I presume the answer will be "whatever name you select for your Twitch account" but then I should clarify, how will my existing posts be identified in the future, after I decline to create a Twitch account and am no longer a member here?
- IronMagus
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Member for 11 years, 5 months, and 7 days
Last active Wed, Jul, 11 2018 12:16:36
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Oct 12, 2017IronMagus posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
There's already someone on Twitch named IronMagus. It isn't me. How will my posts be identified after the merge?
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Apr 21, 2014IronMagus posted a message on Community Creations - 1 Minute Parody: Batman RisesWhat the hell is with the "fish fish, passover passover" bit?Posted in: News
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Jun 7, 2013IronMagus posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from Bjossi
Why are some of the bugfixes worded as if they have not been applied yet? One would think using past tense was more effective.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix? - To post a comment, please login.
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You transposed your numbers when calculating. Your overworld portal is at z=6756 but your nether portal points to 822*8=6576. This is 180 blocks away from the existing portal, and outside of search range, so a new one is created near the entry point. Move it an an additional 22/23 blocks to 844/845 like VolcanoBomber said and it should work just fine. It will point to 6752 or 6760, a mere four blocks away from the existing portal and well within search range.
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You wouldn't believe how many full buildings I threw up at my first and second villages before I figured this out.
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Ah, I missed the part where he said they could only see seven houses. Yeah that would probably be the issue, then. Most likely everything else is fine and there just aren't enough houses to get them in the repopulating mindset.
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Last time I checked, slab roofs worked just fine.
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Pics please.
If you don't know how:
Hit F2 in-game.
Screenshots are saved to .minecraft/screenshots.
Upload to imgur.com
Get the "bbcode" link and post it here.
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Hi sorry for the late reply. I've just tested this and the villagers don't seem very willing to breed (as in they didn't do it at all while I let the game run for like an hour) while there's a pigman nearby, even when he is trapped in a boat. One of them did get in the boat with him, but I didn't see any love hearts the whole time I was watching and there were no extra villagers when I came back. (And there were four, so even with one in the boat there were still three of them running around who could have bred, if they wanted to. Yes, I gave out plenty of bread first, and one of them was a farmer who could have tended the crops had he not been so freaked out by the undead pig watching him all the time.)
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I make them from memory...then again, I'm special
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I think golems are counted in roughly if not exactly the same zone as in which villagers are counted. That is to say, they won't be seen if separated vertically from the village center by only a few blocks, but horizontally they are counted anywhere within a square area that is (2x Radius) on each side. So if you drop them out the bottom of the trap you'll be fine, but if you just flush them sideways you'll have to move them more than 32 blocks away.
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Stop eating poisonous foods. Cook your meat, feed the zombie flesh to your dogs, throw out the green potatoes, and only use puffer fish and spider eyes for making potions.
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He says he's traded with them, though, and that does the same thing. You just need to feed them yourself (or have a farmer do it) OR you can trade with them, you don't have to do both.
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The golems themselves can spawn "underground," but you do need some "outside" spaces (i.e. "not underground") nearby for the doors to count as "houses."
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No, you can get (most) diamond gear, but not raw gems or ore.
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...but if it required the old piston behavior to get the boats in place in the first place, you won't be able to build one now even if old ones do still work.
Fortunately these complicated, lag-inducing launchers are no longer needed and you can achieve the same effect with a simple firework rocket.
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I know I'm late to the party, but you can (*probably) still find all of the game features, just by exploring new territory out past the edge of your existing world.
*There's a chance, if you generated your world before strongholds were introduced and then explored a huge area of your world, that you would not be able to find any in later versions since they only generate out to a certain distance. I don't remember how far, but it's big, (I just checked. It's over 24,000 blocks from 0,0. And there are up to 128 locations in that huge area where they can generate. So while still technically possible, I think it's very very unlikely that you will fall victim to this.)
Nothing else is restricted to a certain portion of the world, as far as I know, and so since the world is essentially infinite (it's not, but the world border is 30 million blocks out so you could never reach there in legit play, and even if you did, there's still all the other directions you could go), you can always find new features by traveling out to unexplored regions. Those regions won't have been created until you go there for the first time, so if you're in a current version when you do go there for the first time, they'll be created with all the new features.
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What crop(s) are you using? If you're using wheat, try switching it to carrots or potatoes. You might need new farmers. Can you post screenshots, or a world download?