Considering the slight changes between 1.9 and 1.10, those are your best bets.
- ItsQuesoTime
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Member for 7 years and 1 month
Last active Sat, Oct, 23 2021 19:26:24
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- 244 Total Posts
- 26 Thanks
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majestyc2k1 posted a message on POLL: What Version Of Minecraft Do You Use For Mods?Posted in: Mods Discussion -
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TheRandomMidget posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsQuote from witherlord00»
Ya know i'm less busy now I could actually join
Which dimension would come first???
Frostivica, but Dizzle isn't working on this as of right yet... Journey is his top priority. -
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TheRandomMidget posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsDizzlepop just finished the logo for the mod, so when the official thread appears, expect that to be right there (trust me, it looks cool
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TheRandomMidget posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsJourney isn't a requirement for EternalRPG. It can be played on its own, but it is better with Journey.
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DynamicusTsavorite posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsI'm assuming that Empyrea is accessed from Cloudia.
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TheRandomMidget posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsReserved for updates and future spoilers.
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TheRandomMidget posted a message on EternalRPG- Over ten new dimensions~Tons of new mobs~Crazy new bosses~Loads of new weapons~Long-lasting tools~and so much more!Posted in: WIP ModsEternalRPG is a mod that is designed by Dizzlepop12, and is essentially a companion mod to his own Journey into the Light mod. The only difference is that I, TheRandomMidget, am coming up with the content.
Some of the many, many planned dimensions:
Frostivica: a frozen dimension, essentially the polar opposite to the nether, with tons of cool, icy mobs, with a boss named Yeticor
Toxicio: a toxic wasteland, controlled by toxic mobs, and Toxin, a lich, as the boss
Volcanus: a land filled with molten lava and volcanoes, a powerful pyromancer named Loki as the boss
Florava: a flower-filled dimension, every mob is themed after plants and flora, boss is named Thistlenaut
Gnomica: a dimension that is lush and vibrant, except for the two gnome colors, red and blue, waging war, King Gnomus ruling over all
Dizzlepop can only work on this mod so much, considering he has his own to keep up with and update. That being said, we could definitely use some help with making this mod a reality. Dizzlepop has already started coding, but any and all help is appreciated.
Also, be sure to check out his mod, and make sure that you are playing the two of them together. It will make for a much more authentic experience, and a lot more adventuring and awesomeness!
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Beltir posted a message on How do you give "thanks"?Posted in: Forum Discussion & InfoGiving thanks is that little green button. You can only give it once, and then it becomes and X that you can choose to take away, and you can only give it to posts that are not your own.
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WhysAlives posted a message on [1.7.10] Minecraft Modding for Dummies* -- new: Projectile Tools!The UnofficialPosted in: Mapping and Modding Tutorials
[1.7.10] Minecraft Modding for Dummies*
*This tutorial and its author have no affiliation with the For Dummies series of books or its publisher.
This tutorial assumes you know how to read English and are familiar with using a Windows computer. It does not assume you are a programmer, but it does assume you're willing to learn. It provides a step-by-step guide to starting from scratch and gives you everything you need to write your own mod. By the end, you'll be able to add custom items, blocks, ore, and more! That said, this tutorial is but the tip of an iceberg and is not intended as a comprehensive guide. There is far more to Minecraft modding than is covered here.
-- To table of contents.
-- To top of chapter.
Table of Contents
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Yup! We are back and updating this mod to 1.10.2. I'm sorry if we mislead anybody with promising 1.7.10 before, but if we started developing for 1.7.10 now, it would be on the brink of death right as we finished. We are updating now while there is not too much content to update.
Our plan is to remake the mod, and we may have to cut a few of the nice touches, such as the translation mini game, for the time being. We may re-add them back later, but for now, our focus is to give you guys a stable release ASAP.
Thank you for all your support!
~ItsQuesoTime
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I just had a quick question;
Do you have any tips for getting past the basics in programming (loops, conditionals, etc.)? I've recently been learning C++ and mastered that stuff, yet I can't seem to get any further. Any input would be greatly appreciated
(And I fully understand C++ is more complex than Java, which is your expertise. Therefore, you may not be able to help. I just thought I would ask just in case.)
Thanks!
~ItsQuesoTime
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But the reason it's unique is because anybody can adjust the game. They can't help the libraries changing every update.
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Carpenter's Blocks. It basically allows you to texture ANY block, even modded ones, in different shapes. Architecturecraft is mainly slopes and such, but you can do the same thing with more diversity in Carpenters blocks.
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I'm not sure this is very practical. Tons of servers have this game already, and there's a bucket plugin for it. Check those out.
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If you had read through the forum posts, you wouldn't be so rude.
This guy started something awesome, but he actually has a life. To most people, priorities in life do not include Minecraft. Don't get mad at him for things he can't control, like limited free time.
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One more quick spoiler: Mermaids!
Another thing to mention, Hydromancy is open source! Our Github repository can be found at https://github.com/Waabbuffet/Hydromancy/tree/1.7.10
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Hello, everybody! Welcome to the development thread of the in-progress mod, Hydromancy! This mod is basically a standalone magic mod centered around a mostly unused material: Water.
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TheRandomMidget is the one who came up with the idea, so credits to him. Others who showed interest became part of the team who comes up with ideas, debates them, and decides what goes into the mod. The members as of right now are:
-TheRandomMidget: Owner of the mod, supervises us and gives input
-ItsQuesoTime (me): Texture Maker/Co-Owner of the mod
-Sailing94: Lots of ideas for the mod
-tomasara413: Texture Maker for the mod UPDATE: Now helping code the mod!
-Waabbuffet: Coder of the mod, doing phenomenal work!
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The current features right now include:
- A lexicon similar to Botania's, that has no pages until you find them in underwater dungeons
- Pure Water, The base fluid in the mod used to do most things. It has different % of purity, which affects performance.
- Purifier, The base machine in the game that uses water buckets and coal to purify water in a 3x3 square in front of it.
- Coral Pump, The base fluid transportation, which moves source blocks behind it into the direction the arrow points. Only moves fluids where there are no blocks, and only has a range of 5 blocks. Will be upgradable later to increase speed/range.
- 7 Types of coral, All used for basic crafting and such, these types generate underwater, along with lots of other planned water generation!
- Transcription Table, The table that uses special stones to translate the text on lost pages. A small puzzle will be required to unlock words into your vocabulary.
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A few planned features:
-A crafting bench made out of coral that is used for all Hydromancy Crafting. You can only craft basic things at first, and then must build a multiblock structure around it to do later crafting.
-Magical Water, the next tier of water used for most Mid-Endgame materials.
-Spells, Still debating how to craft, and what we are going to make.
And much more!
Screenshots:
If anybody has feedback on the mod, such as ideas, interest to possibly join the team, or anything else, please comment below!
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After a few months of inactivity of the team, we are back in development! Here's a few spoilers for content currently being added:
We have for the spell creation process the GUI, Structure for the creation process, and the untextured version when the process is activated. These are all subject for change, but will most likely be implemented. Enjoy!
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Yeah, although he plans on adding one soon.