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  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from 4HeadTiger

    Does anyone else remember how Nocte was able to get 30fps with a 1000 block view radius?

    That's without any optimization. With a well optimized system, we could probably see people with high end systems actually playing with the 1600 block view radius that was used to make the screenshot for the new banner.

    The only excuse that Mojang can actually make is "we can't be bothered", or "It will take effort to implement, and we think that effort would be better spent in other places". Of course, both of these excuses are probably ill-advised given the various advantages of the Cubic Chunks system.

    This is probably true right now. Im sure Mojang is working on other thing or has promises to keep, like the Mod API. The best we can do now is hope this gets popular enough for Mojang to notice.
    Posted in: Suggestions
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from 4HeadTiger

    Mod? This thread is about Mojang implementing Cubic Chunks into the vanilla, making such mods totally redundant.

    I dont see how making this into a Mod would be redundant.

    Also under the FAQ, its say that this was once a Mod, but is currently abandoned at 1.0. I would definetly would like this to be a mod and would definitely use it cause I have a terrible computer.
    Posted in: Suggestions
  • 0

    posted a message on Anime/Manga vs. Bronies
    Posted in: Forum Games
  • 0

    posted a message on .:: MadRealms :: The Aether II ::.. [Aether II Mod][+Summer Hotfix!][NoWhitelist][New World Aug. 11th]
    • In-game name: Jd429
    • Age: 15
    • Where do you come from: USA
    • Native Language (must be able to speak english): English
    • Stick to the server rules. No floating trees, no 1x1 towers or -bridges. Agree? Yep
    • Where did you hear about our Server(s)? Google Search
    • Do you play on other MadRealms-Servers? Skypirates Server
    Posted in: PC Servers
  • 0

    posted a message on [1.6] ✰ Mountainview ✰ ☞ IP: ☜ [24/7] [Multi-world!] [Great community] [Nice, active staff] [Cities &
    • Minecraft username: Jd429
    • Have you read the rules: Yes
    • Why do you want to be able to build on this server: The server has a great appearence and I hope to make a new home here.
    • Did any member of Mountainview bring you here? If so, who? No, I found the server via Minestatus
    • Please enter the verification code to confirm the second answer: CityBuild
    Posted in: PC Servers
  • 0

    posted a message on [1.4.7] Inventory Tweaks 1.50 (Jan. 17)
    Quote from Rikki21

    I'm 90% sure when the item gets stuck on your cursor it's a mod item, right? If you add it to your InvTweaksTree it shouldn't do that anymore.

    No, This happens with ordinary Minecraft Items.
    Posted in: Minecraft Mods
  • 0

    posted a message on - MelonCraft - [24/7] [Survival] [Creative] [Econ] [PvP]
    Sup, Im Jd429, the server looks cool ;)
    Posted in: PC Servers
  • 0

    posted a message on [1.4.7] Inventory Tweaks 1.50 (Jan. 17)
    Quote from Ducko3

    I hate to add to the bug list, but whenever I try to add mod items to the InvTweaks Tree, I can't open Minecraft without it crashing.

    Quote from iluvredwall

    Mmm.. When I have both InvTweaks and NEI installed, the game crashes on the survival tab in creative mode. (I have the latest versions of both, including CCCore. Also, it works fine when I have one or the other; it only crashes when I have both. I have to assume this is due to InvTweaks trying to reposition itself to avoid overlapping with NEI?)
    Yay for indexoutofbounds.
    ---- Minecraft Crash Report ----
    // This doesn't make any sense!
    Time: 11/30/12 11:45 AM
    Description: Rendering screen
    java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at codechicken.nei.LayoutManager.onPreDraw(
    at codechicken.nei.forge.GuiContainerManager.preDraw(
    at auy.a(
    at avo.a(SourceFile:31)
    at avl.a(
    at bac.b(
    at net.minecraft.client.Minecraft.J(
    at Source)
    A detailed walkthrough of the error, its code path and all known details is as follows:
    -- Head --
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at codechicken.nei.LayoutManager.onPreDraw(
    at codechicken.nei.forge.GuiContainerManager.preDraw(
    at auy.a(
    at avo.a(SourceFile:31)
    at avl.a(
    -- Screen render details --
    Screen name: avl
    Mouse location: Scaled: (415, 262). Absolute: (831, 221)
    Screen size: Scaled: (683, 373). Absolute: (1366, 746). Scale factor of 2
    -- Affected level --
    Level name: MpServer
    All players: 1 total; [ayk['iluvredwall'/237, l='MpServer', x=108.04, y=71.62, z=169.10]]
    Chunk stats: MultiplayerChunkCache: 289
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (80,64,252), Chunk: (at 0,4,12 in 5,15; contains blocks 80,0,240 to 95,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 396941 game time, 582565 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 56 total; [pk['Wolf'/137, l='MpServer', x=121.72, y=58.00, z=159.72], oz['Cow'/139, l='MpServer', x=104.31, y=64.00, z=149.59], oz['Cow'/138, l='MpServer', x=110.31, y=60.00, z=159.50], pd['Pig'/140, l='MpServer', x=114.53, y=68.00, z=215.41], oz['Cow'/128, l='MpServer', x=115.41, y=63.00, z=224.24], oz['Cow'/152, l='MpServer', x=139.03, y=64.00, z=136.13], oz['Cow'/153, l='MpServer', x=143.03, y=63.00, z=148.97], oy['Chicken'/154, l='MpServer', x=130.31, y=75.00, z=199.53], pd['Pig'/156, l='MpServer', x=136.16, y=65.00, z=247.50], pd['Pig'/157, l='MpServer', x=139.19, y=65.00, z=248.22], pd['Pig'/158, l='MpServer', x=136.47, y=65.00, z=245.75], pe['Sheep'/149, l='MpServer', x=131.91, y=71.00, z=98.28], oz['Cow'/150, l='MpServer', x=141.72, y=68.00, z=110.31], oz['Cow'/151, l='MpServer', x=149.69, y=66.00, z=119.38], pd['Pig'/171, l='MpServer', x=156.75, y=64.00, z=151.47], oz['Cow'/170, l='MpServer', x=161.66, y=65.00, z=114.66], oz['Cow'/169, l='MpServer', x=151.41, y=67.00, z=106.35], ph['Squid'/174, l='MpServer', x=156.53, y=59.00, z=171.56], ph['Squid'/173, l='MpServer', x=157.66, y=59.38, z=171.69], pd['Pig'/172, l='MpServer', x=147.53, y=65.00, z=153.03], pd['Pig'/186, l='MpServer', x=165.03, y=72.00, z=236.53], pd['Pig'/184, l='MpServer', x=175.97, y=67.00, z=171.06], oz['Cow'/185, l='MpServer', x=160.28, y=71.00, z=186.28], oz['Cow'/178, l='MpServer', x=161.59, y=58.00, z=125.50], oz['Cow'/179, l='MpServer', x=171.91, y=63.00, z=141.94], oz['Cow'/177, l='MpServer', x=165.47, y=64.00, z=106.38], ph['Squid'/182, l='MpServer', x=165.13, y=58.00, z=165.78], ph['Squid'/183, l='MpServer', x=164.28, y=58.13, z=164.53], oz['Cow'/180, l='MpServer', x=161.58, y=66.00, z=133.56], oz['Cow'/181, l='MpServer', x=172.34, y=63.00, z=155.38], oz['Cow'/71, l='MpServer', x=28.28, y=69.00, z=201.69], oz['Cow'/76, l='MpServer', x=45.34, y=66.00, z=90.25], oz['Cow'/77, l='MpServer', x=36.56, y=52.00, z=96.47], oz['Cow'/196, l='MpServer', x=179.72, y=64.00, z=160.50], pd['Pig'/78, l='MpServer', x=46.94, y=67.00, z=105.03], oy['Chicken'/199, l='MpServer', x=185.56, y=69.00, z=219.66], oz['Cow'/79, l='MpServer', x=40.81, y=69.00, z=145.16], pd['Pig'/198, l='MpServer', x=181.98, y=73.00, z=204.04], pd['Pig'/194, l='MpServer', x=184.09, y=64.00, z=159.25], oz['Cow'/81, l='MpServer', x=36.53, y=62.00, z=215.47], oz['Cow'/80, l='MpServer', x=33.72, y=63.00, z=216.72], BT_EntityBackItem['unknown'/332, l='MpServer', x=108.04, y=71.62, z=169.10], oz['Cow'/95, l='MpServer', x=54.09, y=67.00, z=121.06], oz['Cow'/100, l='MpServer', x=48.88, y=63.00, z=223.03], oz['Cow'/101, l='MpServer', x=52.81, y=64.00, z=226.44], pk['Wolf'/98, l='MpServer', x=60.28, y=70.00, z=198.59], oz['Cow'/99, l='MpServer', x=58.53, y=70.00, z=197.31], oz['Cow'/96, l='MpServer', x=58.75, y=67.00, z=127.28], oz['Cow'/97, l='MpServer', x=62.97, y=67.00, z=136.03], oz['Cow'/110, l='MpServer', x=69.50, y=67.00, z=184.31], oz['Cow'/127, l='MpServer', x=98.31, y=63.00, z=211.69], ow['Bat'/126, l='MpServer', x=101.66, y=42.10, z=179.59], ow['Bat'/125, l='MpServer', x=101.75, y=43.10, z=182.47], oz['Cow'/124, l='MpServer', x=105.88, y=68.00, z=121.19], oz['Cow'/123, l='MpServer', x=110.72, y=71.00, z=88.97], ayk['iluvredwall'/237, l='MpServer', x=108.04, y=71.62, z=169.10]]
    Retry entities: 0 total; []
    at ayh.a(
    at net.minecraft.client.Minecraft.b(
    at Source)
    -- System Details --
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 250316624 bytes (238 MB) / 507117568 bytes (483 MB) up to 507117568 bytes (483 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 4567 (255752 bytes; 0 MB) allocated, 4319 (241864 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge Optifine OptiFine_1.4.5_HD_U_D3 20 mods loaded, 20 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_QuickThirdPerson [mod_QuickThirdPerson] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_MinapticsLite [mod_MinapticsLite] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Console [mod_Console] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMonkey [mod_ReiMonkey] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.5] Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibs [mod_Gibs] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_BackTools [mod_BackTools] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    quinoptions [QuinOptions] (QuinOptions - Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ControlPack [mod_ControlPack] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ChatBubbles [mod_ChatBubbles] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ArmorStatusHUD [ArmorStatusHUD] ([1.4.5] Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_StatusEffectHUD [StatusEffectHUD] ([1.4.5] Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ingameInfo [IngameInfo] ([1.4.5] Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    3ditems [3DItems] (3DItems - v1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4500/5100 Series GL version 3.3.11005 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: [1.4.2] R3D CRAFT 32x32 (65%).zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2011 (112616 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used

    I am having similar problems, with NEI & Inv. Tweaks, and am unable to add Mod Items to the InvTweaks Tree. Im also having a problem where when I sort items, I get a random item place on my cursor and then have to drop it back into my Inventory, Might add Crash Report if someone needs it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.
    Quote from percypat

    I installed it using MultiMC (forge - recommended version - and Render Player in Jar Mods folder, Tropicraft in Mods Folder) and it doesn't work. The instance lauches, I can start a new world but cannot find any Tropicraft stuff. To double check, I made a new world with the suggested seed which spawns you near all the stuff you need to get into the realm and I still couldn't find anything. Is using MultiMC the problem? I really want to try it!

    Reading the posts above would tell you that Overworld Terrain Gen isn't working properly. For now, use Creative or the command promt to give yourself items.

    I was also wondering if anyone knew if there was a x32 Texture Pack for this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I'm Currently having an issue with Portal Gun. After reading the error report, I found that The Portal Gun Mod and Tropicraft are having Block ID Conflicts, Blocks 204, 205, & 206 I think. I tried to change the Block Ids in the Config Folder ( Its in your .MineCraft/Config). But when I opened it up and attempted to change Game Settings/Block Ids, It didn't work. Where do I change Game Setting & Block Ids in the Config Folder?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4.2] Updated at last! Talons1337's mods
    I'm eating away at delicious pixelated Pie! :lol:
    As for a Mod idea.... Hmmm, Hard to say. Im not quite sure how skilled you are so i don't want to throw you a nasty, Difficult Mod.

    I have an idea soon enough! :unsure:
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I knew that i knew what BWG3 was.....
    Well, I'll try Version 1.1.0 of BWG3, and DownGrade Forge
    Im also using BWG3 Version 1.1.1
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from BrooksP

    What version of BWG3 are you using? The new v1.1.1 doesn't appear to be compatible with forge. You would need to use v1.1.0 with forge.

    Also 7zip is a decent archive manager instead of winzip.

    What is BWG3?
    I probaly have heard of it but isnt coming to me right now.
    I also just put in the Crash Report.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I am Facing a Confliction With Two Mods; Im Using Magic Launcher cause i dont like digging into the .jar and cant a good archiver besides WinRar.

    When in Magic Launcher, I have NEI( Not Enough Items), Forge, and Your Mod. If I have Forge then BetterGen, when i go to Create/Load a world, It instantly Crashes/Freezes Individualy. When its BetterGen. then Forge, The Game doesnt Register It. And without Forge, it works fine but then Nei cant work.

    Is their anyway around this?

    Edit: Here is the Crash Report When it Freezes

    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 9/28/12 10:34 PM
    Description: Exception in server tick loop

    java.lang.NoSuchFieldError: BWGBETA
    at vp.generateBiomeLookup(
    at vp.(
    at vp.(
    at va.getChunkManager(
    at xc.b(
    at xc.a(
    at up.(
    at gr.(
    at axv.a(
    at axv.b(

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows Vista (x86) version 6.0
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 1199709112 bytes (1144 MB) / 1267073024 bytes (1208 MB) up to 1267073024 bytes (1208 MB)
    - JVM Flags: 2 total; -Xms1250m -Xmx1250m
    - FML: FML v3.0.196.366 Minecraft Forge Optifine OptiFine_1.3.2_HD_U_B3 6 mods loaded, 6 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_FriendsOverlay [mod_FriendsOverlay] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] (Rei Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 0 / 8; []
    - Type: Integrated Server
    Posted in: Minecraft Mods
  • 2

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Very Nice, I hope that your work is successful!
    Posted in: Minecraft Mods
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