tbh, I use this program to convert tbl models that people send me into obj models, then import those to blender and re-export as x3d models. I wrote a modelloader and animator for x3d models which I use for pokecube
- Iron_Hyena
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Member for 6 years
Last active Sat, Feb, 16 2019 21:47:33
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Thutmose posted a message on [Tool] Tabula/Techne to obj model converter.Posted in: Minecraft Tools -
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JannisX11 posted a message on Blockbench - A free, modern block model editor!Posted in: Minecraft ToolsWelcome. I want to introduce you to Blockbench, my latest tool.
It allows you to create block models faster and easier than any other free tool. And it comes with a constantly growing set of featues, including display settings with preview, plugins and the ability to edit as many things as you want at once.
Here is the website and the download link:
Have fun modeling!
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greenglom posted a message on Convert 3D Models to Minecraft SchematicsPosted in: Minecraft ToolsA while ago I had some free time and wrote a small executable that converts STL models into schematic files that you can then import directly into MCedit. I tried to make it as user friendly and as easy to use as possible. If anyone is interested, it is available to download for free at greenglom.com.
And if you do end up using it for something cool, please post pics, I would love to see!
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PCGaming247 posted a message on Online 3D Schematic Builder - Brushes, Shaders, Terrain and Text Creator + Lots More - No downloads required!Posted in: Minecraft ToolsThis is amazing just used it to create my modpack name and added it to placemod and also generated it in with worldedit just to make sure it works with both. Love it great work.
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Thutmose posted a message on [Tool] Tabula/Techne to obj model converter.Posted in: Minecraft ToolsI asked around earlier about a tabula to wavefront converter, and I got no responses, so I assumed none existed, so I made one myself.
What this does:
This jar will attempt to convert any file with a .tbl extension into a a wavefront model of the same name with a .obj extension.
It can be found here:
https://github.com/Thutmose/tbl2obj/releases
To use it, place the jar in the same directory as the tabula/techne models, then run it. It will output obj models with the same name as the tbl/tcn.
Current limitations:
Currently does not properly support childed parts in tbl models, this will hopefully be fixed shortly.- Fixed as of release 1.0.1 -
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inHaze_ posted a message on Online 3D Schematic Builder - Brushes, Shaders, Terrain and Text Creator + Lots More - No downloads required!Posted in: Minecraft Tools-
Cubical is an online WebGL based schematic creator, editor and converter that tries to hold true to some basic Minecraft features. It started as a simple side project to provide a preview for a 3D text generator (which is also included) but has now grown to a full blown editor that includes some basic brush and selection tools to help build and create your own custom schematics.
An unedited screenshot of the newest version.
Basic Features
- Able to load and save schematic, bo2 and shape fiies.
- Fullscreen 3D editor with Minecraft like controls.
- Toggle for gravity/flymode and basic block hit detection.
- Basic selection creation and block filing.
- 5 Different brush tools including sphere, block, fill, erode and overlay.
- Minecraft like action bar that allows you to bind tools with saved args.
- Basic block model textures support including solid color toggle.
- Several powerful custom generator tools for 3D text and perlin terrain.
Older Screenshots
Try Cubical now at http://cubical.xyz
Chrome is the preferred browser for using this tool, most features also work for Firefox, and sometimes IE as well.
Contact me, or follow the progress of cubical on Twitter @inHaze
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Honestly, I'd add futures, but the hotkeys, getting around the interface, it was kind of really easy to pick up. Its extremely user friendly. I was just playing in your browser version for all of 15 minutes. I made an Arcade.
Not sure if it's good or not. I Am used to more vertices. I think it looks like an arcade though.
The only issue I have is the same issue I have with most of the voxel editors, Is complicated UV control. I'll Bookmark it though and post here some stuff I make, And I'll play with it more. Really quick, very streamlined. For an artist like me to just jump in and play, 10 points to you Jannis. keep up the great work, I look forward to the additions you add.
~ Hyena