could you add some type of control computer that can control 4 or 5 missile launchers a one with most of the same settings as the launcher panels but with a blowup button to stop the missiles and just have a harm less explosion
What i think would be good is if the satellite was put into the mod similar to the one in "borderland" "new revolution"addon or at the end of the game it would make the mod very strategic in a way you could spy on the enemy base and then link the satellite to a satellite station and for that to connect to a tier 3 missile launcher and could be a range uplink upgrade for the rader so that it can see 2.5 times what it can all ready go to and and for the satellite to have a mountable turret slot for the railgun or cruse missile launcher or just a normal icbm launcher
Ah, thanks I wondered why it was so buggy but only for me
even the 1.3 star versons were very buggy and crash the world every 5 minantescan you please update the manual so that it has the things in the change log in it please
ps: the rejuvenation explosive does nothing to the chunk that is in and just gives of a particle effect
Same. As soon as I install ICBM, it flashes the Mojang screen for 2 seconds then turns black (or white using multiMC). Its fine without ICBM. Please Help!
This is what I get:
2012-09-17 18:37:55 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: cpw/mods/fml/common/IDispenserHandler
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2012-09-17 18:37:55 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:442)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:141)
2012-09-17 18:37:55 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:405)
2012-09-17 18:37:55 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:737)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IDispenserHandler
2012-09-17 18:37:55 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method)
2012-09-17 18:37:55 [INFO] [STDERR] at java.net.URLClassLoader.findClass(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:75)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-09-17 18:37:55 [INFO] [STDERR] ... 28 more
most of the 1.3 versons of the mod are beyond too buggy and will have to get fix many because they crash my server every five minutes because of a bug and people on my server wanted me to remove it but i hate removing your mods because they are so buggy and i would love to help out bug testing
most of the 1.3 versons of the mod are beyond too buggy and will have to get fix many because they crash my server every five minutes because of a bug and people on my server wanted me to remove it but i hate removing your mods because they are so buggy and i would love to help out bug testing
i also put the most noticeable bugs on your website in the bug section "lots of bugs"
i'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lavai'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lavai'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lava
i'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lavai'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lavai'm back and i have an idea for the corrosive explosive. i think it should have a liquid effect when it is moving and it would sink down 12 blocks by 12 just like some one has placed a water source in there world and so that it would not go down all at once for it to randomly getrid of blocks at a slow then water pace but faster then lava
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ps: the rejuvenation explosive does nothing to the chunk that is in and just gives of a particle effect
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