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    posted a message on Why only spiders?

    Damage is equal to [fall height] - 3 in half-heart "points" (with a weird kind of "buffer" on the last half-heart that makes it take one extra block of fall distance to actually kill something.) Zombies, skeletons and creepers all have ten hearts or twenty "points" of health. So you need a drop of at least 24 blocks to kill them (22 or 23 to leave them with half a heart, if you want to punch them out for XP). Spiders I think have eight hearts or 16 points, making 20 blocks just far enough to be deadly. The reason some of them are surviving is likely because they are clinging to the walls on the way down, resetting their drop height.

    Posted in: Survival Mode
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    posted a message on Why so few witches in my mob farm?
    Quote from Gigabyte9436»

    I've done a bit of research, and along with past playing experiences, I've noticed that witches spawn in highest numbers when it's night. Of course, they also spawn during day in low light levels, but it must be quite less frequent. Also, they spawn noticeably more often in witch huts, so if you don't think your current farm is a reliable option, I would consider building another out of a witch hut. Generally I don't look into technical stuff like this very often, so I am not the most reliable source of information. Here is something that might help: Witch Farming


    I do have a witch-only farm built at the hut nearest to my base but since it's far away from all my other operations, I don't spend much time there and I haven't lit many caves in the area so its output is pretty pitiful. This one's right in my home base so it will be running basically all the time. I still need it for all the other mobs' drops too, I just thought it weird that witches seemed to be spawning in it so rarely; I had thought it would either be similar to the other mobs, or none at all. I didn't know they spawned more at night, though, I'll have to look into that more.
    Posted in: Survival Mode
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    posted a message on Why so few witches in my mob farm?

    If it helps, here's a world download that should be live once the upload completes in a few minutes:


    https://www.minecraftworldmap.com/worlds/AQIpD#/208/64/391/-2/0/0


    It's a plain-old survival world with no cheats enabled, but you can always use the "Open to LAN" trick if you want to fly around and check stuff out in creative/spectator mode. I think I left it with my character standing right in front of the storage system. Otherwise, you should be able to spot the mob farm jutting out from the north side of the big mountain where my base is at, just south of spawn.

    Posted in: Survival Mode
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    posted a message on Why so few witches in my mob farm?

    I've just built a darkroom mob spawner in my world. It has floors every third level using full blocks so there is a 2-high gap in between them. I know that witches can spawn in there because I have a few witch drops in my storage system, so it's not a case of "they just can't spawn there due to space limitations" or anything like that. However, it is far less than the number of other drops. After about an hour or so of AFK'ing, I have two stacks of bones, two stacks of arrows, two stacks of gunpowder, two stacks of rotten flesh, two stacks of string, and...a stick, two glowstone, and a spider eye. Shouldn't I have about as much stuff in here (granted, split up among more different types of items) as in the other chests? As far as I can tell, witches don't have any additional rules or limitations on their spawning (like the "50% chance of failure" that makes slimes half as common as other mobs) so I would expect them to spawn in similar numbers as all the other mobs. But judging from my loot, that is not the case. I have it built in my underground base instead of in the sky, so I know I won't be getting the ridiculous spawn rates shown in the tutorial video, but something still doesn't seem right. Am I missing something big, here? Here's the farm I'm using, by the way, from Mumbo's "Practical Skills" video:


    Posted in: Survival Mode
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    posted a message on XP Farm question

    In the grand scheme of things, even the biggest mob farm doesn't have that many spawning spaces, compared to all the available area within spawning range of a player. In order to get, well, really any mobs at all spawning in there, you have to do your best to prevent as many spawns outside the farm area as possible. If you put the farm up in the sky, and then climb up even higher in the sky while it runs, you can engineer it so that there is nowhere but the farm within range of the player for mobs even to spawn. Otherwise, you have to light up all the underground caves (and the surface, too, if you want the farm to work at night) within 128 blocks of your waiting area so that they don't hog up all the spawns that should be happening inside your mob farm.

    Posted in: Survival Mode
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    posted a message on Villager professions VS mending

    Per the wiki: "Treasure enchantments" (mending, frost walker, and the two curses) can only be obtained by chest loot, fishing, or trading with villagers for enchanted books. It says trading "for books" specifically so I believe you can not obtain actual mending items from trading. I know you can at least get fishing rods (and maybe bows too, question mark?) from fishing. I think you only get books from chest loot, but I could be mistaken.

    Posted in: Survival Mode
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    posted a message on 1.11.2 Help with villagers not breeding

    You need doors. You've got some doors for them, right? And you know how/where to place them?

    Posted in: Survival Mode
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    posted a message on I killed them, now they hate me. FIXED!
    Quote from Rosebine»

    Everything was going fine before I killed more than 30 or so villagers.

    They only started breeding again after I deleted their village, and built it again (deleted doors, placing new doors). How do you explain this?


    It's a head-scratcher, I'll grant you that. But I'm rather confident in my understanding of the mechanics involved. I have used that exact same villager breeder before. It's the same as the one from ImpulseSV's video from 2014. I killed many many villagers, both by hand and by environmental damage. The breeder continued to work. Like I said before, I don't know what your problem was, but I know it wasn't that. Without being able to see for myself, all I could do is speculate. There must have either been a block, a door, or a villager, either somewhere it didn't belong, or not one somewhere it should have been. Are you sure you didn't block off the skylight access to the doors underground?
    Posted in: Survival Mode
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    posted a message on I killed them, now they hate me. FIXED!
    Quote from Rosebine»
    I read a few places/few people, that popularity does not affect villager breeding for more than 3 minutes. Well, screw this. It does.

    Bad reputation is forever..as switching reputation happens only once. So it will switch from good to bad..but will never switch back to good.




    Believe anything you want. It doesn't make you right. I've killed hundreds of villagers at my breeder (and hundreds more, at other breeders before this one), and they're still back to going at it three minutes later, every time. I even checked the NBT data in my world's villages.dat file, just in case the kills don't count in the "infinite breeding zone" or something weird like that-- nope, my reputation is a solid -30 (the lowest it can go) and they still keep on breeding. I don't know what your issue was, but I do know it wasn't that.


    Popularity does not affect breeding at all. Three minutes, ten minutes, no minutes. No minutes is the answer. Popularity affects breeding for no minutes, because popularity does not affect breeding. What popularity does do, is make the iron golems (if there are any) angry. If a player's popularity in a village is -15 or below, that village's iron golems will become hostile towards the player. That is the only effect popularity has in the game. Additionally, popularity very much can be increased again. Trading with villagers raises your popularity in a village; attacking the villagers or golems will reduce it. And that's all there is to it.


    When a villager dies to a non-player source (i.e. fall damage, lava, zombies, etc.) then it does not affect popularity, but that is when the breeding will shut down, for exactly three minutes. But that's not due to popularity. it's a different mechanic. When you hurt the villagers, your popularity goes down. When you don't do it but the villagers get hurt anyway, they stop breeding temporarily but popularity is unaffected.

    Posted in: Survival Mode
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    posted a message on How much of a threat are Zombie Invasions?

    How often are they? At midnight each night, there is a 10% chance that a zombie siege will be attempted that night. So at maximum, you can expect a siege about once in every ten nights, on average. However, a siege can only occur if a player is within (size + 1) blocks of the village center, so essentially you have to be inside the village (or just outside) for it to occur. Also, a siege will not occur in any village that has fewer than ten doors, or twenty villagers.


    A siege will spawn a maximum of twenty zombies; neither village size, nor population, affects this number. During a siege, twenty attempts are made to spawn a single zombie. For each zombie, up to ten attempts are made to randomly choose a valid spawning space within the "siege zone." Any zombie that does not spawn within those ten attempts is abandoned.


    Golems will not be much help; they are relatively slow moving and are unlikely to keep all of the villagers protected. Plus, zombies and villagers can fit into locations golems cannot reach due to their size. I wouldn't rely on them as my only means of siege protection.


    You can prevent the siege by sleeping before midnight, staying away from the village at night, keeping the population or door count below the critical numbers, or by strategically placing blocks all around the entire "siege zone" (but that last one is tricky, as it's a 16 x 16-block zone that can be centered anywhere on a large circle that, itself, is centered on the village center. So essentially you'd need a 16-thick "donut" of a wall going all the way around the village.)


    As for how deadly they are, that I can't say as I've never actually been the victim of one. Most of the things I use villagers for are functional, rather than aesthetic, and I've never had reason to have a village large enough to have a siege. (That's not entirely true. Back in 1.7 and earlier, before the breeding was changed, I used to have a "mega village" that I used as a combination breeder, trading center, and iron farm. That had 256 doors and could support a population of up to 89 villagers. However, back then, there was also a bug that prevented zombie sieges from ever starting in the first place, so I never had one happen to me even then.)

    Posted in: Survival Mode
  • 0

    posted a message on Auo-Farm for Nether Wort

    Pistons can't push a water source, they'll just remove it as you've seen. Instead, you could use an extended piston to hold back the water so that it's able to flow once you retract the piston.

    Posted in: Survival Mode
  • 0

    posted a message on Way to Prevent Zombie Sieges?
    Quote from Lord_Garak»

    I wasn't even aware sieges were a thing, what are the details? When were they added?

    The wiki is your friend: http://minecraft.gamepedia.com/Zombie_siege
    Posted in: Survival Mode
  • 0

    posted a message on Way to Prevent Zombie Sieges?

    A siege never occurs before midnight. If you sleep before then each night, any potential siege will be prevented for that night.


    A siege only occurs while a player is in or near a village. If you stay more than (size + 1) blocks from the center during the night, then a siege will not occur.


    A siege only occurs if a village has at least ten doors and at least twenty villagers. If you keep the numbers below this, a siege will not occur. This may interfere with your plans for a "huge" village, though, so may not be an option for you.

    Posted in: Survival Mode
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    posted a message on Rabbit Jump Height Question

    I've seen rabbits jump over a 1-high fence (1.5-block collision mask) on flat ground. They wouldn't escape the pen when they were just idling around, but when I went in to feed them, they got spooked by my presence (I guess) and started jumping around wildly, enough to make it over the fence. I think this was back in 1.10 when it happened.

    Posted in: Survival Mode
  • 0

    posted a message on Map question
    Quote from DuhDerp»

    If you've already 100%-explored an area and then initiated a map, it would generate fully filled in.


    Err, not in vanilla Minecraft it won't (aside from zoom level zero maps having roughly the same size as the area that's revealed around the player as they explore).

    Posted in: Survival Mode
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