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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    I believe there MIGHT of been one in his dropbox for 1.12.2 but i'm not sure.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    please use a spoiler next time.

    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Kuba38CZ»

    What happened to this mod ? It hasn't been updated for 7 years. This mod is still the best of all, I don't like tektopia villagers, this one is better, but where are the updates ?


    Sadly like most mods the author probably had real life things come up or lost the passion for it, there is one error in a villager that sadly causes the trading villager not to work, which sucks as it was never fixed.

    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    not sure if this matters but THIS caught my eye:


    C:/Program Files (x86)/Common Files/Oracle/Java/javapath/javaw.exe


    perhaps try the X64 version of java too.

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    no, it was discontinued around 1.7.10.

    Posted in: Minecraft Mods
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    posted a message on [v1.8.22] SecurityCraft~ Security cameras, Retinal scanners, and more!

    this is only available for the java edition, as far as I am aware, you cannot mod the xbox edition or any console edition. there WAS a modding community for pocket edition at one point but not sure if it still exists.

    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from numbers1thru9»

    So I really think this mod has great potential! This is the second server I have tried to use it on. I get it installed and run full render on a brand new world. However, interestingly enough at first launch it only rendered about a 200x200 area I think. Now that the server has been in use and initiating another full render from the console appears to have revealed where the players have been. Is there any way to get the renderer to get areas that havent been visited by players instead of appearing as black on screen?


    Minecraft Version: Spigot 1.16.1 (compiled from GIT via AMP manager)

    dynmaps version: 3.1 beta 1


    I don't believe so, I think there was a website that used to use the world seed and MC version number to show a basic map of what the terrain would come out like, but dynmap renders where players have explored, not the unknown yet.

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from donzipote»
    I have a problem with Davincis Vessels and IC2. When I create a ship with ic2 machinery blocks and click "mount ship", the ship is not created. This happens in version 1.8 and later. Do you know how to fix it?

    The closest thing I can come up with is that there is something in the config for DV that you can "add" blocks that it can use for ships, hopefully that helps.

    Posted in: Minecraft Mods
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    posted a message on using 2 network ports for one minecraft server

    my main thought would be that it MIGHT work to help stabilize the network connection for each machine as I have a 24 port ethernet switch connected to the server rack with the servers. is what i'm thinking even possible?

    Posted in: Server Support and Administration
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    posted a message on using 2 network ports for one minecraft server

    I have 3 IBM Xseries servers, 2 of them run my minecraft servers (one spigot the other forge), these computers being pure server grade rack units happen to have 2 ethernet ports for each server unit. I would like to know (just out of curiosity) if you can use both ethernet ports at the same time for the servers, like is there a way to bind a port number to multiple internal ip's? these machines are running ubuntu server so no desktop to work with pc side.

    Posted in: Server Support and Administration
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds

    I'm not sure what caused the error but I used a backup of my modpack to make an update and it seems to be fixed, unless someone out there knows another fix to this then my topic can be closed with no replies.

    Posted in: Java Edition Support
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from Anora»

    hey i have the latest version of dynmap for forge using minecraft version 1.12.2 and theirs several mods not rendering on the map, tinkers, pam's harvestcraft, Project red and well there is a few more but those are the 3 big ones we visually see allot as blank holes and was wondering if definition files were made already by somebody that would not mind sharing those files


    There was a file that was issued called "Dynmap Mod Scraper", you COULD try using that, it apparently works for most if not all mods, it was linked in the main post.

    Posted in: Minecraft Mods
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds

    I have done some google searching and supposedly this error is something to do with configs not being the same between client and server...at least in a slightly different variable (instead of minecraft:wooden_door it's minecraft:wheat), but I have tried regenerating completly new configs and it still errors with a Fatal Registry Error. can anyone help with this or have any other ideas?

    Posted in: Java Edition Support
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    posted a message on Errors when trying to connect to modded server and creating new single player worlds
    I have a modpack I am trying to update, it's hosted on curse, while testing it out today I suddenly found that I cannot connect to the modded server version, it will give off a "fatal missing registry items" error the first time I try to connect to the server, anytime after it errors with some error about a missing recipe for "miecraft:wooden_door", also when I try create a new singleplayer world I get an error saying the backup level.dat file is currently in use.....how is that possible when I just created that world? I can supply the attempt update for reference for any help. pics below are of the errors.
    this is my current modpack so people can see it before the updates: https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2
    [EDIT] I finally found the error log
    Time: 2020-03-25 21:19:25 PDT
    Description: Error executing task java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
    at java.util.concurrent.FutureTask.report(FutureTask.java:122)
    at java.util.concurrent.FutureTask.get(FutureTask.java:192)
    at net.minecraft.util.Util.runTask(Util.java:531)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1088)
    at net.minecraft.client.Minecraft.run(Minecraft.java:3942)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
    at net.minecraftforge.registries.GameData$RecipeCallbacks.onValidate(GameData.java:462)
    at net.minecraftforge.registries.GameData$RecipeCallbacks.onValidate(GameData.java:450)
    at net.minecraftforge.registries.ForgeRegistry.validateContent(ForgeRegistry.java:474)
    at net.minecraftforge.registries.GameData.lambda$injectSnapshot$7(GameData.java:607)
    at net.minecraftforge.registries.GameData$$Lambda$3226/1954836404.accept(Unknown Source)
    at com.google.common.collect.HashBiMap.forEach(HashBiMap.java:528)
    at net.minecraftforge.registries.GameData.injectSnapshot(GameData.java:607)
    at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4.lambda$accept$0(FMLHandshakeClientState.java:159)
    at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4$$Lambda$3225/1076097262.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at net.minecraft.util.Util.runTask(Util.java:529)
    ... 9 more
    Posted in: Java Edition Support
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from darsella»

    So I just got around to putting OptiFine into my mod list, and every time I try and start up minecraft with it in my list I get this error.


    The game crashed whilst unexpected error
    Error: java.lang.NoSuchMethodError: net.minecraft.client.renderer.entity.EntityRendererManager.validateRendererExistence()V


    After looking at the changelog for version 1.15.2_hd_u_g1_pre9, I see at the bottom of the list is the line Not compatible with Forge. And now I see the issue, as I use Forge.


    So I am just curious about what happened that it is no longer Forge compatible, and if there is any idea if/when this would be fixed


    it could be that the early stages the author is getting it to work with minecraft 1.15.2 first and waiting for a decent forge version to come out that's stable enough to try make compatible with. just my thoughts though.

    Posted in: Minecraft Mods
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