Depends on the ENVIRONMENT. If you are in a superflat world, near/in village(s), or in a biome like extremehills where you could mine emerald all day if on peaceful or you can avoid silverfish, it probably is not worth much. However, if in an area where it takes forever to find an emerald, the price may be high.
Please don't bump topics that are over four months old. Let this topic die.
Wow, what a useful guide. So beneficial.
I'm sorry, but no one will need this when they can dig down three blocks and put one of the dirt blocks back on top.
I like having access to the surface even though I live underground most of the time. I don't like the time pressure of having to find all of those items before the end of the first day. Also, I likes my bricks.
1. Chop down a tree
2. Dig down to y=12
3. Dig in a straight line
4. Mine diamond when you get to it, using the iron you got at some point.
Distilling your information a bit. If you're on easy or normal, food dosen't matter as you don't starve to death. A house is unneccesary.
I'm not trying to hate. I'm saying that your method is neither the fastest means to get diamond, nor a rational one in terms of building a decent base before starting for it. And that middle ground, unfortunately, is not very useful.
Honestly it es me off how much people complain about endermen. If you only attack their feet, they do not teleport. In that mode they are simply zombies that you have to hit the feet of. Not challenging at all. End of story.
How to stop hostile mob spawning: Do the above.
How to stop players: Underground base
How to stop mobs without being retarded: Sky base
You oughta clarify what you mean by "most fortified"
I believe the Ender Ender is Etho's enderfarm design, whereas the one and Mindcrack created by Nebris is the design on JL's server made by Panda.
Also, I think you should make a village with automatic breeding machines. Also, a quad witch farm is probably the strongest farm in the game for resources.
Getting that is more effort than it's worth. The distance you'd have to go to find one of those makes it unrealistic to do it in SSP, and only realistic in SMP with /home commands.
Nice build. You realize that you could have reused the sand from dug out sections, right? No need to dig out the whole desert.
What about something like a nice mansion to live in? I would do bricks and quartz on the outside and put spruce as a highlight.
Bricks and quartz would be hard to integrate I think. Perhaps...quartz columns in front of a window lined with spruce, with glowstone in the window corners? Play around with it a little. I'd do a spruce staircase roof, quartz is easy to overdo.
Just five seconds ago, I was bored with walking and had an enderpearl because I have an enderman farm. So I chucked it forward. And exactly hit a creeper. Boom. Next to a 1*1 pool of lava I'd left there for some reason. Goddamnit.
In my opinion sharpness is better since you can kill creepers faster too.
And if you're on an smp server, its even better because it works better on people
No, the existing enchantment will stay and the book will be consumed. You cannot change enchantments on things that are enchanted.
Sharpness is not as good at killing zombies, skellies, and spiders as smite/bane, so it is not necessarily best in SSP.
There are so many misconceptions here. The following is from my own experience using Singleplayer Commands to teleport me to the far lands.
The Minecraft world is a 60 million block square. This means that you can go to +30 million x and -30 million x, and +30 million y and -30 million y.
There is not an infinite ocean past that point. Terrain continues to generate in biomes. I had a plains biome. However, there is:
-No sand or clay at the bottom of water
-No ores
-No structures like villages - but there are ravines and caves.
Pistons that try to push their head into the far lands have it disappear until it is retracted. Pistons that push a block into the far lands have that block disappear. It does not seem possible to modify the far lands in any way.
Hopefully this clears up some issues.
Right...
Ok. For mob farms, the KEY is lighting up caves. You will get pretty much no spawns without lighting up caves. It is only after you have lit up >95% of caves will you get consistent rapid spawn rates. Even 40*40 is plenty big enough, but mobs aren't spawning there because they are spawning in caves.
Don't forget to save all the lava for obsidian/fuel. A 10x10x5 room, counting the walls, can smelt 50,000 things. That's very useful if you need a lot of bricks/smooth stone brick for a fortress.
No reason to do so, most of us have more than enough coal anyway and a stack of coal smelts more than a lava bucket - less maintenance.
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Please don't bump topics that are over four months old. Let this topic die.
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I'm sorry, but no one will need this when they can dig down three blocks and put one of the dirt blocks back on top.
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2. Dig down to y=12
3. Dig in a straight line
4. Mine diamond when you get to it, using the iron you got at some point.
Distilling your information a bit. If you're on easy or normal, food dosen't matter as you don't starve to death. A house is unneccesary.
I'm not trying to hate. I'm saying that your method is neither the fastest means to get diamond, nor a rational one in terms of building a decent base before starting for it. And that middle ground, unfortunately, is not very useful.
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How to stop players: Underground base
How to stop mobs without being retarded: Sky base
You oughta clarify what you mean by "most fortified"
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Getting that is more effort than it's worth. The distance you'd have to go to find one of those makes it unrealistic to do it in SSP, and only realistic in SMP with /home commands.
Nice build. You realize that you could have reused the sand from dug out sections, right? No need to dig out the whole desert.
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Bricks and quartz would be hard to integrate I think. Perhaps...quartz columns in front of a window lined with spruce, with glowstone in the window corners? Play around with it a little. I'd do a spruce staircase roof, quartz is easy to overdo.
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You misunderstood this person. He means setting durability to 99999. Not sure if that works, but you didn't consider it so I clarified it.
Anyways, Unbreaking.enchantmentLevel100 is probably the way to go, although it will look ugly.
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No, the existing enchantment will stay and the book will be consumed. You cannot change enchantments on things that are enchanted.
Sharpness is not as good at killing zombies, skellies, and spiders as smite/bane, so it is not necessarily best in SSP.
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The Minecraft world is a 60 million block square. This means that you can go to +30 million x and -30 million x, and +30 million y and -30 million y.
There is not an infinite ocean past that point. Terrain continues to generate in biomes. I had a plains biome. However, there is:
-No sand or clay at the bottom of water
-No ores
-No structures like villages - but there are ravines and caves.
Pistons that try to push their head into the far lands have it disappear until it is retracted. Pistons that push a block into the far lands have that block disappear. It does not seem possible to modify the far lands in any way.
Hopefully this clears up some issues.
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Ok. For mob farms, the KEY is lighting up caves. You will get pretty much no spawns without lighting up caves. It is only after you have lit up >95% of caves will you get consistent rapid spawn rates. Even 40*40 is plenty big enough, but mobs aren't spawning there because they are spawning in caves.
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No reason to do so, most of us have more than enough coal anyway and a stack of coal smelts more than a lava bucket - less maintenance.
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