Really interesting update. I really like the potential of the customization. Hopefully someone posts a thread/video detailing all the various expert mode sliders soon.
A couple of criticisms. Really just "I hope they do this next" items.
1. Instead of a biome slider where you have to pick all or one single biome, make new page or make a drop box where you can toggle which biomes you want to generate and which ones you don't.
2. Make it so modders can add their own "pages" or "sliders" or "boxes" to the customization pages if their mods modify the generation at all.
All in all I'm very impressed with this snapshot.
FYI - I am currently generating a world where the ore sliders for fill and tries are maxxed and the levels they generate stratified (like coal from 70 - 53, iron from 39-53, etc) and It's been sitting at "Building World" for about 5-10 min. My gaming laptop is lagging pretty hard so it's trying to build the world... I wonder if it'll actually successfully generate.
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Mar 28, 2013Limitsoflife posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsQuote from aminecraftguy00
So you're saying it's a good thing for people to cheat on servers? To have your entire underground secret base raided by hackers? Server-side plugins can ruin your game, too (Mining into random gold/mossy cobblestone/diamond blocks in a mountain).
Well, firstly, what I'm saying is you don't get to dictate how we play our game. If it's your server, ban xray. If anyone breaks that rule, there's a whole number of ways to catch them. Ban them too.
Oh, and I have been using Orebusfucator and similar plugins for almost 3 years now, and I have never, ever managed to obtain ores illicitly from it.
On the other hand, I realize the potential for infinite height (and therefore almost infinitely deep worlds), so I support this, as long as you're sure it won't cause lag in and of itself.
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