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Member for 9 years, 1 month, and 24 days
Last active Tue, Sep, 24 2013 22:56:28
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Jun 16, 2013IronearVuvuzela posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMPGreat to see these familiar faces again. 2 things; Pygmies use collision damage instead of their bows and arrows, and the snow leopard's tail isn't animated and looks weird.Posted in: Minecraft Mods
May 7, 2013IronearVuvuzela posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!I waited over 4 months for an update to Chocolatin's Better Dungeons, I think I can wait a month for this awesomeness.Posted in: Minecraft Mods
Apr 29, 2013IronearVuvuzela posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!Davey you cheeky *******, I didn't know you were on the Erebus dev team.Posted in: Minecraft Mods
I understand why this is taking you awhile since you're juggling 3 mods now. Nice work on Erebus by the way.
Apr 13, 2013Posted in: Minecraft ModsQuote from kalbrad
I see only one spawn egg and that is for the Baryonyx. The rest are missing?
I had a similar issue, do you have any mods installed that add a crapton of entities? Try removing a couple of them and see if that helps.
Apr 13, 2013Hey guys, just letting you know there are a few stray pixels on the Dimetrodon's right wing, the Citipati's left arm and both of the Troodon's arms. Also the feet still remain stationary when the legs move and the Dimetrodon has no landing posture.Posted in: Minecraft Mods
Mar 13, 2013IronearVuvuzela posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount ModHey, love the mod. Just out of curiosity, do you still have a working build of this mod for 1.2.5, and if so could you slap it on the download section? I'm using multi MC and your reticule is sorely missed.Posted in: Minecraft Mods
Mar 13, 2013Posted in: Minecraft ModsQuote from Dan_Wallace
If you mean models like the ones in Mo' Creatures, then no. In my opinion, Mo' Creatures models are far too complex and don't really fit into Minecraft all that well. In this mod, I'm trying to keep a balance between realism and Minecraft's style.
Totally agree; I know plenty of people like hi-res models but I wish DrZhark had made them optional rather than obligatory. They stick out like sore thumbs unless you have a hi-res texture pack to match the mobs.
From what I've seen so far your models strike the perfect balance between detail and immersion
Feb 18, 2013IronearVuvuzela posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.Couple of tweaks/feature suggestionsPosted in: Minecraft Mods
Could you perhaps change the recipe for the space helmet to a gold helm instead of leather (there was real gold in the plating of the actual moon helmets)
Also an occasional event on the moon could be a solar flare; if you're outside a compressed area when the sun's up you take damage and get afflicted with nausea from the radiation.
Feb 16, 2013IronearVuvuzela posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)Great mods, love em, use em all.Posted in: Minecraft Mods
Question, could you make it so that NPC village farms have a chance of utilizing your crops as well as standard wheat?
Feb 13, 2013IronearVuvuzela posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!Posted in: Minecraft ModsQuote from Daveyx0
Not that it's that bad because seeing that I hardly receive feedback I assume nobody cares anyway. Nonetheless I hope people are still looking forward towards the update as it fixes quite some things.
Davey, dude, this thread is only a few weeks old and I've seen 20 mod reviews on youtube. People care.
Feb 11, 2013IronearVuvuzela posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!This is just awesome.Posted in: Minecraft Mods
I just refreshed my MC 1.4.7 for a new batch of mods the other today and found Kodaichi's old mod thread.
Brought back fond memories of Beta 1.7.
You're one of my favorite modders and Atmosmobs is one of my favorite mods, so If anyone can do Kodaichi's quirky old mods some justice, it's you.
By the way, do you plan on including more of his lost mobs or will you be focusing more on original creations? (either is fine with me)
Jan 26, 2013IronearVuvuzela posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft ModsQuote from otakusqueaks
Im not sure if this is a bug or just a clash between mods, but when I give the maid a platinum sword from the Voltz mod pack and try and turn on fencer mode, it wont accept it. But if i give her a stone sword first then turn on fencer mode and switch the sword then it works. Just an fyi.
I'm familiar with this bug. Basically the way it works is the fencer state is triggered by accepting a sword (or at least, what minecraft recognizes as a sword) however, the fencer is capable of using any item that has a damage potential. This includes things like the elephant tusk weapons from mo creatures and even axes (although if you give sugar to a fencer holding an axe she will revert to bloodsucker)
Jan 22, 2013IronearVuvuzela posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Ok, specifically for the standard soundpack do as follows:Posted in: Minecraft Mods
1. Download the .zip.
2. Place the .zip in your resources/mod/sound folder.
3. If there is already a folder called "littleMaidMob" (not from the .zip) delete it (that's the config telling the maids to use ghast sounds).
4. Extract the .zip (right click and select "Extract Here").
5. A new littleMaidMob folder will be created, with the correct config and the sounds already inside.
6. Boot up minecraft and see if it worked.
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