• 1

    posted a message on [32x][1.0.0] Jadoku - Merged with Tydoku for the definitive Doku's RPG Pack![v3][22/11/11]
    For anyone who cares, I've ported it to 1.7 format for personal use, and tidied up a couple of the texutres. I figured it might be useful for one or two people after having a couple of PMs, so why not, here it is.

    https://dl.dropboxus...ku Variants.zip

    It's got some huge gaps in it, but it's usable in it's current state. Inside the zip are a load of other zips. These are the base pack, and "mods". The mods include no-biome shading, original textures, flowery trees etc. To use it, just activate both at once and nake sure the "mod" is above Jadoku.zip for 1.0/1.1, you need to have Jadoku, Non biome mod, and 1.0/1.1 enabled for it to work, I've tried to explain what they require in the descriptions.
    Posted in: Resource Packs
  • 18

    posted a message on [32x][1.0.0] Jadoku - Merged with Tydoku for the definitive Doku's RPG Pack![v3][22/11/11]
    Amazing news! (Yes, its a bit late.) I have merged packs with Tyken, and now we are going to be collaborating on the packs!
    Our idea was to essentially create a one stop shop for these textures, in the same sense as DokuCraft's massive pack on the customizer. Sorry for me taking so long to get everything sorted, I've been insanely busy!




    Please use the Customizer!

    If you are wanting a standard download of the pack, You simply have to click download at the bottom of the page without changing any textures. This will give you the normal version that I used to have as the main download.
    The reason I've switched to MinecraftCustomizer.net over the conventional downloads is simply because it's a fantastic tool, and requires so much less work from me with regards to managing everthing, leaving me more time to actually focus on updating the textures themselves. The guys behind it are really great, and the site needs to get known a lot more. Also, it means I can provide a heck of a lot more alternatives to certain textures, so that even if you don't like certain aspects of the pack, they can be changed. As always, I'm open for texture submissions to be used as alts - maybe even become the new standard.


    Show your support!

    [url=http://bit.ly/msMogi][IMG]http://dl.dropbox.com/u/5233348/Pictures/Minecraft/Jadoku/signature.png[/IMG][/url]

    Link Removed

    Add this to your signature! Credit to oneupe1even for that =]


    Downloads

    Latest Version - Link Removed

    Credits:
    Shadounnet for the new Beta 1.2 blocks
    Hozz for the Halloween update blocks
    JohnSmith for the WildGrass Textures - Using different ones now, this only applies to 1.2 and below
    vamediah for his Doku's Items - Currently however the new 1.2 items just use the default icons - Using new items now.
    dubca7 for the yellow flowers
    Geru/tombones for the Cart, Lapis Block, WildGrass, Bookcase, Armour and Partially the items
    Dusty for the Paintings - I am using them from his pack, The correct credits for the artists are in the art folder.
    zack for the cake icon
    ComicIronic for the bed.
    xchainblade for the rails from dokus pack - I love the detector!
    Th3_Survivor for the achievement GUI
    Myself for a few tweaks and fixes
    16-Bit for the 16-Bit version. Thanks! (Its only a quick fix, but I cant get it to look right any other way, So its probably going to stay like this.)
    snowyomen for the new items.
    koenverd1000 for the two new saplings.
    FalconAT for a couple of WildGrass things and some shrub edits.
    Tyken for the lapis block
    Krayloon for the map icons
    JohnSmith for the original rail that I adapted for use in this pack. I love the mechanical style!

    And finally, of course, Doku for the amazing original texture pack. Also, Thank you for the permission to continue doing this =]

    (If any of you have any objections, Please send me a PM and I will remove anything you have done)


    Changelog:

    v1.17_1
    Biome
    Non-Biome
    Changelog
    - Tweaks on the Pistons. Theres something wrong with the black lines, But I cant get them to look right. If anyone could have a crack at it, Id appreciate it. Still, Fixed the back and improved the front.


    v1.17
    Biome
    Non-Biome
    Changelog
    - Added 1.7 support.
    - Added AloSec's Glowstone.
    - Some other crap


    v1.16
    Biome
    Non-Biome
    Changelog
    - Completed CTM support.
    - New Lapis block from Tyken.
    - New Map indicator from Krayloon.
    - New Powered rails - JohnSmith made, adapted to fit this pack by me.
    - A few tweaks ive completley forgotten about.


    v1.15_1
    Biome
    Non-Biome
    Changelog
    - Added support for the Connected Textures mod.


    v1.15
    Biome
    Non-Biome
    Changelog
    - Completed 1.6 support with dead tree and shrub.
    - Made Tall Grass thicker.
    - Fixed a few WildGrass things.


    v1.14
    Biome
    Non-Biome
    Changelog
    - Added 1.6 support.
    - Thats it.


    v1.13_1
    Biome
    Non-Biome
    Changelog
    - Fixed Redstone - Really this time! Honest.
    - Added support for Better Glass
    - Added Support for Better Chests


    v1.13
    Biome
    Non-Biome
    Changelog
    - Added the new Sapling sprites from koenverd1000. Thanks!
    - New items! Finally some half decent ones compiled by snowyomen These will however be replaced by Doku's new ones - They will probably fit with only one or two tweaks needed.
    - New armour - Geru's. its better than default, you've gotta admit. Again, will probably be replaced by Doku's new stuff.


    v1.12_1
    Biome
    Non-Biome
    Changelog
    - Hopefully fixed the redstone bug on fast graphics
    - Loads of tiny little pointless to list changes


    v1.12
    Biome
    Non-Biome
    Changelog
    - 1.5 Update! New rails of various types.
    - Side grass shading.
    - Achievement GUI


    v1.11_1
    Biome
    Non-Biome
    Changelog
    - Various alt blocks - a new Lapis and two new duvet covers.


    v1.11
    Biome
    Non-Biome
    Changelog
    - New Bed! Same as ComicIronic's, but blue. I dunno, think it looks nicer blue. Also, the way its done now means if coloured beds are ever added, its easy as pie to make them.
    - Minor tweaks on the repeater blocks, giving them a ltitle bit more depth and flow.
    - Darkened the inside edges of the furnace top a bit, makes it have a bit more depth.
    - Got rid of the face on the default pumpkins. If you want it, stick a torch in it. It just seems.. wrong when you find them.


    v1.10
    Biome
    Non-Biome
    Changelog
    - New Beta 1.3 Blocks!
    - The pack should be updated for everything apart from beds.
    - Im dead chuffed with my repeater texture.


    v1.9_1
    Biome
    Non-Biome
    Changelog
    - Tiny change - Added zack's Cake icon.


    v1.9
    Biome
    Non-Biome
    Changelog
    - Redone the Stained glass - Its now 50%. And its much better.


    v1.8
    Biome
    Non-Biome
    Changelog
    - New Lapis Block - From Gerudoku
    - New Furnace top - Inspired by Gerudoku, But remade. (I actually like this one)
    - New WildGrass Lily, From Gerudoku.


    v1.7
    Biome
    Non-Biome
    Changelog
    - Stained Glass Support!
    - Redone Wild Grass - Now uses the Modloader Format
    - Pictrues! I really liked Dusty's pictures, so I've added them. In my opinion they look great =]


    v1.6
    Biome
    Non-Biome
    Changelog
    - New Purple block. Very minor change, but makes the colour flow much better.


    v1.5
    Biome
    Non-Biome
    Changelog
    - New furnace/dispenser top texture. Ill get it right eventually.


    v1.4
    Biome
    Non-Biome
    Changelog
    - Darkened the Wild grass textures to fit better
    - Changed the top of the furnace - Might change it back


    v1.3
    Biome
    Non-Biome
    Changelog
    - New WildGrass Textures
    - Wooden Beam on Dispenser. Its nicer.


    v1.2
    Biome
    Non-Biome
    Changelog
    - Gerudoku's Bookcase
    - Gerudoku's Cart


    v1.1
    Biome
    Non-Biome
    Changelog
    - Brand new Yellow + Orange blocks
    - Now using Shad's Jukebox Texture


    v1.0
    Biome
    Non-Biome
    Changelog
    - First Release
    Posted in: Resource Packs
  • 1

    posted a message on [32x][1.0.0] Jadoku - Merged with Tydoku for the definitive Doku's RPG Pack![v3][22/11/11]
    Lots of people I talk to seem to prefer Gerudoku, and I don't understand why. It doesn't have the balance of dokus original I feel. And now, I don't think this gets attention due to
    1. There being so many Doku's RPG packs
    2. Dokus new pack
    3. The third answer.

    If you dont mind helping out answer questions alo, I'd appreciate it =]

    Edit: Also with regards to the bombs, they're a box of bombs. Not TNT. Legend of zelda esque bombs. Which are blue.
    Posted in: Resource Packs
  • 2

    posted a message on [1.7.3] Un-Nerfed Fire
    i maed a banner

    Posted in: Minecraft Mods
  • 1

    posted a message on [32x][1.7.x] DokuCraft 2.5 [Free to use]
    Im just curious - but how do you actually draw your textures? Do you do a rough outline at the right pixel size, then fill in and add detail - do it large, shrink and tidy - or sketch it out first, shrink, then pixel it?

    Ive always wondered, sorry if youve answered it already in the thread, but its well.. 200 pages long :|
    Posted in: Resource Packs
  • 1

    posted a message on [32x][1.7.x] DokuCraft 2.5 [Free to use]
    Doku! Good to see you back =]
    Ive been trying - and mostly failing - to maintain the RPG pack in a style as close as I can get to yours, to keep its feel. Cant wait for the new one, I just love your style =]
    Posted in: Resource Packs
  • To post a comment, please .