Yeah, I guess I was being a little too tedius with splitting them up, but that seems to me to be the most logical reasoning with scripts and referencing libraries of blocks to import than place via coordinates? Also, does anyone know how the lava animation goes? does it morph between multiple images? I didnt see but 2 identical ones on the terrain sheet :/
Edit: I updated the Toolkit. It has all the gfx completely sliced, and the half-rigged character. Working right now to finish off all of the blocks.
Planning to do every block today, then move to animation with the human body *gona learn a lot since i have yet to succeed in this kind of work (but so far so good)*.
well Im making pre-set cubes of the tiles, so if u can make a script referencing which tile is which and placing them at every 2 whole unites (block size for my cubes in blender) and placing them, that would be great. (do remind u that blender is coded in python code.
It will make each block individual, so if i were to dig a hole in a video using this method it would be more efficient.
Best thing to do is show me what u got. Im not too good at shape keys and rigging with presets, so having the model with presets of running, looking at the camera or object, waving, dancing, etc, is good. Like i said I need a python script coder to do some work for converting .dat maps to blocks in blender using my made blocks.
When I find a game that I love so much, I tend to practice off of it, play with it, build with it, and even recreate the art. This is why I am starting a special project called MineCraft 3D Toolkit that will be done in blender. I already have half the things done at this time, and am hoping to do more, and maybe even build logic into the files.
Either way, this toolkit is designed to assist in the makings of videos of minecraft, sigs, pics, or what ever you want really. I am just providing this for people to make great things for this game.
I Am currently working on fully rigging the character, which already has UV mapping set up for everything but the hats, or facial add-on(s). *Basically you can import a skin into the uv editor on blender to render your character in any pose or figure blah blah.
Anyways, if anyone wishes to participate in the project, let me know. It would be awesome to get a python coder to do some plug-ins for blender to convert map data into block by block data in blender.
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This look right for running?
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Edit: I updated the Toolkit. It has all the gfx completely sliced, and the half-rigged character. Working right now to finish off all of the blocks.
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Progress:
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Tested animations and also rigged the model well.
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It will make each block individual, so if i were to dig a hole in a video using this method it would be more efficient.
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When I find a game that I love so much, I tend to practice off of it, play with it, build with it, and even recreate the art. This is why I am starting a special project called MineCraft 3D Toolkit that will be done in blender. I already have half the things done at this time, and am hoping to do more, and maybe even build logic into the files.
Either way, this toolkit is designed to assist in the makings of videos of minecraft, sigs, pics, or what ever you want really. I am just providing this for people to make great things for this game.
This is the repository/trunk/thing: http://jabjabjab.adamgray.net/
Youtube video of quick examples:
I Am currently working on fully rigging the character, which already has UV mapping set up for everything but the hats, or facial add-on(s). *Basically you can import a skin into the uv editor on blender to render your character in any pose or figure blah blah.
Anyways, if anyone wishes to participate in the project, let me know. It would be awesome to get a python coder to do some plug-ins for blender to convert map data into block by block data in blender.