They say the first few ppl to gripe about things will be the first to die(Movie ref idea). Now i do thank you good sir for making this mod,As it gives me time to practise watching out for enderman,For those who have said this is a bad mod,Think of it this way,This mod is like training for the real enderman.I thought i could easly be ready for enderman....iv came face to face with 3 of them in this mod wich shows i need to be more carefull.Most enderman will likely spawn close by and you wont expect it,So best get practiseing with this one as its not near as bad as the real one will be.Also i like how they hit so hard,Makes you think twice about attacking them.
Hmmm,An idea to help maybe fix the prob for aether users is to try makeing a test version that uses glowstone instead of torchs and see if it works then,Because right now i belive thats prob as no one gets a error from it just the game freezes on what it sees.
Thanks for your suggestion.
Some of your suggestion are our bottleneck,such as mounting behavior.
(Actually,the code of mounted T-Rex is something like mounted pig+mounted boat.)
About the tamed T-Rex behavior.Here comes a question:What should a tamed T-Rex do?
As we know,most movies make T-Rexes a big,evil and man-eating boss.The kindest T-Rexes I have seen is the fossil T-Rex in Night at the Museum.But so far,it just chasing bone.
After all,Thank you again. :biggrin.gif:
I think he would be like a huge dog and watch over his owners home and would Omnomnom any monsters stupid enough to get to close,Possibly he could gather materials when he run over mobs/Blocks and you coud use a item like a large chunk of meat to get those items from him.
The blue slots are social armor slots. These slots will accept normal armor and social armor, as well as the good old pumpkin. Armor in these slots will override the visuals of the normal armor, but will not have any defense effects or any other effects.
The red slots are the accessory slots. Here you can put accessories.
The yellow slots are the money slots. These slots will only hold money.
Luckily, this inventory is still compatible with INVedit
I am currently working on jungle/underground jungle. It's about 60% finished. After that, I will start on the blood moon event, as you followers have requested. Maybe I'll do the Goblin Army after that.
Great to hear! I look forword to all these new features :biggrin.gif:
I got a bug iv never seen for this mod in the past
java.lang.UnsupportedClassVersionError: mod_Bellthorn : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:218)
at ModLoader.readFromClassPath(ModLoader.java:1008)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:121)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)'
Im useing the newest version to yet it crashs and shows this.
An idea,Perhaps add the ability to turn The aethers no torchs in the aether effect on/off.The reason i ask this is because some users like useing battle towers by AS but cant since it tries to gen the towers in the aether with torchs and causes crashs.
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:happy.gif: ........sits very still holding in exciment.
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Thats a type of ghostly slime i belive,Basicly a item not a mob.But he could mean a Slime idk.
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Oh my bad xD,till i was a good timeing to post the vid and get a few extra laughs for everyone.
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I think he would be like a huge dog and watch over his owners home and would Omnomnom any monsters stupid enough to get to close,Possibly he could gather materials when he run over mobs/Blocks and you coud use a item like a large chunk of meat to get those items from him.
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Edit:Whao seen post ahead of me.
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Ugh...Erg..Ngghh..WHHHHYYYY!!!! lol Man its takeing to long! xD cant wait for the next update.
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Great to hear! I look forword to all these new features :biggrin.gif:
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java.lang.UnsupportedClassVersionError: mod_Bellthorn : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:218)
at ModLoader.readFromClassPath(ModLoader.java:1008)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:121)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)'
Im useing the newest version to yet it crashs and shows this.
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