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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from KingEdward9830»

    maybe build a small shelter in the swamp? kill with a bow and use the axe of the stream to pull items to your swamps-bunker? :)

    I never found a single vanilla slime (1 is enough, you can double slimes in TC). I am using Botania to convert cactus into slimeball (catalyst under the mana pool. later with sticky piston to switch). bad news is, it needs 2 blaze rods to build...


    I am currently searching my world for a jungle biome. 6 hours, still nothing

    many deserts I walked around (warm climate, so I guess a jungle may be on the edge of it?)
    many magic TC biomes found (have 26 silverwood saplings and 2 stacks of shimmerleaf now. death to taint and his friends!)
    jeb seems to be a real fan of birch tree forest (found tons of them). think badger song but with 'birch tree'

    well, the search continues. boots of the traveler helped a lot ofc :)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from dhaisley»
    Repair enchant - DO NOT OPEN THE TREASURES. I tell everyone this.. you get MUCH better stuff from the Pechs if you roll the dice on the treasure then if you open it yourself. I have gotten 7 repair enchant books off of the pechs on merely uncommon treasures.

    oh, I will try this. TYVM for sharing

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from RaptorTwitch»


    I got that Scanning Bow/Arrow/Bone I think.


    Does anybody know how to get the Golemancy Tab? I have it on my creative world (cause d'uh, cheats) but how do I aquire it normally?



    did you


    - Scan a (snow) golem already? Thats what I forgot to do before the tab opened
    - scan dispenser


    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    -> Finding a jungle biome for cocoa (harvest seal)

    -> Finding slimes (jar label)

    -> Repair enchant (found 2 times a repair, have 3 chests full of crap low level enchant books)


    are a pain!


    I ended using TiCAlpha for Slimes and used Botanias transmute manapool for cocoa... Darn you jeb for that silly biome code change in 1.7! Dont 'fix' what is not broken! Any advice how to find a jungle Biome? Search edges of desert? mesas?

    Posted in: Minecraft Mods
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    posted a message on Iron Backpacks
    Quote from gr8pefish»

    Okay, 2.0.0 is up on curse, but beware, it is very much an alpha version. The only reason it is up at all is so that others can try it and report the bugs I have missed, as there is no way I can test every edge case myself. I will still be working on adding quality of life features (e.g. custom JEI handlers) and a lot of balance tweaks, but I think that most of the core functionality is there. However, if I decide more needs to be added or removed I won't hesitate to do so, which is why it is in alpha. For those brave souls who test it out, bug reports go here, and good luck. Enjoy!



    sweet news! tyvm, will make backup and try :) files here


    edit: crashing on equip. posted pastebin over at github...

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from majestyc2k1»

    Bring back crystal clusters.

    yes, they looked awesome cool
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    Just place as many stabilizers around the altar as you can afford. There's no such thing as over stabilizing the infusion altar.

    I wonder how different items around the altar count different to stability.

    Is it pure number of items or do items have quality (torches<skulls<botania floating thingy flower)

    And does a mixture help? some balanced placed torches plus some balanced placed skulls plus some balanced placed botania-floating-flower-thingies
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    hahaha, okay azanor you got me! :)
    happily mining when suddeny 'ssssssssss' creeper sound. zoom around but nothing in sight. "Am I going crazy?" :) :) :)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    "enclose it"?

    It's not that easy, bro.

    never said it was easy :) I made many many ethereal blooms. that was quite a long process but it helped that I found a quite large magical forest to chop down theSilverwood Trees and collect the shimmerleafs needed and the saplings to plant them around my base for pure nodes...

    dont bother fighting taint with them, the pure nodes die quite fast near tainted land. be aware that taint also spreads underground quite a bit! I was quite surprised when I returned to my cave system. they even ate the spider spawner I found before I could somewhat(!) contain the taint. they did not eat my torches it seems

    still much work to do until I consider it fully contained but at least it does not spread very much anymore... On the surface I have ethereal blooms all around the tainted land...

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Naviete»


    1. You can go into Thaumcraft's config file and increase the weight of magical forest biomes by a large amount. This will make them much more likely to generate.

    2. I don't think tainted biomes can be encountered naturally. At least I've never seen one. Creating an artificial one isn't very difficult, however. Throw a bunch of junk such as dirt and stone into a boiling crucible and you'll have a tainted biome within minutes.


    my world has a 'tainted land' area not far away from my spawn. Found it way before I was even starting with thaumcraft. I had to enclose it so it does not spread anymore. took me a while to get all things needed but for now it is somewhat contained. would not recommend that area as holiday place :)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from David_B»

    I have two questions:

    1: There is a easi quickly way to find a magical forest?

    2: There is a chanse to find an a taint biome?


    Please anyone answer! Thanks!!


    I would go with Boots of the Traveler to quickly move (bring bed and food) and journeymap (for waypoints of them and finding back home)

    Thats how I found both in my new world and returned home to tell the story :)


    btw, if you place wood blocks in the tainted land they will get tainted over time (1 vitium, 1 herba) and a row of that is easy to harvest with the axe of the stream and they will not taint you when having them in your inventory. dont go overkill when smelting them down at home to avoid making your homeplace a tainted biome :)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zsashas»

    Actually, decay is now impossible to turn off, and is permanently set to 3 in-game days, due to every server and pack maker turning off decay. And it's a good thing.

    oh, did not know that being gone. see, I never even looked for it :) :) I like playing with decay anyway and coal/wood is not really short for me

    besides vaskii said mayn times she regreted the implementation of non-decaying early on manaflowers...

    For now I am quite happy with so little mods being available. gives another perspective of play without dw20 like monster machine parks :)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh»

    You can repair all TC5 gear on anvil with leather, thaumium, brass or voidmetal (depending on item).



    If you can't get Repair (and btw, there is no need for Repair 2 - Repair 1 is nearly always more than enough), You can repair all TC5 gear on anvil with leather, thaumium, brass or voidmetal (depending on item).

    ty, I will do that until I have found some repair enchants.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zsashas»

    I understand that Botania is a "tech mod disguised as magic" but it still looks pretty damn magical to me, and it feels that way, so I consider it a magic mod. If the decay situation made you stop using the mod then you can't have been too far into it.

    you can turn the decay off in config but I like to let it on so I can be extra happy to find those seed in a chest that turn normal dirt into enchanted earth (on which flowers not decay). I am totally fallen for Thaumcraft and Botania :)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mr_hosed»


    Since Enchanting in 1.8.9 is significantly cheaper, the best route is enchanting books. You can hover over the enchant list and see if Repair

    ...


    thank you very much for explaining! I will do that!


    should I use an additional enchanting table to do the rotation (no books level 1 enchants) or has every table its own rotation and I need to do the torch trick to disable bookshelfs to get the lowest enchant?

    Posted in: Minecraft Mods
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