Update: Since I was building this in SMP and the map has been reset, I will not be able to continue working on it until I can get the world again.
I have been building the land of Hyrule from the game Legend of Zelda: Ocarina of Time and was looking to get some feedback on how I've done so far. The screenshots were taken with a texture pack that I am currently making too.
Any feedback, good or bad, is greatly appreciated. Thanks!
a) Impossible
:cool.gif: Why?
c) So many conflicts!
By conflicts I mean this: It would overwrite blocks to change their shape to different biomes. Oh no, everything I ever created has been destroyed. Dam. Ok then, youll turn around and say "well blocks placed by the player don't get changed"
I'll say "what if you dig in somewhere? What if you have a cave? and you can't do anything about that. Except for make a block that prevents things changing in a set radius. Thats stupid.
GET LOST, AND THINK OF A SUGGESTION THAT MAKES SENSE NEXT TIME YOU ****
You provide no real proof of why an idea such as this would not work. If it was designed so that only certain types of blocks such as dirt, grass, and sand were effected your precious cave would not be ruined and your precious creation wouldn't change. If you aren't going to think of a real reason this could or could not work, you are the one who should get lost. Thank you and have a nice day.
An interesting idea to add would be changing biomes, like terraforming. It would work by having a certain amount of a material in an area. Certain items would change a biome from one to another. For example X amount of sand placed in an area would cause the area to slowly turn into a desert biome, planting grass/dirt in a desert to turn it into a grassy area, pine trees for a cold biome, berch and regular trees for a warmer biome, and etc. This way you would not be stuck with a place half rain and half snow.
Possible Problems: Say you want a path of sand, dirt, grass etc. Depending on the amount required to change a biome, it may cause a problem. This could be solved by needing it to be of a certain shape before it changes a biome. Not knowing very much about coding and such, I do not know how feasible it is.
Another idea. Changing biomes, like terraforming. It would work by having a certain amount of a material in an area. Certain items would change a biome from one to another. For example X amount of sand placed in an area would cause the area to slowly turn into a desert biome, planting grass/dirt in a desert to turn it into a grassy area, pine trees for a cold biome, berch and regular trees for a warmer biome, and etc. This way you would not be stuck with a place half rain and half snow.
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Thanks! I haven't posted the texture pack yet because it isn't finished and don't plan to until it is finished.
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I have been building the land of Hyrule from the game Legend of Zelda: Ocarina of Time and was looking to get some feedback on how I've done so far. The screenshots were taken with a texture pack that I am currently making too.
Any feedback, good or bad, is greatly appreciated. Thanks!
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You provide no real proof of why an idea such as this would not work. If it was designed so that only certain types of blocks such as dirt, grass, and sand were effected your precious cave would not be ruined and your precious creation wouldn't change. If you aren't going to think of a real reason this could or could not work, you are the one who should get lost. Thank you and have a nice day.
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Possible Problems: Say you want a path of sand, dirt, grass etc. Depending on the amount required to change a biome, it may cause a problem. This could be solved by needing it to be of a certain shape before it changes a biome. Not knowing very much about coding and such, I do not know how feasible it is.
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Also chairs would be amazing!