I will never forget you, Minecraft Forum! Thank you for all of the amazing memories!
- IronGolem20
- Registered Member
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Member for 5 years, 9 months, and 24 days
Last active Wed, Jul, 6 2022 02:29:47
- 9 Followers
- 1,067 Total Posts
- 444 Thanks
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Jun 12, 2019IronGolem20 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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May 20, 2019IronGolem20 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
The Minecraft Forum has been an amazing community to be a part of. I started posting suggestions to it over a year ago, and the community is very friendly. I've posted many ideas to the forums, and while I haven't used it quite as much recently, it's going to be weird without it. I hope something equally amazing takes its place.
I will never forget the awe and wonder I experienced when I first joined. A whole community to interact with was in front of me.
The Minecraft Forum has been the birth of many amazing things. Recently, the Community Revamp and Frist Dimension were created, and they have been very fun projects to be a part of.
I wish all members of this community well.
If anyone is interested in similar communities, the Community Revamp, Frist, Minecraft Suggestions, and Minecraft Abnormals discord servers have friendly members and I would recommend joining them.
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Jun 15, 2018IronGolem20 posted a message on Minecraft 1.13 Pre-Release 2Posted in: News
Not everything should be craftable, farmable or automatable. Some resources like packed ice need to be left up to the player to get. If you can just craft packed ice, it's not rare anymore... (It'd be one thing if they added a compressing machine of some kind that required fuel, but just being able to craft a rare resource from a resource that you can get for pretty much free is not my idea of good gameplay design.)
I agree. Before witch farms, glowstone was in a similar situation. It's special not only because you have to go get it, but also because it is rare.
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Nov 17, 2017IronGolem20 posted a message on MINECON Earth Mob D RevealedPosted in: News
I think it's supposed to be like an upgraded blaze, so it's not too similar. At least they didn't just make it a blaze that is slightly bigger... They actually changed some things up a bit. -
Nov 13, 2017IronGolem20 posted a message on MINECON Earth Mob A RevealedPosted in: NewsQuote from ZaffreAqua»
I'd be able to buy that if it was just one guy developing. Mojang has added multiple mobs in the past within a short time frame, like 1.4. So we're all supposed to be led to believe that, years later and with far more finance and even a couple more folks, they're only capable of doing a fraction of that work? That's my reason why I ain't buying this other than it's to hype younger players.
You are right, but then again, do we really want an extra 3 under-developed mobs? Though I guess anything is better than nothing. -
Nov 12, 2017IronGolem20 posted a message on This week in Minecraft — November 11thPosted in: NewsQuote from KaijuRizard2000»
Uhgm did I say that Mojang should downgrade stuff? no, all I'm saying is upgrading the current model of other passive mobs could make a lot of people not happy about it.
Then why not just keep the models the way they are? Wouldn't that make even less people unhappy? -
Nov 12, 2017IronGolem20 posted a message on This week in Minecraft — November 11thPosted in: NewsQuote from KaijuRizard2000»
Same exact thing would happen if Mojang decided to upgrade the current models of other passive mobs, there are going to be people going around telling the devs that the current models are "iconic" and upgrading them is "unnecessary". So yeah you can't really satisfy people these days.
Just because you can't satisfy everyone, doesn't mean you should make downgrades to the game. Sometimes when the community is divided on something there is an objectively right side, and that side should always be taken into consideration.
Not being able to please every single player also isn't an excuse to do things the majority of the community dislikes.
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Nov 12, 2017IronGolem20 posted a message on This week in Minecraft — November 11thPosted in: NewsQuote from ZaffreAqua»
Rubbish new model, rubbish textures, and a Minecon you can't even visit in person. Money well spent, Mojang.
Yeah, Mojang keeps on fixing what isn't broken. I don't think the community ever really cared about the horse model being more detailed than other mob models. Plus, bigger mobs need more detail so they don't look ridiculous.
I agree that some textures need updating, like diorite and granite, but why do almost all textures need to be changed? It's a complete waste of time and resources.
Why doesn't Mojang use their time to fix inconsistencies in the game, add (reasonable) features that the community has asked for for years (birds, ocean content, bigger/customizeable boats/ships, etc.), and make the game run better? A lot of it is because they can make useless, minutia, or game-breaking updates, and the we the community will just eat it all up.
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Nov 2, 2017IronGolem20 posted a message on Vote a new mob into MinecraftPosted in: News
I was thinking that maybe all possible mobs held the same (or a similar) niche, and that Mojang has left it up to the playerbase to decide which is best fitting. Then again, they do all look very different...
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IGN: Ancient_Snail
Discord: AncientSnail#1672
Age: 18
About Me: I really like trading and building shops. Collaborating on SMP servers is really fun for me, and I enjoy seeing other people's bases progress as my own do. My hope is that I will be able to share a town or something with someone on this server and regularly collaborate with them.
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I love this idea! If cave biomes were added, there could be special music for each biome.
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I was originally a bit sad that the Nether's theme was expanded beyond the purely magma/hellish theme, but I think I've come around to the new biomes.
What I am disappointed about, though, is that the Nether star has not been given new uses and that beacons are still a lackluster item.
I'm a bit surprised Mojang didn't expand or overhaul brewing as well; with all of the new types of fungus, it would have been the perfect time. Finally, I don't like the Netherite tier and I dislike the niche use of the smithing table. It seems odd that a villager who never interacts with Netherite requires such a workbench.
Overall, I like this update. It's not perfect, but I think it's done a good job at making the Nether more full of life and fun to explore.
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What shape would this carve out?
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If something like this were implemented, it would be best for the names of the characters and the commands to be in colors other than white (a la commands) in order to distinguish them from regular text chat.
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I love in-world crafting ideas like this, as they really add to immersion and are a great way to break up the monotony of almost always having to open up a GUI. However, think about what it's like to accidentally strip a log when you're holding an axe. It happens quite a lot. Now think about accidentally doing the same with pistons. Unlike with the stripped log, the change isn't only aesthetic: your redstone contraption will likely no longer work. And, since the difference between the regular and sticky piston texture is on just one out of six faces of the block, there's a very large chance that you wouldn't even know you accidentally made the piston a sticky piston.
To reiterate, I love the concept of more crafting outside of GUIs. However, I cannot support this idea because of the frustrating situations it would create.
No support.
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Given that the Nether recently received something similar to trees (Yes, I know they are fungi, but they are very close to trees and are functionally the same since they allow you to craft planks and such.) in the upcoming Nether Update, I think a tree-esque feature in the End would feel a bit unoriginal.
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I believe Minecraft's structure names use the prefix "minecraft:" (though putting it is not necessary). First you need to find out the mod id, which is what the prefix will start with (e.g. "modid:structure"). You should be able to find the mod id by going to the main menu screen and clicking on "Mods" and then the mod you want the mod id for. Hope this helps.
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Note: All of the following screenshots were able to be taken by making a small change to the Vindicator renderer via modding. In other words, it's not hard at all to achieve these effects within Minecraft's existing graphics system.
Ghost Illagers
Woodland Mansions could use a lot of work (mainly in their loot). What this suggestion is focusing on is what the mansion is like after you defeat all of the illagers. Many people like to use conquered mansions as bases or other builds, but the structures become somewhat dull after there aren't any illagers left. This isn't a game-breaking problem, but I think hinting at the mansion's past via apparitions would be a fun ambient feature.
I introduce... Ghost Illagers!
These are apparitions that you will occasionally see walking around far away in the hallways of a conquered Woodland Mansion. You can see their ghostly figures and hear their footsteps as you walk through the mansion. Chests will also occasionally open (even with nothing there to open them), but your items are safe; nothing will be added or taken.
Ghost illagers spawn the same way guardians still spawn after an Ocean Monument is conquered. You'll most likely only see one of these ghosts every two days, but be warned: they are slightly more common during nighttime, and even more common if there is a full moon. Placing ominous banners will increase the frequency at which ghost illagers spawn.
If you really want to get rid of the ghosts, you can do so by throwing an allium (the Illagers' favorite flower) into fire or lava within the area of the mansion.
This isn't a necessary feature, but I think it would add more mystery and atmosphere to Woodland Mansions.
I hope you enjoyed reading this suggestion. What are your thoughts?
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Getting diamonds is easy enough, especially with Fortune III. I don't think it's necessary to make them renewable, and I think any attempt to do so would probably make diamonds even easier to get and would only help to decrease their value.
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Hello everyone!
Almost two years ago I made a post asking what you all thought the best "Golden Age" Minecraft version was. However, I assumed that the "Golden Age" consisted of versions of Minecraft after Beta 1.7 but before Official Release 1.7 (i.e. Beta 1.8 through Official Release 1.6).
I chose this for multiple reasons. For one, it marked a defined aesthetic of Minecraft: Beta 1.8 introduced new terrain generation, along with many iconic biomes and structures, and it introduced the hunger bar, new food items (beef/steak, chicken, melons, and rotten flesh), new mobs such as endermen, and experience, all of which have become iconic aspects of Minecraft. The update helped prepare for Official Release 1.0, which added the Ender Dragon and marked an important point in the acceleration of Minecraft's growth.
Years later, Official Release 1.7 came out. Why did it mark the end of the "Golden Age"? The name of the update—"The Update that Changed the World"—reflects this concisely. While old biomes remained, many new common biomes were added, changing the overall look of Minecraft worlds. While a small change, the rose, one of two iconic flowers, was replaced by the poppy, and many new flowers were also added. Two new types of wood (dark oak and acacia) were also added. Overall, the look and feel of Minecraft, which had been very similar since Beta 1.8, changed after this update.
There was also a certain unmistakable quality of the community during this time. The community was much different, whether for better or worse. Many prominent YouTubers such as Stampylonghead became popular toward the end of this era. A period of immense growth for the game and many memories, this era was in my opinion the Golden Age of Minecraft.
Anyway, that's just my opinion. Of course, it's mainly based on nostalgia. Do you agree or disagree? Please let me know when you think the "Golden Age" of Minecraft was.
Have a nice day!

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I couldn't agree more. I could sort of see the soul sand valley working if its fog color remained red, but the warped forest looks and feels completely out of place. The crimson forest looks like it's trying to be the Crimson biome from Terraria instead of the Nether, and in my opinion this completely throws away the original concept of the dimension.
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I agree, but I think there is a limit. For instance, microwaves don't really need to be in the game.
Furniture That Should Be Added
I think furniture should be customizable, but without hundreds of items. We can have "in-world crafting." In my opinion, my Chairs suggestion handles this well: There are only wooden, cobblestone, and wool chairs, making there only 23 items with all variants included. You're able to add cushioning by right-clicking on the chair with a wool block, allowing you to customize chairs. Furthermore, chairs link together to make couches when placed adjacent to one another, but you can make them keep their arms by holding shift when placing them. This allows you to easily build chairs, movie theater seats, benches, couches, etc. The cushion even looks like a pillow when on a wool chair to make couches more realistic.
Those are just the features available in the suggestion. Maybe right-clicking with an axe on a wooden chair (or a pickaxe on a cobblestone chair) would remove the arms. More chair variants (stone chairs? bamboo chairs? scaffolding chairs that look like lawn chairs?) could also add more variety.
While not necessary, it's also nice when furniture serves a real purpose, such as beds letting you skip the night, chairs (in my suggestion) letting you skip the day, bookshelves enhancing enchanting tables, doors keeping out mobs, etc.
Furniture That Shouldn't Be Added
Tables seem redundant since they're rather simple to begin with and can easily be created with existing blocks (Chairs, beds, and doors are not as easy to create with existing blocks, and when doing so you almost always take up more space than is desirable.)
Chandeliers are also relatively easy to make with fences, iron bars, or glass panes and a light source.
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I don't really see it as overpowered, but I definitely don't see the need for it.
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First, I'd like to say that I like that this suggestion attempts to give a nearly useless block a use at the same time as solving another problem. There are a lot of suggestions that try to make up uses in order to fix things, and that's not always bad, but it's often better to kill two birds with one stone.
However, I don't really see Prior Work Penalty as a problem to be solved. I also think that something as generic as a "Smithing Table" should have a less niche use.
As a result, No Support.