-knocking on En-ga-neer door- Hello Mal, we are wondering when "I will likely move very quickly onto 1.12 after that." well be. Many of us players and servers love your Lootbags work. We understand life is harsh and this being Winter Season of Shopping til you drop for marketing gifts. I read through near all of the github to forums and amazed be seeing the replies. Just hope your hobby of doing mods has not dried up. Your work is great! I don't know much about programming only a bit of basic DOS.. -cough- old school.
So, beyond myself seeing the above post. There a possibility you are going to continue updating Lootbags and your other mods to 1.12++?
Oh, Sorry about the engineer joke. Step-dad was an engineer and he joked about the name too.
Ive had same problem in 1.8.9 when i added in some new schematics.
I just downloaded the mod again and copied over the schematics into the old folder.
Yeah, the schematics are there in the mod jar but nothing in the Customnpc folder itself for adding custom works. So I don't even know where to add a folder. I tried by extraction and making a folder and putting it in the Customnpc like you for adding new Npc looks.
I liked the builder block from older versions as it was so simple vs a world edit. So I am guessing have to get WorldEdit and figure that out? I honestly don't want another mod to fix a mod... reduntant.. just like medical drugs.. here a drug but you need this drug to counter effect or fix the one you are taking.. thing.. lol Moral: get a mod that not broken...or just don't mod and deal with it! wahaaa.. okay done.
Question about Builder Block for 1.10.2
I want to build a structure from schematics but when placing the Builder Block down it will not function or show anything, literally blank. There was only a blank block where the structures should be listed with no other button features.
Was this feature taken out or currently broken?
If not broken how do I get the structures for placing down with this block?
I remember using it in 1.7.10 for placing buildings.. pretty sure at least.
I tried the Copy Block too with a small building but nothing still showing up.
There a chance this mod going to be updated to 1.11.2? I am looking to bump up game playing mode to that stage.. guess all about the rocket booster for Elytra and new combat swing. Lol
Have or is there a link to additional Ruins that will work in 1.10.2? I use ruins in older MC and moved 'tml' to biomes where I feel they should spawn and leaving generic with less in it. Have so many biomes thanks to BOP but little to place interesting ruins that fit it. I did take some older files that were listed since suggested they can work because of folks using MC basic blocks. Even then in 1.7.10 they get doors facing wrong directions which easy fix in game but gets old after awhile.
Again: There any new ruins put out for v1.10.2? ISM is not compatible as it bogs down the gameworld and conflicts with another mod. I can't seem to 'get' creation of making own 'tml' (how to's on YouTube put me to sleep).
Looking forward to more Ruin exploring!
PS: To the one who created TempleofEE. I love it as I am an old D&D player.
Saying mod is awesome but questions! Reason being my own habit to create a collection hall of armors set/stands to be displayed and I don't use JEI mod (don't want too, either) and I been playing this mod since 1.8. When updating MC many things changed to Armorplus and its a bonus! These question though are all pertain to MC 1.10.2 & mod : armorplus-1.10.2-7.0.1.1.6
1st question: Where is the reinforced armors? I went into the mod and those folders are blank, even the item you need to upgrade iron t diamond reinforcing are not happening. Great in the FtB but useless if not there to use.. :/
A: Can these armors get back into the mod? Really be nice if can upgrade normal MC armors to balance out the awesome sets created.
CHANGLOG
1.10.2-6.0.7.0
{Features Removed}
All the 4 Reinforced Sets
2nd question: White Stone Brick Tower; the white stone does one create or find this item for making this shield? FtB has all of it blank too
3rd question: WeaponsPlus NOW an integration of ArmorPlus as listed on Ftb: Those recipes going to be updated?
1st suggestion: Continuing from 3rd Q, WeaponsPlus: Be possible to add in Reinforced Bows and normal weapons like the armor? Just tad tougher..
2nd suggestion: BDcraft, I am requesting for these mods to be textured into fitting that style. I hope that is cool with the team. Not sure if have to request permission on this or not but bringing it up here.. a FYI per say.
On the Atomicstryker.net for v1.10.2 rather confused my upload as opening up there are 4 jar files. Easy enough that want the v10.2 yet what is the difference of v10.2 and v10.2-sources? Does one need both or just one of them?
Odd, when I came down the rail from near the Monastery it was the left side one. I was ambushed then looked around, that one scout who told me to see the commander. The right rail from that 1st .. way station was then on the right side where I entered the town. arrrgh.. see what happen on this next play over. No worries I was only up to 15 quests done, not even half way on the list So just a learning thing for me.
STILL LIKING THE ADVENTURE! Plus, great support in replying.
ACK! NEVER MIND IT ALL.. I need to start over again.. I oops and cleared ALL of my inventory.. so be okay to start over but still can you tell me what I did wrong? the quest out of order possible?
firstly, did you reach the dwarven scouts at the end of the tunnels (past the giant cavern with the explosives)? you can either return to the dwarf city and speak to the king to end the quest, or search for a nearby secret tunnel that will lead you to the surface.
as for the skill system, due to limitations, we are unable to actually display any skill levels, etc, but as you progress through the game, you will find better skill items and skill usages.
if you can, can you post an image screenshot of the furthest you have gone in the ice mountain quest?
Only scout is the 1st stop one the 'guard scout' before moving forward down the rails to town. explored a bit, meet commander.. battle raid and won..surprised by some booms, ended then meet military dwarf for qst.. factory and that cleared.. told to report, goto another boss fight.. meet engineer dwarf.. do his 1st part quest, then 2nd part that where I am stuck at.. haven't used explosives but now when I log back in the compass tool is gone so hopeful its named link item just renamed another one think have the name right "Halston's Signaler"
Depth of the Ice Mountain Quest.. I am lost in ending part of the quest.. I even have left in my inventory of explosives but all blew at the invasion but now after doing the town quests on the last one where to 'lead the golems out to the rails' with a compass tracker.. WHICH rails? same ones I came down in? Easy to get out that way.. but tried that and it's not completing. Tried to all the dead end rails with compass in hand and nothing.. >.< grrr so lost on this quest. ANYONE who done these or creator himself, please HELP!
well, if you can't get the bandit quest to work, then just type in the command /scoreboard players set @a bandit 4 so you can progress along
I did get the quest to work my own fault there for not paying attention to the chat text options. I do remember answering once but guess the wrong one or glitch on round 2? around 3 again worked just as attended. Use to build in another old game that is no longer in full service, sadly.. -sigh- when running mmo was completely free (accept for buying the game).
Oh yeah -smirking- I am sorry but did answer my own questions on the -cough- locked chests.. I love it, so thanks for the thieving tools! my stealthing underhanded side is sedated.
yeah, the bandits might not have spawned if the blacking out is not yet triggered
Yep and Yep but this time around not done it yet skip around the area. Going to do the quest again here for clearing all the needed novice quests first..
Heh, requirements for others needed and as well as opening up skill chart. Speaking of skill charts.. (came back as realized have a lot of questions)
* How does one know what skills they open or don't open yet?
--> * This apart of what you are trying to see with achievements tie in?
* Doing crafting with iron vs. buying items, noticed a major difference in how an item comes out in what is allowed. (ex. Purchased iron axe comes shows what materials can be used upon, crafted iron axe does not.)
--> Does opening a skill line fix the above issue?
* Notice how one to farm for 'cooking skill; but where does on check on skill progress?
* There a quest for the herbalist besides getting smelly stuff for the deadly rabbit as like to make potions but how?
Sorry for all this! use to make games environments like this with the original Neverwinter Nights game.. yeah old school gamer here but that all shut down.. well moving forward here! I will have more questions as I go trudging on in adventures!
0
-knocking on En-ga-neer door- Hello Mal, we are wondering when "I will likely move very quickly onto 1.12 after that." well be. Many of us players and servers love your Lootbags work. We understand life is harsh and this being Winter Season of Shopping til you drop for marketing gifts. I read through near all of the github to forums and amazed be seeing the replies. Just hope your hobby of doing mods has not dried up. Your work is great! I don't know much about programming only a bit of basic DOS.. -cough- old school.
So, beyond myself seeing the above post. There a possibility you are going to continue updating Lootbags and your other mods to 1.12++?
Oh, Sorry about the engineer joke. Step-dad was an engineer and he joked about the name too.
With all sincerity
Itty
0
Yeah, the schematics are there in the mod jar but nothing in the Customnpc folder itself for adding custom works. So I don't even know where to add a folder. I tried by extraction and making a folder and putting it in the Customnpc like you for adding new Npc looks.
I liked the builder block from older versions as it was so simple vs a world edit. So I am guessing have to get WorldEdit and figure that out? I honestly don't want another mod to fix a mod... reduntant.. just like medical drugs.. here a drug but you need this drug to counter effect or fix the one you are taking.. thing.. lol Moral: get a mod that not broken...or just don't mod and deal with it! wahaaa.. okay done.
Please need help!
Itty
0
Question about Builder Block for 1.10.2
I want to build a structure from schematics but when placing the Builder Block down it will not function or show anything, literally blank. There was only a blank block where the structures should be listed with no other button features.
Was this feature taken out or currently broken?
If not broken how do I get the structures for placing down with this block?
I remember using it in 1.7.10 for placing buildings.. pretty sure at least.
I tried the Copy Block too with a small building but nothing still showing up.
Thank you
Itty
0
Great Mod but will you be upgrading to Minecraft 1.11.2?
1
Greetings!
There a chance this mod going to be updated to 1.11.2? I am looking to bump up game playing mode to that stage.. guess all about the rocket booster for Elytra and new combat swing. Lol
Thanks
Itty
0
Have or is there a link to additional Ruins that will work in 1.10.2? I use ruins in older MC and moved 'tml' to biomes where I feel they should spawn and leaving generic with less in it. Have so many biomes thanks to BOP but little to place interesting ruins that fit it. I did take some older files that were listed since suggested they can work because of folks using MC basic blocks. Even then in 1.7.10 they get doors facing wrong directions which easy fix in game but gets old after awhile.
Again: There any new ruins put out for v1.10.2? ISM is not compatible as it bogs down the gameworld and conflicts with another mod. I can't seem to 'get' creation of making own 'tml' (how to's on YouTube put me to sleep).
Looking forward to more Ruin exploring!
PS: To the one who created TempleofEE. I love it as I am an old D&D player.
0
Hello Team!
Saying mod is awesome but questions! Reason being my own habit to create a collection hall of armors set/stands to be displayed and I don't use JEI mod (don't want too, either) and I been playing this mod since 1.8. When updating MC many things changed to Armorplus and its a bonus! These question though are all pertain to MC 1.10.2 & mod : armorplus-1.10.2-7.0.1.1.6
1st question: Where is the reinforced armors? I went into the mod and those folders are blank, even the item you need to upgrade iron t diamond reinforcing are not happening. Great in the FtB but useless if not there to use.. :/
A: Can these armors get back into the mod? Really be nice if can upgrade normal MC armors to balance out the awesome sets created.
CHANGLOG
1.10.2-6.0.7.0
{Features Removed}
2nd question: White Stone Brick Tower; the white stone does one create or find this item for making this shield? FtB has all of it blank too
3rd question: WeaponsPlus NOW an integration of ArmorPlus as listed on Ftb: Those recipes going to be updated?
1st suggestion: Continuing from 3rd Q, WeaponsPlus: Be possible to add in Reinforced Bows and normal weapons like the armor? Just tad tougher..
2nd suggestion: BDcraft, I am requesting for these mods to be textured into fitting that style. I hope that is cool with the team. Not sure if have to request permission on this or not but bringing it up here.. a FYI per say.
0
On the Atomicstryker.net for v1.10.2 rather confused my upload as opening up there are 4 jar files. Easy enough that want the v10.2 yet what is the difference of v10.2 and v10.2-sources? Does one need both or just one of them?
0
Odd, when I came down the rail from near the Monastery it was the left side one. I was ambushed then looked around, that one scout who told me to see the commander. The right rail from that 1st .. way station was then on the right side where I entered the town. arrrgh.. see what happen on this next play over. No worries I was only up to 15 quests done, not even half way on the list So just a learning thing for me.
STILL LIKING THE ADVENTURE! Plus, great support in replying.
0
ACK! NEVER MIND IT ALL.. I need to start over again.. I oops and cleared ALL of my inventory.. so be okay to start over but still can you tell me what I did wrong? the quest out of order possible?
0
Only scout is the 1st stop one the 'guard scout' before moving forward down the rails to town. explored a bit, meet commander.. battle raid and won..surprised by some booms, ended then meet military dwarf for qst.. factory and that cleared.. told to report, goto another boss fight.. meet engineer dwarf.. do his 1st part quest, then 2nd part that where I am stuck at.. haven't used explosives but now when I log back in the compass tool is gone so hopeful its named link item just renamed another one think have the name right "Halston's Signaler"
0
0
I did get the quest to work my own fault there for not paying attention to the chat text options. I do remember answering once but guess the wrong one or glitch on round 2? around 3 again worked just as attended. Use to build in another old game that is no longer in full service, sadly.. -sigh- when running mmo was completely free (accept for buying the game).
Oh yeah -smirking- I am sorry but did answer my own questions on the -cough- locked chests.. I love it, so thanks for the thieving tools! my stealthing underhanded side is sedated.
There still a few questions about the skill lines
0
Thank you even years later!
0
Yep and Yep but this time around not done it yet skip around the area. Going to do the quest again here for clearing all the needed novice quests first..
Heh, requirements for others needed and as well as opening up skill chart. Speaking of skill charts.. (came back as realized have a lot of questions)
* How does one know what skills they open or don't open yet?
--> * This apart of what you are trying to see with achievements tie in?
* Doing crafting with iron vs. buying items, noticed a major difference in how an item comes out in what is allowed. (ex. Purchased iron axe comes shows what materials can be used upon, crafted iron axe does not.)
--> Does opening a skill line fix the above issue?
* Notice how one to farm for 'cooking skill; but where does on check on skill progress?
* There a quest for the herbalist besides getting smelly stuff for the deadly rabbit as like to make potions but how?
Sorry for all this! use to make games environments like this with the original Neverwinter Nights game.. yeah old school gamer here but that all shut down.. well moving forward here! I will have more questions as I go trudging on in adventures!