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    posted a message on Improving Endermites

    Endermites are nearly useless in current Minecraft. They can only spawn from thrown Ender Pearls with only a 1/20 chance. Their only drop is three XP orbs. Their only worth comes from their rarity, making them great pets, and their Endermen attraction, allowing them to be used in Endermen farms. It's safe to say many players aren't even aware they exist.


    I'd say Endermites can be improved in three ways: improve their spawning, make it clear they can come from Ender Pearl throws, and give players a reason to seek them out more than once or twice.


    Advancements serve as a natural path of progression through the world. The natural progression of advancements commands players to build a Nether Portal before ordering Eyes of Ender on the search for a stronghold. However, advancements also serve as mini-tutorials to introduce game mechanics, such as 1.16's upcoming advancements "Oh Shiny," which teaches players that dropping gold allows them to barter with piglins, and "This Boat Has Legs," which teaches them that Striders can be ridden across lava by holding a Warped Fungus on a Stick.


    As such, it would be fitting to create an advancement teaching players that they can spawn Endermites by throwing Ender Pearls. This advancement could be called "Infestation" since Endermites are considered arthropods and are similar to silverfish, which are considered pests. It would make sense for Infestation to branch off from Remote Gateway since that advancement teaches players how to throw Ender Pearls.


    As for improving Endermite spawning, the best option is adding them to the Outer End Islands as semi-rare spawns. (Think natural Witch rarity for reference.) That way, players would be able to find them naturally, and the Outer End will become slightly more dangerous. These Endermites would have a few differences between them and Pearl-spawned ones. Namely, Endermen would not be aggressive towards these natural Endermites for two reasons. One, the Outer End would be just a little more dangerous with two types of mobs ready to attack the player. Two, Endermites have very little health, so Endermen naturally attacking them would result in them all dying before players could find them.


    In addition, Outer End Endermites would have a 20% speed boost, equivalent to the Speed 1 potion effect, to help mitigate their squishiness from their eight health. Sure, most players would likely visit the Outer End with at least a Sharpness diamond sword, so they could one-shot Endermites regardless. But they'd have to work a little harder aiming, at least. Or they could use a bow. It's not like the Outer End has anything in terms of difficulty aside from End Cities and the gaps between islands.


    And finally, Endermites receive a drop called the Mite Limb. It looks like a purple stick with another small purple section branching off near the top like typical sticks are pictured. (I can't make a visual myself, so if anyone wants to, feel free.) The Mite Limb will only drop from player or wolf kills like Blaze Rods. An Endermite has a 50% chance to drop a Mite Limb, with an extra 10% per level of Looting, maxing out with an 80% chance to drop at Looting 3.


    Mite Limbs are chargeable, throwable weapons. They charge as fast as Tridents but can be thrown at any point during the charging sequence. They deal half a heart when under 25% charge, gaining another half a heart per quarter of charge. They max out at two hearts of damage and have significantly less gravity pull when thrown at full charge. However, they also shatter upon impacting anything (with one exception), so they are non-reusable. Their special effect is unique. Thrown Mite Limbs pierce any Protection enchantments or Resistance effects. This seems powerful at first, but a full set of diamond or netherite will reduce this to just about half a heart of damage regardless of magical protection. According to the Wiki, even a full set of Iron armor would reduce this value to one full heart. Regardless, they only drop from player/wolf kills and aren't a guaranteed drop no matter what. They also have a reduced stack size like other throwables, maxing out at 16. This could possibly be reduced further to 8. Then there's also the shattering downside.


    The main use of Mite Limbs is against Shulkers. A fully-charged Mite Limb pierces a Shulker's shell by halving its effective armor when dealing damage, allowing it to do either two or three damage points depending on how rounding works. The limb also sticks, forcing the Shulker to exit block mode immediately, and it can't return until another attack shatters the limb. The main reasoning is to deal with those annoying Shulkers that sit in block mode on the bottom of End Cities. That way, the player can snipe them from a distance to chip away at them rather than having to climb, fly or levitate up to them.


    Any comments?

    Posted in: Suggestions
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    posted a message on Weaker creepers
    Quote from TheMasterCaver»

    I'm not sure how this relates to the suggestion, or if I clearly understand what you are saying; mobs have always been able to spawn independently of physical structures, only requiring the structure's bounding box to be present (prior to 1.6.4 the bounding box was recreated from scratch every time you loaded the world, though this meant that any changes to world generation could change the location so mobs would now spawn outside of the physical structure. This was fixed in 1.6.4 by saving it so people could update their worlds to 1.7 and not have witch farms, etc break).


    You understood it. I forgot about structures like Nether Fortresses spawning unique Wither Skeletons since 1.4.2. My post was in reference to a bugfix I saw in either a 1.15 or 1.16 snapshot where somebody had problems with either an ocean monument or pillager outpost corrupting and either not spawning in the proper area or spawning in corrupted chunks in a different world altogether.

    Then again, it's been a while since I read that, and it did randomly pop back into my head. So I could be completely wrong.

    Posted in: Suggestions
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    posted a message on Weaker creepers

    Why not just make mob spawners blast-resistant then?

    1. I don't think Minecraft in its current state can handle dynamic mobs like that. I say that whilst aware that Optifine allows multiple mob colors to exist.

    2. So most of the time they'll have a blast resistance less than grass? Or less than (cobble)stone? It seems like they'd have a hard time surviving in the wild. That means they'd have to either be rare, or they couldn't survive at all.

    3. This would be easily exploitable, and it seems redundant if the whole purpose is to allow creepers to spawn from spawners. Then everyone would focus primarily on gunpowder production.


    And I think creepers spawning from spawners is redundant now since Mojang is improving structure locations so much that mobs can now spawn there forever even if the structure is torn down.

    Posted in: Suggestions
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    posted a message on Throwable Fire Charges

    It seems redundant since Flame bows exist, but I can support it regardless. It's a cheaper alternative, that's for sure. The one change I'd recommend is giving them a cooldown like Ender Pearls but shorter so somebody can't spam them and set a whole group on fire in under two seconds.

    Posted in: Suggestions
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    posted a message on in wich biome does lapis lazuli spawn the most

    The only ore that depends on biome (as of 1.15.2, I'm not sure about 1.16's) is Emerald Ore. Lapis can spawn in any biome.

    Posted in: Survival Mode
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    posted a message on More fantasy and made up creatures

    This is a suggestions Forum so we can also give suggestions / feedback. I am suggesting that instead of the new real life mobs, more fantasy mobs should be added to make the game better.


    Many people don't like suggestions where the OP asks the viewers to suggest them. If you have an idea for a specific fantasy mob, then make a thread about it. But in my opinion, just saying "I want more fantasy mobs to be suggested" doesn't count as a suggestion.

    Posted in: Suggestions
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    posted a message on More fantasy and made up creatures

    Can you suggest any specific ones instead of just saying "we need fantasy creatures?"

    Posted in: Suggestions
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    posted a message on More animals

    Minecraft needs more animals. I have a list actually!

    Monkey - How have they not added this? They have pandas, sheep, pigs, chickens but not monkeys!
    None of the listed mobs are related to monkeys.

    Bear - They have polar bears but not bears.

    Jeb added polar bears to fit the "cold and hot" theme of 1.10 and because he promised his wife he'd add polar bears to Minecraft if they had a child.


    I'm not against adding monkeys and other types of bears to Minecraft, but first I need stats and behavior to judge the idea off of. Just saying "I want them in Minecraft" isn't a good suggestion.

    Posted in: Suggestions
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    posted a message on Hovering Inferno - Time to Heat Things up in the Nether

    It always seems such a shame to me how harsh their yeses and nos are. Why are they afraid of leaving doors open? :thinking:


    The point of the vote was to incentivize people to vote. They'd pick the one they wanted the most knowing that if they didn't, it would lose and remain but a rejected idea forever.

    Posted in: Suggestions
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    posted a message on Farmers not Composting
    Quote from Hexalobular»

    Do you mean that they don't do that in 1.16 or that they do do it in 1.15.2?

    The Wiki has "In Java Edition 1.16‌[upcoming], farmer villagers use and pick up bone meal. They also fill their composter with seeds."

    I can't find any other reference to them using their composters for anything other than restocking their trades and when spawning golems?


    I play exclusively in the 1.16 snapshots, and even with five farmer villagers clumped together at the same time, villagers have never so much as attempted to compost seeds not collect bonemeal that I drop.

    Composters are only mentioned in regards to villagers as their workstations on most of the wiki. The Java Edition 1.16 and Villager pages are the only ones mentioning composting seeds in the first place.


    Still, I went into a Creative world to test it, and a villager immediately filled a composter. So I guess it's a matter of inaccuracy on the Wiki and bad luck on my end.

    Posted in: Survival Mode
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    posted a message on Farmers not Composting
    Quote from Tails1»

    I believe that's a 1.16 feature.


    It's not.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    After nearly a real-world week of playtime and many hours fishing, I finally put my foot down in my search for Mending. I boated back to my water village (still unnamed) and bred some villagers. Then I found this lucky one:

    .

    32 emeralds isn't the best, but since I'm too empathetic to zombify a pixellated villager yet too annoyed to continue farming, it will do. The important thing is that I finally have access to an unlimited supply of (unglitched) Mending books, and my next goal is an Enderman farm. Then it's a hunt for an Elytra.

    Posted in: Survival Mode
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    posted a message on Block enchantments
    Quote from ssalovaa»

    To make Luminescence clearer, it would make the light reach further.


    Not increasing the max light level but rather stretching out the light level (i.e. making some levels pass over two blocks)? There aren't enough details for me to understand

    Posted in: Suggestions
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    posted a message on Block enchantments

    Dispensers: I like the idea of adding bow enchantments to dispensers, but I'd rather see the enchantments come from using enchanted bows in the

    recipe. And I think Infinity dispensers would cause a few issues, so I'd take that one out.


    Ender Chests: That would definitely cause some problems since ender chest data is tied to the player and not the chest.


    Chests. Barrels: Chests and barrels are already very efficient storage-wise. I don't think a size enchantment would be better than simply placing more.


    Shulker Boxes: No. An ender chest full of shulker boxes already can carry up to 46,656 items. That's far more than enough for mobile storage. Especially for Inception. An ender chest full of shulkers that each is full of shulkers could carry 27x the number of items for a grand total of 1,259,712 items. That's not even mentioning how laggy storage that contains storage can be. Do it enough times and the game will lag out.

    Hoppers: I already said Size wouldn't be better over simply adding more slots. I like the idea of Sorting hoppers denying all items that aren't already inside, but I can't really picture how it would function from OP's description alone.


    Anvils: I like the idea of adding Unbreaking to anvils, but I think Mending anvils could get out of hand. Especially with XP farms. Iron is plentiful enough that it shouldn't be a problem to obtain more.


    Pistons: Not enough description.


    Luminescence in general: No. Everything you suggested already has a light level of 15. Anything more will cause any undead mobs in a 1x1x1 cube around it to burst into flames.


    Beacon: No to Lumination. The other three sound interesting enough, but they all seem to rely on the Reflection enchantment. Reflection itself seems useless since beacons can't function if there are any solid blocks in the way of the beacon. Downward always has the Void, and horizontally always has unexplored/unreachable chunks. You'd need to add an entirely new block that can "end" the beacon beam while still allowing it to function.


    Scaffolding: Honestly, I've never used scaffolding before. I can't talk about it, as such.


    Bed: Safety sounds rather pointless. If you're far enough into the game to be enchanting beds, you should be strong enough to clear the area before trying to sleep.

    Posted in: Suggestions
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    posted a message on A way to check what someone said in chat

    So like a "testfor [message] [time frame]" command? It sounds like it could be useful in mapmaking, but it would be rather difficult to utilize it more than simply clicking on items that appear in chat. Still, I can support it.

    Posted in: Suggestions
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