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    posted a message on Hydromancy: Water-Based Magic! Back in Development, and Moving to 1.10!

    Yup! We are back and updating this mod to 1.10.2. I'm sorry if we mislead anybody with promising 1.7.10 before, but if we started developing for 1.7.10 now, it would be on the brink of death right as we finished. We are updating now while there is not too much content to update.


    Our plan is to remake the mod, and we may have to cut a few of the nice touches, such as the translation mini game, for the time being. We may re-add them back later, but for now, our focus is to give you guys a stable release ASAP.


    Thank you for all your support!


    ~ItsQuesoTime

    Posted in: WIP Mods
  • 1

    posted a message on Nature's Revenge 1.3.0 - "Upbringing Of The Monsters"

    I just had a quick question;


    Do you have any tips for getting past the basics in programming (loops, conditionals, etc.)? I've recently been learning C++ and mastered that stuff, yet I can't seem to get any further. Any input would be greatly appreciated :D (And I fully understand C++ is more complex than Java, which is your expertise. Therefore, you may not be able to help. I just thought I would ask just in case.)


    Thanks!


    ~ItsQuesoTime

    Posted in: Minecraft Mods
  • 1

    posted a message on Dragon Mounts r46 [WIP]

    But the reason it's unique is because anybody can adjust the game. They can't help the libraries changing every update.

    Posted in: WIP Mods
  • 1

    posted a message on ArchitectureCraft VS Carpenter's Block

    Carpenter's Blocks. It basically allows you to texture ANY block, even modded ones, in different shapes. Architecturecraft is mainly slopes and such, but you can do the same thing with more diversity in Carpenters blocks.

    Posted in: Mods Discussion
  • 1

    posted a message on Hide 'n seek mod!

    I'm not sure this is very practical. Tons of servers have this game already, and there's a bucket plugin for it. Check those out.

    Posted in: Mods Discussion
  • 1

    posted a message on Colored Lights

    If you had read through the forum posts, you wouldn't be so rude.


    This guy started something awesome, but he actually has a life. To most people, priorities in life do not include Minecraft. Don't get mad at him for things he can't control, like limited free time.

    Posted in: WIP Mods
  • 1

    posted a message on Hydromancy: Water-Based Magic! Back in Development, and Moving to 1.10!

    One more quick spoiler: Mermaids!


    Mermaids




    Another thing to mention, Hydromancy is open source! Our Github repository can be found at https://github.com/Waabbuffet/Hydromancy/tree/1.7.10

    Posted in: WIP Mods
  • 4

    posted a message on Hydromancy: Water-Based Magic! Back in Development, and Moving to 1.10!

    Hello, everybody! Welcome to the development thread of the in-progress mod, Hydromancy! This mod is basically a standalone magic mod centered around a mostly unused material: Water.


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    TheRandomMidget is the one who came up with the idea, so credits to him. Others who showed interest became part of the team who comes up with ideas, debates them, and decides what goes into the mod. The members as of right now are:


    -TheRandomMidget: Owner of the mod, supervises us and gives input

    -ItsQuesoTime (me): Texture Maker/Co-Owner of the mod

    -Sailing94: Lots of ideas for the mod

    -tomasara413: Texture Maker for the mod UPDATE: Now helping code the mod!

    -Waabbuffet: Coder of the mod, doing phenomenal work!

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    The current features right now include:


    - A lexicon similar to Botania's, that has no pages until you find them in underwater dungeons

    - Pure Water, The base fluid in the mod used to do most things. It has different % of purity, which affects performance.

    - Purifier, The base machine in the game that uses water buckets and coal to purify water in a 3x3 square in front of it.

    - Coral Pump, The base fluid transportation, which moves source blocks behind it into the direction the arrow points. Only moves fluids where there are no blocks, and only has a range of 5 blocks. Will be upgradable later to increase speed/range.

    - 7 Types of coral, All used for basic crafting and such, these types generate underwater, along with lots of other planned water generation!

    - Transcription Table, The table that uses special stones to translate the text on lost pages. A small puzzle will be required to unlock words into your vocabulary.


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    A few planned features:


    -A crafting bench made out of coral that is used for all Hydromancy Crafting. You can only craft basic things at first, and then must build a multiblock structure around it to do later crafting.

    -Magical Water, the next tier of water used for most Mid-Endgame materials.

    -Spells, Still debating how to craft, and what we are going to make.


    And much more!


    Screenshots:





    If anybody has feedback on the mod, such as ideas, interest to possibly join the team, or anything else, please comment below!

    Posted in: WIP Mods
  • 1

    posted a message on Hydromancy: Water-Based Magic! Back in Development, and Moving to 1.10!

    After a few months of inactivity of the team, we are back in development! Here's a few spoilers for content currently being added:


    We have for the spell creation process the GUI, Structure for the creation process, and the untextured version when the process is activated. These are all subject for change, but will most likely be implemented. Enjoy!


    GUI

    StructureActivated

    Posted in: WIP Mods
  • 1

    posted a message on Nature's Revenge 1.3.0 - "Upbringing Of The Monsters"

    Yeah, although he plans on adding one soon.

    Posted in: Minecraft Mods
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