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    posted a message on Horses
    When i first heard horses were going to be part of minecraft i really liked the idea but then the snapshot came out. Horses are really complex compared with the other vanilla mobs: too many breeds and abilities, a really detailed model (with knees, the first mob with knees), a saddle of their own (what´s the difference between a horse saddle and a pig saddle), mules and donkeys, and I think the baby horses aren´t just a small body and a big head like other mobs.
    The problem is that the horse wasn´t a Mojang idea, it was Dr. Zhark´s idea
    Posted in: Recent Updates and Snapshots
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    posted a message on How or why did you start playing Minecraft?
    one day i found minecraft pocket edition and download it, then i discovered there was a pc version with more features than the ipod version. I started to search for info in the wiki, at first i thought some features were stupid like the brewing system or the end, but finally i bought it in august 2012 i played it every day since then.
    Posted in: Discussion
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    posted a message on 13w01a features (with item/block descriptions and crafting recipes)
    1.- Redstone Comparator
    Recipe: It's like the Repeater, but with quartz instead of a redstone dust, and another redstone torch above it.
    Description: When input A is greater or equal to input B, it outputs a signal with same power as input A

    2.- Redstone Block
    Recipe: 9 pieces of redtone dust (the same as the other mineral blocks)
    Description: Works as a redstone torch that can be moved by pistons

    3.- Weighted Pressure Plate (Light)
    Recipe: 2 gold ingots placed horizontally
    Description: Placing an item on it will make it output a signal with a strength of 1 block, for every 4 items placed, the signal strength will be 1 block higher.

    4.- Weighted Pressure Plate (Heavy)
    Recipe: 2 iron ingots placed horizontally
    Description: Placing an item on it will make it output a signal with a strength of 1 block, for every stack of items placed, the signal strength will be 1 bock higher

    5.- Trapped Chest
    Recipe: Trying to find it
    Description: Don´t know, but when is open it will output a signal with a strength of 1 block

    6.- Daylight Sensor
    Recipe: Trying to find it
    Description: It will output a signal with a strength depending of how much daylight is receiving

    7.- Hopper
    Recipe: trying to find it
    Description: If you place a chest under it, it will transfer the items it have to that chest, if you place a chest above it, it will transfer the items in that chest to the chest under i

    8.- Nether Brick (Item)
    Recipe: Smelt a block of netherrack in a furnace
    Description: Used to craft Nether Brick Blocks

    9.- Nether Quartz Ore
    Recipe: Naturally generated in the Nether
    Description: You can mine it with every pickaxe to obtain Nether Quartz

    10.- Nether Quartz (item)
    Recipe: Mine the Nether Quartz Ore
    Description: Dont know, I think is used to craft the daylight sensor and the comparator

    Sorry if i wrote something wrong, that's because English is not my first language.
    Posted in: Recent Updates and Snapshots
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    posted a message on first rollercoaster world
    no pics, no clicks
    Posted in: Maps
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    posted a message on Adventure Features
    The 1.4 updates have added many features that help custom map makers to have a better control of their maps without mods or 3rd party editors, like the command block or the /enchant command.... But it isn´t enough to make custom maps like you want them. So I made this thread to post ideas on how to implement more adventure features that really fit into minecraft.

    Note: I took many of the features of the Herobrine Mansion map and the SPC mod

    1.- Custom mob spawners: Add a new category to the creative menu with all the spawner types.

    2.- Block placing/destroying control: Adventure mode let the players destroy blocks with the correct tool, but there are map makers that don´t want the players destroying blocks, not even with the correct tools, so I think a gamerule like this: /gamerule doBlockDestroying (false/true)

    3.- Crafting control: Add a command that can lock crafting recipes from using like: /lock (item/block ID)

    4.- Custom potions: Add a command: /potion (potion ID) (time in game ticks) or let the anvil combine two potions

    5.- Custom enchantments: The /enchant command is great but after playing the Herobrine Mansion map I really want to have an Unbreaking X sword, so add more enchantments levels

    6.- Mob spawning/despawning control: Add a gamerule: /gamerule doMobDespawning (true/false)

    7.- Custom trade offers: Add a Green Villager Egg in creative. When you click the villager in creative, a gui similar to the villager's one will open, but the merchandise and currency slots would be empty so you can place items and blocks there

    8.- Environment control: Add a gamerule: /gamerule doWeatherChange (true/false) and then select the weather or time you want, if the gamerule is set to false the world will stay at that weather/time

    9.- GUI control: Add a button in the left corner of all GUI's that has an open padlock, if you click it it will change to a closed padlock and the gui will become locked in survival/adventure


    This are my ideas, if you have others or disagree/agree with this ones post a comment
    Posted in: Suggestions
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