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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    Oh yeah, I forgot to mention that I want to have several different 'game modes' in which you can't build or can't break (or both), and that I am working towards having one server handling players in multiple maps at the same time. That's what my # command is for; You can only hear players in the same map as you, and maps may contain 'teleporters' or such to lead to other maps.

    I may even go so far as to make a large "World of Minecraft" server in which players are in a large grid of 32x32 maps which are displayed as 48x48 maps with the extra space used to show parts of the surrounding maps, or similar, with maps being automatically changed every time you cross a boarder line and cross-map block creation/destruction keeping synchronized for all players in each.

    Also, unfortunately as I mentioned in passing, I currently cannot use server_level.dat for this, as it represents an instance of a Java class from Notch's server application, and this server was not programmed in Java nor using any of Notch's classes. Instead, I need someone to come and build things on my server ... or otherwise, I can probably make a small 'bot' which steals maps from servers it joins and converts them to my format, but I'll keep that to myself.
    Posted in: Mods Discussion
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    My server is up and running at http://www.minecraft.net/play.jsp?server=530ae5b55ff0a56c21fc24e1f3140d7

    ... That is all.
    Posted in: Mods Discussion
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    posted a message on Time for something completely similar - Map filtering tool
    The date in the link is wrong, Joey. It's one day off. Just change that last "1" to a "2" and you get it.

    Hopefully future versions won't be so horrifying as what we've seen so far...
    At least the .bat makes a backup for you.
    Posted in: Mods Discussion
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    posted a message on Changing an existing map's size
    skrylar's mapjack tool does the trick for boosting the map's height if that's all you want, but I haven't tested the newest version (whose link is broken but there, see the last post), and earlier versions turn "unknown" blocks which were later added (such as red flowers and gold blocks) to normal stone or air, as terrible as that is.

    You also must know that the map's dimensions MUST all be some power of two, or else grass will not grow (or die), plants will not wither, sun will not shine, birds will not chirp, and Scout won't hurt people. And sea level is the center height of the map, so all of the blocks get shifted up half as far as the amount you add to the height, too.

    Good luck ... ...
    Posted in: Mods Discussion
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    posted a message on Server crash at full capacity?
    When you limit it to 1 it doesn't crash. ... The client just constantly flip-flops every frame between being in-game and saying the server is at full capacity or something weird like that. Ouch.
    Posted in: Server Support and Administration
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