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  • 1

    posted a message on Renewable sand?
    Quote from LtKernelPanic

    Mycellium is infinite because it'll spread to dirt blocks. All you need to do is silk touch one block and you can farm all you want.


    But the dirt blocks themselves are not unlimited. Brobdingnagian in number, perhaps, but not unlimited. Being a non-renewable resource, then given enough time and determination, you could theoretically run out of them. You could mine every dirt block in the map and then there would be no more dirt blocks. Seriously, people, I see this argument just about every other week -- you guys need to look up the definition of the word "infinite." It doesn't just mean "there's a whole lot of them." It means "literally unbounded in number or scale."

    The Minecraft world is not literally infinite. It simply can not be, since that would take a computer with infinite processing power, which itself would require an infinite amount of space. And even the best scientists in the world don't even know if there is an infinite amount of space in the entire universe or not. But even if there is, it's certainly not completely filled with computer circuits running a game program.

    I repeat, the Minecraft world is not infinite. It has an edge, even coded into the game there is a hard limit past which you can not travel, which occurs about 30 million blocks out from where you spawn near the center of the map.

    Posted in: Discussion
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    posted a message on Spawning rules question: how do half slabs work?

    A mob can only spawn in a certain position if the block below the spawn block has a solid top surface. Blocks with a slab in the top half of the block-space have a solid top surface. Blocks which only have a slab in the bottom half, do not.

    Posted in: Discussion
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    posted a message on Viligers Dont want to breed in certain world
    Quote from asdanjer»

    I realy checkt everything and watched multiple guids. I also checkt the NBT Data if the vilage gets createt and the Pop Size is 1 and the outher Viligers are still considert part of the vilage. Thats the Map: https://drive.google.com/file/d/0BwbOy51oE9h-VjdkbG9uMUxhN1U/view?usp=sharing

    (I removed the region-data cause it woud be 3 GB outherwise)


    Yes, as indicated by Herb in the post above mine, your problem is that you have the gamerule mobGriefing disabled. This means that endermen and creeper explosions won't wreck your builds; it also means that villagers won't plant or harvest crops, or pick up food items that you leave for them. This means that the only way they can become "willing" to breed is by a player trading with them (100% chance they will become willing the first time you perform a particular trade offer; 20% chance of success each time you perform that particular trade afterwards.) If you want them to breed automatically, you're gonna have to bite the bullet and enable mobGriefing.

    Your world doesn't have commands enabled. You can enable them temporarily by pausing the game and select "Open to LAN". Select "Allow commands: Yes" and click "Ok." Type "/gamerule mobGriefing true" (watch the capital G in mobGriefing), then exit and restart the game. The commands will again be disabled, but any change(s) you made while they were in effect will remain, unless and until you change them back in the same manner.

    If you want commands enabled permanently, you can download a tool called NBT Explorer, and use it to edit the "allowCommands" value in your world's level.dat file from 0 (false) to 1 (true).
    Posted in: Survival Mode
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    posted a message on My nether portals wont link up. Any ideas?

    You transposed your numbers when calculating. Your overworld portal is at z=6756 but your nether portal points to 822*8=6576. This is 180 blocks away from the existing portal, and outside of search range, so a new one is created near the entry point. Move it an an additional 22/23 blocks to 844/845 like VolcanoBomber said and it should work just fine. It will point to 6752 or 6760, a mere four blocks away from the existing portal and well within search range.

    Posted in: Survival Mode
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    posted a message on IM LOSING HEALTH WHILE EATINF, HELP!!

    Stop eating poisonous foods. Cook your meat, feed the zombie flesh to your dogs, throw out the green potatoes, and only use puffer fish and spider eyes for making potions.

    Posted in: Survival Mode
  • 1

    posted a message on minimum distance between wheat farm and potato farm?

    I have built a 18 x 18 wheat farm with the hopper-minecart collection system and want to build a carrot farm and potato farm, on either side of a small house with a villager for the famrers to try to throw food at, but I think i remember reading somewhere that i will need to make the fist door of the house a minimum distance from the wheat farm so that my wheat farmer does not stop farming and just stand at the wall closest to the house


    A farming villager must either be inside a village, or else more than 32 blocks outside its boundary (for most villages, this means either less than 32 blocks from center, or else more than 64.) What you don't want, is to have him in the zone between these two regions; there, he'll be outside the village, but still near enough to know it's there, so he'll try to run back towards the village until he is inside the boundary. This is prioritized above all other actions in their AI routine, which is why I refer to this state as "panic mode" since the villager can do nothing else in this state and if they can't pathfind back to the village, they'll just run around in circles until you fix it.
    Posted in: Survival Mode
  • 1

    posted a message on Help With Diamond Finding

    You're already doing it. Go deep, and dig, and dig, and keep digging till you find them. There is no magic "trick" to make them appear higher up or more frequently.


    You can increase the ratio of blocks viewed:blocks mined by mining a narrow 2-high tunnel in a straight line for ever and ever which will give you the highest yield of diamonds discovered versus blocks broken, but the downside is that by the time you are done, you have traveled very far away from where you started. You can mitigate this somewhat by doubling back on yourself, but this does hinder your efficiency somewhat as every time you turn a corner, you are breaking into a section that has already been revealed, so you are gaining no new information (or less of it, anyway, there's still new blocks behind the ones you broke even if you already knew what the ones to the sides were.) Make sure to have more than just 1 or 2 blocks in between your tunnels, then, or else you will be wasting significant amounts of time "rediscovering" veins that you've already known about. Three blocks or more between tunnels is best. As you space them out even farther, you get even higher efficiency (in exchange for less fully-complete coverage) but with diminishing returns, up to about six or so blocks spacing when it hits a maximum, and increasing the spacing beyond that point has no benefit.

    Posted in: Survival Mode
  • 1

    posted a message on HELP!!!!!!!!!!! Auto carrot farm

    I recently build unarybits 1.9 carrot farm but the center crop is not popping out when the villager steps on it


    It's actually supposed to pop when they step on the stone pressure plate next to the crop. You do have the pressure plate there, yeah? It ticks the blocks next to it and the center crop should pop when it checks the lighting. Without the pressure plate, the crop might not receive a random tick for several minutes.

    If you have the pressure plate and it's still not working, whats the light level above that center block? (You'll have to replace the farmland temporarily to check, or else it'll just read zero since it's not a full-height block and you'll sink down in by 1/16.) It should be reading 0 sky and 7 block.

    Have you finished the roof yet? During construction, or without an opaque roof, sky light entering through the central drop shaft area will keep them from popping (even at night.) Otherwise, double check and triple check your light-source placement. I have the same farm in my world and it's still working in the latest release version 1.11.2
    Posted in: Survival Mode
  • 1

    posted a message on For how long does an ore power a beacon?
    Quote from sazrocks»

    ? You don't need ore to power beacons.


    No, but to activate their boost effects and not just the visual beam you do need a resource item such as a gem or ingot, which is probably what they meant.

    The beacon power will remain active until the beacon block is removed or you want to switch it to a different power, which will cost an additional resource item at that time. Otherwise, yeah, forever.
    Posted in: Discussion
  • 1

    posted a message on Is there a mod- that fix's the nether portals connection for MP?
    Quote from GeoFor»
    (Y value doesn't matter, I had to mine up into the ceiling over a lava lake to get there in my world but it's doable)

    Y value can matter, if the portals are very close together. It's not as essential as the horizontal position so you do get some "wiggle room" with the vertical, but the closer they are to each other the more it will start to matter. Key is that the game looks for the nearest portal in straight-line distance, so if there's one for example that's 20 off from your "entry point" on x, y, and z, and another one that's spot-on for x and z but 40 blocks straight up, you're going to end up in the one that's 20 blocks away in each direction because it's closer than 40 in Euclidean distance, at only 34.6 blocks.
    Posted in: Discussion
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