• 0

    posted a message on Is Minecraft's bandwidth usage a little much?
    Quote from Tei »
    A possible solution can be to write a "Minecraft Proxy", a fake server that you connect to, and that optimize trafic (compress, remove redundant request... ). The people of australia used to play QuakeWorld with that type of software, because internet in australia used to suck. (probably still suck).


    I've noticed huge problems with Minecraft's bandwidth consumption. To compensate the best I can I've setup my server to use LZO compression and a UDP tunnel over OpenVPN and it seems to help a little bit.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Scary new dimension
    Is this "hell" an alternate dimension in the science-fiction context (e.g. Xen; Half-Life, i.e. Multiverse, a void) or is it a place of eternal damnation populated by satanic hordes (e.g. Doom, i.e. Hades, Sheol)?

    If there hasn't been any clues as to this yet I'd personally hope it would be the former rather then the latter.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Compass directions?
    Quote from featherblade »
    If you want to know which way you are facing underground, just pull out a plank block.
    The grain on top always go north to south. Now you'll be saying "I still don't know where north is!", but do not fear!
    Stand on top of the block, and look at the edge of the grain. One side is darker. That side is WEST!


    That is absolutely genius!
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Notch, if you read this...
    Despite the fact its not finished I still enjoy the current incarnation of SMP far more then creative.
    Building things feels like far more of a challenge and designing a building takes some forethought.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on multiplayer server health?
    Multiplayer is a work-in-progress and Notch hasn't implemented damage for players or mobs yet unfortunately.
    Hopefully he'll get started on that over the next week :biggrin.gif:
    Posted in: Alpha - Survival Multiplayer Support
  • 0

    posted a message on Compass directions?
    The compass pointing to spawn is neat and all but I wish it always pointed north.
    On the surface its easy enough to tell where you're going by the clouds but when you're underground navigating a huge cavern system then a fixed compass would be handy.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Rocks'n'stuff
    A quick suggest: It'd be cool if you could break cobblestone down into rocks (sort of like wood into sticks).
    With rocks it'd expand into new recipes a little bit and you could build things like stone fences (or a fence-like wall).
    Posted in: Suggestions
  • 0

    posted a message on Linux server stops immediately after start
    I got this problem and wasn't sure of the cause but I just kept starting it and after awhile it got up and running again.

    Here is my startup script:
    #!/bin/sh
    cd /etc/minecraft/alpha
    java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
    Posted in: Alpha - Survival Multiplayer Support
  • 0

    posted a message on Questions about offline mode
    Nevermind.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Back up your saves frequently, a tragic tale.
    I've had this happen to me multiple times and every time I got angry at myself for forgetting to quit through the menu instead of the window manager (the little "X" in the corner).

    Since then I've setup myself a subversion server; so now when I finish a gameplay session I just "svn commit" the world folder to back it up, and then if I need to I can rollback to any previous gameplay session.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Water
    The water is kind of herp-a-derp right now but Notch said he's going to fix it when later when the game itself is more polished.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Stuck! / Jittering


    I don't believe this is related. Description of OPs problem has happened to me as well even in areas with pre-generated chunks in all directions.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Drill-Cart.... Omgwant.
    Sounds like one of those giant tunnel drills:




    They are really awesome pieces of machinery.
    Posted in: Suggestions
  • 0

    posted a message on Collision detection
    Quote from Rox »
    Quote from Jacob_ »
    If an entity's collision box was to rotate along with them, ...

    That is called an OBB; Oriented Bounding Box.

    Its no so much the broad phase collision detection that interests me, its the intricate little details of the narrow phase.
    If all he is doing is bounding box checks for the surrounding tiles then he must not be doing anything complicated so in theory if the player's velocity fast enough he could move through objects; but if this isn't the case then how does he check for collisions in the path of the player's beginning and ending position?

    As you all can see, this gets pretty complicated pretty fast and documentation on it [collision detection] tends to be sparse or very vague in regard to real-world application.
    Posted in: Discussion
  • 0

    posted a message on Collision detection
    Does anybody know what method Notch uses for collision detection in Minecraft?
    Normally I wouldn't ask but Minecraft is an indie game in a grid-based world and I'm really curious how he accomplished it, since there are a million different ways to do it.
    Posted in: Discussion
  • To post a comment, please .