• 0

    posted a message on [1.0.0/1.1]Forge compatibility patches
    I can't wait for an updated patch/merge for scoceev's itemspriteAPI So I can play with forge and nethercraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on my New Server! NO PLUGINS! GREIFER-FREE! SURVIVAL! NO STEALING!
    Quote from TheVulpix101

    Ok, I've made other servers in the past. They have never worked. This one will work. I am very confident about it. Join!


    IP Adress: 192.168.1.170


    I hope you will like the server! :biggrin.gif:

    I now know I was right you do have a youtube.
    Well either Way I subbed to it anyway.
    By the way thanks for the op. :biggrin.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on my New Server! NO PLUGINS! GREIFER-FREE! SURVIVAL! NO STEALING!
    Quote from TheVulpix101

    i just made it.

    Well nvm I just had to keep trying to connect. It worked after a while.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on my New Server! NO PLUGINS! GREIFER-FREE! SURVIVAL! NO STEALING!
    For some reason I can connect it keeps saying
    Connection lost
    The server responded with an invalid server key.
    From What I heard the server needs to be updated.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on New 1.0 survival server!
    Can I join too.
    My IGN is
    Electrobob99
    Thank you.
    P.S
    I agree with all the rules
    and I like new servers usually more fun
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on my New Server! NO PLUGINS! GREIFER-FREE! SURVIVAL! NO STEALING!
    Can I please apply for op
    my IGN is
    Electrobob99
    and I helped fix your house.
    -Edit
    By the way did you turn off the server?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on starting survival server.
    Quote from jjjakkeeee

    I'm starting a survival server for five people. first 4 to comment will be whitelisted.

    192.168.0.102:25565

    tell me if it works if i doesnt ill fix it.

    Ok I would also like to join

    My MC name is
    electrobob99
    And My specialties are: redstone/pistons, farming, fishing, player statues, railroads like subways. Awesome piston light techniques.
    I hope I can get in.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Minecraft_Marine

    i drag sound into the resorces, then i go to minecraft.jar and drag everything else into the folder
    i only have 3 mods
    1: TMI
    2: ModLoader
    3: FutureCraft

    Ok so are you installing modloader than audiomod, and TMI? Remember you need audiomod as well.
    Also are you dragging the CONTENTS of the automatons folder into the jar?
    I dont know if its compatible with futurecraft though.
    So if you did install it like I mentioned and it still doesn't work, then I say start with a clean jar and install just modloader, audiomod, TMI and than Rise of the automatons.
    Also make sure you delete the META-Inf folder in the jar.
    Hope this helps.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Minecraft_Marine

    when i try installing it, it wont work

    How are you installing it.
    Could you please say exactly how/where you're installing it? I will help you the best I can.
    P.S
    back
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    That's great news that your mod partner has shown up again. I thought messaging him/her on youtube was a good idea. Im also glad to know you guys are going to wait until jeb's modding api to come out, lets hope it allows for more ids to be useable, and maybe even more mod compatiblity. :smile.gif: I do have a suggestion. You said in the op that you most likely will have some sort of tech biome in the default world, well you could make it like an ancient/futuristic like temple, covered in vines :tongue.gif: which like a stronghold it would have a portal room that is techy and leads to the universe you are thinking of making. And it could have some frass, Idk.
    But I will say, as long as this mod still has robots/automatons, I will be happy. I don't care if the textures for certain mobs/items/blocks are changed, that is what texture packs are for.

    P.S Aninon did you get the email/forum messages I sent you though the forums?
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from minecraftworls99

    hey great mod but do you think you could get this for multplayer?

    Well actually this mod used to be smp from the start but there were some problems, but he did say that he will get back to making it SMP, so just wait.
    Posted in: WIP Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    I have a suggestion that may or may not have been suggested before...
    I suggest for the custom recipes part to have a way to use any level of damaged items/tools in recipes.I think it is possible, I just dont know how.. I know Equivelent exchange uses it for repair recipes, just wish it was here as well, than I would be able to add repair recipes for mod items I make that use EE.
    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    .@Aninon
    Can you please fix the mobs in the 1.8.1 version of the mod when you have time? I am asking this because I have alot of mods in 1.8 and I want to do a MASSIVE let's Play involving your mod. When you fix the 1.8.1 version you can just send me the download in a msg or something... Your choice.
    Also if you have time also could you please put the old versions up on the OP as well, then if people want to they can go back to 1.7.3 or earlier.
    Thanks.
    P.S Are you going to end up using Minecraft Forge?
    If you are great. Besides engicraft was going to use MCforge. So It would make sense.
    By the way I have started to make a wiki for your mod. I just Have to make time to edit it and make it better.
    This is the link.
    http://riseoftheauto...ki/R.O.T.A_Wiki
    Just copy it and paste it in the address bar. But it has just been started, but don't expect much.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Caslomyr

    A couple of possible quick alternatives so you can focus on the stuff that interest you most might be to either change the source of power shards or change the recipes that require them.

    Oh I have a suggestion. There is a mod or two that allow for custom recipe making. Heck I use it all the time for mod items with no recipes for certain items. The mods I am talking about are mightypork's custom recipes, and CubeX2's custom stuff mod. Both of which I can confirm are compatible with this mod. Mightypork's can just make new recipes, while CubeX2's can make custom items/blocks as well.
    By the way thanks for thanking me and darth.
    Posted in: WIP Mods
  • 0

    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from TehKrush

    The reason I didn't want to use MCForge at first because my mod didn't need to use MCForge, and because people kept pestering me about it.

    People have stopped annoying me about it, and this mod would use too many sprite indices without it. :tongue.gif:

    So that's why. Well I knew the 2nd but not the first. thank you.
    Well At least I know it uses forge, perfect mod to replace BTW mod in my minecraft world.
    Especially because I have two mods extra, which are Cubex2's Custom stuff mod, and MightyPork's custom recipes, which mean I can make a recipe/ item to change IC2 rubber to your rubber and back again. :tongue.gif:
    Posted in: Minecraft Mods
  • To post a comment, please .