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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from freakstritch

    Getting close ---


    :happy.gif: ........sits very still holding in exciment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] ghostly mobs
    Quote from joltix

    if you send me a screenshot of one i should be able to make it


    Thats a type of ghostly slime i belive,Basicly a item not a mob.But he could mean a Slime idk.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Toonlego90's Enderman FINAL UPDATE WITH STARING, TELEPORTATION, HOLDS BLOCKS, AND DAMAGE IN WATER! NO LONGER HOLDS BLOCK
    They say the first few ppl to gripe about things will be the first to die(Movie ref idea). Now i do thank you good sir for making this mod,As it gives me time to practise watching out for enderman,For those who have said this is a bad mod,Think of it this way,This mod is like training for the real enderman.I thought i could easly be ready for enderman....iv came face to face with 3 of them in this mod wich shows i need to be more carefull.Most enderman will likely spawn close by and you wont expect it,So best get practiseing with this one as its not near as bad as the real one will be.Also i like how they hit so hard,Makes you think twice about attacking them.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Pandora's Box
    I feel this chest is truly evil. xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Kitty's Food! V1.67!!!!!!!
    Quote from kittycubical

    hahahah ACTUALLY, i did include pickles in this mod. it's number 48 my friend :biggrin.gif:


    Oh my bad xD,till i was a good timeing to post the vid and get a few extra laughs for everyone.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    Hmmm,An idea to help maybe fix the prob for aether users is to try makeing a test version that uses glowstone instead of torchs and see if it works then,Because right now i belive thats prob as no one gets a error from it just the game freezes on what it sees.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Flammarilva

    Thanks for your suggestion.
    Some of your suggestion are our bottleneck,such as mounting behavior.
    (Actually,the code of mounted T-Rex is something like mounted pig+mounted boat.)

    About the tamed T-Rex behavior.Here comes a question:What should a tamed T-Rex do?
    As we know,most movies make T-Rexes a big,evil and man-eating boss.The kindest T-Rexes I have seen is the fossil T-Rex in Night at the Museum.But so far,it just chasing bone.

    After all,Thank you again. :biggrin.gif:


    I think he would be like a huge dog and watch over his owners home and would Omnomnom any monsters stupid enough to get to close,Possibly he could gather materials when he run over mobs/Blocks and you coud use a item like a large chunk of meat to get those items from him.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.7.3] The Epic Ores ModPack
    Ic alot of Ores from More Ores in there as well.Im not hateing on ya but i feel perhaps you should have copyed his/Hers.

    Edit:Whao seen post ahead of me.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from freakstritch

    Camels are fixed in the new version 2.1... no ETA yet


    Ugh...Erg..Ngghh..WHHHHYYYY!!!! lol Man its takeing to long! xD cant wait for the next update.
    Posted in: Minecraft Mods
  • 0

    posted a message on Terracraft - On Indefinite Hiatus
    Quote from Glenn

    This is the new inventory:
    The blue slots are social armor slots. These slots will accept normal armor and social armor, as well as the good old pumpkin. Armor in these slots will override the visuals of the normal armor, but will not have any defense effects or any other effects.
    The red slots are the accessory slots. Here you can put accessories.
    The yellow slots are the money slots. These slots will only hold money.

    Luckily, this inventory is still compatible with INVedit

    I am currently working on jungle/underground jungle. It's about 60% finished. After that, I will start on the blood moon event, as you followers have requested. Maybe I'll do the Goblin Army after that.


    Great to hear! I look forword to all these new features :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Kitty's Food! V1.67!!!!!!!
    This mod looks pretty good,But theres just one thing...
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Nether craft would have to be my fav mod in this thread,Sad thing is i cant use both Aether and Nether craft T_T
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] The Bellthorn (flower mob) [V3]
    I got a bug iv never seen for this mod in the past

    java.lang.UnsupportedClassVersionError: mod_Bellthorn : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:218)
    at ModLoader.readFromClassPath(ModLoader.java:1008)
    at ModLoader.init(ModLoader.java:687)
    at ModLoader.AddAllRenderers(ModLoader.java:121)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Unknown Source)'

    Im useing the newest version to yet it crashs and shows this.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Aether 1.01 Modifications v7 (No more Aerwhales/Zephyrs, Working beds!, etc)
    An idea,Perhaps add the ability to turn The aethers no torchs in the aether effect on/off.The reason i ask this is because some users like useing battle towers by AS but cant since it tries to gen the towers in the aether with torchs and causes crashs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] No Aether Block Intercepts [for Aether 1.01]
    Great to see this,This may also be the fix for AS Battle tower prob with the aether,Checking now.
    Posted in: Minecraft Mods
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