- Ivy
- Retired Staff
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Member for 13 years, 8 months, and 9 days
Last active Thu, Feb, 16 2023 21:36:00
- 1 Follower
- 1,804 Total Posts
- 311 Thanks
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Sep 16, 2014Ivy posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Easily solved by releasing a Minecraft 2.0!Posted in: News
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Sep 15, 2014Ivy posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Posted in: News
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Sep 15, 2014Ivy posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.I, for one, accept my new Windows Phone overlords. Minecraft running well on a Surface Pro, count me in!Posted in: News
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Sep 11, 2014Ivy posted a message on Microsoft Buying Minecraft?The very first paragraph says that they would be buying the company, not just the game IP.Posted in: News
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Sep 11, 2014Ivy posted a message on Microsoft Buying Minecraft?That's the worst you could think of? Probably the least likely and least damaging scenario.Posted in: News
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Nov 1, 2011Ivy posted a message on 3D Character Skinning UtilityWhy do they always post the awkwardly unused utilities on the news, when there's things like SkinEdit?Posted in: News
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1
You can enable a more smooth, responsive version of the portable torch effect in Optifine's settings. I believe it's set to only update twice per second by default.
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If this really is intentional that would be unfortunate... aside from that, bloom when holding a lightly colored item or glowing object is VERY high and darkens the remainder of the screen. I can't seem to change this with any of the shader's settings as it stands.
Even with these flaws it's extraordinarily beautiful—the water especially. I'm torn between using this and Sildur's, but I'm enjoying SEUS a heck of a lot at the moment.
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A small issue, but the stained glass appears a lot darker than it ought to be. It looks pretty neat when light is shining through, but outside of direct sunlight it's really shaded! This is white stained glass in the screenshot:
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That looks like the "Enhanced Default" shader pack, available also in this thread.
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Hey, thanks for this. If anyone else is curious, item/shield.json was easy enough to modify: the left-hand config translation value was lowered from zero to -3.5. Plopped it into my resource pack and it's good to go!
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So, this is a bit of an odd request, and may be outside Optifine's scope. I'm wondering if perhaps an option could be added to make the shield less obtrusive, basically by pushing it a bit down towards the bottom. I feel like I've seen something like this before but I'm not sure where.
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Still up for me. May have been temporary?
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I tried this, but the game just reverted the value to 32. Setting the options as "read only" allowed it to stay at 100, but the game still only rendered out 32 chunks
Edit: I just checked optionsof.txt instead of options.txt but there's no chunk loading setting in that config.
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I'm wondering if it's possible to set the render distance over 32 chunks. I tried manually editing options.txt but the game would correct that to 32; setting the file to read-only keeps the options.txt at 100 but in-game the rendering is still 32. I'm just looking to take a neat screenshot, doesn't have to be usable performance-wise.
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I actually get that same rendering error—only thing I've noticed affected so far is the custom torch model from Sphax's resource pack, but there are probably others.
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Wow this is a lot prettier than I anticipated, many thanks Sildur!
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I'm wondering if there's any documentation for this about which substances can act as coolants, radiation regulation, etc. As the last major version of the game I played contained Thermal Expansion, all of my cooling was cryotheum/ender liquids. I recall a cryptic hint about "life force" being a good coolant, but if I need to get into blood magic for the reactor, that's something else!
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It'd probably be a good idea to make a new thread, since the official pack seems long gone at this point.
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Holy moly! It could crash my data? Better be careful...
Anyways, on optifine.net, the mirror links should be fine. I use them since I've donated for the cape rather than using adf.ly's sketchy ad services.
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There's something just so nostalgic about Classic texture packs.