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    posted a message on Diseases


    Two of which aren't very severe and can be easily cured by making something with fairly obtainable items (Kelp and Iron Nugget)



    So what's the point of including them if they do next to nothing?

    One of which doesn't need a crafted or brewed cure and is overcomed by simply standing still or resting.


    What's the point in making something that only hurts you for playing the game and can be negated by going AFK?

    One is something you'd need to TRY in order to get because it's so unimaginably rare.


    Then why include it? If a player catches rabies in hardcore, no matter how rare it is, it's game over. Saying to totally avoid those mobs isn't very reasonable because it blocks off a good chunk of content. But if it's so rare that you'd struggle to purposefully catch it, then why bother using space on it?

    Posted in: Suggestions
  • 1

    posted a message on Giving the wandering trader quest
    Quote from Puffy_Pony»

    I... actually rather like this idea. Gives the Wandering Trader a little more value because lord knows he isn't worth too much now.


    I mean, free leads are nice.

    Posted in: Suggestions
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    posted a message on Giving the wandering trader quest
    Quote from eiche_brutal»

    This idea is interesting. It can be done. Not that the wandering trader would realy travel off in unloaded chunks,

    He would simply despawn, untill a timer variable depending on the rarity of the biome in question expires.

    Then the trader would spawn.


    This. It'd likely be it buys the map from you, you get a few emeralds, then there's a high chance that the next one spawns with trades from that biome, repeating until one finally spawns.

    Posted in: Suggestions
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    posted a message on What is this phantom skin?

    There are server-side resource packs. One of those would be my guess.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    I've been doing a lot in my world over the past few weeks. I just kept forgetting to post any of it.


    -I started a creeper-only farm for gunpowder for my Elytra. Then I forgot to put the ocelots in. When I put them in, I made an automatic sugar cane farm alongside a basalt generator to give me something to do while there. The creeper farm still isn't decorated, though.


    -I added pistons to my bamboo farm so now it works automatically. I also made an automated pumpkin and melon farm that's hooked up to the same button. Eventually I plan to have a hopper timer periodically activate to auto-harvest both them and my planned expansion for a kelp farm. In other news, bamboo is now my favorite fuel.


    -I started building actual structures at my base because if I don't do anything besides build farms, then I'll end up abandoning my world once 1.17 releases. But I ran out of cobblestone, so I (finally) made a simple cobblestone generator. I plan to look into TNT duping at some point so I can make a fully automatic version, though.


    -I went to my creeper farm to restock on gunpowder during my construction of the cobblestone generator, but even though it's three rockets away from my base, I took the Nether route. And I still didn't have a bridge to it (nor do I now). See where this is going?


    I fireworked into a one-block hole of lava and lost my redstone shulker box, my construction resource shulker box, all of my tools (I don't really use Netherite) and my Elytra, but my armor and coordinate books were fine.


    So I went back to the End to gather a new Elytra alongside a few backups. It was going fine, and I had enough shells for a few new boxes too, but then disaster struck. I used an unenchanted Elytra to fly around, and I opened my inventory to check its durability. I had about 100 durability left on it, but I was just outside of an End City with another ship, so I figured I'd land and loot its Elytra then use that one to find a return gate.


    The Elytra with 100 durability broke in midair not even five seconds later, and I fell to my death. I'm confused beyond belief, because I know it doesn't break that fast. So I decided I'd just teleport myself back to that End City (I was using AMIDST, so I had the coordinates) and would pretend it never happened.


    I teleported back there, and all my stuff had despawned. It was like a minute and they were all unloaded anyways. Two glitches within not even two minutes.

    I used commands to resurrect and reenchant my armor (it was all maxed out) and the two Elytras I had on me, but I didn't touch anything else. I just immediately left. Without the coordinate book, no less.


    -I set to work remaking my tools. At this point I was using a Netherite Sword that I had never really used nor wanted to use before, but I had basically no choice. At this point, I only need Mending and Efficiency 4 on my shovel before I'm back to where I was tool-wise. I still need a bunch of sword enchantments still.

    -I finally built my iron farm to help replace all the hoppers and pistons I lost. I figured that moving villagers made me way too anxious to build one, so I just had to make my own design that wouldn't make me anxious. And I did it! It wasn't the most efficient, but it worked. So I built it by my base, and it didn't work. I removed all the beds and potential job sites in my base that could expand the village boundaries. Didn't work. So I flew hundreds of blocks away and directly imported the working design in with commands. Didn't work. Finally I gave up and followed a tutorial in spawn chunks, simply using the command exploit in order to spawn the villagers and zombie. I was tired of things not working the way they should for no reason, and I just wanted it to be over with without moving three villagers 1k+ blocks over an ocean. And it finally worked.

    -Finally, I spent about twenty minutes moving horses from the far away mainland over to my base. So I'll finally have something to spend more time on: breeding horses as if I even need them.

    Posted in: Survival Mode
  • 0

    posted a message on Change 'Weathered Copper' to 'Oxidized Copper'

    It's a small change, like hardened clay to terracotta, but it's one I can back up nonetheless.

    Posted in: Suggestions
  • 2

    posted a message on Cleaning Copper
    Quote from Badprenup»

    If players don't have easy access to bees to get Honeycomb, then they will have to deal with oxidation whether they wanted to or not.


    Bees can spawn in beehives when oak or birch trees are grown two blocks away from a flower. That should allow easy enough access to bees anywhere.

    Posted in: Suggestions
  • 1

    posted a message on Cleaning Copper

    Oxidization is a chemical reaction, so chemicals would be necessary for removal, not just heat. Gameplay is better than realism, but in situations like this, Mojang typically makes realistic additions. (Think changing cookies to seeds for parrots and when anti-oxidation was added in the first place.)

    From a bit of research, I see that most of the cleaning is done through pastes or juice rather than heat. It'd make sense if some sort of water and honey combination could clean it. Most likely, I'd say you can craft a water bucket, honeycomb and rusted copper block together to reset its rust state with the water bucket not being consumed upon crafting.

    Posted in: Suggestions
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    posted a message on Ender Ants and Carapace Elytra Armor

    That doesn't make any sense. Netherite armor already exists. As the carapace is comparable to Netherite in terms of getting the armor, it should be compared with Netherite in terms of using the armor. If PVP servers don't want items this powerful, they can remove netherite OR carapace armor. But Netherite is barely stronger than Diamond anyway, so if a PVP server really doesn't want stuff this strong, what they actually need to do is remove Diamond armor.



    As I said, Netherite is very strong. By comparison, iron doesn't look very strong. But when you compare it to diamond, a material that's in the middle, then suddenly iron doesn't seem too far off. It's like how buildings work in real life. Brick buildings hold up better than wooden buildings. Concrete buildings are even stronger. So naturally, concrete makes logs look pathetic in comparison, even though logs are by no means weak structurally.


    That's also what my whole analysis of armor rating was for. Full iron reduces a 10-damage hit to 6 damage. That's nearly a 50% reduction, and it's without armor toughness. You're suggesting essentially iron armor with armor toughness. And as I already showed, mathematically it isn't much weaker than iron. But when you take enchantments into effect, suddenly it becomes stronger and stronger until it eventually renders the point of armored elytras that slow you down to balance it pointless.



    Why? Is there no foreseeable way to add a weakness to balance out the effect? Why does elytra necessarily need to put a big hole in a player's defenses?

    Then you made the thread without understanding the opposition. The Elytra gives you mobility. Mobility in combat is massive. You can fly away when at low health or when low on supplies and return before the opposition can do the same, assuming they don't have Elytra of their own. Or you can fly in to pick off weaker targets without giving them a chance to escape. You can snipe them from a distance then rush in with an axe.
    Imagine if players could have 33% damage reduction and the ability to swoop in on weakened targets without them having a chance to escape. Is that balanced? And before you say anything about Netherite being stronger (ignoring the existence of diamond yet again), consider that Potions of the Turtle Master exist. Level 2 reduces damage taken by 80% but slows you down by roughly 90%.

    Imagine that same 6.6 damage reduced to just about 1 and a half hearts, but the movement speed penalty is negated due to flight.
    Posted in: Suggestions
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    posted a message on Ender Ants and Carapace Elytra Armor

    But why would you compare it based on iron armor? It'll be about as much work to get the carapace set as it will to get netherite armor, so it should be compared with that.


    Netherite with elytra: 12 armor, 9 toughness

    Full carapace armor: 15 armor, 4 toughness, can enchant chest slot


    Without enchants, it seems pretty balanced. The carapace will protect better against weak hits, while netherite will protect better against strong hits. I think the damage value where they'd offer the same protection is pretty high though, perhaps about as high as a Vindicator hit. Also, carapace can be enchanted. So perhaps the total armor of the set should be reduced.

    Here's an idea: lower the chestpiece armor by 2 and the leggings by 1 (both now have 4 armor), and the full set has the same armor as netherite with elytra, less toughness, but can enchant the chest.




    Rarity does not equal balance. If rarity did equal balance, then armored elytras would be balanced simply because of how End Cities with ships are both rare and post-Dragon.

    If an item is rare but powerful to the point where other people cannot counter it without another copy, then it isn't properly balanced. Consider the impact on PvP servers if there was a set as powerful as iron that also allowed you to fly and could be enchanted.

    .

    The power of Netherite also dulls how powerful iron armor actually feels due to it being stronger than diamond. Diamond is strong. Netherite is a bit stronger. But that doesn't mean iron is weak by any means.

    Take a look at this site I found. It calculates how much damage an attack would deal and includes both armor and armor toughness. A 20-damage attack would deal:

    -in Iron: 16.0 (20% reduction)

    -in Diamond: 8.0 (60% reduction)

    -in Netherite: 7.2 (64% reduction)

    .

    Carapace is tougher to calculate, but a mixed set of a Diamond Helmet, Diamond Chestplate and Chain Leggings (no boots) fits the same as the OP. The updated one is also very tricky since the site only works in set values, but a Leather Cap and Tunic combined with Iron leggings and Diamond Boots also provide 12 armor and 2 armor toughness, so they'll do.

    .

    -in Carapace: 13.3 (35% reduction)

    -in updated Carapace: 16.8 (16% reduction)

    .

    So your suggestion only has a four percent difference between itself and iron. You may think "well, an attack wouldn't reasonably be that strong." So how about a weaker one? 10 damage for Netherite Axes or Diamond Swords with Sharpness 5, perhaps?

    -Iron: 6.0 (40% reduction)

    -Diamond: 3.0 (70% reduction)

    -Netherite: 2.8 (72% reduction)

    -Carapace: 5.3 (47% reduction)

    -Updated Carapace: 6.8 (32% reduction)

    .

    Even with the nerfs, 33% damage reduction is nothing to scoff at. But wait, you can enchant them.

    .

    That means you can put Protection 4, Unbreaking 3 and Thorns 3 on everything. With Unbreaking 3, any durability downsides are countered as the durability is effectively tripled. Each Protection 4 adds 4% reduction (not toughness), so one piece with that will not only counter the nerfs you made but also give it effectively another half-armor unit icon. A full set will nearly reach 20 armor units, and then it's only slightly worse than Diamond. Plus with Thorns, you'll punish people for attacking you, forcing them to fight you from a distance.

    Since I can't customize any more using that site, I'll be using this Google Sheets calculator instead. An armor rating of 15 with Protection 4 (so 4 EPF) would be effectively 19 armor rating plus the four Toughness. A 20-damage attack would do 11.2 instead, reducing the damage by 8.8 points. A 10-damage attack would do 4.48 (so 4.5), reducing the damage by 5.52 (so 5.5). That's about 50% reduction.

    Posted in: Suggestions
  • 3

    posted a message on Why we need “portable beds”
    Quote from saucepan8324»

    Hi thanks for informing me about the page but I’ve read through it and cant find where this thread destructs these “restrictions” (I’m not saying your wrong as I’m sure you’re right but could you take a quote from the page?)



    Control+F4 on Windows lets you search for specific phrases on a page. If you're not on Windows, then I don't know if there is a way. But that'll let you search for specific details without reading the whole page.

    Specifically, the following is stated about beds:

    • Sleeping bags. Beds are unique so it is highly unlikely there will be any additional furniture items like them. (25 January 2019)

    To me, it makes sense why they say this about beds. Beds let you skip the night and set a respawn point as opposed to just waiting, yes. But they allow you to settle far away from the world spawn with no worries about trekking back there when you die. That is why beds are considered unique.

    Posted in: Suggestions
  • 1

    posted a message on Ender Ants and Carapace Elytra Armor

    I like the idea of essentially making the Elytra "heavier" and reducing its velocity/momentum in exchange for protection, but adding a new set that's stronger than iron (due to toughness) that also negates the flight penalty renders the whole point redundant. I'd stick to just the chestplate and make it slightly weaker than iron in exchange for being combinable with the Elytra whilst doing so makes the Elytra heavier and lowers its acceleration rate in addition to making it fall faster and possibly increasing smack damage.


    The ants sound fine to me at the moment.

    Posted in: Suggestions
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    posted a message on armor and elytra
    Quote from tow4rzysz»

    Leather armor cannot remotely match Netherite, used on similar stage of the game as Elytra.
    Technically even iron armor with enchantments would be balanced in a way, since iron is still inferior to netherite,



    So anything that isn't Netherite is balanced? What about diamond? You didn't mention it.

    Enchanted iron armor is stronger than Diamond in terms of armor rating. The only advantage Diamond has is Armor Toughness which doesn't really have a big impact on PvP from my knowledge when it's used for diamond.

    Posted in: Suggestions
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    posted a message on A sever version
    Quote from tow4rzysz»

    [p]They refused to work on that several times?
    Roger that![/p]

    [p]It's right there on the official [url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions#mech]Previously Consideres Suggestions[/url] thread on the official Suggestion site.[/p]
    [*]Adding a toggle for 1.8/legacy combat. The team discussed this issue and decided that a toggle is [b]not[/b] an option they will be pursuing. (September 2019)
    [/list]
    List tags are malformed.
    Posted in: Suggestions
  • 0

    posted a message on CASTLES (More functionality and purpose for villagers)

    This sounds more like Civilization, not Minecraft. Not to mention all the complications that would come with making villagers/villager-like mobs this dynamic.

    Posted in: Suggestions
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