disable mob spawns
    :GoldBar: change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)




    FAQ


    Posts that are answered in the FAQ can and will be ignored.

    Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
    A: You may have forgotten to install the AnimationAPI. Check the download section.

    Q: Can you make this for modloader?
    A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.

    Q: Can you make a mutant ?
    A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better :) .

    Q: Can I make a modpack with this mod in it?
    A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.

    Q: Can I make a video of your mod?
    A: You don't need permission from me to make a video of this mod :) Go ahead!

    Q: Why didn't you answer my post?
    A: I may have missed it. If it's important, then just type it again.

    Q: What else have you made?
    A: Check out my imgur for things I've worked on or that I'm working on!



    Changelist

    v1.4.9:
    * fixed mutant enderman crashing when picking up blocks
    * increased mutant skeleton's health to 80 hearts
    * slightly increased mutant skeleton's attack damage
    * fixed creeper minion still griefing even with "Destroy Blocks" set as OFF
    * added spider pig
    - 25 hearts
    - can climb walls
    - unaffected by poison
    - not slowed down by webs
    - transforms any killed pigs and spiders into spider pigs
    - can trap enemies in spider webs
    - deal 2 more hearts of damage to enemies trapped in webs
    - tameable: becomes tamed to a player whose creeper minion is killed by the spider pig (while it has 4 hearts or less)
    - tamed ridden spider pigs can use a charge attack when the player jumps
    - can be healed 2-4 hearts by feeding porkchops or spider eyes
    v1.4.8:
    * fixed packets allowing memory to leak
    * fixed some sounds not playing
    * fixed mutant enderman glitch randomly placing unlimited blocks
    * fixed mutant skeleton helmet not rendering properly
    v1.4.7:
    * updated to mc1.7.10
    v1.4.5:
    * updated to mc1.7.2
    * fixed skeleton boots or helmet not losing durability
    * made mutant skeleton only shoot the player when visible
    * fixed hulk hammer sometimes glitching up
    * added a creative tab for mutant creatures items
    * fixed creeper minions still destroying terrain when game rule is set to non-griefing
    v1.4.4:
    ~updated to mc1.6.4
    ~fixed mutant skeleton chestplate effect not working on servers
    ~verified egg stacking is fixed
    v1.4.3:
    ~fixed the server issue with the endersoul hand FOR REAL
    ~fixed wither skeleton turning into a mutant skeleton
    v1.4.2:
    ~fixed skeleton helmet crashing without skeleton chest armor
    ~fixed another server issue with the endersoul hand
    v1.4.1:
    ~fixed game crashing because mutant skeleton chestplate is not equipped
    ~moved the mutant skeleton armor chestplate damage effect to the mutant skeleton helmet
    v1.4.0:
    ~finished the mutant skeleton
    ~fixed endersoul hand block-picking crashing game and screwing up maps
    ~fixed game crashing for some servers
    ~fixed mutant skeleton doing its bone constrict more than its normal melee attack
    ~made mutant skeleton's ribs turn bigger when doing its bone constrict attack
    ~made mutant zombie use the throw attack a bit less
    v1.3.6:
    ~fixed sounds not working and causing crashes
    ~added a mcmod description
    ~fixed mutant zombie melee attack not doing damage
    ~fixed mutant zombie roar not hurting players
    ~fixed mutant enderman moving extremely slowly
    v1.3.5:
    ~updated to mc1.6.2
    ~repositioned some files
    ~added more code for mutant skeleton
    ~made mod dependant on AnimationAPI
    ~made mutant enderman not spawn particles when its target is blinded
    ~made mutant enderman clones spawn much less exp when killed
    v1.3.4:
    ~updated to mc1.5.2
    ~added a bit of code for mutant skeleton
    ~added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
    ~made mutant zombie villager spawn more zombie villagers when roaring
    ~made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
    ~re-implemented spawn eggs for more compatibility with forge
    ~made creeper minions spawned from spawn eggs tamed
    ~completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
    ~removed entity id section in configuration; there should be no more entity id conflicts
    ~moved the files around to make things more organized
    ~stopped mutant creatures from spawning in biomes from other mods
    ~made mutant zombie and mutant enderman animation transitions a bit smoother
    v1.3.3:
    ~fixed mutant zombie not doing throw attack
    ~fixed chemical X not working on servers
    v1.3.2:
    ~REALLY fixed servers not working
    ~removed some debugging code from endersoul hand
    ~improved some performance issues regarding the mutant zombie chasing villagers
    ~fixed up many mutant zombie glitches
    ~improved mutant zombie's melee attack and made it quicker
    ~made mutant zombie's melee attack's block particles a bit more accurate
    ~updated to the recommended version of forge
    ~fixed compatibility with optifine
    v1.3.1:
    ~updated to mc1.5.1
    ~fixed mod crashing servers
    ~stopped endersoul hand from being able to pick up certain blocks
    ~fixed mutant zombie healing during the day
    ~fixed mutant enderman texture messing up sometimes when using clone attack
    ~fixed mutant enderman melee attack not working
    ~attempted to fix mutant enderman's soul glow sometimes failing
    ~made the mutant enderman death a tiny bit weaker
    ~fixed some creeper minion gui bugs
    ~fixed mutant snow golem attacking tamed creeper minions
    v1.3.0:
    ~updated to minecraft 1.5
    ~added mutant enderman
    ~fixed mutant snow golems sometimes attacking mobs after they're dead
    ~decreased universal spawnrate for all mutant creatures
    ~made configurable spawnrate range from 1 to 20 again
    ~removed mutant zombie's knockback when it is getting hurt
    ~increased mutant zombie's health to 75 hearts
    ~made mutant zombie's hunger effect a bit stronger
    ~slightly increased chance of mutant zombie roaring
    ~made hurt color for all mutant creatures look nicer
    ~attempted to fix some animation glitches
    ~fixed creeper shard explosions glitching up
    ~changed maximum charge for creeper shard from 25 to 32
    ~fixed mutant creeper attacking too quickly
    ~changed mutant creeper's lightning effect to happen at a 1/6 chance instead of 1/8
    ~increased volume of sounds made by all mutant creatures
    ~fixed chemical x crashing servers
    ~FIXED CREEPER MINION EGG NOT BEING ABLE TO BE PLACED ON HEAD
    ~removed mutant snow golem throwing presents easter egg
    v1.2.2:
    ~updated to mc1.4.7
    ~stopped chemical X from being able to kill bosses
    ~increased max universal spawnrate to 30 instead of 20
    ~made mutant snow golems throwing presents toggleable by feeding it cookies
    v1.2.1:
    ~fixed mutant snow golem drops glitching
    v1.2.0:
    ~updated to mc1.4.6
    ~fixed mod creepers still destroying blocks even when destroyBlocks is off
    ~decreased the average spawnrate even more
    ~made mutant creepers only attack ocelots instead of all animals
    ~added chemical X
    ~added mutant snow golem (christmas edition)
    ~made entity ids configurable
    v1.1.4:
    ~fixed mutant creeper's melee attack being too low
    ~added code for mutant enderman, but didn't fully implement it yet
    ~made mutant zombies die if not killed after resurrecting three times
    ~decreased the spawnrate of the mobs again
    ~added a configuration to control the spawnrate of the mobs (range of 1-20 with default as 10)
    ~attempted to fix a few glitches with mutant zombie's animations
    ~made mutant zombie's attack range bigger
    ~added feature where mutant creepers won't grief if it is in the game settings
    ~made mutant zombie slightly faster when it has a target
    ~updated to minecraft 1.4.5
    v1.1.3:
    ~fixed mutant creeper's melee attack being too low
    ~added code for mutant enderman, but didn't implement it yet
    v1.1.2:
    ~added up-down running movement for mutant zombie
    ~increased mutant zombie's melee attack damage to a range of 4 to 15 hearts
    ~made villagers run from mutant zombies
    ~made mutant zombie slightly faster
    ~decreased the spawnrate of the mutant creeper and mutant zombie
    ~updated to 1.4.4
    v1.1.1:
    ~increased number of uses for the hulk hammer to 64
    ~mutant zombie's melee attack has a 25% chance of making the victim hungry
    ~fixed heart particles not spawning when the mutant creeper heals
    ~fixed SMP crashing
    ~decreased the hurt impact of the mutant zombie
    ~fixed mutant zombie glitching sometimes after coming back to life
    ~fixed sounds not working
    v1.1.0:
    ~increased mutant creeper health to 60 hearts
    ~made mutant creeper explosions do more damage
    ~made mutant creeper's melee do more damage
    ~increased the chance of mutant creeper using lightning instead of healing when doing charge attack to 1/8
    ~added mutant zombie
    ~added zombie minion
    ~added hulk hammer
    ~fixed heart particles not spawning
    ~verified SMP compatibility
    ~re-added config file
    v1.0.1:
    ~removed bug with mutant creepers spawning too much in daytime
    v1.0.0:
    ~updated to 1.3.2
    ~ported to Minecraft Forge instead of Modloader
    ~tamed creeper minions do not take damage from iron golems
    ~increased power of TNT on creeper egg's time again
    ~improved mutant creeper's targetting



    Installation


    :Pig: Locate .minecraft
    >> :Iron: Click Start and type %appdata% into the Search area
    >> :Iron: Click the folder that is called Roaming
    >> :Iron: Find the folder inside called .minecraft
    :Pig: Move the mod jar/zip file to .minecraft/mods
    :Pig: Play!




    Download


    Mutant Creatures v1.4.9 mc1.7.10
    Mutant Creatures v1.4.5 mc1.7.2
    Mutant Creatures v1.4.4 mc1.6.4
    Mutant Creatures v1.4.3 mc1.6.2
    Mutant Creatures v1.3.4 mc1.5.2
    Mutant Creatures v1.2.2 mc1.4.7
    Mutant Creatures v1.1.4 mc1.4.5
    Mutant Creatures v1.1.1 mc1.4.2
    Mutant Creatures v1.0.2 mc1.3.2
    Mutant Creeper v1.1.0 mc1.2.5


    Requires the AnimationAPI and Minecraft Forge.
    If no recommended version of Forge is updated, use the latest version.




    Other Mods


    Check out my other mods here!




    Banners


    Wanna show your support for the mutant creatures mod? Try a banner!

    Thanks to:
    Bockwurst

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i.imgur.com/4QO6W.png' /></a><br>
    CreatureSuzMeow

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/458861_258435260951522_233812655_o.jpg' /></a><br>
    OMGitzDmC

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i1190.photobucket.com/albums/z454/lordvader619/MutantSnowGolemBanner_zps7f30e434.png' /></a><br>
    GameKarim

     <a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/&lt;a href=' /></a>http://i.imgur.com/bmWfXl1.jpg?1" /><br>



    Copyright

    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Hope you have fun, and click the if you do!

    Posted in: Minecraft Mods
  • View FlowerChild's Profile

    879

    Apr 10, 2011
    FlowerChild posted a message on Better Than Wolves Total Conversion!



    [*** WHAT IS BETTER THAN WOLVES? ***]

    Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.

    It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.

    In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.

    [**** End Of Dev ****]


    Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:


    Download Link


    And the source code can be downloaded here:


    Source Download Link


    Better Than Wolves and its source code are made freely available under the creative commons attribution license:


    https://creativecommons.org/licenses/by/4.0/


    You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.


    Posted in: Minecraft Mods
  • View Silentine's Profile

    176

    Jul 15, 2012
    Silentine posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Introduction




    My intention with this mod was make Minecraft remain a challenge and to give it a more unique experience. Because I lack the skill in programming enhanced AI or equipment, I intended for this mod to add mobs and make the game harder while more powerful and well coded mods provide high-end enhancements to the player.

    Information


    All the details and information concerning the contents of this mod are available on the official wiki.

    Download






    Github

    https://github.com/Silentine/GrimoireOfGaia

    Discord

    Discord

    Mod Pack




    Details on use:

    Here are the basic conditions for using/including Grimoire of Gaia 3 in a mod pack:

    • Do not make money from the modpack which this mod, "Grimoire of Gaia 3" is included in.
    • A link to the forum post in which this mod, "Grimoire of Gaia 3" originated from.
    • Credit to the author of this mod (Silentine).
    That's basically it. Fulfill these conditions and you have my permission to use this mod in a mod pack.

    Videos


    Grimoire of Gaia 3

    Grimoire of Gaia 1 & 2

    Older videos of previous versions can be viewed on the wiki.

    Credits


    Main

    Silentine - Owner, Ideas, Art (Logo/Banner), Coder, Models, Textures

    Contributors

    1.12.2

    bloodmc - Porting the mod to 1.12.2

    Doctor_Wiggles - Porting the mod to 1.12.2

    P3pp3rf1y - Porting the mod to 1.12.2 and re-adding baubles and Thaumcraft support

    mrbysco - Porting the mod to 1.12.2 implementing a ton of features requested throughout the years.

    1.10.2

    Doctor_Wiggles - Porting the mod to 1.10.2 and helping with adding a ton of new code/features

    1.8.9

    Doctor_Wiggles - Porting the mod to 1.8.9

    mrbysco - Porting the mod to 1.8.9

    1.7.10

    nidefawl - Porting the mod to 1.7.10

    1.6.4

    Akjosch - Porting the mod to 1.6.4

    Sounds

    1.12.2

    MohawkyMagoo

    Sartharis (Goblin Sounds)

    Boolyman

    Translations

    karakufire - ja_jp.lang

    wenlfs - pt_br.lang

    kellixon and V972 - ru_ru.lang

    kasing456 and AileRozy - zh_tw.lang

    AileRozy and UnknownWhite - zh_cn.lang

    Special Thanks


    Credits

    TheStimerGames - working on the wikia

    Additional Credits

    FryoKnight - for the previous logo, banners and Entity Encyclopedia used in the original Grimoire of Gaia

    Wuppy29 - for his Forge tutorials
    Zeux - for Techne
    DrZhark - for helping me fix the config file to properly disable mobs
    FinAndTonic - for helping me fix mobs from not spawning during the day
    tuiko - for providing a bug fix and item config for Grimoire of Gaia 2 (1.1.0)

    Banners


    Made by Silentine


    Copyright


    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - Silentine, original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Posted in: Minecraft Mods
  • View Spitfire4466's Profile

    219

    Apr 19, 2011
    Spitfire4466 posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    This mod has been renamed and there is a new thread for it
    See the new thread HERE and the wiki




    Support this mod
    Cool things by Spacek531:
    [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing8.png[/img][/url]
     [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing1.png[/img][/url]
    [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Minecraft/Trainthing5.png[/img][/url]
    [url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing7.png[/img][/url]

    This mod uses Minecraft Forge
    Credit: Minecraft Forge
    * Eloraam *
    * Hawkye *
    * MALfunction84 *
    * Scokeev9 *
    * SpaceToad *
    * LexManos

    Terms & conditions:

    "Traincraft" is copyrighted material. It may only be downloaded from the links provided here the MCF(Minecraft forums) or on the official wiki, and may not be redistributed in any way or form, modified or otherwise, without express written permission of one of the authors. Decompilation, reverse-engineering or use of byte-code editing is strictly prohibited. Any other alteration is also prohibited as in modifying the files provided such as and not excluded: {Editing, Renaming, Renaming the .jar files, Removing or altering parts of it}. All rights not explicitly granted here are reserved. If the person does not comply with the rules posted here, legal action can and will be taken against them.

    As a special exception, art assets (sprites, terrain textures, train and other vehicle textures) may be distributed intact or in modified form solely for the purpose of improving or altering the visible appearance of "Traincraft" (i.e. as a “texture pack”). They may not be reused for any other purpose.

    Any sort of monetization with this mod is prohibited (unless otherwise stated by the authors) either with any re-posting or other ways.
    Stating to be/were a developer/coder or be on the team without a proper reason, or not actually being on the team is also not allowed and legal action will be utilized in such case.

    Any resemblance to copyrighted material from either Mojang AB or any other entity are purely coincidental and should be treated as such. Small number of textures incorporated into "Traincraft" might be based on originals created by Mojang AB. They have been altered in original ways thus not interfering in any way with the copyright. They are only used as aesthetic additions and as such treated as "fair use" under copyright law. All other assets are the sole and original creation of Spitfire4466, Mrbrutal and the people also involved in the process (Texture and model artists).
    This mod is provided "as is" and we do not take any responsibility for any damages or other sustained with usage of this mod.
    Permission is granted and not limited to recording videos of Traincraft gameplay, spotlights, and any other sort presentation of this mod if not interfering with the above terms.
    “Traincraft”, "Trains & Zeppelin mod", "Spitfire4466", "Mrbrutal" are trademarks of their respective owners and should not be used or altered in any way or form.

    © 2013 Traincraft, Spitfire4466, Mrbrutal


    Mod packs:
    Legal:
    For legal implications please read the four paragraphs above.

    Inclusion of "Traincraft" in a mod pack:
    Established modpacks or private server packs only (With the permission of at least one of the above mentioned authors) under these circumstances:
    - If your post count is below 100, and your modpack is less than a month old, your permission will be denied on spot with no further consideration.
    - Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
    - A link to either this site (Thread) or the wiki should be provided.

    A "private server pack" is allowed (also with the permission of at least one of the above mentioned authors) under these circumstances:
    - A "private server pack" refers to a modpack intended to be used by a closed membership Minecraft server and distributed only to those members.
    - The said pack team may not post any links of this mod or any packs containing this mod publicly.
    - Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
    - A link to either this site (Thread) or the wiki should be provided.
    - Non-commercial, non-profit mod packs only. If you are going to include the mod in a pack or "bundle" adf.ly or similar monetization services are not to be used to gain profit. Any other form of profit making with this mod is strictly prohibited.


    If you feel the above terms & conditions have been misused, or violated in any way, please report them here, via PM or on our official channel on IRC, and we will take appropriate action. As this is posted in a public place it is required for you to read this, and with the use of the mod you accept these here terms & conditions.
    Previous terms & conditions kept for posterity and future reference:

    *TERMS AND CONDITIONSTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
    Posted in: Minecraft Mods
  • View Noppes's Profile

    764

    Dec 1, 2011
    Noppes posted a message on Custom NPCs

    Join my discord for the latest information: https://discord.gg/9xZuaA4



    If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.


    Want to show your support? Buy me a drink


    Latest update video


    Always backup your world before updating.


    Read the Todo List before making suggestions


    Read the Frequently Asked Questions and Starting Information before asking questions

    Downloads

    Custom NPCs Download alternative

    • Requires Forge, download here

    German download: here

    Older Downloads

    External Dialog Editor

    • 1.7.10b and lower: download (last updated 19-jun-2014)
    • 1.7.10c and higher: download (last updated 24-aug-2015)
    • source code

    Information

    This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.


    • Starting info
    • Installation Guide
    • Content Packs
    • Frequently Asked Questions
    • Todo and current plans
    • Changelog
    • Items
    • Dialog Setup
    • Factions Setup
    • Roles
    • Jobs
    • Fan Made Machinima
    • Adventure Maps
    • Bug/Issue Tracker

    Main developer: Noppes Co developer:

    • DarkSignal, check out his Newgrounds Page

    Ex developer

    • smokeysamcat

    Notes

    • Licensed under the Creative Commons BY-NC
    • If you want to use it for a modpack, include a link to this thread
    • If you want to use this mod for an adventure map go ahead. No need to ask for permission
    • People who do youtube videos on this mod, feel free to post them here

    Resource Packs

    • Dokucraft 32x32 resource pack Download by sm284614
    • BDCraft/Sphanx
    • Oblisgr HD Skins

    Permissions

    If you are using mcpc+ there are multiple permissions you can use

    permissions:
     customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager 









    by default players will have none of these permissions unless they are opped

    Video

    Tutorial/Show Off by SCMowns

    Credits

    Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.

    • For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
    • For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
    • For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
    • Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
    • For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
    • For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
    • For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
    • Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.

    Banners


    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>









    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/MZMYs.png' /></a>

    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>









    <a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/42bg6.gif' /></a>

    ~

    Posted in: Minecraft Mods
  • View kingbdogz's Profile

    1537

    Jul 22, 2011
    kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    The new Aether Thread is open for business.






    Mock-up "CD Case" for the Aether! Created by our talented artist, The5.


    Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!

    If you do not have an IRC client here is how to join the channel with your web browser:

    1. Go to http://www.esper.net.
    2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
    3. Inside the input box, type in #aethermod and press connect.
    4. The mibbit client will then request for your username, type it in.
    5. Have fun chatting!

    See you there!



    Enjoy and stay tuned!



    This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!





    Hello everyone!


    Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer. :)

    If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:


    Tweaks:


    - Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".

    - Completely restructured Sound files for the Aether.

    - When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.




    - Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.

    - Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.

    - Gravitite Ore is now much more common.

    - Zanite Ore is now slightly less common.

    - You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).

    - Placing Lava in the Aether now freezes it into Aerogel.

    - Books of Lore no longer appear in Dungeon chests.

    - Aerogel no longer appears in Dungeon chests.

    - Carved Stone no longer appears in Dungeon chests.

    - Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).

    - When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.

    - If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.

    - Enchanted Gravitite texture now changed, so as to save Sprite ID's.



    - The time taken for Baby Moas to digest their Aechor Petals has now been decreased.

    - Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.



    - Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.





    Bug Fixes:


    - Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).

    - Cockatrices and Zephyrs now despawn when on Peaceful mode.

    - Aerwhales and Zephyrs now despawn when stuck.

    - Fixed the Glowstone Dust description in the Book of Lore: Volume 2.

    - Fixed the Glowstone block description in the Book of Lore: Volume 2.

    - Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.

    - Enchanting Golden Darts and Buckets of Poison now works as intended.

    - Golden Swets now work correctly.

    - Baby Moa's no longer lay eggs.

    - You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.

    - Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.

    - Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.

    - Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.

    - Saddled Moas no longer despawn.

    - From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.

    - Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.

    - You can no longer move the Bronze Boss with the Hammer of Notch projectile.

    - Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.

    - Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.

    - The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.

    - Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.

    - Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.

    - Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.



    Additions:


    - Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.

    - Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.

    - A small "Achievement" tune has been added when completing an Aether achievement.

    - When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".




    - Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.




    - Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.




    - Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.




    - Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.




    - Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.






    - Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.



    - Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.




    - Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.










    - Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.






    - Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.




    - Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.














    - Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.




    - Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.





    IMPORTANT INFORMATION:

    The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!

    ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.

    There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.




    We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts! :)



    The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.



    New SinglePlayerCommands Patch out!

    To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:

    Enjoy!



    Stay Tuned ;)


    HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):


    Thanks to DirtyMoDz7s for the video!


    Thanks to RZGamez for the video!



    It's finally here...

    One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.


    Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.


    The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.


    Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.


    Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.


    Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.


    The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!




    New Accessory System:



    We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.


    Above is an example of Accessory items being worn.



    Pendants


    Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.



    Rings


    Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.



    Capes


    Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.



    Gloves


    Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".





    New Blocks:



    Aether Dirt


    Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.



    Skyroot Logs


    Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.



    Skyroot Leaves


    Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.



    Golden Oak Logs


    Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.



    Golden Oak Leaves


    Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.



    Skyroot Sapling


    Description: Skyroot Saplings allow you to replant Skyroot Trees.



    Golden Oak Sapling


    Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.



    Skyroot Planks


    Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.



    Holystone


    Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.



    Mossy Holystone


    Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.



    Cold Aercloud


    Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.



    Blue Aerclouds


    Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.



    Gold Aerclouds


    Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.



    Quicksoil


    Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.



    Icestone


    Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.



    Ambrosium Ore


    Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.



    Zanite Ore


    Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).


    Gravitite Ore - Enchanted Gravitite


    Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.



    Pillar


    Description: A decorative Pillar block found on the outside of Silver Dungeons.



    Pillar Top


    Description: A decorative Pillar Top block found on the outside of Silver Dungeons.



    Ambrosium Torch


    Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.



    Enchanter


    Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.



    Incubator


    Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.



    Locked Chest


    Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.



    Dungeon Stones


    Description: Decorative blocks found within the Aether Dungeons.



    Dungeon Lightstones


    Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.



    Aerogel


    Description: A slightly transparent block which is resistant to all explosions.





    New Items:


    Skyroot Stick


    Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.



    Ambrosium Shard


    Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.



    Zanite Gemstone


    Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).



    Cloud Parachutes - Golden Parachutes


    Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.



    Moa Eggs


    Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.



    Golden Amber


    Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.



    Aechor Petal


    Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.



    Dungeon Keys


    Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.



    Blue Music Disk


    Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.



    Darts


    Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.



    Dart Shooters


    Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.



    Skyroot Toolset


    Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.



    Holystone Toolset


    Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.



    Zanite Toolset


    Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.



    Gravitite Toolset


    Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.



    Skyroot Buckets


    Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.



    Lore Books


    Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.



    Victory Medal


    Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.



    Zanite Armour


    Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.



    Gravitite Armour


    Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.





    Dungeons:


    Dungeon Rewards


    Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.



    Bronze Dungeon


    Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.



    Silver Dungeon


    Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.



    Gold Dungeon


    Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.





    Example Recipes:


    Skyroot Planks



    Skyroot Sticks



    Cloud Parachute



    Golden Parachute



    Ambrosium Torch



    Saddle



    Enchanter



    Incubator



    Dart Shooter



    Poison Dart Shooter



    Golden Dart



    Poison Dart



    Gloves



    Gravitite Pickaxe



    Gravitite Shovel



    Gravitite Axe



    Gravitite Sword



    Enchanting - Blue Music Disk



    Enchanting - Repairing Damaged Tools



    Enchanting - Gravitite Ore





    Support the Aether Mod!



    Just copy the code below and insert it into your signature.



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]

    Alternative Banners (Credits to Kanza and Divinux!):



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]



    [url=][img]http://i.imgur.com/GvPTT.png[/img]



    [url=][img]http://i.imgur.com/Aio1g.png[/img]



    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/h][img]http://i.imgur.com/rL0P3.png[/img][/url]



    Credits:

    - Hozz (for helping me with some Sprites)
    - Firehazurd (for the idea of flying whales and moas)
    - GreyAcumen + Community (for the idea of the Aether!)
    - Kanza and Divinux for the alternate support banners.

    ~ Stay Tuned ~
    Posted in: Minecraft Mods
  • View Kinniken's Profile

    1200

    Mar 27, 2011
    Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire forums for more in-depth discussions than here:


    Millénaire Forum





    Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.






    Millénaire 6.2 for Minecraft 1.12 available!


    Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!



    Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.

    Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

    Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

    Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)

    Download Millénaire on Millenaire.org.

    Want to know more first? Check the overview.

    For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:


    Millénaire Library of user-created content to extend the mod:


    Millénaire forum for more in-depth discussions:



    Come across small villages while exploring, such as this Norman settlement...

    Millénaire review by CGzCinema showing the mod's main features


    ... or this Japanese one, centred on a rice paddy.


    Updates


    6.2.10 - 08/09/2019

    - It is now possible to donate goods to villages for a big reputation boost
    - Added two new advancements, Amateur Architect and Medieval Metropolis
    - The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
    - Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
    - Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
    - Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
    - Fixed a bug where paths could be built over mud bricks
    - Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
    - Fixed a bug where sub-buildings would appear on the village map, hiding the main building
    - Fixed a bug where middle-clicking a full path block in creative would give you a path slab
    - Fixed a bug in the handling of Byzantine textures
    - Content Creation improvements:
    -- New format for buildings' text data, much easier to read than the old one


    For older releases, check the wiki page: Millénaire Updates


    Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)

    FAQ

    Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ

    Credits
    - MinerMiah for the Mayan culture (including skins)
    - Minepower for the Japanese culture
    - Rasseru for the updates to the Japanese culture
    - Ticlon for the Byzantine culture and some of the lone buildings
    - SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
    - johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
    - Nandonalt and karahan : some buildings
    - joeyjam: icons for the Norman armour
    - minami26: graphics for the Norman armour and icons for the Norman tools
    - The MCP team, without whose work I would not have attempted this mod
    - The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
    - MineColony and Builders, for inspiration and useful examples of modding Minecraft


    Listen to the villagers discussing their job, life or simply the weather.

    Making new cultures

    Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!


    See what they are doing and what they need in the villages' centres.

    Help Wanted

    - There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
    - Female and children sounds
    - It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
    - New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.


    Trade with them, to help their villages grow and gain unique blocks, foods and items.

    Download

    Downloads are available from millenaire.org.

    Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387

    Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs

    Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.


    See their villages develop in prosperous communities...

    Reference

    For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!


    ...or massive fortresses surrounded by desert.


    But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!


    Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
    take shelter!



    And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.


    Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.

    Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.

    Extras

    Signatures by minami26 - now with dynamic version info:




    This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.

    Posted in: Minecraft Mods
  • View microjunk's Profile

    43

    Jun 19, 2013
    microjunk posted a message on [1.5.2/1.6.2/1.6.4][FORGE][80K+DLs] Builder Mod...needs a new coder, read for details

    Due to the aggravation I have been experiencing editing this page, I have moved the mod to this new page located here at Google Sites. I have fixed the color.

    Link to the mod page....
    Downloads have been moved to the new page as well, please look for them there...Pic of some of the new structures in the new villages....


    Progress on the new update is coming nicely....lots of new features and changes coming...Sorry for the crappy

    pics....the new jungle village



    Xmas Village



    Swamp village



    Just need to make the textures for the villagers and set the trade tables if time allows...Santa at the very least.

    In the next update I have planned to start trying to code the NPC new pieces into components and generate with the villages, if this works out I will be creating a new map gen for the other villages and naturally generate them as well. Also I have a new AI set coming for all custom villagers as I will be moving them to a separate villager class to handle them differently...should be nice.

    temporary link for the new update

    I no longer have the time to develop this mod, so if you would like a chance to do so, please send me a PM for details as to how you may be able to help.....

    Posted in: Minecraft Mods
  • View FatherToast's Profile

    151

    Apr 9, 2012
    FatherToast posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Father Toast's Mods
    1.7.10/1.6.x

    Quick Links:

    Pages:
    Mob Mods
    Server Mods

    Mods:

    Really Out-Of-Date Mods:
    Loot Mod 0.1

    News and Whatnot

    For the latest news, sneak peeks, and info about updates, shoot me a follow on the Twitter (@father_toast).

    As the forum continues to become more and more broken, I will be moving as much off of here as possible.
    First off, I am switching all of my downloads to CurseForge boxes. This is so that I will not have to edit this page at all for future updates, but you will still be able to see the changes and most recent versions, plus easier access to previous versions.
    Later, I will be moving all mod info to the Toast Wiki, so the info is more easily readable and not so ridiculous. If you're looking for something to do while bored, please head over there, sign yourself up, and help me move my documentation off the Mob and Server pages. I will greatly appreciate it!


    Mod Pack Permissions:

    Gaining permission to use my mods in your mod pack is simple!

    You may distribute my mods as part of a pack as long as you:
    * give credit to me somewhere.
    * do not alter the mod(s).
    * do not make any money from the distribution of the mod(s).
    * have fun!

    Do not message me asking for mod pack permissions, because I have developed the habit of not responding.

    Instead, you are encouraged (though, not required) to message me telling my that you are including one or more of my mods in your mod pack. If you do, please also send me a link to your pack or a mod list for the pack so that I can check it out.
    If you're feeling rather chatty, tell me how/why you are (or plan on) using the mod(s).
    I will still probably not respond, but I will be much more likely to if you have a lot to tell me.

    If you like these mods and would like to support them, or you're just feeling particularly generous, why not donate?



    Or even better, become a patron on Patreon!

    You can also help simply by telling other people about my mods or putting a banner in your signature - there's a pretty spiffy banner at the bottom of this post, with (hopefully) more to come later!



    Special Mobs

    Have you ever felt that your Minecraft monsters lacked variety? Randomized textures not enough? Well, we have the solution! Introducing: the Special Mobs mod!

    In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that reel you in with fishing rods! In addition, it makes many minor tweaks to vanilla mobs, such as giving baby monsters drops and making endermen drop their held block on death.

    Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears! The properties file is generated in the 'config' folder in your .minecraft directory.


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    Mod Showcase by TheAtlanticCraft!

    Spookslt Mod Spotlight!

    Download the latest version!
    Check out this mod on its main page for more info.




    Utility Mobs

    Got a mod that makes monsters attack your base? Ever feel a bit spread thin trying to defend all 360 degrees, one degree at a time? Wish your crafting table could walk? Here's the solution: Utility Mobs!

    This mod adds additional golems built in the same fashion as vanilla golems, plus turrets, together forming the base of a good defense! Turrets and even certain golems can be upgraded to improve their effectiveness!

    Each golem and turret's building "recipe" can be disabled in the properties file! Also, you also can turn your (non-vanilla) golems and turrets hostile towards you! Build a fortress and try to get past your own defenses!


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    PopularMMOs Mod Showcase - Block Golems! (Part 1 of 3)

    PopularMMOs Mod Showcase - Turrets! (Part 2 of 3)

    PopularMMOs Mod Showcase - Golems! (Part 3 of 3)

    Vox Populi Mod Spotlight by JAD3N - Golems! (Part 1 of 2)

    Vox Populi Mod Spotlight by JAD3N - Turrets! (Part 2 of 2)

    oSPARKSoYT Mod Review - Turrets!

    CanadianFries Mod Review - Golems!

    SkyDoesMinecraft Mod Showcase - Golems!

    HuskyMUDKIPZ Mod Showcase! (A buggy version, especially for turrets)

    Spookslt Mod Spotlight!

    Download the latest version!
    Check out this mod on its main page for more info.




    Lava Monsters

    If you've ever found yourself bored once you mine down to lava because it stops hostile mobs from spawning, then this is the mod for you!

    This is a small mod that adds a new hostile monster to the game that spawns in lava and spits fireballs at you.

    Lava monsters' spawning conditions can be adjusted in a handy-dandy properties file!


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    Mod Spotlight by Sorenus!
    Mod Showcase by JackSucksAtMinecraft!
    Mod Spotlight by TheNinjaProlog!
    Mod Spotlight by TCTNGaming!
    Mod Showcase by MinecrafterFred!
    Mod Spotlight by DA BRENDAN! (shows original lava monster texture)

    Download the latest version!
    Check out this mod on its main page for more info.




    Lost Books

    Are you glad that books can finally be written in, but upset that there aren't any to read? Well, good sir or madam, download Lost Books and get ready for fun - with books!

    This mod adds a chance for monsters to drop randomly books out of a set of books that anyone can create with ease! Books can even support randomized words for books similar to automatically generated Mad Libs! In addition, the mod offers some additional utilities for reading longer books as well - it keeps your place in books and prevents the game from pausing while you read!

    Every single book, word, drop rate, and some drop conditions can be customized in some handsome properties files! The properties file is generated in your .minecraft/config directory and book files can be found in the .minecraft/config/LostBooks directory.


    Download the latest version!
    Check out this mod on its main page for more info.




    Deadly World

    Ever thought the world was just a little too nice to you? Have you ever wished mining was more dangerous and exciting and dangerous? Look no further!

    This mod adds a few world generation features that make living more difficult and interesting! These features include landmines, silverfish veins, lava pockets, and things that shoot arrows everywhere, all using blocks and features included in vanilla Minecraft!

    The frequency of features and mobs in mob spawners (as well as nearly everything else) can be adjusted in a super-duper properties file! The properties file is generated in your .minecraft/config directory.


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    Mod Spotlight by BioMasterZap!
    Mod Review by HerooPeoples!
    Mod Spotlight by BrinkoTheBrit!
    Mod Showcase by ipodmail!

    Download the latest version!
    Check out this mod on its main page for more info.




    Custom Chest Loot

    Have you ever wanted to customize your bonus starter chest, see mod items in dungeons, or simply wanted to make your Minecraft's trunks full of junk? If so, we have the solution for you: Custom Chest Loot!

    This tiny mod simply allows you to customize all randomly generated container (chests, dispensers, etc.) content and the number of items generated in those containers.

    All container categories (including ones added by mods, if any) are completely customizable in the properties files! This mod will do nothing if you do not edit its properties. The properties files are generated in your .minecraft/config/CustomChestLoot directory.


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    Mod Spotlight/Tutorial by BioMasterZap!

    Download the latest version!
    Check out this mod on its main page for more info.




    Natural Absorption

    Felt like armor just isn't doing the job for you? Tried disabling your health regen, but just found it too unforgiving? Well, Natural Absorption will solve your everyday needs and even do your laundry for you! (Warning: does not do your laundry.)

    This small mod gives you permanent absorption health that regenerates over time. The shield is not a potion effect, and will therefore stack with the absorption potion effect! In addition, it adds a new enchantment you can get on your armor to increase your max absorption health! You even replace armor's reduction entirely with absorption (disabled by default).

    There's a properties file that allows you to change just about everything relating to natural absorption, from how much you start with and the max you can earn to how quickly it regenerates and how much you lose on death! If you want to disable the enchantment or even restrict it to only the enchant, you have that option as well! The properties file is generated in the 'config' folder in your .minecraft directory.


    Info and Downloads:


    I AM THE CACTUS LORD!
    What exactly does this mod do?

    First off, when you spawn, you'll notice you have two yellow hearts (by default) on top of your health bar. That is your absorption health. Absorption health is always damaged before regular health, unless you fall out of the world.
    Whenever you take damage, your shield is disrupted and won't regenerate absorption health for some time (default: 10 seconds). After that time is up, your shield will start regenerating fairly quickly (default: 1 heart/sec).

    Your natural absorption health stacks with the absorption potion effect. This mod changes the effect of absorption potions (by technicality) to simply increase your maximum natural absorption.
    That means absorption health from potion effects (only golden apples in vanilla) will now regenerate with the rest of your shield! You could even set players' starting and max natural shield to 0 just to use this mod as a buff to absorption potions, so they behave much closer to the original absorption potions that completely refilled every 30 seconds and were actually useful.

    Two hearts? Are you trying to kill me?
    Well yes, but that's unrelated to this mod.

    In addition to your base absorption, you can also have additional max absorption health through enchanted equipment. Any armor can be enchanted with Absorption, which will increase your max absorption when worn.
    If armor replacement mode is enabled in the config (it is not by default), all damage dealt to players will ignore armor. Instead, players' armor points will contribute to their maximum absorption health based on the multiplier set in the config.

    You are able to increase your base maximum absorption health through infusion.
    Be careful, however; dying will reduce your maximum absorption!
    Check the spoilers below to find out more about these two features:

    Increasing Max Absorption
    Several things are required to infuse yourself with natural absorption energy:
    * A book
    * Gold
    * Apples
    * Gold
    * Experience

    Books have long been known to contain arcane powers, such as the ability to hold powerful magics. Using this trait, you can bind the magical energy of golden apples - the only known source of absorption - to a book, which allows those energies to be controlled and refined.
    As usual, infusing the magical properties from a book comes at a cost. You must provide experience as fuel and the book will ultimately be consumed in the process.
    However, you do not need an anvil to use this book. You're not enchanting an item; you are infusing this book's power into your very own flesh and blood.

    Increasing your maximum absorption is a two-step process:

    The first step is to make yourself a Book of Absorption. The default crafting recipe for this book calls for one book and eight standard golden apples.
    Yes, eight. To clarify, that's one leather, three sugar cane, eight apples, and one full stack of gold ingots (64).
    Simply surround your book with golden apples on the crafting table, and out comes the precious Book of Absorption!


    Alternate Recipes (to replace the above, set in config):
    The recipes are broken into ids in the config file. You may choose whichever best suits you by setting it in the config.

    In addition, you have to option to make the recipe require a book and quill instead of a regular book. This is mostly for compatibility reasons, but you may just want to force people in to needing more random things!

    0 - No recipe.
    Books of Absorption will not be craftable if the recipe is set to 0.

    1 - Simple (shapeless)

    Total cost (excluding book):
    * 1 apple
    * 8 gold ingots (0.9 blocks)

    2 - Easy

    Total cost (excluding book):
    * 4 apples
    * 32 gold ingots (3.6 blocks)

    3 - Default

    Total cost (excluding book):
    * 8 apples
    * 64 gold ingots (7.1 blocks)

    3 - Medium (shapeless)

    Total cost (excluding book):
    * 1 apple
    * 72 gold ingots (8 blocks)

    5 - Hard

    Total cost (excluding book):
    * 4 apples
    * 288 gold ingots (32 blocks)

    6 - Ridiculous

    Total cost (excluding book):
    * 8 apples
    * 576 gold ingots (64 blocks)

    Great! Now you just need to infuse the Book of Absorption with your experience, much like applying an enchanted book to an item through an anvil, only you are the item and your face is the anvil.
    The default level requirement is 30, equivalent to a max-tier enchantment at an enchantment table.

    Once you right click the book and meet the level requirement, the book and your levels will be consumed to apply a permanent boost (default: 2 hearts) to your maximum natural absorption. This also instantly increases your current absorption health by the same amount.

    Well, sorta permanent...
    (See the next section.)
    Death and You
    What, that shield was't good enough for you? Well, I'm mildly insulted.

    When you die, you lose two hearts from your maximum natural absorption (by default)!

    Don't worry your head too much, though. The default settings won't let death penalty bring you below four hearts of max absorption health. That means, the two hearts you start with and the two hearts you gain from your first Book of Absorption are safe forever. After that, each death undoes one book's effects.

    You may want to play it safe.
    Downloads:
    These downloads are all for Minecraft 1.7.10, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.

    Natural Absorption: 1.2.1 for MC 1.7.10

    Installation:
    * Install Minecraft Forge.
    * Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
    * Drag this mod's zip folder into the 'mods' folder.
    * Run Minecraft.
    * Try not to die!

    For older versions of Minecraft, see the Previous Versions section below.
    Changelog:
    1.2.1
    - Improved the shield updating system.
    - New option to enable absorption from armor rating even if armor is not disabled.
    - New option to hide the armor bar when armor is disabled.
    - New option to use compatibility recipe (so people can't smelt enchanted books for piles of gold).
    1.2
    - The item used to craft books of absorption is now configurable.
    - You can now set a global cap to limit the effects of combining natural absorption with the absorption enchantment.
    1.1
    - Added "Absorption" enchantment.
    - New armor override option to make armor give absorption instead of damage reduction (disabled by default).
    1.0
    - Released!
    Upcoming Features:
    Possibly an option to make shields an equippable item, rather than a constant effect.
    Add a hunger limit to regenerating shields?
    Previous Versions:
    1.6.4
    1.2



    Player Heads

    If you've ever killed a player and thought, "Gee, I really wish I could pull that player's head off of his dead body and mount it on my wall," then come on over and get this mod on your server!

    This is a very tiny mod that simply adds the ability for players to drop their own heads.

    The drop rate and conditions can be customized in a nice little properties file!


    Download the latest version!
    Check out this mod on its main page for more info.




    Mob Properties

    Think zombies are too slow, skeletons are too strong, or creepers simply don't drop enough cookies? Well, all you need to do is configure them the way you want them - with Mob Properties!

    This mod allows you to customize all mobs, vanilla or otherwise, with completely configurable drops, attributes, equipment, potion effects, and even NBT data. To top it off, many properties accept number ranges for values, and are randomized for each mob!

    Everything in this mod is completely configurable! This mod will do nothing if you do not edit its properties files. The properties files are generated in your .minecraft/config directory.


    Latest Videos:

    The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.

    Mod Spotlight by BioMasterZap!

    Download the latest version!
    Check out this mod on its main page for more info.





    Dungeon Crawler

    Ever wanted to be that one guy that survives by using paper clips? Well fret no more! This mod may not include paper clips, but it does include just about everything you need to survive in a world without the comfort of having a home. The mod also includes a variety of explosives you could use for some kind of demolition game or just to blow up sheep!

    This mod uses a meager 14 item IDs for the 57 new items it adds. Items added include weapons, armor, traps, mines, and improvised explosives! There are also new recipes to salvage materials and make old items in new ways.

    There's a properties file that allows you to change any item IDs or disable any or all items added by the mod! The properties file is generated in the 'config' folder in your .minecraft directory.


    Info and Downloads:

    Mod Showcase by Dunstan Omega Zebulon!
    I don't have time to describe this well currently. If I don't update this with more information soon, please mention it in a comment and I'll get right to it! The video above covers just about everything, though.

    New Items:

    Weapons:
    Five new weapons:
    * Knives
    * Sharp sticks
    * Bone clubs
    * Rockshots
    * Pebbles

    Knives:
    More of a tool than a weapon, these are created by placing one of your material of choice on top of a stick. These are the best tools for breaking crafting tables and webs. Craft them with rotten flesh or a spider eye to make more edible food! They can also be used in some crafting recipes to make them shapeless or get more/better salvaged material (see the knife section in crafting). They will eventually be throwable.
    Rule number one about survival: you need a knife.

    Sharp sticks:
    Can be made by crafting a stick with a knife. It's basically a stick that deals extra damage, but it breaks after 16 hits and cannot stack. Can be used to craft spike traps.

    Bone club:
    Made by crafting a bone on another bone or by a bone with a knife. Weaker than a wooden sword, but lasts longer.

    Rockshot:
    Ever wished you could use those stacks of cobblestone in some way? Shoot them at stuff! Craft any valid block with gunpowder and a rockshot and fire away! Needless to say, you'll need to recraft after every shot. Valid blocks/items:
    cobblestone, dirt, torch, redstone torch, gravel, sand, netherrack, arrow, fire charge, splash potion, TNT, soul sand, mossy cobblestone, glowstone, stone brick, iron block, smooth stone, grass
    This one is really fun in creative mode.

    Pebble:
    Craft a block of gravel, get pebbles, throw pebbles. Crafting with a knife yields more pebbles. Each pebble is effectively a snowball, except it actually deals one damage (half a heart).
    Armor:
    One new armor set:
    * Bone armor

    One new armor ingredient:
    * Chain links

    Bone armor:
    Armor made from bones. Less protective overall than leather, but has additional armor against projectiles.

    Chainmail armor:
    Want armor better than leather or bone, but only have a little iron? Each iron ingot can be crafted into three chain links, which can be used to craft chainmail armor.

    Leather armor:
    Rotten flesh and cooked meat can be smelted into leather, just make sure you don't starve yourself!
    Bombs:
    Three types of bomb:
    * Improvised
    * Fire
    * End

    All bombs come in three sizes - small, standard, and large. Crafting two of the smaller size together makes the larger, and crafting one of the larger size makes two of the smaller.
    Bombs can be placed in the world by right-clicking - just be aware that they will explode in four seconds!

    Crafting a bomb with a pressure plate on top results in the mine counterpart of the bomb.

    Improvised:
    Your standard explosive. The medium size is crafted by a string above two gunpowder (like an upside-down sword). All bombs are improvised, but these are the only ones that get the title.

    Fire:
    These are the same as standard improvised bombs, only fiery. Crafted by a string on gunpowder on blaze powder.

    End:
    These teleport all entities in the blast radius. Deals 5 falling damage to all teleported entities, regardless of their proximity to the blast. Tends to put sheep in trees. Crafted by a string on gunpowder on an ender pearl.
    Mines:
    Four types of mine:
    * Improvised
    * Fire
    * End
    * Gas

    These can be placed in the world and will detonate when hit, touched, or even just shaken a bit too hard. They can be disarmed by right-clicking them with shears or a knife.
    All mines have a one-time trigger effect and are then gone forever, but can be placed quickly and easily.

    Improvised:
    Your standard explosive. Crafted by placing any pressure plate on an imp bomb of any size.

    Fire:
    These are the same as standard improvised mines, only fiery. Crafted by placing any pressure plate on a fire bomb of any size.

    End:
    These teleport all entities in the blast radius. Crafted by placing any pressure plate on an end bomb of any size.

    Gas:
    These explode into a cloud of choking gas. The cloud lingers for ten seconds and, obviously, impairs vision and suffocates entities nearby.
    Grenades:
    Three types of grenade:
    * Improvised
    * Fire
    * End

    These can be thrown with a right click. Using advanced pressure-sensitive redstone technology (codename: "buttons"), these grenades explode on contact. Note that there is no fuse, but at some point grenades will start their fuse on impact, rather than exploding instantly.

    Improvised:
    Your standard explosive. Crafted by placing any button next to an imp bomb of any size.

    Fire:
    These are the same as standard improvised grenades, only fiery. Crafted by placing any button next to a fire bomb of any size.

    End:
    These teleport all entities in the blast radius. Crafted by placing any button next to an end bomb of any size.
    Traps:
    Seven types of trap:
    * Spike
    * Poison
    * Fire
    * End
    * Screamer
    * Launcher
    * Crippling

    These can be placed in the world by holding down the right mouse button on a block and will trigger when walked on. They can be disarmed by right-clicking them with shears or a knife.
    All traps must be reset by right-clicking them (some require a specific item) each time they are triggered before they can be triggered again.
    In the trap pictures, the trap on the left is set, and the trap on the right has been triggered.


    Spike Your standard trap. Deals damage and gives mobs a little bump.
    Does not need an item to be reset, but can only be triggered sixteen times.


    Poison The poison trap is a spike trap, but with poison on it! Yay?
    Does not need an item to be reset, but can only be triggered sixteen times.


    Fire This trap sets the ground around it on fire when triggered!
    Uses coal or charcoal to reset.


    End Contrary to popular belief, the end trap does not end you, it just teleports you somewhere random, which might end you.
    Uses ender pearls to reset.


    Screamer Also known as a ghast trap, this trap is not made for trapping ghasts. Instead, it just screams like one when triggered, using sugar cane whistles. It doesn't do much else, apart from slowing and weakening anything in close proximity.
    Uses sugar cane to reset.


    Launcher Known in some nations as the "piston trap", the launcher trap throws entities into the sky! Twelve blocks into the sky, to be exact.
    Does not need an item to be reset.


    Crippling This is not what the trap looks like now. (It looks a lot better.)
    Based on a trap made for the mythical creature "bear", the crippling trap really hurts the ankles of whatever is unlucky enough to step on it.
    Does not need an item to be reset.
    Crafting:
    New Recipes:
    Arrows and flint and steel can be made using quartz in place of flint. Might be very helpful in the Nether!

    All knives, swords, axes, pickaxes, shovels, bows, arrows, arrows, torches, and fishing rods may be crafted with bones instead of sticks. This feature can be disabled.
    Examples:

    Knife crafting:
    (All shapeless!)

    Sharp stick:


    Bone club:


    Imp bomb:


    Fire bomb:


    End bomb:


    Large imp bomb:


    Spike trap:
    (just three sharp sticks anywhere, plus a knife)


    Pebble x 6:


    Stick x 2:
    (to make sticks with only one block of planks)


    Raw pork:


    Arrow x 4:
    (a bone can be used instead of the stick, quartz can be used instead of the flint)


    Wooden sword:
    (a bone can be used instead of the stick)


    Stone sword:
    (a bone can be used instead of the stick)

    Knife:
    (a bone can be used instead of the stick)


    Rockshot:
    (a bone can be used instead of the stick)


    Loaded rockshot:
    (shapeless, any ammo)
    ammo:
    cobblestone, dirt, torch, redstone torch, gravel, sand, netherrack, arrow, fire charge, splash potion, TNT, soul sand, mossy cobblestone, glowstone, stone brick, iron block, smooth stone, grass


    Chain links:
    (only used to craft chainmail armor)


    Chainmail armor:
    (crafted like any other armor, only helmet shown)


    Bone armor:
    (crafted like any other armor, only helmet shown)


    Imp bomb:


    Fire bomb:


    End bomb:


    Smaller bomb x 2:
    (any standard- or large-sized bomb)


    Bigger bomb:
    (any two standard- or small-sized bombs)


    Mine:
    (any pressure plate, any bomb)


    Gas mine:
    (any pressure plate)


    Grenade:
    (any button, next to any bomb)


    Spike trap:
    (actually just uses three sharp sticks, picture is old)


    Poison trap:


    Fire trap:
    (any pressure plate, coal or charcoal)


    End trap:
    (any pressure plate)


    Screamer trap:
    (any pressure plate)
     -<br>*#*<br>




    - = pressure plate
    * = ghast tear
    # = sugar cane


    Launcher trap:
    (stone pressure plate only)


    Crippling trap:
    (stone pressure plate only)


    Flint:
    (shapeless)

    Salvaging:
    Many items can now be salvaged into some of the materials used to craft them. In general, these recipes include a single ingredient. Salvaging can be disabled in the config file.
    Wood and food salvage recipes (and a couple special recipes) can also optionally include a knife - this will roughly double the amount salvaged or provide different/better materials.
    Note that this is not a comprehensive list and is also slightly out of date. Some of these recipes may be inaccurate.

    Sticks:
    special stick recipes
    (from saplings, knife recipe is shapeless)


    (from cacti, knife recipe is shapeless)


    yield - salvage materials
    1 - ladder
    2 - fence
    4 - painting



    Planks:
    yield - salvage materials
    1 - wooden slab x 2, wooden stairs, wooden pressure plate, fence gate
    2 - crafting table, bed, piston, trapdoor
    3 - wooden door, boat
    4 - chest, note block, jukebox



    Cobblestone:
    yield - salvage materials
    1 - stone pressure plate, cobblestone stairs, mossy cobblestone
    4 - furnace


    Stone:
    yield - salvage materials
    1 - stone brick


    Stone bricks:
    yield - salvage materials
    1 - mossy stone brick, cracked stone brick, stone brick stairs


    Iron:
    yield - salvage materials
    3 - iron door


    Redstone:
    yield - salvage materials
    1 - redstone torch
    3 - redstone repeater


    Other:
    (pistons)



    (saddles)

    (snow, same as breaking placed snow with a shovel)

    (melons, breaking a placed melon will average 5 slices)


    (clay, same as breaking placed clay)

    (bookshelves, same as breaking placed bookshelves)

    (wool, color doesn't matter)

    (dispensers)

    Smelting:
    Leather:
    Any cooked meat (or rotten flesh) can be smelted into leather.



    Flint:
    So you don't have to place/break gravel a million times.
    Downloads:
    These downloads are all for Minecraft 1.6.x, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.

    Dungeon Crawler: 0.2.5 for MC 1.6.x

    Please note that 0.2.5 will break some of your items. I would suggest destroying all your bombs, traps, mines, pebbles, rockshots, knives, and sharp sticks before updating. Others items may be affected, too, just make sure you back up your world as usual!

    Important: this is a beta release, all mechanics are subject to change - including the item IDs! Subsequent updates may affect the items in this mod or potentially even corrupt worlds (should be savable by NBTEdit, at least). I strongly recommend backing up your save files or starting a new world: I am not responsible for damage this may cause your game saves! (This probably won't harm your game, though, I wouldn't release something I thought would actually damage any files.)

    Installation:
    * Delete the META-INF folder in your minecraft.jar.
    * Install Minecraft Forge.
    * Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
    * Drag this mod's zip folder into the 'mods' folder.
    * Run Minecraft.
    * Survive!

    For older versions of Minecraft, see the Previous Versions section below.
    Changelog:
    0.2.5
    - Band-aid for knife dupe.
    - New foods: undead meat, dead meat, eye of spider, and spider soup. All soups can now be made in buckets! (Soup buckets will eventually be moved to a new item id with a max stack size of 16.)
    - Now overrides mushroom stew with a stackable version (same item id). Spits about three warnings at you. Can be disabled (duh).
    - New explosives: placeholder grenades (normal, fire, and end). No fuse time, semi-buggy.
    - Ditched the "pre-enchanted item" feature. (The anvil ruined it.)
    - Previously pre-enchanted items' effects are now:
    - Knife: WIP
    - Sharp stick: none (for now)
    - Bone club: none (for now)
    - Bone armor: Same effect (+3 armor v. projectiles). Bone armor's effect actually never came from an enchantment (the info text was just for show).
    - Wood tools from this mods' recipes can again be made with any color wood.
    0.2.4
    - Now includes a config file!
    - Added screamer trap.
    - Traps less beta-like.
    - Limitations.
    - Improved rendering.
    - Rockshots accept splash potions!
    - Rockshots only use one recipe for loading.
    - Recipes and salvage recipes updated.
    v2
    - Fixed crash when a rockshot ran out of ammo.
    - Fixed crash when the search tab was selected.
    - Other minor bug fixes.
    v3
    - Fixed crash related to disabling items and swapping creative tabs.
    v4
    - Fixed server crash on startup bug!
    v5
    - Fixed traps not placeable in SMP!
    - Fixed "end" trap/explosion teleports.
    - Players are now always teleported.
    - No longer flags "player moved too fast" warning on servers.
    - The particle effect now points to the correct location in SMP.
    0.2.3
    - Traps can now be placed in SMP!
    - Fixed smooth stone salvage recipes.
    - Jukeboxes return a diamond when salvaged with a knife.
    - Fixed bug where traps appeared to reset themselves when a world is reloaded.
    - Improvised bombs don't get used up anymore. (Since they don't do anything yet.)
    0.2.2
    - Made SMP-compatible!
    - Entities are now registered within the mod (unlimited mob IDs).
    - Traps currently can not be placed in SMP.
    0.2.1
    - Reduced the looting bonus on stone and iron knives by one.
    - Slightly reduced the number of pebbles obtained by crafting.
    - Explosions no longer leave "ghost" blocks behind.
    - Removed the jawbone on bone skulls to differentiate them from skeleton masks.
    0.2 (still)
    - Blocks shot from the rockshot now spawn smoke particles instead of block-breaking particles.
    0.2
    - Polished up a bit.
    - Bone armor no longer glows.
    - Improved the way this mod's entities are rendered.
    - Added trap functionality!
    - Added cake boomshot to creative mode.
    - Expect to see cake rockshots as dungeon loot in the future!
    0.1
    - Initial beta release!
    Upcoming Features:
    Throwable knives! Placeable bombs with an actual model and physics! Grenades that bounce or stick instead of exploding instantly! Flash grenades? Finished survival food!
    Previous Versions:
    1.5.2:
    0.2.4v5



    Loot Mod
    (BETA) 0.1 for MC 1.2.5

    Tired of every single weapon, tool, and piece of armor being exactly the same? Think it would make more sense if there was some variation? Well, fret no more! We have what you need: the Loot Mod!

    This mod introduces "upgrades" that are innately applied to weapons dropped from mobs (currently only swords)! Mobs don't drop weapons, you say? Well, this mod takes care of that, too: it gives all hostile mobs a chance to drop equipment!

    The equipment drop rates can be adjusted in a convenient properties file!

    Download the latest version!
    Check out this mod on its main page for more info.


    Discontinued Mods:



    Health Bars
    1.0 for MC 1.5.2
    Want you or your players to be more informed? Need to know how dead things are? Well, this might be what you are looking for!

    This is a pretty small mod that adds customizable health bars to mobs.

    The health bars' looks and information can be customized in a nice little properties file! The properties file is generated in your .minecraft/config directory.

    Info and Downloads:
    Discontinued:
    Unfortunately, I must discontinue this mod. It just does not seem very useful to have server-sided health bars (that do not even work on named entities). In addition, the changes to health in 1.6.2 made this mod more trouble than it was worth.
    I never implemented the uninstall feature to remove health bars added by this mod, so use at your own risk. If you uninstall the mod (or update past 1.5.2), entities that had health bars will not lose them, and the health bars will (of course) cease to function.
    I may, in the future, make a client-side-only version of this mod, as I rather liked the look, customization, and distance restriction of this mod. We will see.
    -Father Toast
    This mod makes use of vanilla features to add health bars to mobs!
    Since it uses custom names to show the health bars, players and entities with custom names will not recieve health bars.
    Also, any entity that implements IBossDisplayData will not recieve a health bar, since they already have health bars in vanilla Minecraft.

    Health bars can be configured to look pretty much however you want, but if you're putting this on a server, keep in mind that everyone will see the same health bars (so don't make them look suggestive, unless your server is into that sort of thing).

    This mod is good for single-player or for providing your users health bars without having to download another mod!

    Here are a couple examples of customized health bars:
    Downloads:
    These downloads are all for Minecraft 1.5.2, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.

    Health Bars: 1.0 for MC 1.5.2

    Installation:
    * Delete the META-INF folder in your minecraft.jar.
    * Install Minecraft Forge.
    * Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
    * Drag this mod's zip folder into the 'mods' folder.
    * Run Minecraft.
    * Know your enemy!

    For older versions of Minecraft, see the Previous Versions section below.
    Changelog:
    1.0
    - Released!
    Upcoming Features:
    Not much, probably.
    Previous Versions:
    1.5.1
    1.0
    1.5
    1.0

    Terms of Use:

    By downloading or using any of these mods, you are recognize that you are using them at your own risk, and that I do not accept any responsibility for anything in relation to these mods.

    Banner:

    If you like these mods and would like to support them, or just want a really cool picture, add this text into your signature!
    [center] <a href="http://www.minecraftforum.net/topic/1153874-/"><img src='http://i.imgur.com/FeanU.jpg' /></a> [/center]

    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 12
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2022 Magic Find, Inc. All rights reserved.

Mobile View