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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from icestorm972»


    I had the same Problem. Looking into the the client log revealed over 1500 model loading errors for harvestcraft and many "Item json isn't found for 'harvestcraft:#inventory', trying to load the variant from the blockstate json" warnings.

    Repackaging the mod jar file helped in my case:

    1. renamed "Pam's HarvestCraft 1.8.9e.jar" to "Pam's HarvestCraft 1.8.9e.zip"
    2. unzipped it (7zip or other progam)
    3. rezipped the content again (so that assets, com, META-INF, and mcmod.info are at the root of the zip file)
    4. renamed the new zip file back to "Pam's HarvestCraft 1.8.9e.jar

    I don't know exactly why that helped, but it seems like minecraft forge couldn't find the model files, even when they were at the correct location in the jar.

    The only differences I've seen were that

    • folders were 'deflated' before repackaging. Now they are 'stored', and
    • the "assets/assets/harvestcraft/models/item" folder changed its CRC from 603138FC to 223B30A9.

    I had tried this and it did not work for me. I even removed all the other mods I had and it still has the issue. I am running HarvestCraft 1.8.9e, Minecraft 1.8.9, and Forge 1.8.9-11.15.1.1902.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    I remember in early TC5 encountering a tainted node broke the game visually and in Blightfall warp effects always looked super-weird, but I'm not an expert and modpacks are not the mod developers' responsibility.

    I'm not saying that Azanor has to fix this (thought if he wouldn't mind that would be great) I was just wondering if anyone knew of a workaround or some fix that would make everything work right.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from exelsisxax»

    I'm unaware of shaders breaking anything except the warp visual effects. What breaks? I'd bet the problem is on the shader side, rather than TC side.



    So it seems that everything is not as broken as I thought it was (which could be because I updated my shaderpack) but this is what I was talking about shaders breaking thaumcraft stuff.

    As far as warp effects, I have not encountered enough of them to say that they were broken at all.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from exelsisxax»

    Turn off warp?

    Warp is only the bad effects that happen to you when you research or craft dark items. It has nothing to do with how Thaumcraft renders things.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    So everyone know how shaders and Thaumcraft don't get along, but does anyone know if there is a possible way to get them to play nicely? I would really love to be able to use both of them.

    Posted in: Minecraft Mods
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    posted a message on CandyCraft: The Sweet Redemption

    I'm getting back into a Minecraft mood and was looking at the texture packs that I used to use and both of them seem to have stopped updating but this is still going. Honestly I'm a bit surprised but it all looks really good. Keep up the great work.

    Posted in: Resource Packs
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    posted a message on Jolicraft Mod Support - Updated 2/2/16 - JEI support updated!

    Wow, I don't come here for a few weeks and so many more mods have been added. Glad to see this growing and hope more get included. How's the progress on that TC5 update?

    Posted in: Resource Packs
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    I've actually thought of a way to repurpose the current research minigame and linking it to infusion crafting.

    Any infusion crafting recipe could require you to do the minigame to determine how much the infusion recipe will cost for you. In effect, as part of the research you need to figure out how to make all the aspects in the recipe "work together" and how efficiently you solve the minigame will determine the resulting aspect cost of the infusion.


    Obviously it will allow you to revisit a recipe later and try again to get a more efficient version of it. These recipes might even be tradeable, so if someone else on the server has a cheaper way to do an infusion he could let you learn his.


    So the research mini game would no longer be for research but would be to create infusion recipes? Would there still be something we would have to research (besides infusion crafting itself) to be able to make the recipes? With the new research mechanic, would we have to do the tasks in order and would they be retro active? For example, if I scanned a zombie brain before I was even close to getting golems, would I still have completed that task? I really liked how research was at the end of 4 but I haven't played much of 5 to understand how it works now. I like the concept of having to go through multiple steps to progress because then a person can not just sit there and plow through everything that easily. Having another mechanic that requires more exploration gives more reasons to leave the comfort of your home which I like.
    Posted in: Minecraft Mods
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    posted a message on Jolicraft Mod Support - Updated 2/2/16 - JEI support updated!

    Sounds like a good plan. Can't wait to see how it all turns out.

    Posted in: Resource Packs
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    posted a message on Jolicraft Mod Support - Updated 2/2/16 - JEI support updated!
    Quote from mr_hosed»

    I've updated Thaumcraft 5 support to v0.2. See the original post for more details.

    I'm satisfied with TC5 support now and am going to be moving on to Hopper Ducts and Redstone Paste next.


    Thanks everyone who's expressed support!


    Are you taking any requests for other mods to add Jolicraft support for or are you just doing mods that you want to do? Either way is fine cause from what I've seen here, any mod you add support for will be great.
    Posted in: Resource Packs
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    posted a message on Jolicraft Mod Support - Updated 2/2/16 - JEI support updated!

    This looks really good. I haven't used jolicraft in a while but this just might get me back into using it. Nicely done.

    Posted in: Resource Packs
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    posted a message on CandyCraft: The Sweet Redemption

    I haven't played Minecraft for a while but am kinda getting back into it. Came by and wanted to see how this pack was going. I'm glad to see that its still being updated and is looking great. Keep up the great work OmniGlitcher.

    Posted in: Resource Packs
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I love the new update! One suggestion: could you make it so items crafted from the blender add an extra effect (for instance swiftness, night vision etc.)? That would make turn the blender into some sort of cocktail mixer and really finish it off.

    I don't think it should give buffs because that is what the brewing stand and potions are for. The blender is just meant for food and would be a little unbalanced in my opinion if it gave buffs.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Slic97»
    It there a way to turn of certain items in the mod?

    I believe that there is an option in the config for the items to turn them off. If not then I would suggest ZZZZZZCustomConfigs. It allows you to remove any crafting recipe from any mod so that it can't be crafted.


    On another note, I love that we can finally dye the couches any color we want and that each section can be a different color is going to make for some interesting combinations. I also loved when you had added in the christmas tree and the presents. It puts a little more christmas into the game but I feel that the tree is a bit bare. Is it possible to make it that with either wool or stained glass that if you right clicked with it on the tree then it would put it into a little ball (or cube) on the tree? I just think it needs a little more to it and having decorations on it would be cool.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from vikkeaw123»
    how do u do step 2 i dont understand.

    What steps are you talking about?
    Posted in: Minecraft Mods
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