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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Must...resist...urge to make..."one does not simply"...meme...photo

    lol i was thinking the exact same thing
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    well if all goes well this weekend i might be able to get the server up but would you guys like it up right away or wait till ars updates cause id like a new world for 1.4.5 so the witch will spawn and the towers will have the new spell recipes in them
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Maoyu




    Maybe a useful sidenote: To me it appears that Wisps, like animals, only spawn ONCE per generate. Meaning if you lose them, or kill them, they won't respawn over time. You'll have to regenerate new chunks to find new ones. On servers the spawnrate seems glitched though. They're very rare at the least. They also tend to float upwards and despawn when high up so it's pretty hard to find any out of single player.

    As for a server... I'm running a server daily just for me and friends. I'm not sure if I should post the IP here openly nor am sure if I can handle a lot of people. Never had more than 5 at once which was running perfectly fine though.

    Besides that I'm also running on a few other mods which not everyone here may like.

    I guess for now if anyone would like to play you could come to Mithion's IRC as I'm mostly hanging around there lately. I could PM the IP there.

    Quote from AshtonDurkhun



    I'm looking to load it up when it updates (as well as a half-dozen other mods). My server is already at 1.4.2 though so I gotta wait for this to update then all the other mods to update before I can update the server... If you get yours running let me know I'd love to come "test" this mod on a live server before I implement it on my own!

    Now this is just my opinion but I think people might not like having a crap ton of other mods to try and figure out on top of ars
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from elijahpederson


    There is a illusion version of stone, Check the creative inventory if you think im wrong ;)

    Me too!! Maybe we should team up to make one :)

    I'm in the process of making one I'm just waiting till I get a new computer cause the one I have right now can not handle as many people on it as there would be I might be getting one this weekend I'll post on here as soon as its up
    Posted in: Minecraft Mods
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    Quote from qlick

    When I downloaded this, and started to play it, the water stayed the same boring minecraft blue color, rather than the jolicraft blue, how do i fix this?

    you need to either use mcpatcher or get optifine
    Posted in: Resource Packs
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from monkJ

    Does this mod have a 1.2.5 old version? If so can you post it?

    If ur asking if there was a 1.2.5 version then no if your asking for a version of the mod that is playable it's in 1.3.2 in the ddowbload link
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Kamilyn

    Would love to see this mod compatible with 1.4.2.

    Hes working on it as fast as he can
    Posted in: Minecraft Mods
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    posted a message on [16x16][1.2.5] Candycraft!
    is nighthaunt ever going to come back (not that i dont like your work omni :P)
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    Quote from Elemec

    hey anybody can help me i have downloaded the texture but i do not have the fire particle in the torchs how i fix it?

    did you download it from the customizer or the regular download are you using mcpatcher or optifine if your using optifine be sure that you have all particles turned on or at least the torch ones and check the particles file in the zip to be sure that its in there

    and andre as i was looking at my particles file i noticed that you haven't done the storm cloud that appears when you hit villagers
    Posted in: Resource Packs
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Stiix

    Almost there, got a test world on bukkit, not going to call it official till I get permissions in order. I'm gonna be using ars magica too, hopefully it does not require everyone have ars magica.

    Unless you ported it for bukkit your self ars magica will not work with bukkit and in order for mods to work on a server it requires that everyone has the mod in order to connect to the server
    Posted in: Minecraft Mods
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    Quote from Godzilla200088

    Hey, what about the zombies/pigmen and zombie villigers not being textured correctly? Do i need MCpatcher? If so I will wait for Mod API.

    no you dont need MCpatcher if you used the customizer the zombie skins are not in the right format so youll have to drag and drop them from the default jolicraft the pigmen on the other hand im not sure whats up with them and also why would you wait for the mod api 1 thats not coming out for a while and 2 its not that hard to use mcpatcher or optifine if you just want it to work for texturepacks
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    Quote from fednick




    ya i noticed this too and the first thing i thought was "YES Andre gets to put in another piece of his amazing art"
    Posted in: Resource Packs
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    I was messing around testing some stuff in creative and noticed that the spell book ui doesnt come up and that theres no way of telling what casting mode you are in could you make it that that stuff does not get hidden?
    Posted in: Minecraft Mods
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    also theres a new 2x2 painting in the default textures
    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    i just took a trip to the neather and noticed that the zombie pigman skin is messed up i tried it in both spook and normal
    Posted in: Resource Packs
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