The closest thing I can come up with is that there is something in the config for DV that you can "add" blocks that it can use for ships, hopefully that helps.
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May 27, 2020InuYasha86000 posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft Mods
May 18, 2020Posted in: Server Support and Administration
my main thought would be that it MIGHT work to help stabilize the network connection for each machine as I have a 24 port ethernet switch connected to the server rack with the servers. is what i'm thinking even possible?
May 17, 2020Posted in: Server Support and Administration
I have 3 IBM Xseries servers, 2 of them run my minecraft servers (one spigot the other forge), these computers being pure server grade rack units happen to have 2 ethernet ports for each server unit. I would like to know (just out of curiosity) if you can use both ethernet ports at the same time for the servers, like is there a way to bind a port number to multiple internal ip's? these machines are running ubuntu server so no desktop to work with pc side.
Mar 29, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsPosted in: Java Edition Support
I'm not sure what caused the error but I used a backup of my modpack to make an update and it seems to be fixed, unless someone out there knows another fix to this then my topic can be closed with no replies.
Mar 28, 2020Posted in: Minecraft Mods
hey i have the latest version of dynmap for forge using minecraft version 1.12.2 and theirs several mods not rendering on the map, tinkers, pam's harvestcraft, Project red and well there is a few more but those are the 3 big ones we visually see allot as blank holes and was wondering if definition files were made already by somebody that would not mind sharing those files
There was a file that was issued called "Dynmap Mod Scraper", you COULD try using that, it apparently works for most if not all mods, it was linked in the main post.
Mar 27, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsPosted in: Java Edition Support
I have done some google searching and supposedly this error is something to do with configs not being the same between client and server...at least in a slightly different variable (instead of minecraft:wooden_door it's minecraft:wheat), but I have tried regenerating completly new configs and it still errors with a Fatal Registry Error. can anyone help with this or have any other ideas?
Mar 26, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsI have a modpack I am trying to update, it's hosted on curse, while testing it out today I suddenly found that I cannot connect to the modded server version, it will give off a "fatal missing registry items" error the first time I try to connect to the server, anytime after it errors with some error about a missing recipe for "miecraft:wooden_door", also when I try create a new singleplayer world I get an error saying the backup level.dat file is currently in use.....how is that possible when I just created that world? I can supply the attempt update for reference for any help. pics below are of the errors.Posted in: Java Edition Support
this is my current modpack so people can see it before the updates: https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2
[EDIT] I finally found the error logTime: 2020-03-25 21:19:25 PDT
Description: Error executing task java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Caused by: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
at net.minecraftforge.registries.GameData$$Lambda$3226/1954836404.accept(Unknown Source)
at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4$$Lambda$3225/1076097262.call(Unknown Source)
... 9 more
Mar 9, 2020InuYasha86000 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
So I just got around to putting OptiFine into my mod list, and every time I try and start up minecraft with it in my list I get this error.
The game crashed whilst unexpected error
Error: java.lang.NoSuchMethodError: net.minecraft.client.renderer.entity.EntityRendererManager.validateRendererExistence()V
After looking at the changelog for version 1.15.2_hd_u_g1_pre9, I see at the bottom of the list is the line Not compatible with Forge. And now I see the issue, as I use Forge.
So I am just curious about what happened that it is no longer Forge compatible, and if there is any idea if/when this would be fixed
it could be that the early stages the author is getting it to work with minecraft 1.15.2 first and waiting for a decent forge version to come out that's stable enough to try make compatible with. just my thoughts though.
Mar 2, 2020InuYasha86000 posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016Posted in: Minecraft Mods
I would like to create my own server with Project Red (including MrTJPCore, Forge Relocation, Forge Relocation - FMP Plugin) as well as ComputerCraft.
But all the downloadlinks here: https://projectredwiki.com/wiki/Version_archive are deadlinks. Can someone update them?
What Project Red version would I need? ComputerCraft is just available for Minecraft 1.8.9, so I guess I will have to use this version for Project Red too?
I would appreciate any help since this is the first time I am setting up a server on my own.
only thing I can suggest to you is to check out the curseforge site, it should have them all listed, be warned though, if you go to use Optifine with Project:red, enabling shaders will crash the game with an "Out Of Memory" error, thinking it's something to do with it being multipart items.
Feb 27, 2020InuYasha86000 posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...Posted in: Minecraft Mods
would be nice, but sadly no one has picked up this mod.
Oct 28, 2019Posted in: Requests / Ideas For Mods
I was messing around in my custom modpack with a friend and we placed a phone booth down, the model was really good but it was just a decoration, couldn't even walk into it, so I got to thinking "it would be nice if you could walk into it", or better yet..........use it!
My idea is to have a usable phone booth that players can use to directly chat with other players outside of chat (similar to how essentials for spigot had PM'ing players), either having a separate chat window for the phone booth appear when using the booth, or have it as part of the chat bar.
the phone booths would first show all players currently in the server (as if they were all written in a book, a PHONE book!), then a player could click on a players name to "call" that player (if the phone is set to "pay to use" then a box would appear saying"Insert Payment" Showing what item and amount is needed for payment, and a spot to put the items in for payment.
phone booths would have the option of being public phones (either free to use or pay to the admins) or a privately owned phone (either free or pay to the owner of that phone booth).
payment could be set by either the admins or the owners of the phone booths via a GUI using a "key" to lock the booth to the owner, the GUI would show a box where you could put whatever item you want to use for payment and however many in a stack (for example, to charge people 3 iron nuggets to use the phone you place those in the box in the GUI), it will also have a button to toggle "FREE FOR USE".
Possible option for a chest area to hold items collected by players that the owner can come and collect.
So what does everyone think of this idea for a mod? anyone up to the challenge? please let me know what you all think!
Oct 16, 2019InuYasha86000 posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016Posted in: Minecraft Mods
ok, so I got around to testing and you are right, it does NOT show the tips anymore, the screwdriver just changes the orientation of the block and the multimeter does nothing with them, so unless there's something I missed or another mod that adds that info, the info is gone now.
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Jan 24, 2020InuYasha86000 posted a message on Beta: Bedrock 220.127.116.11 (Xbox One / Windows 10 / Android)Posted in: News
because this is the MINECRAFT forums, for ALL minecraft related things. it's good to see them working on bugfixes for all versions.
Oct 27, 2018Posted in: News
To me, I like having calm villages for trading, I DO like the new blocks (wish there were more fence types like MOSS wall) but I might get used to the pillaging eventually, I still say we need a double ender chest.
May 15, 2018Posted in: News
I would rather they take the time to get it right than to push out updates that are messed and have broken bits, but i'm a person who still thinks one of the best versions was 1.7.10
Oct 9, 2017Posted in: News
I completely agree with people, this feels just the same as when youtube forced people to get a google account, and i'm sorry but I find this pointless as well, to me, this is just another place that is bullying people into either joining another site or leaving and this is not fair.
Aug 8, 2017Posted in: News
It almost reminds me of when the 2010 olympics were here in vancouver, all around were different "houses" (or event viewing areas) in different cities all around, we will have to see how well it works.
Apr 13, 2017Posted in: News
The solid backed stairs is a terrible update in my opinion. For designers and builders who like to make solid walls right behind bars or fences as part of a wall design, it's now impossible. We used the back of the stairs as a "false wall" so the bars, panes, fences, or whatever have you, would not attach itself to the wall. Now, that's impossible. Thanks Mojang!
IF they made it so item frames could be placed to block connecting of glass and iron bars then that would be a good alternative, but I do see your point, both of you.
Apr 12, 2017Posted in: News
The only thing I don't like about the Stairs being more of a "solid" block is they forgot doors, I would LOVE to be able to place a door on the top of a stair, so many times design and space constraints require a stair but cannot have a door. I have a building in my servers spawn that SHOULD have rooftop access but i've been forced to place stained glass panes in the way as they WILL go on top of stairs.
Mar 17, 2017InuYasha86000 posted a message on Join the Minecraft Forum Team - We're Looking for Writers!Posted in: News
I would but not only do I currently have a job (auto parts delivery) but I live in BC canada and there's not much over here on the Minecraft side of things.
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