1) There is an F3+p toggle option for switching the game's ALT+TAB pause behaviour on or off. So you can alt-tab away and the game will still continue.
1b) you can use your (I assume single player) world on a local server for yourself (using the server jar), and the game will not be able to pause on the unfocused window either, if you don't want to use the F3 toggle option.
2) If you so have the abilities and resources on your island, you might be able to cure a few zombie villagers to create a villager breeder, and get your enchanted books that way. Although you can find brewing stands for the weakness potion brewing in Igloos, as well as said potions themselves, I understand there are no such structures in your world available to you. But if you can opt for the Nether, this option will become available to you as an alternative.
About ten months ago a version for 1.12.2 was released I notice on the chunkbase website, so that's awesome.
But now I wonder if there's going to be a 1.13 version, and if it's not too hard to do. Please keep it up, this mod is great!
*Edit:
Although I realize the mechanic is going to change in 1.14, which HelenAngel said on discord, so maybe it's smart to wait for that version first, your decision.
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
Well I always enjoy it. I haven't tried the 1.13 update yet because I cannot run that game version until I setup my new machine. I really like the pack so much. It feels so strange everytime I play MC on other machines without it.
I even introduced my girlfriend and she says she likes it more and more the more she sees me playing it. She downloaded it last weekend.
Jens Bergensten just posted on a minecraft.net blog that they're going to simplify the horse model. I'm not sure whether I should be happy or sad about this. I'm glad they're simpliflying it, more inline with the other vanilla creatures, but I'm sad it's going to loose the current level of detail.
So the horse textures will probably have to be reworked again before you can finalise them with those markings, when this comes out in the next update.
Hey Syclone, I just updated to Minecraft 1.12.2, and the game rename into "Minecraft Java Edition" is messing up the Chroma Hills logo in the title screen. There is this new image file I found in the assets called "edition.png" which contains the text. It is rendered partially on top of the logo. Just reporting this to you
*Edit:
The file is in /assets/minecraft/textures/gui/title/edition.png
I really really like how the furnace looks now, the animation and particles are awesome. I like the detaillevel you've put into that.
Also the mobs are very cool. Even the magma slime, I think looks really cool. The eyes aren't finished yet of course, but the reason I like it is because it now resembles the magma block itself, which vanilla doesn't even do.
The coloured bed patterns I also really like. The variety makes it more useful than the vanilla recolours.
I love your work on the GUIs. It looks very nice how you've managed to get it themed like this with recurring patterns etc. The book hanging on chains, haha how awesome. I did notice though, that the recipe book in the regular survival inventory does not show a hover outline, like it does in the crafting table inventory.
Just a funny thing happened to me the other day. I was messing about with my dyed sheep, and I realized when I sheared them, they all appeared white. I thought, what's goig on?! I'm sure I've read in the changelog that at some version of the game sheep retained their visual colour even when shaved? Should I report a bug with my JIRA account?
But then it came to me: oh wait, I'm using Chroma Hills, the resource pack hasn't included that update yet, silly me
So sad that all mob textures are so complicated and time consuming to make. But no matter, Chroma Hills is the best, I never play without it, so I often don't even realize I'm using a resource pack haha.
*Edit:
Wait, what? Even in vanilla sheep appear white when shaved. It's not in the changelogs either. How come did I think this would be fixed??? :very_confused_smiley:
0
Woot, awesome work!
Maybe the amount of posts per page changed?
0
1) There is an F3+p toggle option for switching the game's ALT+TAB pause behaviour on or off. So you can alt-tab away and the game will still continue.
1b) you can use your (I assume single player) world on a local server for yourself (using the server jar), and the game will not be able to pause on the unfocused window either, if you don't want to use the F3 toggle option.
2) If you so have the abilities and resources on your island, you might be able to cure a few zombie villagers to create a villager breeder, and get your enchanted books that way. Although you can find brewing stands for the weakness potion brewing in Igloos, as well as said potions themselves, I understand there are no such structures in your world available to you. But if you can opt for the Nether, this option will become available to you as an alternative.
0
About ten months ago a version for 1.12.2 was released I notice on the chunkbase website, so that's awesome.
But now I wonder if there's going to be a 1.13 version, and if it's not too hard to do. Please keep it up, this mod is great!
*Edit:
Although I realize the mechanic is going to change in 1.14, which HelenAngel said on discord, so maybe it's smart to wait for that version first, your decision.
0
That crossbow is awesome! Very realistic and pretty. Interesting!
1
Thanks!
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
0
Hey Syclone, this is awesome, thanks! I downloaded straight away.
Could you update the dowload link btw, in the first post?
0
Well I always enjoy it. I haven't tried the 1.13 update yet because I cannot run that game version until I setup my new machine. I really like the pack so much. It feels so strange everytime I play MC on other machines without it.
I even introduced my girlfriend and she says she likes it more and more the more she sees me playing it. She downloaded it last weekend.
0
I feel with you, Syclone. You just want to finish your pack, but each time they keep changing everything. It must be hurting so much.
But, each time you achieve fixing it, we love you a bit more.
0
That was a good call, the model changed again in 18w03a. Keep up the good work, you're going to need it next for Update Aquatic...
0
Jens Bergensten just posted on a minecraft.net blog that they're going to simplify the horse model. I'm not sure whether I should be happy or sad about this. I'm glad they're simpliflying it, more inline with the other vanilla creatures, but I'm sad it's going to loose the current level of detail.
So the horse textures will probably have to be reworked again before you can finalise them with those markings, when this comes out in the next update.
0
Hey Syclone, I just updated to Minecraft 1.12.2, and the game rename into "Minecraft Java Edition" is messing up the Chroma Hills logo in the title screen. There is this new image file I found in the assets called "edition.png" which contains the text. It is rendered partially on top of the logo. Just reporting this to you
*Edit:
The file is in /assets/minecraft/textures/gui/title/edition.png
0
I really really like how the furnace looks now, the animation and particles are awesome. I like the detaillevel you've put into that.
Also the mobs are very cool. Even the magma slime, I think looks really cool. The eyes aren't finished yet of course, but the reason I like it is because it now resembles the magma block itself, which vanilla doesn't even do.
The coloured bed patterns I also really like. The variety makes it more useful than the vanilla recolours.
I love your work on the GUIs. It looks very nice how you've managed to get it themed like this with recurring patterns etc. The book hanging on chains, haha how awesome. I did notice though, that the recipe book in the regular survival inventory does not show a hover outline, like it does in the crafting table inventory.
Thanks for your continued work, keep it up!
0
Yesch! Great! Thank you Syc! Will download staight away
0
Just a funny thing happened to me the other day. I was messing about with my dyed sheep, and I realized when I sheared them, they all appeared white. I thought, what's goig on?! I'm sure I've read in the changelog that at some version of the game sheep retained their visual colour even when shaved? Should I report a bug with my JIRA account?
But then it came to me: oh wait, I'm using Chroma Hills, the resource pack hasn't included that update yet, silly me
So sad that all mob textures are so complicated and time consuming to make. But no matter, Chroma Hills is the best, I never play without it, so I often don't even realize I'm using a resource pack haha.
*Edit:
Wait, what? Even in vanilla sheep appear white when shaved. It's not in the changelogs either. How come did I think this would be fixed??? :very_confused_smiley:
0
Yeaaaaaay finally the piggy men whooohoo, thanks Syc! They look really funny and cool