I presume the answer will be "whatever name you select for your Twitch account" but then I should clarify, how will my existing posts be identified in the future, after I decline to create a Twitch account and am no longer a member here?
- IronMagus
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Member for 11 years, 5 months, and 7 days
Last active Wed, Jul, 11 2018 12:16:36
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
There's already someone on Twitch named IronMagus. It isn't me. How will my posts be identified after the merge?
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Apr 21, 2014IronMagus posted a message on Community Creations - 1 Minute Parody: Batman RisesWhat the hell is with the "fish fish, passover passover" bit?Posted in: News
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Jun 7, 2013IronMagus posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from Bjossi
Why are some of the bugfixes worded as if they have not been applied yet? One would think using past tense was more effective.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix? - To post a comment, please login.
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That's what I do, and what I was going to suggest. Also the torches on one side, which works well for cave exploration and nether fortresses too, not just mineshafts. I prefer the right, when I'm placing them, so I can follow "torches on the left" to get back out, but either side works just as well, that's just the one I started with. Just pick one side and be consistent. If you're nautically-minded, you might be more comfortable with placing them on the left so you can follow them on the right to get back, as in "red, right, returning."
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Better, but you used the wrong "your."
"You're" means "you are."
"Your" indicates possession.
(Ironically, you used the right one later in the same sentence with "your creativity," but the wrong one with "you and you're friends." It should be "your" in both places.)
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"He" is a cartoon character. What do you mean when you say "he" "enjoyed" this (I'm assuming real-life) game that some college students designed after him? Or was that just something that happened on the show? It's not like I'm a duper-fan or anything, but its been in syndication long enough, I feel like I've at least seen most of the episodes.
Anyway, I don't think he would like Minecraft. I mean Mike Judge might, maybe, but Hank himself? Nah.
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"A mature community with the goal of providing a rich, unique and enjoyable experience, for you to expand upon with your knowledge of and passion for Minecraft."
(By the way, it's still not a "sentence," it's just a fragment. To be a full sentence it would have to start with something like "This is a mature community with..." etc. Call it a "tagline" or something, instead.)
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Who "he"? What? Do you mean Mike Judge?
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I did see one though, once, powerful enough to "play Minecraft." Remember, this was a computer built in Minecraft, and on it you could play Minecraft...in Minecraft.
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Yeah there is. If you think this is bad, you should see some of the rumors I've heard about NPC villagers and their housing. For reference, the rule is not "four walls and a roof" nor is it "they need a 2x2x2 (or any size) space inside" or even "the block immediately adjacent to the door must be hit by direct sunlight." The actual rule is simply "more covered spaces on one side of the door than on the other, within five blocks distance in each direction." A dirt block on the ground, next to a wooden door, makes for a perfectly valid "house" as far as the game is concerned.
No problem, glad you got it sorted out!
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I imagine he means he wants to keep it looking like a proper fortress and not some kind of wither skeleton-spawning machine.
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This Nether Portal Science thread was posted back in May of 2011 and makes no mention of y being irrelevant. In fact, it even mentions "Euclidean distance" which indicates linear distance in all three dimensions. From what I can tell, it works exactly the same now as it did back then.
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Or just rename the file to minecraft.zip, open it like a folder, do your thing inside, and then rename it back to .jar when you're done. Windows has built-in archive support, and you don't even need to mess with 7-Zip or WinRar.
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Just make a new, single player world, and figure out the dimensions of each "section" there with the coordinate display? Once you have the different sections identified, and their dimensions recorded, they should be the same for all fortresses. There's also a non-forge version of the mod that still includes the bounding box display (you just can't use Optifine at the same time, or the box won't show up):
http://www.minecraft...6-showmonsters/
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When you enter portal B at (111, 21, 68) your entry point in the nether is calculated as (13, 21, 8).
Portal E, where you expect to show up, is at (14, 65, 8). This is a difference of 1 block on the x axis, 44 blocks on the y axis, and 0 blocks on the z axis, for a linear distance of almost exactly 44 blocks from your entry point. (a2 + b2 = c2, and then c2 + d2 = e2 or, more simply, a2 + b2 + d2 = e2. Since we know that c2 is the same as a2 + b2, we can substitute and eliminate the need for a second step.) 12 + 442 + 02 = 1937, or approx. 44.0112.
Portal F, where you actually show up, is at (3, 61, 21). This is a difference of 10 blocks on the x axis, 40 blocks on the y axis, and 13 blocks on the z axis from your calculated entry point. Plugging these numbers into our calculation, we arrive at 102 + 402 + 132 = 1869, approx. 43.232. At a linear distance of approx. 43.2 blocks, portal F is actually (very, very slightly) closer to your entry point than portal E is at 44.01 blocks. If you just reduce the height difference even by just a little bit, either by raising portal B or lowering portal E, they should link up properly.
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I'll have a look in a little bit and see if I can figure anything out.