Terms of Use
This mod "Jammy Furniture Mod" (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod") is sole property of the Mod author "Jammy780" (henceforth "Owner" or "The Owner"). To use the mod you must follow by the rules;
1. Do not decompile or modify the source code unless advanced permission has been given from The Owner.
2. Do not claim the work as your own.
3. Always link back to this main forum post on minecraftforum.net
4. Only download the mod from the main forum thread or the official website (http://www.jammy780.co.uk/jfm)
Mod Packs
If you wish to create a mod pack containing my Mod then you may do so, however you must;
1. Always link back to the main forum thread on minecraftforum.net
2. Always link back to the main website (http://www.jammy780.co.uk/jfm).
3. Never make money from my Mod.
4. Always private message The Owner of the usage of the mod, even if the mod pack is not finished.
5. Always private message The Owner once you have compiled and released your mod pack.
Posting my response to Jammy's tweet on here, no room on twitter to answer fully. lol.
My full info for your consideration while determining bug causes.
Versions
Minecraft 1.5.1
MCPC+ server, build 397 (yes this has bukkit stuff built into it)
Forge 7.7.2.682
Jammy Furniture 1.5.1, v4.3
I tried dl'ing a new copy of the mod and seeing if I had a corrupt dl or something, but it is still happening.
I'm curious. I used the config file to change my item ID's for JammyFurniture to prevent an ID conflict issue with Biomes o Plenty. Could the code somehow not be understanding the changed ID's when removing objects?
Also... I'm curious about why you call the blocks "Wood_1" and "Wood 2" in the config file instead of cupboard 1 and cupboard 2? I mean, if you call it that in the code, sure, that's fine, but the commented out part could still show the user the name of the actual objects in case they are in there looking for them specifically. I was very confused when looking in the config for the objects in question for that reason.
And just in case, all the other mods running on my client/server combo.
World Generation
Battle Towers
Biomes O' Plenty
Dungeon Pack
ExtrabiomesXL
Growthcraft Minis
Project Zulu
Ruins
Wild Caves
Better Dungeons
New Items
Thaumcraft 3
Metallurgy 3
Railcraft
Balkon's WeaponMod
Multi Colored Things
Staircraft
Better Farming
Bibliocraft
Buildcraft
Custom Stuff
Diamond Buckets
Fancy Glass
Haycraft
Lanterns
More Bows
More Swords
Vending
Furniture Mod < Different than Jammy.
Carpenters Slope
Backpacks
Player and User Interface
Rei's Minimap
Damage Indicators
NEI (And Plugins)
Buff Bar
Enchanting Plus
Painting Selection GUI (Broken ?)
Inventory Tweaks
Treecapitator
Dynamic Lights
Mob Amputation
Mob Dismemberment
In Game Info
Sound and Music
Matmos
Dependencies
bspkrsCore
GuiAPI
CodechickenCore
So you only get the error when you are on your server and the client is the only thing that crashes not the actual server?
The only ID's you have changed are the Item ID's not the actual block ID's?
I've tried with the 1.5.2 and 1.5.1 and I don't get the result on either.
Have you tried it on Singleplayer? Does the same thing happen?
As you can see I was in the process of writing a response, then I did some testing. Turns out when I released 4.3 I didn't actually compile the mod so the updates never really happened that's why you are still getting the crashing (that's why I thought I'd fixed it).
I have now updated to 4.4 which should now have the fix (I double tested it!) in it.
On the main page is a download for 1.5.1 - 4.4 and 1.5.2 - 4.4 (since I know you were using 1.5.1).
As for the naming of the blocks, basically every block has at least 4 blocks in it. So "wood_one" contains: clock top, middle and base, table, crafting side, side and blinds. They are named "SOMETHING_NUMBER" because they are all wood blocks or iron blocks.(hope that kind of explains it, it's weird I know)
Jammy Furniture Mod - Updated to version 4.1 for Minecraft 1.4.7.
Change log for this version:
- Upgraded to Minecraft 1.4.7.
- Updated to latest Forge.
- Fixed blinds massive hitbox.
- Added a mini Christmas tree (sorry it's so long after christmas!)
- Edited the way block ID's are loaded, if it's your first run Forge will automatically find a free ID to make it work with other mods (same with items).
Know it's your 'advertisement' or something, but I have a request: at least think about taking the "JFM" off of the frig and freezer? Everything else is so cool looking.
OH! 142: what used to be your cabinet side is now a wooden button, right? Just fyi. (a single wood block)
Already done, I've tried to remodel a lot of the blocks I thought were crap.
Is this going to be updated for 1.4.2? And are you adding more stuff to this mod? It's seems quite cool
Yes and yes
I haven't got an ETA for new release but not long, I've only got a couple of blocks to add, then it just features which shouldn't take long. I'm working lates a few nights so won't be able to do much, but still trying my best
No people! if your useing winrar do what i did go back (...) and move that zip into the mods folder. im sure you will al figure it out, none of it goes into the jar!
It depends on what sort of thing your model is. Like matmoh11 said, if it's something like a minecart, boat, etc, then you've got the wrong type of files going on. If you're wanting to make a new mob, there are three files (four if you count your mod_XXXX file for Modloader) you need to do, for instance. It's not always just copy-paste from another Minecraft file.
im guessing this model is some type of mob/ vehicle/ object in game ?
What your looking for is an entity.
Look at ItemBoat and EntityBoat.
In item boat theres a line that says something like : onItemRightClick { world.spawnObjectInWorld(EntityBoat) }
If you need more detailed help i can put some code up for you :smile.gif:
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Thanks
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So you only get the error when you are on your server and the client is the only thing that crashes not the actual server?
The only ID's you have changed are the Item ID's not the actual block ID's?
I've tried with the 1.5.2 and 1.5.1 and I don't get the result on either.
Have you tried it on Singleplayer? Does the same thing happen?
As you can see I was in the process of writing a response, then I did some testing. Turns out when I released 4.3 I didn't actually compile the mod so the updates never really happened that's why you are still getting the crashing (that's why I thought I'd fixed it).
I have now updated to 4.4 which should now have the fix (I double tested it!) in it.
On the main page is a download for 1.5.1 - 4.4 and 1.5.2 - 4.4 (since I know you were using 1.5.1).
As for the naming of the blocks, basically every block has at least 4 blocks in it. So "wood_one" contains: clock top, middle and base, table, crafting side, side and blinds. They are named "SOMETHING_NUMBER" because they are all wood blocks or iron blocks.(hope that kind of explains it, it's weird I know)
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Change log for this version:
- Upgraded to Minecraft 1.4.7.
- Updated to latest Forge.
- Fixed blinds massive hitbox.
- Added a mini Christmas tree (sorry it's so long after christmas!)
- Edited the way block ID's are loaded, if it's your first run Forge will automatically find a free ID to make it work with other mods (same with items).
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Already done, I've tried to remodel a lot of the blocks I thought were crap.
Thanks for letting me know
Yes and yes
I haven't got an ETA for new release but not long, I've only got a couple of blocks to add, then it just features which shouldn't take long. I'm working lates a few nights so won't be able to do much, but still trying my best
EDIT:
Wall of blocks:
New sofas:
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