I presume the answer will be "whatever name you select for your Twitch account" but then I should clarify, how will my existing posts be identified in the future, after I decline to create a Twitch account and am no longer a member here?
- IronMagus
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Member for 11 years, 5 months, and 12 days
Last active Wed, Jul, 11 2018 12:16:36
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
There's already someone on Twitch named IronMagus. It isn't me. How will my posts be identified after the merge?
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Apr 21, 2014IronMagus posted a message on Community Creations - 1 Minute Parody: Batman RisesWhat the hell is with the "fish fish, passover passover" bit?Posted in: News
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Jun 7, 2013IronMagus posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from Bjossi
Why are some of the bugfixes worded as if they have not been applied yet? One would think using past tense was more effective.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix? - To post a comment, please login.
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If my math is right, it might actually take a few more than ten slime chunks, though. Since any random chunk has a 10% chance of being a slime chunk, then the chance of matching all ten would be 1/(1010). If there are 248 possible seeds, though, that's on the scale of roughly 1014, so there would be literally thousands of matches. In that case, you may actually need 14 or 15 chunks to nail it down. If there really are 264, you may need 19 or 20.
And even then, there's still a chance that two worlds could randomly share several of the same slime chunks, no matter how many you identify, but once you do find a potential match, it should be easy enough to just "look around" and see if it's the right one or not.
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Edit: hah! I really should refresh the page before I post answers like this
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I'm 99.9% certain your problem is simply that the place where the skeletons gather is too close to the spawner block itself. Spawners ignore the global mob cap, and instead only check a small area around themselves. If there are six or more mobs, of the type spawned by the spawner (so, skeletons, in this case -- other mobs like zombies and creepers will be ignored), within eight blocks of the spawner horizontally, and four blocks vertically, then it will shut down and spawn no more, until some of the existing ones either die or leave the zone. If you move the "holding area" just a few blocks further from the spawner, I'm sure you'll see them start piling up like you expected.
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"Only"? You're playing it pretty fast-and-loose with the word "only" there, bud. The infinite villager breeding is a glitch, yes, but even if that glitch were patched, you could still just make a regular breeder and periodically transport excess villagers outside the village bounds (be this horizontally or vertically) to make room for new ones. Presto, glitch-free "infinite" breeder. And golems, well, you could just as well kill them inside the village bounds instead of "flushing" them down and out. Golem dies, drops his iron, and makes room for the next guy. This would only be a problem if the change wasn't reverted and you would still have to kill them by hand to get the drops -- they wouldn't pile up, because no more would spawn while one was already there. And in any case, even if villages did count golems and villagers for a larger vertical distance, that wouldn't change anything, we'd just drop them farther down to move them the required distance to get out of the zone, or even horizontally if we had to.
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*whats probably going on is that some of the doors got registered as "houses" based on temporary blocks you had placed during construction that counted as roof blocks and then got removed. Once a door gets identified as a "house," removing the roof blocks won't un-register it until the chunks get unloaded and reloaded.
For more details on villages and villager breeding (at least until the 1.8 update comes and turns it on its head), see the guide linked in my sig.
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Yeah, it was pretty disappointing, as far as strongholds go. It didn't even have a lot of the rooms with "stuff" in them...just a bunch (and by "bunch" I of course mean "few") of halls and stairways, one library (can't see it in the picture, it's still underground, lest everything else would be "floating"), and the portal room. I can only hope the other two are bigger, if and when I get around to finding them, but I don't think I'll probably be excavating those. As small as the stronghold itself was, digging it out was a huge project that took me several months to complete. As I said before though, it was before there were such things as beacons. I suppose if I were to do it again, it'd go a lot quicker the next time around...
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Well this was before beacons, but I did go through a whole lot of Efficiency V picks. At the top, I think I was going through about 2 picks per layer (Unbreaking III, too) and towards the bottom, where it gets smaller, it was more like the other way around, around 2 layers per pick.
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I was just about to ask if digging a hole counts as "built." In that case, I excavated an entire stronghold once:
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Yeah, but...I mean, you have a bow too, right? There are other moves besides "run up and bash it with your sword," you know.