When I come into the Nether, there will be tons of mobs RIGHT at the portal on the other side, and the player gets bombarded and killed immediately.
The amount of mobs depends on the length of time since the last visit.
It's caused by the Lycanites Mobs spawning that happens at the portal. Not sure why it keeps happening even when the dimension isn't loaded though.
This past time, I had literally dozens of mobs swarming me. Took about 5 minutes just to kill them all in creative.
Does anyone know a fix for this?
I haven't gotten into many of the finer parts of this mod, but would this have something to do with the spawner stuff in the config? I'm seeing "portal" stuff for the spawner options, but it looks more like you actually make a spawner, rather than the likelihood mobs will spawn around a portal.
My problem is when "malisisdoors-1.7.10-1.9.3" , + "malisiscore-1.7.10-0.12.5" are installed on the same installation as dragonAPI. Together they run fine. But as soon as bigdoors is added there is a problem. So not really the same thing if you don't have dragonAPI is installed.
The Minecraft Launcher does not support multiple forge profiles though...
For this purpose, I would recommend the MultiMC launcher or the Curse Client.
Uhhh, yeah it does. I have two 1.6.4 and two 1.7.10 (each of these having different version of forge) set up right now. They even work and everything.
If you make a dig=aoe spell you can break a 3x3 area of blocks, but is it possible to do that with wave?
Wave-dig will mine out a 3x1 area, but for a pretty good distance. Is there a way to make a wave-aoe-dig? i really want to be able to cast a spell once to create a long 3x3 tunnel.
Try
Projectile, pierce pierce pierce)
Aoe, radius, dig, mining strength (however many you want)
Given that there's still a lot of work to do on pocket plane generation, I'm planning on releasing everything *but* that in version 1.1.5 - currently going through bugtesting. This update will include many bugfixes as well as the new gadgets I've teased.
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This mod is better than CC in a lot of ways. Pretty rude to come in and try to make this guys hard work seem like something its not.
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My problem is when "malisisdoors-1.7.10-1.9.3" , + "malisiscore-1.7.10-0.12.5" are installed on the same installation as dragonAPI. Together they run fine. But as soon as bigdoors is added there is a problem. So not really the same thing if you don't have dragonAPI is installed.
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Try using AnimationAPI v 1.2.4, you are using 1.2.3.
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He said development hasn't stopped, hes sqashing bugs and preparing a new Dev to take over the project while he moves on to work on his own projects.
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Can't have more than one. And they all have strengths but I'm not sure which one I like most yet.
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Uhhh, yeah it does. I have two 1.6.4 and two 1.7.10 (each of these having different version of forge) set up right now. They even work and everything.
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I play with about 200 mods and haven't had crashes from AM2. I think sangurian is spot on.
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I would go with beam as well. Just make sure to include piercing modifiers.
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Try
Projectile, pierce pierce pierce)
Aoe, radius, dig, mining strength (however many you want)