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    posted a message on Strip, Branch, or Cave Mining?
    Quote from MidnightCthulhu

    I like cave mining too, but I usually have to strip mine for ages when I'm looking for one :S

    Quote from Tsuan208

    Strip Mining : Tedious and boring. But it is extremely safe. I recommend this if you have suckish fighting skills or no armor.
    [...]
    IMO, I prefer Strip Mining. I like to conserve my armor durability for the PvP matches since I mostly play on Multiplayer servers.

    Quote from Fiskav

    Strip mining. Mindless fun.

    Quote from AnneOnimous

    I'm a stripper.

    Quote from Metamorphic_Fish

    If I'm looking for diamonds, I strip mine.

    Quote from BlueCoin

    strip mining

    Quote from Space_1301

    I only strip mine when I need stone, but I still mine around level 12 to increase my chance of finding diamonds

    Quote from RockitRaptor

    I mostly strip mine, and do some cave mining as well.

    Quote from BosnianMC

    strip mining

    Quote from kcampo

    But if it's a diamond I'm looking for, than strip mining exceeds the rest.

    Quote from GenAndSparkles

    It's a bit like strip mining
    It hands down beats strip or branch mining in terms of efficiency,


    "You keep using that word. I do not think it means what you think it means."
    -- Inigo Montoya, The Princess Bride

    What, exactly, do you guys all mean when you say "strip mine"? Because I don't think you're using it right. When I hear "strip mine," I think of this:



    That is an actual, real-life "strip mine." The term refers, not to mining in "strips" (that's your plain-old, everyday "branch" mine -- you dig one main tunnel, or "strip" if you insist [but I wouldn't, because that road only leads to just this sort of confusion], with more tunnels occasionally "branching off" to the sides at regular intervals), but rather, it refers to "stripping" everything away, leaving nothing behind except for a giant hole in the ground. In Minecraft, this is commonly known as a "quarry" (another type of open-pit mine, in real life), and it is a horribly inefficient method of acquiring resources other than cobblestone.

    The best method to find resources is the one that exposes the largest number of blocks in the least amount of time (or, arguably, with the least amount of wear on your tools. But since using the tools takes time as well, it pretty much boils down to the same thing.) Ore blocks, though randomly distributed, make up a certain set percentage of all stone at the appropriate depths. So the more blocks you are able to look at, the more resources you will find among them. Usually, this means caving is the way to go, if all you're looking for is coal and iron, or even gold if you find a deep one. There are hundreds upon hundreds of already-exposed blocks in the cave walls, so you don't even have to dig anything but the goodies!

    But it's hard to find caves that go deep enough to reach diamond level, and when you do, they're usually partially or completely filled with lava. The best way to find diamonds, then, (or redstone, which appears at the same depths as diamond, only much more frequently), is to branch mine with a 1x2 tunnel (three new blocks exposed for each one broken; four, if you count the one behind it, but that one you were going to break next, anyway, so it doesn't really count) at y=11 (feet level, eyes=12.6) so that the ground you are walking on is level with the tops of the lava lakes. There will be no pits for you to fall into or have to navigate across or around, because all airspace below this level is replaced with lava. When you come across a lava lake, you can just pour out your water bucket next to it, scoop it back up, and then walk safely across your nice, new obsidian floor. And you will have very little lava come pouring into your tunnel from above or to the side, because the majority of it is below you. All you have to worry about in that regard are a few stray source blocks here and there, and the occasional higher-level pool.

    I haven't had to go mining in quite a while, but the last time I did, I used Phoenix's X-Mining technique. It's a lot like branch mining, only it cuts down on the time you have to spend backtracking through the tunnels you've already dug out.
    Posted in: Survival Mode
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    posted a message on Renewable sand?
    Quote from LtKernelPanic

    Mycellium is infinite because it'll spread to dirt blocks. All you need to do is silk touch one block and you can farm all you want.


    But the dirt blocks themselves are not unlimited. Brobdingnagian in number, perhaps, but not unlimited. Being a non-renewable resource, then given enough time and determination, you could theoretically run out of them. You could mine every dirt block in the map and then there would be no more dirt blocks. Seriously, people, I see this argument just about every other week -- you guys need to look up the definition of the word "infinite." It doesn't just mean "there's a whole lot of them." It means "literally unbounded in number or scale."

    The Minecraft world is not literally infinite. It simply can not be, since that would take a computer with infinite processing power, which itself would require an infinite amount of space. And even the best scientists in the world don't even know if there is an infinite amount of space in the entire universe or not. But even if there is, it's certainly not completely filled with computer circuits running a game program.

    I repeat, the Minecraft world is not infinite. It has an edge, even coded into the game there is a hard limit past which you can not travel, which occurs about 30 million blocks out from where you spawn near the center of the map.

    Posted in: Discussion
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    posted a message on Spawning rules question: how do half slabs work?

    A mob can only spawn in a certain position if the block below the spawn block has a solid top surface. Blocks with a slab in the top half of the block-space have a solid top surface. Blocks which only have a slab in the bottom half, do not.

    Posted in: Discussion
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    posted a message on Viligers Dont want to breed in certain world
    Quote from asdanjer»

    I realy checkt everything and watched multiple guids. I also checkt the NBT Data if the vilage gets createt and the Pop Size is 1 and the outher Viligers are still considert part of the vilage. Thats the Map: https://drive.google.com/file/d/0BwbOy51oE9h-VjdkbG9uMUxhN1U/view?usp=sharing

    (I removed the region-data cause it woud be 3 GB outherwise)


    Yes, as indicated by Herb in the post above mine, your problem is that you have the gamerule mobGriefing disabled. This means that endermen and creeper explosions won't wreck your builds; it also means that villagers won't plant or harvest crops, or pick up food items that you leave for them. This means that the only way they can become "willing" to breed is by a player trading with them (100% chance they will become willing the first time you perform a particular trade offer; 20% chance of success each time you perform that particular trade afterwards.) If you want them to breed automatically, you're gonna have to bite the bullet and enable mobGriefing.

    Your world doesn't have commands enabled. You can enable them temporarily by pausing the game and select "Open to LAN". Select "Allow commands: Yes" and click "Ok." Type "/gamerule mobGriefing true" (watch the capital G in mobGriefing), then exit and restart the game. The commands will again be disabled, but any change(s) you made while they were in effect will remain, unless and until you change them back in the same manner.

    If you want commands enabled permanently, you can download a tool called NBT Explorer, and use it to edit the "allowCommands" value in your world's level.dat file from 0 (false) to 1 (true).
    Posted in: Survival Mode
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    posted a message on My nether portals wont link up. Any ideas?

    You transposed your numbers when calculating. Your overworld portal is at z=6756 but your nether portal points to 822*8=6576. This is 180 blocks away from the existing portal, and outside of search range, so a new one is created near the entry point. Move it an an additional 22/23 blocks to 844/845 like VolcanoBomber said and it should work just fine. It will point to 6752 or 6760, a mere four blocks away from the existing portal and well within search range.

    Posted in: Survival Mode
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    posted a message on IM LOSING HEALTH WHILE EATINF, HELP!!

    Stop eating poisonous foods. Cook your meat, feed the zombie flesh to your dogs, throw out the green potatoes, and only use puffer fish and spider eyes for making potions.

    Posted in: Survival Mode
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    posted a message on minimum distance between wheat farm and potato farm?

    I have built a 18 x 18 wheat farm with the hopper-minecart collection system and want to build a carrot farm and potato farm, on either side of a small house with a villager for the famrers to try to throw food at, but I think i remember reading somewhere that i will need to make the fist door of the house a minimum distance from the wheat farm so that my wheat farmer does not stop farming and just stand at the wall closest to the house


    A farming villager must either be inside a village, or else more than 32 blocks outside its boundary (for most villages, this means either less than 32 blocks from center, or else more than 64.) What you don't want, is to have him in the zone between these two regions; there, he'll be outside the village, but still near enough to know it's there, so he'll try to run back towards the village until he is inside the boundary. This is prioritized above all other actions in their AI routine, which is why I refer to this state as "panic mode" since the villager can do nothing else in this state and if they can't pathfind back to the village, they'll just run around in circles until you fix it.
    Posted in: Survival Mode
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    posted a message on Help With Diamond Finding

    You're already doing it. Go deep, and dig, and dig, and keep digging till you find them. There is no magic "trick" to make them appear higher up or more frequently.


    You can increase the ratio of blocks viewed:blocks mined by mining a narrow 2-high tunnel in a straight line for ever and ever which will give you the highest yield of diamonds discovered versus blocks broken, but the downside is that by the time you are done, you have traveled very far away from where you started. You can mitigate this somewhat by doubling back on yourself, but this does hinder your efficiency somewhat as every time you turn a corner, you are breaking into a section that has already been revealed, so you are gaining no new information (or less of it, anyway, there's still new blocks behind the ones you broke even if you already knew what the ones to the sides were.) Make sure to have more than just 1 or 2 blocks in between your tunnels, then, or else you will be wasting significant amounts of time "rediscovering" veins that you've already known about. Three blocks or more between tunnels is best. As you space them out even farther, you get even higher efficiency (in exchange for less fully-complete coverage) but with diminishing returns, up to about six or so blocks spacing when it hits a maximum, and increasing the spacing beyond that point has no benefit.

    Posted in: Survival Mode
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    posted a message on HELP!!!!!!!!!!! Auto carrot farm

    I recently build unarybits 1.9 carrot farm but the center crop is not popping out when the villager steps on it


    It's actually supposed to pop when they step on the stone pressure plate next to the crop. You do have the pressure plate there, yeah? It ticks the blocks next to it and the center crop should pop when it checks the lighting. Without the pressure plate, the crop might not receive a random tick for several minutes.

    If you have the pressure plate and it's still not working, whats the light level above that center block? (You'll have to replace the farmland temporarily to check, or else it'll just read zero since it's not a full-height block and you'll sink down in by 1/16.) It should be reading 0 sky and 7 block.

    Have you finished the roof yet? During construction, or without an opaque roof, sky light entering through the central drop shaft area will keep them from popping (even at night.) Otherwise, double check and triple check your light-source placement. I have the same farm in my world and it's still working in the latest release version 1.11.2
    Posted in: Survival Mode
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    posted a message on For how long does an ore power a beacon?
    Quote from sazrocks»

    ? You don't need ore to power beacons.


    No, but to activate their boost effects and not just the visual beam you do need a resource item such as a gem or ingot, which is probably what they meant.

    The beacon power will remain active until the beacon block is removed or you want to switch it to a different power, which will cost an additional resource item at that time. Otherwise, yeah, forever.
    Posted in: Discussion
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