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    posted a message on Seeking Builders For Large Creative Development
    Quote from CIVDCCD

    I hate age limits =/


    It's not a hard requirement. Feel free to post your interest anyway.

    Edit: Lowered the age limit for what we're looking for (16, down from 18).
    Posted in: Server Recruitment
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    posted a message on Seeking Builders For Large Creative Development
    Updated original post to include information I'd like from all who are interested.
    Posted in: Server Recruitment
  • 0

    posted a message on Seeking Builders For Large Creative Development
    Updated original post to include some information I'd like from all who are interested. Also lowered the age limit for what we're looking for (16, down from 18).
    Posted in: Server Recruitment
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    posted a message on Seeking Builders For Large Creative Development
    Quote from AronShark

    Iron, Hatesong PMed me about me helping with this map. I was thinking the three of us could do this. http://www.minecraft...d-team-to-help/


    Sounds interesting, though currently we're only focused on building. I'll keep you in mind.
    Posted in: Server Recruitment
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    posted a message on Seeking Builders For Large Creative Development
    Quote from RadCarrot

    I'd apply happily, but I don't know the first thing about WorldEdit. Have a feeling quite a few people are the same.


    That's alright. It's not so terribly difficult to learn. If you feel like you might otherwise meet our criteria, go ahead and contact me by private message or by Steam.
    Posted in: Server Recruitment
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    posted a message on Seeking Builders For Large Creative Development
    Bump
    Posted in: Server Recruitment
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    posted a message on Seeking Builders For Large Creative Development
    We are two laid back, active builders that are looking for more creative minds to collaborate with and assist us with a large creative project that we began on the 18th. Our dedicated server currently seats 4 builders, but we're prepared to expand if needed.

    SCREENSHOTS
    As of 6/30
    Album Link

    WHAT WE'RE LOOKING FOR
    • 16+
    • Mature & Respectful
    • Easy going, not easily offended
    • Willing to use Steam & Mumble
    • Experienced, dedicated builder
    • Active
    • Familiar with WorldEdit, or willing to learn
    • Primary language is English & is located in the US
    PLUGINS
    • AlwaysDay
    • CoreProtect
    • Essentials
    • QuickBar
    • TimberMP
    • WorldEdit
    • WorldGuard
    OTHER INFORMATION
    • Country: United States
    • Timezone: PST
    • Admins: Hatesong, Ironfungus
    • Project Started: 6/18
    • Texture Pack: SMP Revival
    Currently, we're only focused on building, but this project could very well go anywhere in the future. If you'd like to express interest, reply below (or by private message, if you prefer) with the following information:

    Age:
    Country or Timezone:
    Examples of past work: (screenshots, videos)
    Posted in: Server Recruitment
  • 0

    posted a message on Seeking Builders For Large Creative Development
    We are two laid back, active builders that are looking for more creative minds to collaborate with and assist us with a large creative project that we began on the 18th. Our dedicated server currently seats 4 builders, but we're prepared to expand if needed.

    SCREENSHOTS
    As of 6/30
    Album Link

    WHAT WE'RE LOOKING FOR
    • 16+
    • Mature & Respectful
    • Easy going, not easily offended
    • Willing to use Steam & Mumble
    • Experienced, dedicated builder
    • Active
    • Familiar with WorldEdit, or willing to learn
    • Primary language is English & is located in the US
    PLUGINS
    • AlwaysDay
    • CoreProtect
    • Essentials
    • QuickBar
    • TimberMP
    • WorldEdit
    • WorldGuard
    OTHER INFORMATION
    • Country: United States
    • Timezone: PST
    • Admins: Hatesong, Ironfungus
    • Project Started: 6/18
    • Texture Pack: SMP Revival
    Currently, we're only focused on building, but this project could very well go anywhere in the future. If you'd like to express interest, reply below (or by private message, if you prefer) with the following information:

    Age:
    Country or Timezone:
    Examples of past work: (screenshots, videos)
    Posted in: Server Recruitment
  • 0

    posted a message on [adv] [1.2.5] Minotaur
    Quote from Ercizilla2

    but hey its a good 20 minutes of turning left until you get out so I hope you all enjoy it


    It actually takes you under a minute to get out if you punch your way to the top of the maze.
    Posted in: Maps
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    posted a message on Minecraft Northwest - (World Project)

    Will aim to update every Friday.


    April 6

    DEMONA
    • Member housing, increased the walls separating the housing and street.
    • Tavern/pub
    • Sewer drains
    --

    April 13

    DEMONA
    • Slums beneath marketplace
    • A deteriorating wizard tower now floats hundreds of feet above the city.
    • A wall surrounds our project now. Starting to look like a proper city!
    --

    April 22

    DEMONA
    • Observatory next to main housing area
    • Second member housing area
    • Blacksmith and Inn
    • Arena/Colosseum
    • Sewer system (connects underneath first and second member housing complex)
    • Guard towers (along the wall)
    • Redstone-activated functional iron gate (entrance)
    MISC
    • Road that leads out from Demona to Iria, our new Shire-inspired town
    • Began construction on a Greek-inspired town (unnamed)
    • Began construction on a graveyard just outside Demona
    Posted in: PC Servers
  • 0

    posted a message on What scares you the most?
    Furries/Bronies.
    Posted in: General Off Topic
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    I love everything about this pack except the wood and wooden planks textures. I could use the wood itself without much of an issue, but the wooden planks simply do not go well at all. For example, if you're aiming to make a small, abandoned shack. Wood walls, wooden planks for roof, floor, and ceiling. The planks look like a completely different block ... not wooden at all.

    Aside from that, I'm most pleased with what you've done. I remembering seeing progress for this being made last year, and I must say it's very nice work.
    Posted in: Resource Packs
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    posted a message on ░▒▓██▓▒░The Kingdoms░▒▓██▓▒░ | Economy | Towns | Medieval Fantasy Role-Playing | Website & Forums | Politics | PVP | Bandits & G
    Quote from Soto_Black

    Prayer is being removed
    Disarm is being removed
    Forcepush only works on NPCs
    Drainlife only works on NPCs
    Flamewalk is being removed

    Combust and Lighting and lighting will stay, but it is somewhat difficult to actually hit someone with it especially if they are moving in combat. They are mostly for effect or utility.


    Ah, good to know; I shall edit my post with my application then, if you'll still have me.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on ░▒▓██▓▒░The Kingdoms░▒▓██▓▒░ | Economy | Towns | Medieval Fantasy Role-Playing | Website & Forums | Politics | PVP | Bandits & G
    Quote from Soto_Black

    It is very frustrating to see this. You by no means get any kind of god status. In fact we are very strict on the abilities, and are in fact removing some of them because we feel they are overpowered. However the cooldowns on some of these are high enough to where they are an incentive to donate, but does not give you a huge benefit over others.

    They are mostly for RP benefit if you wish to use them for your character. Some of them are offensive, but not greatly. Like I said they do not give great advantage. Donators get killed in battle just as much as anyone else.


    Well honestly, your server looks to be nearly ideal for my purpose, and I was excited to play on it until I saw the donations and perks page.

    Let's run over a few concerns here, starting from the top.

    Blue: Yes
    Gray: Maybe
    Red: No

    Mage

    • Combust (Sets target enemy ablaze)
    • I can't see this in any way being balanced. In addition to everything else done to a player during a fight, you are on fire, taking damage over time (quite rapidly, too).
    • Prayer (Heal yourself instantly)
    • No. The ability to heal yourself to full instantly during any fight where your opponent obviously cannot should not be allowed, period.
    • Lightning (Call down lightning at your target location)
    • I'm not sure how much damage this does, nor the cooldown it my share, but this is still potentially an unfair advantage donators have against the regular populace.
    • Mark & Recall (Mark a position and teleport to it later)
    • Hmm. Seems awfully convenient for those who are about to be attacked by another player. In danger? Just teleport away like a coward. Of course, the regular populace doesn't have that ability, so they actually have to fight back or run if attacked. Futhermore, marking your location inside an enemy base then teleporting to it later (or after you die) is pretty weak, though honestly I'm not too concerned with these two.

    Wizard


    • Cripple (Slow your target for a short time)
    • Slow those fleeing your escape who are undergeared and just starting out, right? Or perhaps maybe the other way around: Slow your pursuers and make your escape. I'm not sure how long this lasts, but once again, it's a skill exclusive to donators, and is potentially unfair.
    • Disarm (Forces your targeted player to drop their held weapon)
    • Uh, I don't think so; huge red flag here. I don't need to explain why this should be removed.
    • Forcepush & Forcetoss (Push all enemies away from you, or toss an enemy into the air)
    • That's some valuable CC you have there. Again, just another thing that will often tip the fight in the donator's favor. No.
    • Heal (Heal targeted player)
    • While not nearly imbalancing as healing yourself instantly, this is still a potential concern here in team or faction battles.
    • Drainlife (Drain life from your enemy)
    • Like Prayer, only you're doing damage to your enemy and getting healed this time.
    • Gills (Allows you to breathe underwater)

    Grand Master


    • Frostwalk (Water you walk on turns to ice)
    • Flamewalk (Your enemies around you take fire damage whenever you walk)
    • (See Combust)
    • Minion (Summon a minion to fight for you)
    • No problem with this, since it's possible for a regular player to tame a wolf to fight for them.
    • Safefall (Allows you to fall without taking damage)
    • Stealth (Makes you invisible to monsters)
    • Fireball (Casts a fireball)
    • (See Lightning)
    • Firenova (Summon an expanding ring of fire)
    • I'm not sure if the fire has the same effect as Combust. If so, then no, this is still imbalanced.
    • Purge (Kill all monsters and animals around you)
    • Affects PvE only, so ... sure.
    • Volley (Launch a volley of arrows at target location)
    • While it's true a player can probably move out of the way of this, granted it's some kind of AoE, it's still an extra ability a regular cannot ever get. I'm not sure how much damage this does, but it's potentially imbalanced.


    If some of these red abilities are removed, then I will gladly put in another application for The Kingdoms. It looks like a fantastic server, it really does, but I dealt with far too many overpowered donators in Ragnarok Online to put up with it again in Minecraft.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [ ◘ Seeking Role-Playing Community ◘ ]
    Quote from settlwlvs
    Im sorry that my server does not match your hopes


    Nah, I didn't bring that out to rule out your server, or any server mentioned. I'm just saying that's not usually how people role-play in-game, 'cause it requires too much time to type out.
    Posted in: Starting Up / Looking For Server
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