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    posted a message on Project:Pokemon World Build
    Quote from bidoof_king »
    And so Arceus replies "Ask and ye shall receive."




    http://i48.tinypic.com/vo03zs.jpg


    Is this map for SSP/SMP? Or creative?
    Posted in: Classic - Creative Mode
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    posted a message on [Adv][1.9] Neglesh's Pokemon - Kanto Region! WIP.
    What is your in-game Minecraft name?: Silent_Hunter

    Hold old are you?: 22

    Why do you want to help build this project?: I like building things.

    Where are you from?: Pasco, Washington, USA

    Building experience? What things have you made?: Houses, and I've helped with other projects on servers.

    Do you have Steam/MSN/IM/Skype?: I have MSN, Yahoo, and Skype.
    Posted in: Maps
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    posted a message on [1.5_01]BabyCreepers![Dead project]
    If you put the babycreeper.png in a folder called mobs inside the zip, and make sure all the class files are in the root of the zip, modloader can actually load this mod right from the zip, without you having to edit the minecraft.jar

    Also, I'm really sorry to hear about the flooding. You near the Mississippi?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    May I make a suggestion? Cement should be made without slimeballs. Slimes are buggy right now, aren't they?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Thanks for making such a cool mod!
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild »
    Quote from Ironhide »
    OK. When will this be compatible with modloader? I can't add it right now, as it uses too many XX.class type files.


    Sigh. Like I just said, it's been compatible with ModLoader for a month.

    Perhaps you missed the first few lines of the OP which states that it REQUIRES Modloader to work?

    Please don't install this Mod. I really don't want to have to answer your support questions.

    Thanks.

    Quote from Ironhide »
    Oh. Dammit, I wanted to be able to use cement.


    A single manly tear is rolling down my cheek. Honest.


    Hey, it works with no conflicts! And yeah, I forgot what the OP said. I tend to not read posts. There's no need to be mean to me.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild »
    Quote from Ironhide »
    I'd prefer that it does use modloader, because that way it can run directly from a .zip


    DUDE! You're quoting posts from the first page out of over 1300 posts! This mod has used Modloader for a month now!

    And this Mod will NEVER run from a zip as it has to modify base-class files to function. That ModLoader functionality only supports mods with the simplest of features...not mods with 20 different aspects.

    Quote from Grateful42 »
    That was ether the funniest thing or most disturbing thing Ive ever seen :biggrin.gif:
    Now, if you'll excuse me while I go gather some companion cubes in preparation
    for your next release :biggrin.gif: I got some anger issues to work out :tongue.gif:


    Lol! Thanks dude! Glad you liked my latest descent into darkness :wink.gif:


    Oh. Dammit, I wanted to be able to use cement.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild »
    Quote from Ironhide »
    Is it possible to add only one part of the mod to minecraft? Like just the cement, or just the pressure plate? I'm not asking about making them separate mods, I'm asking about only using the class files that pertain to the part I want to use.


    Nope. It's possible some might be able to exist without others, but most are interdependant. I don't support anything like that so you're on your own to figure it out if you choose to go that route.


    OK. When will this be compatible with modloader? I can't add it right now, as it uses too many XX.class type files.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild »
    Quote from Mitheu01 »
    I love this mod ! I'm Glad that it dosen't require mod loader too, I downloaded it mainly for the minecart stuff but the glowing lights is actually helping me learn more about redstone circuits. I just want to thank you for the great mod. I totally understand the time and hard work that must have went into this.


    You're most welcome :smile.gif:

    Now, why is it you're glad it doesn't use ModLoader? I'm currently in the process of converting to it, so if there are reasons not to, I'd like to know as soon as possible.

    Quote from Mitheu01 »

    I just wonder what texture pack you are using? Mine dosen't seem to pick up the cement. Maybe I installed the mod wrong but everything else works great !


    That makes sense actually.

    This is because I had to create a new texture for the cement fluid using a copy of one of the default textures. The way fluid animates, it requires a whole set of textures in terrain.png to represent the different frames of animation.

    This should be fixed shortly once I get ModLoader support up and running, and yes, I know you don't like Mod Loader. A bit of a catch-22 then :smile.gif:

    In the mean time though, if you open the terrain.png of your texture pack, and copy over the block of stone texture above the water and lava ones in the bottom right-hand corner of the image from terrain.png in my mod, it should fix it up nicely.

    These are the guys I'm talking about:



    I'd prefer that it does use modloader, because that way it can run directly from a .zip
    Posted in: Minecraft Mods
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    posted a message on [Adv][1.9] Neglesh's Pokemon - Kanto Region! WIP.
    AWESOME! I support this, and would love to see it finished! Maybe Johto region too someday!
    Posted in: Maps
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild »
    [**** NEW RELEASE ****]

    Version 1.85 is ready for download!

    Download Link

    This version contains the following changes:

    -Added the Omni-Slab in wood and stone varieties.

    -Upgraded the mod to the latest versions of MCP and Modloader to hopefully solve some compatibility issues.

    -Modified title screen to display mod-specific instructions and dispense general wisdom.

    I'll be updating the OP momentarily with all your Omni-Slab needs :smile.gif:

    Enjoy!

    Is it possible to add only one part of the mod to minecraft? Like just the cement, or just the pressure plate? I'm not asking about making them separate mods, I'm asking about only using the class files that pertain to the part I want to use.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    How do I make glass transparent again in MiniMap?
    Posted in: Minecraft Mods
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    posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!
    Quote from iiCriss »
    Umm....Please dont post mods on
    "adf.ly"
    I dont want Nandonalt getting money for one click.I love your mods but post it on Mediafire.
    Thx!
    *Facepalm*

    Don't mock me. My problem isn't with the money or the ads. It's the fact that adf.ly DOESN'T WORK!
    Posted in: Minecraft Mods
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    posted a message on Note regarding posting links to downloads with adf.ly
    adf.ly doesn't work for me AT ALL. So it's not fair to use it.
    Posted in: Minecraft Mods
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