yes he did finally, we figured out his password and got the migration dealt with.
- InuYasha86000
- Registered Member
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Member for 10 years, 9 months, and 25 days
Last active Tue, Mar, 7 2023 18:42:51
- 5 Followers
- 1,785 Total Posts
- 164 Thanks
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Apr 22, 2022InuYasha86000 posted a message on IMPORTANT: Migrate Your JAVA Account Now!Posted in: News
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Mar 10, 2022InuYasha86000 posted a message on Today's the Day for Mandatory MigrationPosted in: News
one of my buddies is having a problem where he can't login to mojang's website because it's been so long since he used that account that he forgot his password and answers to his security questions, and it won't even let him reset them.
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Feb 6, 2022InuYasha86000 posted a message on IMPORTANT: Migrate Your JAVA Account Now!Posted in: News
it's like when google bought youtube and you needed to get a google account for it, even thought you had a youtube account.
I have a buddy who has a mojang account but he can't remember his password or his security questions so hopefully there's a way for him to recover his account to migrate it.....
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Jul 2, 2021InuYasha86000 posted a message on Minecraft Earth: Final SunsetPosted in: News
amazing how a vr game or "mixed reality" game can just disappear and not be used anymore, what happened to the days when you bought a game and could still play it anytime you wanted?
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Jul 2, 2021InuYasha86000 posted a message on Minecraft Earth: Final SunsetPosted in: News
I sadly never got to play it, never had the time to get into it.
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Dec 8, 2020InuYasha86000 posted a message on Official Launch of Ray Tracing, NVIDIA Sweepstakes, and more!Posted in: News
I guess people like me who are not grand builders or texture makers have no chance at winning anything like that.
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Feb 14, 2020InuYasha86000 posted a message on JAVA Edition: Snapshot 20w07aPosted in: News
Seems like the new update is coming along fairly quick and somewhat smooth.
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Jan 24, 2020InuYasha86000 posted a message on Beta: Bedrock 1.14.25.1 (Xbox One / Windows 10 / Android)Posted in: News
because this is the MINECRAFT forums, for ALL minecraft related things. it's good to see them working on bugfixes for all versions.
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Jan 16, 2020InuYasha86000 posted a message on Pre-Release 2: Java Edition 1.15.2Posted in: News
seems like more bugs than bees in 1.15 now
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Dec 17, 2019InuYasha86000 posted a message on Minecraft 1.15.1Posted in: News
guess that's what "all" the 1.15 incarnations will bee!
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Jan 16, 2019InuYasha86000 posted a message on Minecraft 1.14 Snapshot 19W03APosted in: News
so basically, it's a way for players to get bonemeal in peaceful finally?
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Nov 15, 2018InuYasha86000 posted a message on Minecraft 1.14 Snapshot 18W46APosted in: News
with the addition of lighting fixes, they should finally add in Colored light so when light goes through stained glass it shows that shade of color.
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Oct 27, 2018InuYasha86000 posted a message on Minecraft 1.14 Snapshot 18W43APosted in: News
To me, I like having calm villages for trading, I DO like the new blocks (wish there were more fence types like MOSS wall) but I might get used to the pillaging eventually, I still say we need a double ender chest.
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Oct 24, 2018InuYasha86000 posted a message on Minecraft 1.14 Snapshot 18W43APosted in: News
I personally am not a fan of the pillaging for villages but I look forward to checking out the other things in this update.
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May 15, 2018InuYasha86000 posted a message on Minecraft 1.13 Snapshot 18W20APosted in: News
I would rather they take the time to get it right than to push out updates that are messed and have broken bits, but i'm a person who still thinks one of the best versions was 1.7.10 - To post a comment, please login.
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I just posted a holiday edit to the main page highlighting the fact the modpack was updated, the Paper server is running 1.19.3 now, and I also included the IP for the paper server as I never did before.
as I mentioned in the main post, if anyone wants to talk to us faster than in this topic, feel free to join our discord server here: https://discordapp.com/invite/mx9GCDQ it's also linked in my sig below.
Happy holidays everyone and happy new year as well!
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I don't mean to sound rude but you've answered your own comment. if you read the section your in (mapping and modding JAVA edition) you would know that this mod is for JAVA only, NOT BEDROCK edition which is what you said your trying it on.
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anyone got any ideas at all?
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I have a modpack I created that has a server version and I have noticed that the order mod items appear in on the creative menu differ between single player and multiplayer. in single player the items in creative are all organized neatly and easy to find, but when logged into my server the items are scattered all around, no longer in order in there tabs.
this happens to both mods that are mixed within the normal minecraft creative tabs and mods that contain there own tabs, I have included 4 pics showing what i'm talking about, the casinocraft items are all in a neat order in single, but scramble in multiplayer, same as extra anvils with it's own tab, organized in single, scrambled in multiplayer.
not sure what to do about this, I know for some reason when the server boots up the item ID numbers change from singleplayer, but I don't know how to get them to stay as they are in single player.
any ideas how to fix this?
EDIT: I can't believe I forgot to add the pictures...added them now.
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I am looking for people to help track a bug that is in my mocpack "The Valley", this bug is causing anything you can sit on from any mod to cause the player to either fall through a floor if there is air below the base block the chair is on, or being able to move on a chair to the point you can walk normally, yet you can dismount the chair at anytime still.
here is the curseforge link to my pack:
https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2
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This is the updated version of my Legacy modpack The Valley 1.7.10.
I updated my pack to 1.12.2 and tried to keep the pack as close to the original as I could, but with mods being discontinued after 1.7.10 there wasn't much I could do.
This pack still has mods people know and love like Biomes-O-Plenty, Nature, Forestry, Tinkers Construct, Immersive Engineering, as well as some new mods like Immersive Vehicles, Immersive Railroading, Makaw's mods, among others!
The modpack also has an official server that is already placed into the server list AND you can get a copy of it as well from the curseforge page.
You can get the modpack from Curseforge HERE!
I hope you all enjoy the continuation of my modpack. please let me know what you think either in this thread, the official valley forums HERE, or in our DISCORD.
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I have just updated the info to show my modpack is a Legacy version now. it IS still active.
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I have just edited the main page after a few years, it now has the current info.
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2 ideas if this is plausible,
the first is mod support for dynmap, hear me out, there is a project someone has with a github page for people to use Dynmap mod scanner, the mod scanner gives a rough texture rip of mod blocks (not sure about items), it's not perfect but people have been posting good files for reference, not sure if it's easier to code something that could try simplify that process or not but here's the link if you want to check it out and see if anything can be done to help it: https://github.com/FedUpWith-Tech/DynmapBlockScan-Data
the second is an idea i've had for about a year, ModIDLocker. the basic premis is: a lot of mods tend to share block ID's, Item ID's, or sometimes Biome ID's, these also change from singleplayer to server, say an item/block has the ID# 12345 on single player, on the server it might of loaded as #54321 or something else, this would render that number wrong for some config files as well as it might change between bootups or even mod updates.
My idea is to lock on to whatever mod and block ID the item is and make it hold that data, LOCK it so even if a mod updates, it can be placed back to that ID number, something like this:
this would obviously have a separate folder for separate mod configs so the block/item ID's are configurable.
I am hoping this makes sense, I myself have had worlds corrupt because of updating one mod and throwing off mod ID's.
It would also be nice if it was available for 1.12.2 as well, but I don't know how hard something like this would be to code.
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using V5.0 in 1.12.2 and i'm getting these odd black circular lines everywhere the sun is directly hitting, running on an nvidia geforce GTX 1050ti on a Ryzen 5
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I can CONFIRM this WORKED, all modded and vanilla installs returned to the launcher list, thank you @scorrp10!
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possibly, it's just a pain in the butt that it's not a seamless transition, at least for those who aren't too tech savvy.
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I opened my minecraft through the curse launcher and was greeted with a notice to install the new launcher, so I did, got it from the microsoft store and it installed.
The problem? for some reason since I installed the new launcher, it will not show the old installations I had in my old launcher (eg: 1.7.10 or forge 1.X.X), it IS pointing to the same directory from what I checked, and it DOES show my old versions in there, but they are not showing up in the new launcher.
[EDIT] thanks to scorrp10 for finding a solution to this problem, here is there fix:
once again, it was scorrp10 that found this out!
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I know there's the possability of a performance hit the problem is, go for possible performance hit, or keep about $100 extra on my power bill...
I am aware of port changes for each server, and was going to try for a decent CPU with good core speeds and good RAM too.
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I actually didn't realize that 1.17 changed java versions (and quite the jump at that).
The server machine would be running Ubuntu server just with screen so it's one machine.