Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
  • Free Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • Ionic's Profile
  • Send Private Message
  • View Ionic's Profile
  • Ionic
  • Registered Member
  • Member for 11 years, 2 months, and 6 days
    Last active Sun, Oct, 2 2016 11:22:38
  • 0 Followers
  • 1,238 Total Posts
  • 35 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • View Ionic's Profile

    1

    Nov 14, 2013
    Ionic posted a message on Your Favorite Cartoon YOU MUST PICK ONE OF THE FOLLOWING!
    TMNT 4 lyfe dawg
    Posted in: General Off Topic
  • View Ionic's Profile

    1

    Dec 8, 2011
    Ionic posted a message on → Official Chat thread III ←
    Quote from king_coco

    Ponies. Ponies everywhere xD

    Ionic, since when did you become a brony?

    Me?

    I've been a brony for a long time.

    I dont put my avatars as a pony because my brothers make fun of me when I do so.

    But I ignore them now...
    Posted in: IRC Operators
  • View Ionic's Profile

    1

    Dec 6, 2011
    Ionic posted a message on Need (trustworthy) ops and more players!
    Joined, got banned.
    Posted in: Starting Up / Looking For Server
  • View Ionic's Profile

    1

    Nov 8, 2011
    Ionic posted a message on -{Official Chitchat thread}-
    Quote from Hideki Ryuga

    I'm not sure. Some day in this week, I guess.

    PM'd You the code and the instructions.
    Posted in: IRC Operators
  • View Ionic's Profile

    1

    Oct 30, 2011
    Ionic posted a message on -{Official Chitchat thread}-
    Quote from Evest

    I see the avatar now.

    Evest, where do you find these fsjal's?
    Posted in: IRC Operators
  • View Ionic's Profile

    4

    Oct 30, 2011
    Ionic posted a message on 7 billion peeps..
    Ima guess he/she is gonna be born on Earth.
    Posted in: General Off Topic
  • View Ionic's Profile

    1

    Oct 18, 2011
    Ionic posted a message on Best Programming language
    Answer: It depends.
    And that's really, the answer.

    BUT, I would go with C for small apps, and C++ or Java for bigger ones. ;]
    Posted in: Computer Science and Technology
  • View Ionic's Profile

    2

    Oct 18, 2011
    Ionic posted a message on Worst seed ever
    Pics or it didnt happen.
    Posted in: Seeds
  • View Ionic's Profile

    1

    Oct 16, 2011
    Ionic posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Quote from pyrosheep

    I just watched MLP and enjoyed it.


    Welcome!

    Enjoy your stay!
    Posted in: General Off Topic
  • View Ionic's Profile

    1

    Oct 3, 2011
    Ionic posted a message on Weirdest Candy or Thing you have gotten on Halloween
    Tell us about the weirdest candy you have gotten on halloween!

    I have never been trick or treating so I dont have any to tell about :3
    Posted in: General Off Topic
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 17
  • Next
  • View Noobcrew's Profile

    1612

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!


    Trailer made by Slamacow for Skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and
    play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================


    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads


    Skyblock 1.1

    Download 1.1
    Download 1.1 Hardcore
    Play this map on our server! IP: skyblock.net

    v1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make at least 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Note:
    Version 1.1 has no neighboring islands with all resources located in the starter chest.
    Version 2.1 has a sand and Nether island. With resources spread out.

    Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.


    Video made by CaptainSparklez for Skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads:

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make at least 5 torches.
    14.Make an infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.
    [media][/media]

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Open Finder
    Click "Go" on your menu bar on the top left of your screen
    Click "Go to Folder..."
    Type in this: Users/*UserName*/Library/Application Support/Minecraft/Saves

    (UserName needs to be replaced with your computer username)

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open 'Saves'

    Windows:
    [media][/media]

    Mac:
    [media][/media]


    Are you having issue's downloading the map?

    Try deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    [media][/media]
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.




    [/media]

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    <a href="http://www.minecraftforum.net/topic/600254-surv-skyblock/"><img src="http://i.imgur.com/YGqCj.png"></a>






    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.



    Posted in: Maps
  • View TehKrush's Profile

    347

    Jan 5, 2011
    TehKrush posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels

    TehKrush no longer maintains these mods.


    Timber! - Last updated for Minecraft 1.6.2 (July 2013), download here: https://archive.org/details/timber-1.6.2
    PlasticCraft - Last updated for Minecraft 1.1 (Jan 2012), download here (incl multiplayer!): https://archive.org/details/plasticcraftv3.0.2
    HiddenDoors - Last updated by bspkrs for Minecraft 1.5.1 (Mar 2013): bspkr's HiddenDoors thread
    Squirrels - RIP, I lost my backup for this, please message me if you have it and I will link it here!

    Other mods I made: Mimic Chests (part of "Evil Minecraft"), Terraria-inspired Corruption, MoreFlowers. Helper mods: PortableWorkbench, TorchesAnywhere, CompressedRedstone, GemblockFix.


    There is a much more up to date Timber mod by pizzaatime found here (2020): https://www.curseforge.com/minecraft/mc-mods/pizzaatimes-timber-mod


    Anybody is free to update any of my mods or use any assets or code from them. I no longer have the sources for all of them though so you will need to use a decompiler. Good luck!

    Posted in: Minecraft Mods
  • View DrZhark's Profile

    1800

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>








































    Thanks to Jibberlicious
    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>







































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>

    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View jamioflan's Profile

    974

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View Sphax84's Profile

    1021

    Jun 12, 2011
    Sphax84 posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Sphax PureBDcraft

    (all versions for Minecraft Java Edition available on bdcraft.net)


    READ THIS FIRST
    1) By downloading/using this texturepack, you agree&validate the associated terms of use (see below).
    2) Use a fresh version of Minecraft (Optifine is recommended but not required)
    3) Before reporting a problem or asking for support, check the forum!

    Designed to let you play Minecraft as if you were in a Comic book!
    Note: This pack is available in all resolutions from 16x to 512x. The recommended resolution is 128x. Use the one which fit your computer!


    Minecraft 1.14

    Minecraft 1.12

    Minecraft 1.12

    Minecraft 1.11



    PureBDcraft Preview on BDcraft.net: BDcraft preview - screenshots




    PureBDcraft is 100% complete!

    It has HD Comic Book styled textures for all the features available in Vanilla Minecraft (and more if you are using Optifine). If you use one or more Mods, PureBDcraft can also be used thanks to more than 100 Mods Patches available on BDcraft.net.

    You have all blocks, items, mobs, armors, GUI, particles, entities, logos, animations, skins and even 3D models for some Blocks and some Items!


    Before you can download PureBDcraft you must accept the following simple Terms of Use:

    • PureBDcraft is a resourcepack containing many different files; mainly textures in PNG format and 3D models in JSON format.
    • PureBDcraft has been tested as much as possible, but it may contain bugs. If you find one, you can report it on the forum.
    • PureBDcraft has been scanned for viruses and malware and does not contain any (resourcepacks do not contain any executable files).
    • PureBDcraft is downloadable only if you use the official links available on this page.
    • In the unlikely event the pack causes damage to your computer BDcraft takes no responsibility for any damage rendered.
    • BDcraft reserves the right to update these Terms of Use at any time without notice to you.

    As a user of PureBDcraft you agree that you ARE authorised to:

    • decompile, alter and remix PureBDcraft for personal use if, and only if, you do not share the altered pack publicly.
    • decompile, alter and remix PureBDcraft for exclusive use in online videos if, and only if, you do not share the altered pack publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • monetize online videos using PureBDcraft if, and only if, you do not share the altered publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in non-commercial software if, and only if, you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in other games (i.e. make a “port”) if, and only if, you do not monetize the work in any way and you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • copy, alter and remix textures from PureBDcraft for Mods Patches (read this thread for details).

    For any other reason than those previously stated you agree you ARE NOT authorised to:

    • modify, copy, host, mirror, publish, transfer, license, distribute, transmit, sell, monetise, reproduce, alter, or decompile PureBDcraft.
    • create a remixpack using one or more files from PureBDcraft.



    • Ask anything on the dedicated forum: PureBDcraft forum

    The main resoucepack

    1. Open Minecraft and navigate to “Options” then “Resource Packs”.
    2. Click “Open resource pack folder”.
    3. Download the version of the pack for the version of Minecraft you’re playing and place the zip in your resourcepacks folder.
    4. Go back to Minecraft (you might need to exit the resourcepacks screen and re-open it).
    5. Click the pack to enable it.
    6. Click “Done” and wait for Minecraft to load the textures.
      • If the pack fails to load either assign more RAM to Minecraft or use lower resolution textures.


    Download Patches:

    • PureBDcraft supports more than 200 Mods (such as Dense Metals, Traverse, Aquaculture, Redstone Arsenal, IndustrialCraft², Wireless Pattern Terminal, EnderIO and a lot more)
    • PureBDcraft also supports compilations of Mods (such as "Roguelike Adventures and Dungeons", "All The Mods", "Dungeons, Dragons and Space Shuttles", "Forever Stranded", "The Galaxit Project" and a lot more too!).

    Thanks to official patches and the awesome BDcraft Community Patches released every week with a ton of new textures based on original PureBDcraft ones!



    Detailed Changelog - since the beginning



    If you like this pack and the BDcraft work, you can support us with one of those pictures in your forum signature:


    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>



    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>





    PureBDcraft is constantly updated with fine tuning, new features, alternatives and Mods support between each MC update. Feel free to post any comment, things you would like to change (or get an alternative) and things to add.

    If you want MORE from BDcraft:

    You have questions or want to share feedback and ideas?
    Check the BDcraft Forums

    You want more by supporting my work?
    Check the BDcraft Shop

    You still need more for your PC/Mac?
    Check the BDcraft wallpapers

    You want to play with PureBDcraft in real life?
    Check the PaperBDcraft (for young and old kids)

    You want to actively support us and remove all ads from our downloads?
    Become an official BDcraft Supporter


    Posted in: Resource Packs
  • View sp614x's Profile

    4537

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View Kinniken's Profile

    1200

    Mar 27, 2011
    Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire forums for more in-depth discussions than here:


    Millénaire Forum





    Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.






    Millénaire 6.2 for Minecraft 1.12 available!


    Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!



    Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.

    Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

    Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

    Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)

    Download Millénaire on Millenaire.org.

    Want to know more first? Check the overview.

    For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:


    Millénaire Library of user-created content to extend the mod:


    Millénaire forum for more in-depth discussions:



    Come across small villages while exploring, such as this Norman settlement...

    Millénaire review by CGzCinema showing the mod's main features


    ... or this Japanese one, centred on a rice paddy.


    Updates


    6.2.10 - 08/09/2019

    - It is now possible to donate goods to villages for a big reputation boost
    - Added two new advancements, Amateur Architect and Medieval Metropolis
    - The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
    - Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
    - Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
    - Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
    - Fixed a bug where paths could be built over mud bricks
    - Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
    - Fixed a bug where sub-buildings would appear on the village map, hiding the main building
    - Fixed a bug where middle-clicking a full path block in creative would give you a path slab
    - Fixed a bug in the handling of Byzantine textures
    - Content Creation improvements:
    -- New format for buildings' text data, much easier to read than the old one


    For older releases, check the wiki page: Millénaire Updates


    Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)

    FAQ

    Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ

    Credits
    - MinerMiah for the Mayan culture (including skins)
    - Minepower for the Japanese culture
    - Rasseru for the updates to the Japanese culture
    - Ticlon for the Byzantine culture and some of the lone buildings
    - SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
    - johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
    - Nandonalt and karahan : some buildings
    - joeyjam: icons for the Norman armour
    - minami26: graphics for the Norman armour and icons for the Norman tools
    - The MCP team, without whose work I would not have attempted this mod
    - The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
    - MineColony and Builders, for inspiration and useful examples of modding Minecraft


    Listen to the villagers discussing their job, life or simply the weather.

    Making new cultures

    Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!


    See what they are doing and what they need in the villages' centres.

    Help Wanted

    - There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
    - Female and children sounds
    - It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
    - New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.


    Trade with them, to help their villages grow and gain unique blocks, foods and items.

    Download

    Downloads are available from millenaire.org.

    Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387

    Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs

    Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.


    See their villages develop in prosperous communities...

    Reference

    For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!


    ...or massive fortresses surrounded by desert.


    But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!


    Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
    take shelter!



    And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.


    Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.

    Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.

    Extras

    Signatures by minami26 - now with dynamic version info:




    This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.

    Posted in: Minecraft Mods
  • View Ocomobockomo's Profile

    77

    Aug 30, 2011
    Ocomobockomo posted a message on Sky Conqueror (1.12 Update in progress!)

    Update, 9/13/17: I have started a completely new version of this map six years later, and I hope to share it with everyone soon. I don't want to reveal too much, but I'm very excited about it. Stay tuned!


    Please read:

    This isn't a SkyBlock ripoff. I was working on Sky Conqueror for about two months before I released it, and this was released before SkyBlock anyway. I initially didn't want this to look like a typical sky survival map, rather a map where it's essentially survival but with your main materials divided into separate islands.

    Sky Conqueror, Date created: August 30, 2011.
    SkyBlock, Date created: September 4, 2011.



    Big thanks to Taiine for helping me out with this map almost ever since I posted it!

    for southpaw3687's full playthrough of the map. If you don't feel like playing the map or something you can use his videos to see what the ending is like.

    I used the skylands map to make this, so if you end up seeing little floating islands off in the distance, please don't go to them. They're just remains from the other map. You can find Skylands here.

    And if you actually go to The End, you'll get useful stuff in chests, which just makes everything even easier. (don't follow the eye of ender if you throw it, it leads you to the wrong stronghold. the stronghold is at the end of the map)

    The normal world

    Basically, you start on a big floating square in the sky. You can find caves in every square. The first square has iron and coal, and the rest of the squares get better for each one you get to. The next one has gold, then the next is redstone, then lapis lazuli, then diamond. The last one doesn't have any ores, just dungeons. The dungeons currently don't have amazing stuff in them.

    Look around the map if you feel like it though. When I get bored making this, I put random stuff in it that might help you. I recommend multiplayer in this map, as it does get fairly difficult, and you would get through it faster.

    The Nether

    Creating a Nether portal is actually against the rules, because the Nether is in the normal world. You can find nether islands to the west of every other island. For example, the second island has a nether island to the west of it, then the 4th island has one, and the 6th island has one.

    The first nether island has zombie pigman spawners, with some soul sand and fire. The second one has glowstone and ghast spawners, and everything from the island before it. The third one has a nether fortress, and all the stuff from the one before it.

    Since blazes can't spawn in the normal world, I put chests with blaze rods in them in the nether fortress.

    The End

    The End is currently pretty big. There's a huge square as big as the normal ones in it, but it's made of End Stone. It also has obsidian pillars on it with chests in it. Just make sure you kill the enderdragon when it's above some blocks, or you'll miss all the experience orbs.

    I have plans to make there be 3 enderdragons to make it harder. There aren't any Ender Crystals, cause I couldn't figure out how to spawn them. There are now, thanks to someone telling me how to do it.

    More stuff

    Tasks you can do (optional)

    You don't have to do these, I just thought the map should have some tasks. I put them together pretty quickly, so I might be updating them. You can also make up your own tasks if you want, doesn't really matter.



    Mob tasks



    Monster Slayer

    Collect half a stack of Rotten Flesh
    Collect half a stack of Bones

    Hardcore Monster Slayer

    Take over a cave by slaying the monsters and lighting it up
    Collect a full stack of Ender Pearls
    Collect a full stack of String
    Collect a full stack of Rotten Flesh
    Collect a full stack of Sulphur
    Collect two stacks of Bones

    Monster Demolisher

    Craft 24 TNT
    Get rid of 2 stacks of string by crafting 32 wool
    Craft 8 stacks of Bonemeal
    Collect two stacks of Ender Pearls
    Collect three stacks of Rotten Flesh
    Collect 16 Ghast Tears
    Kill the Ender Dragon



    Creation tasks



    Farmer

    Create a working Wheat farm
    Create a working Cactus farm
    Create a working Pumpkin farm
    Create a working Melon farm

    Secretive Farmer

    Create a working underground Wheat farm
    Create a working underground Cactus farm
    Create a working underground Pumpkin farm
    Create a working underground Melon farm

    Lazy Farmer

    Create a working automated Wheat farm (above or underground)
    Create a working automated Cactus farm (above or underground)
    Create a working automated Pumpkin farm (above or underground)
    Create a working automated Melon farm(above or underground)

    Miner

    Create a mining shaft
    Collect a full stack of Iron
    Collect a full stack of Coal

    Successful Miner

    Craft a full set of Iron Armor, Gold Armor, and Diamond Armor
    Craft these tools with every material possible: Sword, Shovel, Hoe, Axe
    Craft a clock
    Craft a compass
    Find the huge ore vein in each island besides the sixth one

    Architect

    Build a bridge so there are walls and a ceiling. Extra points if you put glass in the walls
    Build a mob trap on the second block.
    Create a Lava Fall.

    Creative Architect

    Build a 3+ story house with at least 20 windows and a balcony with a view.
    Build another block before the first one

    Electrician

    Build a piston powered cobblestone generator
    Build a doorbell

    Redstonian

    Build a noteblock song as a doorbell
    Create a monorail between the blocks
    Build a piston powered mob trap

    Destroyer

    Blow up or mine out an entire island of your choice (The End and the Nether islands count too)
    Destroy the Path to the End (the big tower at the end of the map)
    Destroy the entire tall tree on the sixth island
    Destroy the walls on the third nether island
    Break all the trees on the Swampland Biome
    Break all the mushrooms on the Mushroom Biome island


    Rules (Please read!)

    1. You can only build in the direction the arrow points, and the left of where the arrow points if there is a nether island there.

    2. You cannot create nether portals. Just use the nether islands.

    3. No purposely jumping off the edge to restore your hunger.


    More pictures

    These pictures are outdated by about a year and a half :S

    Square No. 1



    Square No. 2



    Square No. 3



    Square No. 4



    Square No. 5



    Square No. 6



    The end of the map




    Extra credit to people who helped

    Mr_Saxobeat for help testing
    Cybexx16 for help testing
    supermitch68 for help testing
    kraw45086 for creating most of the tasks on the task list
    Everybody for making the videos
    Everybody for giving feedback and supporting my map

    Downloads

    To download, click on the latest version and wait 5 seconds. Then click "Skip Ad" in the top right corner once it's done. Some people say they don't download anything from adf.ly because they don't wanna wait 5 seconds, but I've been working on this for 364 days and 1 hour and 43 minutes as of the time I wrote this (which I just noticed). I don't see what the problem is with waiting 5 seconds.

    Minecraft 1.4

    Sky Conqueror V2.3.0.zip

    Minecraft 1.3

    Sky Conqueror V2.2.1.zip
    Sky Conqueror V2.2.0.zip

    Minecraft 1.2

    Sky Conqueror V2.1.4.zip
    Sky Conqueror V2.1.3.zip
    Sky Conqueror V2.1.2.zip
    Sky Conqueror V2.1.1.zip
    Sky Conqueror V2.0.0.zip


    Minecraft 1.0.0 - 1.1

    Sky Conqueror V1.8.2.zip
    Sky Conqueror V1.8.1.zip
    Sky Conqueror V1.8.0.zip

    Minecraft 1.8

    Sky Conqueror V1.7.0.zip
    Sky Conqueror V1.6.8.zip
    Sky Conqueror V1.6.7.zip
    Sky Conqueror V1.6.6.zip
    Sky Conqueror V1.6.5.zip
    Sky Conqeuror V1.6.4.zip
    Sky Conqeuror V1.6.3.zip
    Sky Conqueror V1.6.2.zip
    Sky Conqueror V1.6.1.zip
    Sky Conqueror V1.6.0.zip
    Sky Conqueror V1.5.1.zip
    Sky Conqueror V1.5.0.zip

    Minecraft 1.7

    Sky Conqueror V1.4.0.zip
    Sky Conqueror V1.3.1.zip
    Sky Conqueror V1.3.0.zip
    Sky Conqueror V1.2.0.zip
    Sky Conqueror V1.0.1.zip
    Sky Conqueror.rar

    Mod version downloads

    Tauvelite ore and Swords+

    Outdated!

    Mod: Tauvelite Ore

    Mod description prior to this map: The mod needed for this is SwordsPlus1.3. Please read the description in the topic for more info on the entire mod. Anyways, this takes the ore from the Swords+ mod, and adds it to the 6th island. They only appear in one vein, and aren't terribly common. There isn't really any way to use this ore without getting the swords that come along with the map.

    Download: Sky Conqueror V1.8.2 (Swords+).zip

    If you didn't bother to read any of that, don't play that version of sky conqueror if you don't have the mod installed.

    Posted in: Maps
  • View TurboSlow's Profile

    270

    Oct 6, 2011
    TurboSlow posted a message on [1.4.7] Advanced HUD 4.8.1

    I’ve stopped developing this mod for 2 reasons:

    1 - I'm done with Minecraft, having played it since alpha 1.1.2_01. I've experienced everything this game has to offer. Since Minecraft was released (end of beta) it has become way too diluted for its simple outset. Almost everything that has been released since is just content and no new gameplay experiences. Every time I play I get irritated by the amount of lost potential and it makes me want to create a complete overhaul mod, though I simply don’t see that happening.

    2 - The community. The immature, the trolls, the griefers, etc. This community is full of them and they’re ruining it for the rest of us. Now I get it, I like to let loose and have a laugh every once in a while myself. But the amount of stupidity on display is just cringe worthy. The signal to noise ratio is too low and finding good quality content is difficult.

    Is this the end for Advanced Hud?

    Update: Maxpowa is now developing the mod.
    No. As of this post Advanced Hud is public domain, meaning it’s yours to do with as you wish. I won’t release the source though, as I’d rather have someone experienced working on the mod. Also my code shouldn’t be used as training material as it contains a ton of bad habits. Hurry up though, as I’ll be taking the downloads offline next month (June 30th)

    Original post:
    please read the FAQ before posting or sending me a pm!
    DO NOT ASK FOR UPDATES! It is against the rules. I am working on the update. I don't know when it's done. Advanced Hud will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every hud item has its own menu with it's own set of parameters allowing you to set each hud item as you see fit. One of the key features of the mod is that you can reposition the hud items to anywhere on the screen. On top of that Advanced Hud adds 3 new hud items: a lightmeter, a minimap (beta) and a death counter (for livestreaming, etc) and it is ever expanding with new features being added every update. The writer of this page just blatantly copied the description from the advanced hud topic and was to lazy to even read what it said. Shame on him.
    To use the mod press H (default) to open the HUD menu






    read this before posting or sending me a pm
    Q1: Your mod does not work on my computer, it crashes the game or it won't show the settings menu.
    A: Please check how to install the mod again (and use multiMC this time, no really).
    Try removing other mods that change stuff to the hud.
    Report the crash (with log) or incompatibility (also check the notes in the incompatibilities section) in this topic.
    Please keep in mind that there's nothing that can tick me off more than someone saying the mod doesn't work and not providing any other information (in short).

    Q2: Is it possible to mod the hud from mod X/Y
    A: No, the way java works and (to my knowledge) the lack of a decent hud api means that adding hud items from other mods is a lot of effort for little reward.

    Q3: Can you make the inventory screen movable
    A: No, this mod is strictly HUD only. Making the inventory screen movable will add a lot of incompatibilities.

    Q4: Can I add your mod to my modpack?
    A: I do not allow my mod in modpacks, because modpacks take time update all the mods in them. This will create a backlog where people will ask about problems in old versions, while those versions are no longer supported. And I'm not willing to waste my time fixing problems with older versions of the mod or having to take another step asking people what version of the mod they have. EDIT: No means no, asking your users not to ask for help with older versions is not how the internet works. Could you please stop messaging me.

    Q5: Does your mod work in multiplayer?
    A: Everything that is changed is pure client side, so yes.







    Advanced Hud 4.8.1 for Minecraft 1.4.7- Added the item tooltips hud item. I've applied my own coding to this one, so it's not the exact same as Mojang's; It won't appear every time the item takes damage and it will use the item's rarity color.
    - Added a scroll bar to the settings menu as the mod now has 16 hud items which can't fit in a 3 * 5 grid anymore.

    you can find older versions in version history below.







    I strongly recommend you use multiMC for installing mods
    - Install modloader or forge (forge 3.3.7 and up)
    - place the advancedHUD zip file in the mods folder (make the folder if it's not there).



    Note: this list is old. The mods listed here might not be incompatible anymore.
    - The thirst mod - disables Advanced HUD when installed
    - CJB's mods - disables Advanced HUD when installed
    - VR-ChatMod v062 - causes a crash when you click a link in the chat.
    - More Health Enhanced - Overwrites base classes.
    - What's my Light Level - Overwrites base classes, while it should be using a modloader hook.
    - Village Info - Overwrites base classes, while it should be using a modloader hook.
    - Rei's minimap - place the Rei's minimap zip file in the mods folder. Don't install it in the jar.

    Mods that change the hud are highly likely to be incompatible with this mod.
    If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.


    v4.8 for Minecraft 1.4.6
    v4.8 for Minecraft 1.7.10
    v4.8 for Minecraft 1.7.2
    v4.8 for Minecraft 1.6.4


    NO LONGER APPLICABLE.
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - TurboSlow, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.
    All conditions apply to current and old versions.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    Thanks to Tenor471 for the original idea.
    Thanks to Mojang for making minecraft.
    Thanks to you for not TL;DR-ing this text.
    Posted in: Minecraft Mods
  • View NikcNack's Profile

    69

    Sep 1, 2011
    NikcNack posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]


    Start Making Mods Now




    MINECRAFT 1.8 SUPPORT IS HERE!

    Minecraft 1.8 modding is in! Enjoy fresh new features like an automatic compiler, pre-setup textures, new ore generation, and much more! Create Items and Blocks faster than ever with the new, streamlined forms! And as always, enjoy the improvements and bug fixes to plants, armor, and everything else!

    McModGen is the only Web GUI for creating Minecraft mods. You can create your own mod without any knowlage of Java and without writing any code. Yes, it's true! You can make mods without coding! McModGen is built using the Minecraft Forge or ModLoader API and expects you to use Minecraft Coder Pack to recompile. Though McModGen cannot compile for you, we will guide you through the entire process of creating a mod and show you just how easy it can be!


    With McModGen You can create an UNLIMITED amount of resources including:


    1. Blocks with many properties
    2. Custom items Make food that can heal hunger and/or health
    3. New sets of tools with and items that you want
    4. New recipes with already existing Minecraft items/blocks and your own
    5. New sets of armor to defend from mobs! Craft the armor out of anything
    6. New crops that can grow (like wheat) and drop a custom seed and food!
    7. Add blocks to generate in the Minecraft world
    8. And much more!




    With McModGen you can create tons of new things for your mod, ranging from new tools to new plants! New features are constantly being added to McModGen to give you the best modding experience! Here are just some of the features that are included with McModGen! To keep track of future and upcoming features to McModGen please visit the Trello changelog by clicking here!


    Project Manager Screen:Editing/Creating a block:Editing/Creating a Recipe:

    Creating Blocks and Projects


    Creating Items and Food


    Crafting Recipes


    Creating Tools


    Creating Armor


    Crops


    World Generation


    Downloading & Compiling






    Where can I get tutorials?

    I am currently working on creating a brand new set of tutorials for 1.8 and McModGen 1.0

    Can I make a new dimension with this?

    Read This: http://www.minecraft...st__p__10885956


    What do I do if I experience a bug while using McModGen?

    The best way to report a bug is to post it here on this forum thread. However, if you are having a problem when compiling with MCP do not post it here unless McModGen has generated code that will not recompile.


    I... don't... get... it...

    No worries man! Creating mods is complex, even with McModGen! So how about you take a look at the tutorials section of this forum post!




    A lot of time and hard work goes into creating and maintaining McModGen. It is great help whenever people give us a little bit of money. There are more ways to help than donating money! You can spread the news about McModGen by putting one of these graphics in your footer! Mostly, the more users I have the more I feel like I'm not wasting my time!


    DONATE TO SUPPORT THE DEVELOPER


    Signature Graphics

    <img src='http://mcmodgen.com/img/forum/forumsig_small.png' />


    Thanks for checking us out!

    Nikc-Nack (owner, creator, everything) :P

    Posted in: Minecraft Tools
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 17
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2022 Magic Find, Inc. All rights reserved.

Mobile View