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    posted a message on MineFantasy2 - Alpha

    Firepit tile entity exists after removal of said firepit. It incessantly spams how there is no block when I move far enough to unload the chunk or remove the block, and nothing will shut it up until it detects that the block's back.


    Also, can someone explain the config options to me? I enabled using iron to make pig iron, but that doesn't change much. I still cannot put iron ingots into the blast furnace, neither can I forge it with flux. Would anyone please enlighten me on its usage?

    Posted in: WIP Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Zanybrainy2003»

    So, do we need a guide named "how to make Greckon not scary"?


    I think step 1 is to replace the Grillface screen effect with a kitten.


    And then put a pink HUD effect and reskin the basilisk into a poptart cat.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from OblivionBomber»




    pretty awesome wall of text

    Addon-wise it might be doable, but it would require a LOT of hooking into Xol's code, and hardmode like this doesn't work in multiplayer where everyone might be under a different god. Other than that, very cool.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from BlackghostLT_2»

    Gimme some bosses and ill see what I can do

    Since we're doing it, might as well do all of them.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from BlackghostLT_2»

    Well, need anymore items to add to your list? :P

    Yep.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from BlackghostLT_2»

    The wither could have a hellbound skull, it fires his skulls at the cost of energy, and the lover your health gets the faster it fires. Voxxulon could have the wasteland ai chip, which when in your inventory will randomly poison/slow nearby mobs, and at the cost of energy can teleport you where your looking with a right click, and you get strength for a short period of time doing this

    Now I feel like doing it.Ugh...
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Drakoflame»

    AH! Well, in that case, either Ladder/rope arrows that will provide a climbable surface to climb up on once it lands. Alternatively you could make a web-arrow, one that will explode in sticky webbing that traps people/mobs

    Don't forget the obvious ones—bodkins (piercing damage), broadheads (more damage and gives a pain or bleed effect), field points (IDK), fishing tips (automagically hits fish), and blunt heads (stuns).
    Besides that, baubles compat? Traveller's gear compat? I'm thinking of shooting gloves and thumb rings/finger pads for archery, which would increase draw speed and reduce slap (random damage). There's so much to add, and so little time.
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Drakoflame»

    wait really? how did you get him back? or did he just show up?

    Also it would be really cool to watch them, especially if you could somehow tie into Optifines dynamic lights, so you could watch the arrows light up the area around them if you say... shot it into a cave to light it up before exploring, only to see hundereds of creepers looking back at you (also, love the zelda reference, Wind Waker was the ****)


    He replied to my PM.
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Drakoflame»

    Well, for new ideas, the first thing I really could think of, was something akin to the torch arrow, and the bundle arrow, sort of like iChun's "Torched" mod. You would shoot a bundle of torch arrows into the air, where it would break apart and rain torches from the sky. It would be super useful for lighting up areas, as you just shoot a few of those into the air and you've lit up a very large patch of ground.




    Working on making bundled arrows split apart in a roughly circular fashion right now, which would do that, and making full bundles have extra nice names for the effort you put into making them (e.g. "rain of the witch" for potion arrows, "wrath of Herobrine" for fire arrows, "light arrows" for torch arrows (Zelda reference), etc.)
    Have you tried firing a full bundle (16) of any arrow? It's awe-inspiring.


    Also, seems like I got Zaggy back online here. Awaiting...

    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from 007kingifrit»

    so i just installed this mod and its really cool but OOOOOOOH thats alot of fire imps....the afrits to be exact, can you lower their spawn rate in the overworld? or is there a way to shut them off? i dont want to get rid of all the lava but these guys spawn too much


    Config is your friend. Your MC directory->config->lycanitesmobs. There's an infernal mobs file there, and edit to your heart's desire.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    depends on what you switch unless its not like going into the files of the mod itself.


    Configs are not the internal workings of the mod. Configs are the control panel. What you do there, if you are sane and rational user, most likely will not affect the code itself.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    certain things i might edit might screw up certain things like making bosses invincible or not moving, besides it gives more of a challenge which some things is good but bad like if i get big bertha from ore spawn then it has negation in power and the weapon is hardcore to craft.




    Then edit the config.
    It is not an error. It is a feature to prevent you from killing the progression with a few ores.
    The config is totally safe. It is your friend. It will not eat your world and your computer. Bosses will still be vincible no matter what option you change.

    If you want a challenge, don't fight bosses with Big Bertha in the first place. BB OHKOs most things in the modded world, and Orespawn is dead so we can't ask it for a nerf (the config only goes down to halfway, 333 damage).

    The way I see it right now, you're asking for a change that is already included, but you decide to come here because you fear something that is totally safe. You're kind of asking us to to go annoy the HOA because a puppy growled at you.

    What is an HOA, exactly?

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    if he is going to fix he should fix the bug where the power of weapons decrease and make the power of the weapons be the same as they are supposed to be.


    Config. Freaking. File.
    I mean, yeah, exponential reduction would be great, but that's not top priority. You can disable the debuff on the power of the weapons in the config (set it to 1 if it's 0 or vice versa).
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Drakoflame»

    OMFG! I just found some noob who quoted the front page to reply! So we have a copy of the page back when it was still up!:

    When a bow from this mod breaks, it turns into an unstrung bow which can be pulled back like a normal bow to be re-stringed. This process consumes three string from your inventory. Enchantments are lost when this happens.



    Any bows that are crafted from the normal bow should
    not need the normal bow to be damaged, if that is the case, then it's a
    bug.





    Normal bow: This bow is basically the same as the vanilla bow.




    Spoiler (click to hide)









    Recurve bow: This bow fires faster arrows than the normal bow, has less durability and takes longer to pull back.



    Spoiler (click to hide)









    Longbow: The longbow is the longest-range
    bow in this mod (so far). It fires much faster arrows than the normal
    bow, has the same durability, and takes much longer to pull back.



    Spoiler (click to hide)









    Yumi: Has the same durability as the normal
    bow, higher power/range than the recurve bow, and takes a bit less long
    to pull back than the longbow. Its stats are basically between the
    recurve bow and the longbow, except its durability is the same as the
    longbow and normal bow.



    Spoiler (click to hide)









    Composite bow: The composite bow is the
    fastest-firing bow (in rate of fire) of them all. The crafting recipe is
    (so far) the most complicated, too. To craft it, you'll need two rotten
    flesh, a water bottle, a bone, a stick, a piece of leather, and three
    string. The crafting recipes using all these items are below.

    Sinew:



    Bottled rotten flesh (crafted with rotten flesh, not sinew):



    Hide glue:



    Bow:



    Spoiler (click to hide)







    Arrow types:

    The arrows (including the vanilla one) are in their own creative tab.

    Spoiler (click to hide)


    Fire arrow: Arrows that are on fire. They light blocks on fire after a fraction of a second, then burn away.





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    Impact explosive arrow: Explodes on impact with the ground or a mob. The explosion is quite small.





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    Timed explosive arrow: Explodes somewhere
    around 1.5 seconds after being fired. The explosion is almost the size
    of a creeper explosion, and is quite deadly. These arrows do not stick
    in entities, but bounce off.





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    Ender arrow: This arrow teleports whoever
    shoots it to where it lands. By default, these arrows will load chunks
    around them so they continue to fly until they land.





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    Torch arrow: Unlike the usual torch arrows,
    these will place torches wherever on a block the arrow lands. Multiple
    torches can go in one block. Currently there is no check to see whether a
    torch will conflict with another's bounds in a block (meaning they can
    overlap).

    The torches created will interact with liquids and pistons the same as
    normal torches, though if a torch arrow lands in water, it shouldn't
    place a torch, but instead drop a torch item.

    Multiple torches on one block will not increase the amount of light
    currently. If they are made to, I believe the increase in brightness
    wouldn't be very significant.



    Screenshots:

    Spoiler (click to show)



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    Drill arrows: These will break through six
    blocks of stone. They use the effectiveness of a pickaxe to find out how
    many blocks to go through. When they are picked up after being fired,
    their flint drill heads will be broken and they'll have to be crafted
    again to get back a working drill arrow.

    If they hit a mob, they'll cause damage to it and pass through, possibly damaging another mob or breaking a block or two.

    They can be crafted with a sticky piston, three arrows, three flints,
    and one redstone torch (see below for the arrangement of these items).





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    Potion arrow: These arrows will affect whatever they hit with the effects of the potion they were crafted with.





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    Splitting arrows: All arrows are able to be turned into splitting arrows that can split into a number of arrows between 2 and 15 (inclusive).

    To craft them, place 2 or more arrows into the crafting table along with
    half that number (rounded down) of string. This is a shapeless recipe,
    so it doesn't matter where they are.





    There is a command (/splitarrow) to get the damage needed to make an
    arrow split into the number of arrows you specify. You can use this
    command to give yourself an arrow that will split into that number, too.
    See the /help command (for me, page 3) for usage. If the arrow name
    parameter of the command isn't entered, it'll default to the item you're
    holding.


    Last but not least, the quiver!



    Quivers can hold up to 64 items in 16-sized stacks, to allow you to have multiple types of arrows per quiver.



    Crafting recipe:





    Quiver hotbar overlay:



    With the overlay at the top of your screen, you can select which arrow
    type you want to shoot from the quivers in your inventory. Press + to
    move your selection forward, - to move it backward. The overlay has
    three different animation styles to show the selected arrows, which can
    be selected in the config file.



    The quiver that contains the arrows you have
    selected in the hotbar is rendered on your back if you have the
    RenderPlayer API installed. Press backspace to switch between wearing it
    on your belt or your back.



    Quiver inventory GUI:





    This GUI is opened by right-clicking while holding a quiver and allows
    you to place arrows in your quivers. The button in the middle allows you
    to remove all the arrows from the quiver at once. Shift-clicking any
    arrow stack in your inventory will fill as many slots in the quiver as
    possible with that stack.



    Quivers can be dyed:

    First, dye a plain quiver (it must be empty) white with this recipe using bone meal:



    Then dye it whatever color you want it to be using the same recipe:




    I guess this makes things a LOT nicer for anyone who wants to update and/or see what this mod adds


    It's up now everybody.
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2747188-1-7-10-better-archery-reborn-wip
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from CobaltActive»


    Snip.


    Gets me thinking. How do supposedly "levitating" mobs like stingers and polytoms actually fly? Volars and voliants have very small wings and maybe a really light body, so it's justifiable. Polytoms and literally everything in Lunalus though?
    Posted in: Minecraft Mods
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