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Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
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When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 (
) Hard 8 (
)
Charge Attack:
Easy 7 () Medium 9 (
) Hard 11 (
)
Laser Attack:
Easy 4 ()+
Medium 6 (
)+
Hard 9 (
)+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
________________________________________________________
Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
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POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
-Dingo_Winterwolf
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The problem is that the horse wasn´t a Mojang idea, it was Dr. Zhark´s idea
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Recipe: It's like the Repeater, but with quartz instead of a redstone dust, and another redstone torch above it.
Description: When input A is greater or equal to input B, it outputs a signal with same power as input A
2.- Redstone Block
Recipe: 9 pieces of redtone dust (the same as the other mineral blocks)
Description: Works as a redstone torch that can be moved by pistons
3.- Weighted Pressure Plate (Light)
Recipe: 2 gold ingots placed horizontally
Description: Placing an item on it will make it output a signal with a strength of 1 block, for every 4 items placed, the signal strength will be 1 block higher.
4.- Weighted Pressure Plate (Heavy)
Recipe: 2 iron ingots placed horizontally
Description: Placing an item on it will make it output a signal with a strength of 1 block, for every stack of items placed, the signal strength will be 1 bock higher
5.- Trapped Chest
Recipe: Trying to find it
Description: Don´t know, but when is open it will output a signal with a strength of 1 block
6.- Daylight Sensor
Recipe: Trying to find it
Description: It will output a signal with a strength depending of how much daylight is receiving
7.- Hopper
Recipe: trying to find it
Description: If you place a chest under it, it will transfer the items it have to that chest, if you place a chest above it, it will transfer the items in that chest to the chest under i
8.- Nether Brick (Item)
Recipe: Smelt a block of netherrack in a furnace
Description: Used to craft Nether Brick Blocks
9.- Nether Quartz Ore
Recipe: Naturally generated in the Nether
Description: You can mine it with every pickaxe to obtain Nether Quartz
10.- Nether Quartz (item)
Recipe: Mine the Nether Quartz Ore
Description: Dont know, I think is used to craft the daylight sensor and the comparator
Sorry if i wrote something wrong, that's because English is not my first language.
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Note: I took many of the features of the Herobrine Mansion map and the SPC mod
1.- Custom mob spawners: Add a new category to the creative menu with all the spawner types.
2.- Block placing/destroying control: Adventure mode let the players destroy blocks with the correct tool, but there are map makers that don´t want the players destroying blocks, not even with the correct tools, so I think a gamerule like this: /gamerule doBlockDestroying (false/true)
3.- Crafting control: Add a command that can lock crafting recipes from using like: /lock (item/block ID)
4.- Custom potions: Add a command: /potion (potion ID) (time in game ticks) or let the anvil combine two potions
5.- Custom enchantments: The /enchant command is great but after playing the Herobrine Mansion map I really want to have an Unbreaking X sword, so add more enchantments levels
6.- Mob spawning/despawning control: Add a gamerule: /gamerule doMobDespawning (true/false)
7.- Custom trade offers: Add a Green Villager Egg in creative. When you click the villager in creative, a gui similar to the villager's one will open, but the merchandise and currency slots would be empty so you can place items and blocks there
8.- Environment control: Add a gamerule: /gamerule doWeatherChange (true/false) and then select the weather or time you want, if the gamerule is set to false the world will stay at that weather/time
9.- GUI control: Add a button in the left corner of all GUI's that has an open padlock, if you click it it will change to a closed padlock and the gui will become locked in survival/adventure
This are my ideas, if you have others or disagree/agree with this ones post a comment