Ok, so I've decided to stop being a **** and start updating mods again. Expect at least a few updates this afternoon (assuming nothing goes wrong with getting MCP on my new desktop)
So youre saying you wont let anyone take it without an "offer"? no one will pay for this, it is a simple mod, you just dont wanna update it cause you think theyll update minecraft when youre done updating the mod, but you wont pass it on to someone who wants to update it unless they pay you somehow? ridiculous, just put up the open source like every other generous mod maker!!! Stop being so selfish! And you say hard work? well youve never updated the mod before, so hard work for you must be no work?
Wow you're a sour puss.
Let me destroy your post part by part:
No, I don't expect any money for my mods. I meant if someone offered to update the mods on my behalf, I would consider giving them all my source code and explaining how everything works to them. For free, of course.
No, I don't want to update them for a multitude of reasons. None of which are because "it's too hard." Which it's ing not, seeing as I have in fact updated them many, many times.
"Just put them up as open source"
But I don't want to do that.
"Stop being so selfous!"
Yes, not wanting to work for free on a game I don't play so s like you can enjoy it is totally selfous. ing me, right?
I'm going to copy and paste what I just sent another fan asking about updates:
I appreciate the love.
I honestly haven't really put any thought into updating my mods for a very long time. I know it sucks to hear this from a mod dev, but I don't play Minecraft anymore and have lost pretty much all my motivation to update my mods.
If Minecraft stopped doing updates, I'd probably update all my mods again. But since all the work I do basically gets undone in a few weeks, I don't have any drive to update mods for a game I don't even play myself.
Thanks again for the support, I do love hearing from my fans.
Wow. What a pain in the ass to install. xD Will try it out when I have the time and must we only install zombie hunt and the other mods or are the other mods only optional?
Everything I installed in that video is needed to run ZHSMP. It's really not too hard, it's all drag and drop like any other mod.
Daaaamn, your giant villages have some ugly architecture. Is there any way you can solve stuff like forges spawning inside of churches floating over fields split by gravel roads? That stuff just looks really, really messy.
Can't wait for Zombie Hunt 1.3.2, I've been waiting to do a YouTube Miniseries on it. I just recently hit 1,500 subs and 500k total views, so I want to do something cool.
Congrats man. I'm honored you'd use my mod to celebrate haha.
I have a flight tomorrow, that will be a good excuse to do some mod updating. Maybe I can get it done before the weekend, but no promises.
That was the problem! thanks a lot! I had put the images strait into the jar, so it didnt work
Edit: The game crashes when I use it, must be a compatability issue:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Nathaniel\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-18_18.25.46-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 95e8fd82 --------
Generated 9/18/12 6:25 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_20, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 356351544 bytes (339 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.156.337 Minecraft Forge 4.0.0.233 14 mods loaded, 14 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_poisongrenade [mod_poisongrenade] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CatapultMod [Catapult Mod] (Catapult_Mod-0.5.0.103-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_DragonMounts [Dragon Mounts] (dragonmount_v0.9pre_mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExplosivesPlus [Explosives+] (Explosives+ v3.9 PreRelease 3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Invasion [Invasion] (invasion_mod universal 0.11.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Minions [Minions] (Minions_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ParachuteMod [Parachute Mod] (parachute-1.3.2-fml-20120902.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Dispenser [TF2 Dispenser] (TF2_Dispenser_1.3.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.3.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_TeamAddon [TF2 TeamAddon] (TF2_TeamAddon_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.3.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Nathaniel'/259, l='mod oh ye old invasion', x=388.74, y=70.87, z=764.98]]
- World mod oh ye old invasion Entities: 0 total; []
- World mod oh ye old invasion Players: 0 total; []
- World mod oh ye old invasion Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at jn.d(Entity.java:694)
at jw.e(EntityLiving.java:1351)
at jw.d(EntityLiving.java:1573)
at jk.d(SourceFile:42)
at mn.d(SourceFile:32)
at jw.h_(EntityLiving.java:687)
at up.a(World.java:2021)
at gr.a(WorldServer.java:538)
at up.g(World.java:1986)
at up.h(World.java:1867)
at gr.h(WorldServer.java:437)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at axv.p(IntegratedServer.java:105)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
--- END ERROR REPORT e20eab9e ----------
Dude... with that many mods, who knows what it could be?Actually... it could be that some other mods also edit the base class for the dispenser block.
You could try installing anatoxin alpha without the afp.class again, but you'd have to reinstall any other mods first.
0
Enjoy!
0
0
0
Wow you're a sour puss.
Let me destroy your post part by part:
No, I don't expect any money for my mods. I meant if someone offered to update the mods on my behalf, I would consider giving them all my source code and explaining how everything works to them. For free, of course.
No, I don't want to update them for a multitude of reasons. None of which are because "it's too hard." Which it's ing not, seeing as I have in fact updated them many, many times.
"Just put them up as open source"
But I don't want to do that.
"Stop being so selfous!"
Yes, not wanting to work for free on a game I don't play so s like you can enjoy it is totally selfous. ing me, right?
Bullseye.
Most are, if you have a question about which mods would be compatable with which, feel free to ask.
No, but then again I have some unread messages, so maybe a cool guy sent me a request for source code.
0
If someone approached me with an offer to take them over, I would consider it.
0
I appreciate the love.
I honestly haven't really put any thought into updating my mods for a very long time. I know it sucks to hear this from a mod dev, but I don't play Minecraft anymore and have lost pretty much all my motivation to update my mods.
If Minecraft stopped doing updates, I'd probably update all my mods again. But since all the work I do basically gets undone in a few weeks, I don't have any drive to update mods for a game I don't even play myself.
Thanks again for the support, I do love hearing from my fans.
0
Haha...
yea.
0
Everything I installed in that video is needed to run ZHSMP. It's really not too hard, it's all drag and drop like any other mod.
But that's the charm
1
By "this" I assume you mean Zombie Hunt.
There's a 1.2.5 SMP version:
0
Congrats man. I'm honored you'd use my mod to celebrate haha.
I have a flight tomorrow, that will be a good excuse to do some mod updating. Maybe I can get it done before the weekend, but no promises.
0
Sorry, man. I've been putting that off for a long time. I'll get a build out in the near future (hopefully haha).
Edit: 900th post!
0
http://lmgtfy.com/?q=how to install minecraft mods
0
I'll see if I can't fix that this weekend. Sorry for the inconvenience, people.
0
Ey man- you got some details wrong. Thanks for the spotlight, though.
0
Dude... with that many mods, who knows what it could be?Actually... it could be that some other mods also edit the base class for the dispenser block.
You could try installing anatoxin alpha without the afp.class again, but you'd have to reinstall any other mods first.