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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)
    Quote from Malorolam»

    Unfortunately, due to how NBT data (what's used to determine what's in the bag) is stored having the bags stack in normal inventories isn't possible. A few mods work well for storage, Extra Utilities File Cabinets are probably the best pre-AE way, they'll store any of the bag types in one block.


    I figured as much thank you for responding so quickly, I do use AE but when I'm out killing mobs my inventory fills up super fast :)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)

    Great mod, however could these be made stackable? I know there's a mod out there somewhere to make any item stackable but it has some issues with certain items so it's been a while since I've used it. But when you set up like a mob farm or something these really fill up inventories fast even just running around killing mobs fills up your inventory fast.. Just a suggestion though and minor annoyance at best :)


    Thank you.

    Posted in: Minecraft Mods
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from Titancraft6900»

    I keep getting this crash when playing with latest version for 1.6.4.


    In the future please use a site like, http://paste.ubuntu.com/ for your logs.. Also did it generate a crash log?

    Posted in: Minecraft Mods
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    I don't know if anyone has reported this, but are you aware of a bug where placing any items from your mod into the same block space as say some of the MrCrayfish Furniture will delete the other item. Also this does the same thing with forge microblocks, place any DecoCraft block into the same block space as any forge microblock and watch it go poof. Just letting you know in case you didn't already, if you need I can make a short video showing what I mean.


    Thank you.

    Posted in: Minecraft Mods
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    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    I have this weird error, not exactly sure if it's related to this mod but I have tried searching and as I am using this mod I figured it was because of it.. Or I could be a complete idiot lol.. Me and my sister are playing on my server using the Direwolf20 modpack and I am running two separate instances of the pack using MultiMC on my desktop the ONLY difference is I put this mod on her pack, the mod seems to work great and it detects/uses the controller but she can not attack anything, she can place and destroy blocks but other than that nothing.. Does this mod need to be on the server as well to work or is it configured wrong?
    Posted in: Minecraft Mods
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    posted a message on [1.5.0][SSP/SMP] BetterSound Mod (BSM) [Alpha-v0.0.16]
    Quote from Tmtravlr»
    Hey, I don't know if you care, but I made a similar mod for 1.6.4 which I called Sound Filters (which is forge compatible). =)

    You are a god! Or if that's you in the video posted, a Goddess!
    Definitely going to play around with your mod now!
    :D :wub:
    Posted in: Minecraft Mods
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    posted a message on Christmas Festivities Mod 3!
    I am not sure if this has been mentioned or not, but I would love to know if this is a seasonal mod similar to how Railcraft adds in Halloween and Christmas items only within certain dates and then disables them afterwards. This way the mod can be on the server year round without having to remove it but then only be active around XMas time. Just wondering if this works that way now, and if not I would like to add this in as a suggestion.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SP/SMP] ChristmasCraft (version 3.0!)
    I am not sure if this has been mentioned or not, but I would love to know if this is a seasonal mod similar to how Railcraft adds in Halloween and Christmas items only within certain dates and then disables them afterwards. This way the mod can be on the server year round without having to remove it but then only be active around XMas time. Just wondering if this works that way now, and if not I would like to add this in as a suggestion.
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    I don't think I ever mentioned this here, but I have some errors when using mcMMO for Bukkit on MCPC+.
    Not sure if it can be fixed on your side or not but my issues are posted on their github:
    https://github.com/mcMMO-Dev/mcMMO/issues/1586
    https://github.com/mcMMO-Dev/mcMMO/issues/1588
    Posted in: WIP Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Can you please look into fixing the crash related issue with Biomes O Plenty, more info can be found here:
    https://github.com/Glitchfiend/BiomesOPlenty/issues/135
    and here:
    http://www.minecraftforge.net/forum/index.php/topic,14067.0.html

    And here is the crash log:
    http://paste.ubuntu.com/6591054/
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    The latest version for 1.6.4 doesn't appear to be loading at all for me.. It is in my mods folder and shows up in the forge log but doesn't seem to actually load.. in game I just have the basic chat..
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Mark719


    Hopefully wont take to long, been away from modding for a little while so hope I haven't forgot to much.


    This is meant to be this way, using bonemeal would make this mod very over powered. I have no plans adding this in the future either sorry. Craft Magic Fertilizer instead to instantly grow Magical Crops.

    Can't wait for an upgraded version, I am kinda waiting for this one in particular before moving to 1.6.4 lol.. I love the light infused blocks, also if you wanted to make it even harder you could make it to where the magic fertilizer does the same thing as bone meal where you need to hit your plant multiple times to make it grow :)

    Also I'm not sure if this has been suggested, but something I would like to see is:

    You know how the microblock covers are able to grab modded blocks and add them into the list of covers (not sure how else to explain that lol) I would LOVE to see your "Light Infused" blocks do the same thing, as in make it to where they not only grab all the vanilla blocks but blocks of other mods and adds them to the recipes with glowstone essence so that you can have a very wide variety of blocks that emit light to make building things look nicer.

    As it is right now you just have a handful of blocks to use and it makes building with them limited.

    Overall though love the light blocks, and the mod, great work!
    Posted in: Minecraft Mods
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    posted a message on Morph Compile
    Quote from Sequiturian

    I'm confused. How are you able to make edits and changes while not being able to compile, test, run, and bugcheck your results?

    That's not mine lol, and I don't have anything set up to compile it.
    Posted in: Mods Discussion
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    posted a message on Morph Compile
    I was wondering if someone wouldn't mind compiling this version of Morph for me so I can test it and see if the current bugs with MCPC+ have been eliminated. I currently use 1.6.2 if that matters when compiling it.

    https://github.com/OniBait/Morph/tree/postmodjam

    and thank you in advance if you can do this for me.
    Posted in: Mods Discussion
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    posted a message on LanteaCraft
    I loved Greg's version but then I found this, absolutely love the textures this version is using and how it looks much more realistic, keep up the great work on this!
    Posted in: Minecraft Mods
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