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    posted a message on how to destroy bedrock to get to top of the nether!!!
    Quote from Footknight111»

    Has this been patched? Seems to not be working anymore...





    The dark oak trick has been patched, but there are other ways that still work to remove bedrock in survival:

    Dragon Egg:


    Pistons and TNT Minecarts:


    Ender Crystals (I don't think he mentions in the video, but this trick with the crystals is direction-dependant. I think you have to push it from the north, or maybe to the north I forget, but if it doesn't work the first time, try it the other way):


    I used the dragon egg trick from the first video, combined with the "lazy chunk detector" machine from the third one, so I didn't have to run a long redstone line for 160 blocks or "cheat" with my render distance. It worked perfectly to punch two holes in my nether ceiling (one at 0,0 and one at the nether-equivalent of my world spawn coordinates. Neither one had just one block of bedrock underneath, so I had to retrieve the egg and reset the machine a few times, but it was easy enough and didn't take too terribly long to run back and forth, in and out of rendering range a few times.)

    Posted in: Survival Mode
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    posted a message on What's the rarest structure in the Overworld in 1.11?

    Sparsest would almost certainly be the Woodland Mansion, but they can be found rather easily once you find a village and breed a cartographer. Hardest to find might be the Jungle Temple since:


    - There's no way to "point" to them like strongholds (eye of ender), or mansions and monuments (exploration maps);

    - There's no "trick" to finding them like nether fortresses (explore east-west or diagonally to increase your chances of spotting one);

    - Jungles are much rarer than the other biomes that can have non-locatable structures in them (pyramids in deserts, witch huts in swamps, NPC Villages generate in several different biomes these days, and abandoned mineshafts are literally everywhere); and

    - Once you are inside a jungle, the foliage is so dense you might go right on past a temple without ever seeing it is there.


    Even in my established world that I've been playing since 2012, I still have yet to locate a jungle temple. I have found all of the other structures, without cheats (sometimes with cheats as well, but also without), but I have maybe half a dozen jungle areas and all of them were explored (or at least the terrain was generated, I didn't really do much "exploring" there after I tamed a few ocelots) before the temples were introduced.


    EDIT: Jeebus. Immediately after I posted this, I went and looked at a rendering of my world. I actually have a few more jungles than I thought, and peeking from of one of them, on the edge of my map, right there in broad daylight, I can see a friggin' temple. Just, right there. Right after I said I had never found one. Still, though, never actually found one legit in-game (in this world, anyway; I have seen a few in other worlds I've played in, both single-player and on servers). If I hadn't looked at my map render, I never would have known this one was even there...

    Posted in: Survival Mode
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    posted a message on Help with Villagers
    Quote from ComedyForYou2»

    Some went to my Iron farm, while others to another location for storage so I could trade with them. Like a said earlier it was working fine until recently, even in 1.11.2.


    So you're sure there aren't any hanging around nearby? It's hard to say what the problem is from just a couple of pictures. Is there any way you could post a world download I could look around in? I use minecraftworldmap.com, just .zip or .rar up your world folder and upload it to the site. Make sure to allow public downloads. Or if you have another filehost you prefer, as long as I don't have to sign up or join anything to download it.
    Posted in: Survival Mode
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    posted a message on Them damn Iron Golems keep spawning just outside me farm!
    Quote from tedomedo»

    Another question about peasants :)

    Can i force them to go to a special place at sunset when they usually run into houses?


    Not really. They're pretty stubborn and it's hard to make them do what you want them to. If you really want to control their movements, you can put them into minecarts. Otherwise, the best you can do is keep them out of places you don't want them to be; you can't really force them to go to any one particular place. Due to the way their positions are calculated, they do tend to prefer the northwesterly direction and, over time, will tend to congregate towards that side of the village if they are able to wander freely, but this is not very precise or reliable.
    Posted in: Survival Mode
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    posted a message on The End desperately needs more content
    Quote from 19dragon76»

    I used one of the new return portals for the first time just recently. It takes you to the spot where you first spawn to fight the dragon. Then I headed over to the portal that generally takes you back to the stronghold. Instead it took me back to my main base (Mansion #1), which is not the first base we built near the world spawn point. This was also not the last bed I had slept in. I also didn't get that message about my bed being moved or obstructed. I want to try it again and see what happens.


    Do let us know what you find out. The central portal should always take you back to your last bed or, failing that, back to the world spawn. It won't necessarily take you back to the stronghold unless you slept in a bed there to set your respawn point.
    Posted in: Survival Mode
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    posted a message on HELP! My villages merged!

    As soon as you remove all the doors from your breeder, the village center will shift back to the center of the iron farm structure (presuming there were no other errant doors in the area). Then, assuming you're talking about the kind of villager breeder that I think you are, you might not even need to move the "breeding area" part of it, if you can relocate the "mock village" somewhere where it is further than 66 blocks from the iron farm, yet still positioned correctly relative to the breeding area (not more than 32 blocks horizontally, and no less than 6 blocks up or down.) But if that's not possible, then yeah, you can tear down the whole breeder and relocate it, and the iron farm should be just fine.

    Posted in: Survival Mode
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    posted a message on Help with Villagers

    That's not an infinite breeder, since the villagers are on the same level as the doors. I count 28 doors which can support a population of 9, maybe 10 villagers. This counts all villagers in a 64x64-block area around the farm, within several levels up or down. I count about four villagers in the picture there; where do the rest of them go, where do you keep them after hauling them off on those minecart tracks?

    Posted in: Survival Mode
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    posted a message on I need a village!

    1: Find and secure a zombie villager (slightly harder now that they no longer spawn from dungeon spawners, so you will have to find one "in the wild," as it were.) On average, about 5% or one out of every twenty zombies should be a villager variant.


    2: Hit it with a splash potion of weakness.


    3: Feed them a golden apple ("use" it on them with a right-click, don't just toss it to them as an item). Not the enchanted or "Notch Apple" kind, just a regular golden apple will do.


    4: Wait a few minutes. The zombie villager will be "cured" and turn into a regular villager.


    5: Repeat steps 1-4 a second time so you have two cured villagers.


    6: Make a "village" consisting of valid "houses" (i.e. wooden doors with a clear "inside" and "outside"; see the link in my sig for more details) -- approximately three times as many houses (doors) as you want there to be villagers in your village. Keep it well-lit and fortified so zombies don't kill off your populace.


    7: Make a vegetable farm in the village to supply the villagers with food. Use carrots or potatoes, and I have heard (though not confirmed) that potatoes are best because they grow slightly faster than carrots. Don't use wheat, as it can cause issues clogging up the villagers' inventories, and beetroot doesn't work at all (they will farm it, but can't eat it.)


    8: If at least one of your villagers is a farmer-class (brown robes, no apron. Any profession within the class will do: Farmer, Fletcher, Shepherd or Fisherman. It doesn't have to be an actual "Farmer" type), then skip to step 12. Otherwise, continue with the following steps:


    9: Feed the villagers (at least three bread or 12 carrots or 12 potatoes each -- just toss it at their feet this time, and they will pick it up; don't try and "use" it on them like you did with the golden apple and the zombie villager) and/or trade with them so they become "willing" to breed.


    10: Wait a few minutes. Once the villagers are "willing" they will go in and out of active "breeding mode" in irregular intervals until two of them come together and produce a baby. Once a baby villager is spawned, both "parents" will lose their willingness and must be fed or traded with again in order to produce further offspring. After breeding, villagers have a five-minute "cooldown" period before they may enter breeding mode again, but I believe that their willingness can still be restored immediately.


    11: Repeat steps 8-10 until a brown-robed villager is born.


    12: Once you have a brown-robed villager in your town, you're done! The farmer will tend crops at the farm and share food with other villagers, who will then become willing and continue breeding, without further intervention on your part, until the population cap is reached.

    Posted in: Survival Mode
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    posted a message on What's the BEST Method of Getting Mending Books?
    Quote from BuilderJay29»

    I want Mending gear before I go to The End. Didn't you read the whole thing?

    One thing. If you've never fought the dragon before, then you. Are. Going. To. Die. And probably lose all your stuff. Why would you bring your best "forever" gear with you? Instead, I'd recommend going in with some enchanted iron gear that you won't miss too dearly if it ends up lost forever, and leave the mending stuff at home.
    Posted in: Survival Mode
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    posted a message on What's the BEST Method of Getting Mending Books?

    AFK fish farm, or villager trading.

    Posted in: Survival Mode
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    posted a message on Villager Not breeding
    Quote from wesnoah3»

    Still having trouble with this, any help would be great!


    Can you post a world download? From your pics and description everything seems okay so it's hard to say what the problem is without being able to really get in there and poke around.
    Posted in: Survival Mode
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    posted a message on Can Villagers Jump?

    I don't think they'll jump over a gap; their pathfinding from the block to the fence takes them across the gap in between, and there's no way to get on top of the fence from down there so it is not seen as a valid route. They will only actually "jump" to go up onto an adjacent, higher block, they don't do parkour. As long as they can't simply "walk" over the gap I think you are fine.

    Posted in: Survival Mode
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    posted a message on 3 Mob Spawners Next to Each Other Change Rates?
    Quote from rodabon»
    One issue you may run into on the console is they may have also done something with monster spawners to keep players from circumventing the mob cap limit, but if so I don't know about it.

    I think the console editions have a global mob cap, beyond which nothing will spawn, by any means.

    Posted in: Survival Mode
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    posted a message on Why so few witches in my mob farm?
    Quote from rodabon»

    IronMagus I'm pretty sure Witches much like Endermen and slimes have a lower probability to spawn than other mobs, additionally I think their pack limit is lower. I sure wish the wiki's spawning page would have info on the actual coded probabilities for the different mobs. I think I've seen TheMasterCaver post this info he's taken from the code before, but I couldn't find it.


    I'm thinking this has to be it since there's no other reason I can fathom why they would still be spawning, but spawning so rarely. As a test I loaded up the world download from the tutorial video, cleared out all the items that were already in all the hoppers, and stuck the same item sorter on its output; It fills up a lot faster than in my world but the ratio of witch drops to other items seems to be about the same, so I guess there's nothing wrong after all they just don't spawn very often. Which I guess makes sense 'cause, looking back, if they were as common as other mobs, you would see a lot more of them in the world, I guess, than you do currently.
    Posted in: Survival Mode
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    posted a message on Nether portal in village?

    Nether portals do not generate naturally except when someone goes through one from the "other side," if there is not already an active portal near the entry point where they are to appear in the world. If someone else was hosting the LAN game, it is entirely possible that they had access to cheats or creative mode while you did not.


    ...or maybe they didn't have to cheat. You can form a nether portal by using buckets to place lava sources from a surface lake one at a time into a dirt mold and then pouring water on them to form the obsidian already in place. One way or another, though, someone has to have put it there because they don't generate automatically except as I described above, and ghosts aren't real.

    Posted in: Survival Mode
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