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    posted a message on Map question
    Quote from ArcticW0lf13»

    But, does it show all of the area or only the area that I explored?

    The console map was one size but only showed what I explored.


    With you tip, I do not need to make maps and join them with frames on the wall. I can create one huge map.


    It only shows what you've explored. But an un-zoomed-out map only shows a very small area to begin with, so as soon as you first view it, it will be either fully or at least mostly filled in (depending on how near the center of it you were when you first activated it.) Once you start working with zoomed-out maps, you'll see that it's actually just a small area around your curent location that is filled in, but in the smallest maps, that small area still covers the whole thing.
    Posted in: Survival Mode
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    posted a message on How long are villagers willing to breed?

    Yes they remain willing until they actually breed. They go in and out of active "love mode" at irregular intervals, but if they don't breed the first time around they will keep trying until they find a partner.

    Posted in: Discussion
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    posted a message on Rabbit spawning question
    Quote from BuilderJay29»

    Good point xD

    I guess I'll try it on Friday. I'm only allowed to play on Fridays, Saturdays, and Sundays..

    Sorry I did not have time when I posted that to check the wiki or test it out in-game but yes, presuming the rabbits spawned in with world generation and not after, then they are tied to the world seed and duplicate worlds will have the same animals in the same locations.

    Source: http://minecraft.gamepedia.com/Spawn/Natural_generation
    Posted in: Survival Mode
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    posted a message on Trouble with exploration maps
    Quote from Violette123»

    You need to be closer to see the mansion.

    Nah he's plenty close enough, the mansion just ain't there. You've seen a mansion, yeah? They're big. Even if he weren't close enough to see it in-world -- which I'm pretty sure he is -- it should still show up on the map he's holding there in his hand; if there were a mansion there, it'd show on the map as a big brown rectangle, much bigger than the icon itself.
    Posted in: Recent Updates and Snapshots
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    posted a message on Rabbit spawning question
    Quote from BuilderJay29»

    Do you have a helpful answer?

    Um, try it and find out? It would not be that hard to test. Give a man a fish...
    Posted in: Survival Mode
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    posted a message on Ender City Help
    Quote from Cruisander»

    Are you sure IronMagus? In an old world you dont need to reset the End for apply the new update? :o


    Well the other day I was flying around on rocket-powered elytra in my ongoing survival world where, up until recently, the dragon had been dead since 1.2.5 so, yeah, I'm pretty sure...
    Posted in: Recent Updates and Snapshots
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    posted a message on Rabbit spawning question

    i think not or maybe it does


    That's a very helpful answer or maybe it's not.
    Posted in: Survival Mode
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    posted a message on Ender City Help

    Do you have to reset the end to be able to generate a gateway? Can I spawn/kill a dragon in my existing end and get an end gateway? Ive been searching and cant find an answer to this.



    Quote from Cruisander»

    Hi!

    I'm sorry but you need reset end for apply the new gateway update.


    No, you don't need to reset anything. You can resummon a dragon in your existing world. First, craft a few end crystals using (for each one) an eye of ender and a ghast tear, surrounded by seven glass, and place four of them around the exit portal in the end, one on each side of the portal frame. In an older world (where the portal just appears wherever the dragon was when it died, instead of directly in the center of the island) you will need a fifth crystal to place down ("just about anywhere" supposedly works according to everyone else, although it was a bit trickier for me in my old 1.2.5 world) which will cause a new portal frame to appear in the center. Place the four crystals around this new frame, the existing portal will turn to end stone, the obsidian pillars will reset themselves in a series of explosions, and the dragon will be resummoned. Once you kill the dragon, a gateway portal will appear near the island's edge, and the exit portal (now in the center of the island) will acivate once again.
    Posted in: Recent Updates and Snapshots
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    posted a message on Villager`s despawning

    Villagers don't despawn, but they might:


    - get attacked by zombies and die,

    - fall down a hole and get stuck,

    - get struck by lightning and turned into a witch, then despawn,

    - come into contact with fire or lava and burn,

    - or simply wander off and get lost.

    Posted in: Discussion
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    posted a message on The End...no actual outer ring?


    OH!

    So just to be certain I understand, each time we defeat the dragon, a new portal to a new end island appears. They spawn to unique islands that each have a chance to spawn their own city?


    No. Each portal will take you to a new location (in the same general direction from [0,0] as the portal itself), somewhere near the inner edge of the outer islands, just beyond the void that separates them from the central main island. Once you get past the 1,000 block void, the islands themselves are rather densely clustered. You should very much ought to be able to hop from one to the next using ender pearls. What you saw on chunkbase.com spread out like villages, was probably the end cities, which are structures made primarily of Endstone Bricks and Purpur blocks, that populate the islands. End cities contain enchanted loot, and are the only place to find shulkers and elytra.
    Posted in: Survival Mode
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    posted a message on Nether Portal in Mid Air

    Replace "some distance" with "at least 1,024 blocks" and try again. Maybe go like 1200 just to be sure.


    ...or, drop some gravel to make a pillar you can climb down, then bridge over to the land with some cobble.

    Posted in: Discussion
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    posted a message on 2 Floors Iron Farm · Works?
    Quote from TeodorHD»

    Hey. I recently made a basic iron farm in my survival world, the one that gives you around 32 iron per hour, if I got it right. I was wondering if making another floor, above it or below it, would increase the spawn rate of the iron golems. Divided on the four cups around the current farm, I have 14 villagers. If I make another of those farms, directly above or below it, without putting new villagers, would it increase the spawn rate of the iron golems? Because in my mind they'd have more space to spawn and there'd be more, but I've seen people saying that they have to be at 64 blocks distance, things like that. Keep on mind that what I want to try is only the building, I won't add new villagers.



    Sadly you cannot just add a floor to that farm, because of the way it is designed. But if you're down for a little remodeling, you could make one like this (here he makes four separate modules, but it doesn't have to be four; you can make as few or as many as you want, if you space them out like in the video):


    But I want to know if that'd truly increase the spawn rate of the golems, because if not, there's no reason for doing it.
    Any help is appreciated! Thanks
    The image of the farm in in the attachments section.



    One floor is about 84% efficient (meaning a spawn attempt will fail about 16% of the time, due to not finding a spawnable block in ten attempts.) A second floor drops the failure rate to less than 2% making the farm over 98% efficient, or about a 15% increase over the single-floor design.

    Posted in: Survival Mode
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    posted a message on What happens when i tear down a village

    A villager breeder is seen by the game as a village in and of itself, and the function of the breeder relies on the very precise placement of the village center point. Thus, you will need to ensure that the mock-village in your breeder does not "merge" with any other nearby village. You need to make sure the two villages are at least 65+ blocks distant from each other, to avoid them merging into one.


    If you want to build it closer than that, you can "invalidate" the existing village by removing every wooden door from the area. A village is only a "village" if it has houses, and something is only a "house" if there is a wooden door (with some caveats about nearby block placement), that has had a villager within sixteen blocks some time in the last sixty seconds. If you remove all the doors (or all the villagers), then there are no "houses" and if there are no houses, there is no "village."

    Posted in: Survival Mode
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    posted a message on Thermal expansion blaze mob farm.
    Quote from Kingwaru»

    I'd rather just make them not spawn in the first place


    Sounds like you're using mods. Try checking their documentation to see if there's a feature to turn off a particular aspect. Otherwise, I guess you'll have to disable the whole mod if you don't want its effects in your game anymore.
    Posted in: Survival Mode
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    posted a message on How to increase enderman spawn rates?
    Quote from DarthKadenK»

    My farm, is a endermite on a block in a minecart. with a hole around it with trapdoors on the side to make the endermen fall in it.. it's not a end portal one.. the endermen who spawn on the end island go after the endermite, fall down about 30/40 blocks down, and it gets them to 1 heart so I can kill them in one hit.



    Oh. Well then, yes, you might be better off building that one off the main island but if you're determined, spawn-proofing the island should help a lot. Up to you whether that's more or less work than just pillaring out over the void and building it again.

    Posted in: Survival Mode
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