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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from donzipote»
    I have a problem with Davincis Vessels and IC2. When I create a ship with ic2 machinery blocks and click "mount ship", the ship is not created. This happens in version 1.8 and later. Do you know how to fix it?

    The closest thing I can come up with is that there is something in the config for DV that you can "add" blocks that it can use for ships, hopefully that helps.

    Posted in: Minecraft Mods
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    posted a message on using 2 network ports for one minecraft server

    my main thought would be that it MIGHT work to help stabilize the network connection for each machine as I have a 24 port ethernet switch connected to the server rack with the servers. is what i'm thinking even possible?

    Posted in: Server Support and Administration
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    posted a message on using 2 network ports for one minecraft server

    I have 3 IBM Xseries servers, 2 of them run my minecraft servers (one spigot the other forge), these computers being pure server grade rack units happen to have 2 ethernet ports for each server unit. I would like to know (just out of curiosity) if you can use both ethernet ports at the same time for the servers, like is there a way to bind a port number to multiple internal ip's? these machines are running ubuntu server so no desktop to work with pc side.

    Posted in: Server Support and Administration
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds

    I'm not sure what caused the error but I used a backup of my modpack to make an update and it seems to be fixed, unless someone out there knows another fix to this then my topic can be closed with no replies.

    Posted in: Java Edition Support
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from Anora»

    hey i have the latest version of dynmap for forge using minecraft version 1.12.2 and theirs several mods not rendering on the map, tinkers, pam's harvestcraft, Project red and well there is a few more but those are the 3 big ones we visually see allot as blank holes and was wondering if definition files were made already by somebody that would not mind sharing those files


    There was a file that was issued called "Dynmap Mod Scraper", you COULD try using that, it apparently works for most if not all mods, it was linked in the main post.

    Posted in: Minecraft Mods
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds

    I have done some google searching and supposedly this error is something to do with configs not being the same between client and server...at least in a slightly different variable (instead of minecraft:wooden_door it's minecraft:wheat), but I have tried regenerating completly new configs and it still errors with a Fatal Registry Error. can anyone help with this or have any other ideas?

    Posted in: Java Edition Support
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds
    I have a modpack I am trying to update, it's hosted on curse, while testing it out today I suddenly found that I cannot connect to the modded server version, it will give off a "fatal missing registry items" error the first time I try to connect to the server, anytime after it errors with some error about a missing recipe for "miecraft:wooden_door", also when I try create a new singleplayer world I get an error saying the backup level.dat file is currently in use.....how is that possible when I just created that world? I can supply the attempt update for reference for any help. pics below are of the errors.
    this is my current modpack so people can see it before the updates: https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2
    [EDIT] I finally found the error log
    Time: 2020-03-25 21:19:25 PDT
    Description: Error executing task java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
    at java.util.concurrent.FutureTask.report(FutureTask.java:122)
    at java.util.concurrent.FutureTask.get(FutureTask.java:192)
    at net.minecraft.util.Util.runTask(Util.java:531)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1088)
    at net.minecraft.client.Minecraft.run(Minecraft.java:3942)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
    at net.minecraftforge.registries.GameData$RecipeCallbacks.onValidate(GameData.java:462)
    at net.minecraftforge.registries.GameData$RecipeCallbacks.onValidate(GameData.java:450)
    at net.minecraftforge.registries.ForgeRegistry.validateContent(ForgeRegistry.java:474)
    at net.minecraftforge.registries.GameData.lambda$injectSnapshot$7(GameData.java:607)
    at net.minecraftforge.registries.GameData$$Lambda$3226/1954836404.accept(Unknown Source)
    at com.google.common.collect.HashBiMap.forEach(HashBiMap.java:528)
    at net.minecraftforge.registries.GameData.injectSnapshot(GameData.java:607)
    at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4.lambda$accept$0(FMLHandshakeClientState.java:159)
    at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4$$Lambda$3225/1076097262.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at net.minecraft.util.Util.runTask(Util.java:529)
    ... 9 more
    Posted in: Java Edition Support
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from darsella»

    So I just got around to putting OptiFine into my mod list, and every time I try and start up minecraft with it in my list I get this error.


    The game crashed whilst unexpected error
    Error: java.lang.NoSuchMethodError: net.minecraft.client.renderer.entity.EntityRendererManager.validateRendererExistence()V


    After looking at the changelog for version 1.15.2_hd_u_g1_pre9, I see at the bottom of the list is the line Not compatible with Forge. And now I see the issue, as I use Forge.


    So I am just curious about what happened that it is no longer Forge compatible, and if there is any idea if/when this would be fixed


    it could be that the early stages the author is getting it to work with minecraft 1.15.2 first and waiting for a decent forge version to come out that's stable enough to try make compatible with. just my thoughts though.

    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from dreim3r»

    I would like to create my own server with Project Red (including MrTJPCore, Forge Relocation, Forge Relocation - FMP Plugin) as well as ComputerCraft.

    But all the downloadlinks here: https://projectredwiki.com/wiki/Version_archive are deadlinks. Can someone update them?


    What Project Red version would I need? ComputerCraft is just available for Minecraft 1.8.9, so I guess I will have to use this version for Project Red too?


    I would appreciate any help since this is the first time I am setting up a server on my own.


    only thing I can suggest to you is to check out the curseforge site, it should have them all listed, be warned though, if you go to use Optifine with Project:red, enabling shaders will crash the game with an "Out Of Memory" error, thinking it's something to do with it being multipart items.

    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    would be nice, but sadly no one has picked up this mod.

    Posted in: Minecraft Mods
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    posted a message on Enjin plugin converted into a forge mod

    Can anyone even port over the enjin plugin into a forge mod for 1.12.2?

    Posted in: Requests / Ideas For Mods
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    posted a message on A working chat phone booth (Explanation in post)

    thank you, I look forward to checking it out when it's done.

    Posted in: Requests / Ideas For Mods
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    posted a message on A working chat phone booth (Explanation in post)

    well i'm glad I could give you an idea to add.

    Posted in: Requests / Ideas For Mods
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    posted a message on A working chat phone booth (Explanation in post)

    I was messing around in my custom modpack with a friend and we placed a phone booth down, the model was really good but it was just a decoration, couldn't even walk into it, so I got to thinking "it would be nice if you could walk into it", or better yet..........use it!


    My idea is to have a usable phone booth that players can use to directly chat with other players outside of chat (similar to how essentials for spigot had PM'ing players), either having a separate chat window for the phone booth appear when using the booth, or have it as part of the chat bar.

    the phone booths would first show all players currently in the server (as if they were all written in a book, a PHONE book!), then a player could click on a players name to "call" that player (if the phone is set to "pay to use" then a box would appear saying"Insert Payment" Showing what item and amount is needed for payment, and a spot to put the items in for payment.

    phone booths would have the option of being public phones (either free to use or pay to the admins) or a privately owned phone (either free or pay to the owner of that phone booth).

    payment could be set by either the admins or the owners of the phone booths via a GUI using a "key" to lock the booth to the owner, the GUI would show a box where you could put whatever item you want to use for payment and however many in a stack (for example, to charge people 3 iron nuggets to use the phone you place those in the box in the GUI), it will also have a button to toggle "FREE FOR USE".

    Possible option for a chest area to hold items collected by players that the owner can come and collect.


    So what does everyone think of this idea for a mod? anyone up to the challenge? please let me know what you all think!

    Posted in: Requests / Ideas For Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from ShVAKcannon»

    So...Do you have inputs like on my 1st shot in MC12.2?


    ok, so I got around to testing and you are right, it does NOT show the tips anymore, the screwdriver just changes the orientation of the block and the multimeter does nothing with them, so unless there's something I missed or another mod that adds that info, the info is gone now.

    Posted in: Minecraft Mods
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