I believe there MIGHT of been one in his dropbox for 1.12.2 but i'm not sure.
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Jun 6, 2021InuYasha86000 posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]Posted in: Minecraft Mods
May 20, 2021InuYasha86000 posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]Posted in: Minecraft Mods
please use a spoiler next time.
May 20, 2021InuYasha86000 posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...Posted in: Minecraft Mods
Sadly like most mods the author probably had real life things come up or lost the passion for it, there is one error in a villager that sadly causes the trading villager not to work, which sucks as it was never fixed.
Mar 28, 2021InuYasha86000 posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )Posted in: Minecraft Mods
not sure if this matters but THIS caught my eye:
C:/Program Files (x86)/Common Files/Oracle/Java/javapath/javaw.exe
perhaps try the X64 version of java too.
Jan 23, 2021InuYasha86000 posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft Mods
no, it was discontinued around 1.7.10.
Jan 21, 2021InuYasha86000 posted a message on [v1.8.22] SecurityCraft~ Security cameras, Retinal scanners, and more!Posted in: Minecraft Mods
this is only available for the java edition, as far as I am aware, you cannot mod the xbox edition or any console edition. there WAS a modding community for pocket edition at one point but not sure if it still exists.
Jul 17, 2020Posted in: Minecraft Mods
So I really think this mod has great potential! This is the second server I have tried to use it on. I get it installed and run full render on a brand new world. However, interestingly enough at first launch it only rendered about a 200x200 area I think. Now that the server has been in use and initiating another full render from the console appears to have revealed where the players have been. Is there any way to get the renderer to get areas that havent been visited by players instead of appearing as black on screen?
Minecraft Version: Spigot 1.16.1 (compiled from GIT via AMP manager)
dynmaps version: 3.1 beta 1
I don't believe so, I think there was a website that used to use the world seed and MC version number to show a basic map of what the terrain would come out like, but dynmap renders where players have explored, not the unknown yet.
May 27, 2020InuYasha86000 posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft Mods
The closest thing I can come up with is that there is something in the config for DV that you can "add" blocks that it can use for ships, hopefully that helps.
May 18, 2020Posted in: Server Support and Administration
my main thought would be that it MIGHT work to help stabilize the network connection for each machine as I have a 24 port ethernet switch connected to the server rack with the servers. is what i'm thinking even possible?
May 17, 2020Posted in: Server Support and Administration
I have 3 IBM Xseries servers, 2 of them run my minecraft servers (one spigot the other forge), these computers being pure server grade rack units happen to have 2 ethernet ports for each server unit. I would like to know (just out of curiosity) if you can use both ethernet ports at the same time for the servers, like is there a way to bind a port number to multiple internal ip's? these machines are running ubuntu server so no desktop to work with pc side.
Mar 29, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsPosted in: Java Edition Support
I'm not sure what caused the error but I used a backup of my modpack to make an update and it seems to be fixed, unless someone out there knows another fix to this then my topic can be closed with no replies.
Mar 28, 2020Posted in: Minecraft Mods
hey i have the latest version of dynmap for forge using minecraft version 1.12.2 and theirs several mods not rendering on the map, tinkers, pam's harvestcraft, Project red and well there is a few more but those are the 3 big ones we visually see allot as blank holes and was wondering if definition files were made already by somebody that would not mind sharing those files
There was a file that was issued called "Dynmap Mod Scraper", you COULD try using that, it apparently works for most if not all mods, it was linked in the main post.
Mar 27, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsPosted in: Java Edition Support
I have done some google searching and supposedly this error is something to do with configs not being the same between client and server...at least in a slightly different variable (instead of minecraft:wooden_door it's minecraft:wheat), but I have tried regenerating completly new configs and it still errors with a Fatal Registry Error. can anyone help with this or have any other ideas?
Mar 26, 2020InuYasha86000 posted a message on Errors when trying to connect to modded server and creating new single player worldsI have a modpack I am trying to update, it's hosted on curse, while testing it out today I suddenly found that I cannot connect to the modded server version, it will give off a "fatal missing registry items" error the first time I try to connect to the server, anytime after it errors with some error about a missing recipe for "miecraft:wooden_door", also when I try create a new singleplayer world I get an error saying the backup level.dat file is currently in use.....how is that possible when I just created that world? I can supply the attempt update for reference for any help. pics below are of the errors.Posted in: Java Edition Support
this is my current modpack so people can see it before the updates: https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2
[EDIT] I finally found the error logTime: 2020-03-25 21:19:25 PDT
Description: Error executing task java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Caused by: java.lang.IllegalStateException: Recipe minecraft:wooden_door ([email protected]) produces unregistered item minecraft:wooden_door ([email protected])
at net.minecraftforge.registries.GameData$$Lambda$3226/1954836404.accept(Unknown Source)
at net.minecraftforge.fml.common.network.handshake.FMLHandshakeClientState$4$$Lambda$3225/1076097262.call(Unknown Source)
... 9 more
Mar 9, 2020InuYasha86000 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
So I just got around to putting OptiFine into my mod list, and every time I try and start up minecraft with it in my list I get this error.
The game crashed whilst unexpected error
Error: java.lang.NoSuchMethodError: net.minecraft.client.renderer.entity.EntityRendererManager.validateRendererExistence()V
After looking at the changelog for version 1.15.2_hd_u_g1_pre9, I see at the bottom of the list is the line Not compatible with Forge. And now I see the issue, as I use Forge.
So I am just curious about what happened that it is no longer Forge compatible, and if there is any idea if/when this would be fixed
it could be that the early stages the author is getting it to work with minecraft 1.15.2 first and waiting for a decent forge version to come out that's stable enough to try make compatible with. just my thoughts though.
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Dec 8, 2020InuYasha86000 posted a message on Official Launch of Ray Tracing, NVIDIA Sweepstakes, and more!Posted in: News
I guess people like me who are not grand builders or texture makers have no chance at winning anything like that.
Jan 24, 2020InuYasha86000 posted a message on Beta: Bedrock 184.108.40.206 (Xbox One / Windows 10 / Android)Posted in: News
because this is the MINECRAFT forums, for ALL minecraft related things. it's good to see them working on bugfixes for all versions.
Oct 27, 2018Posted in: News
To me, I like having calm villages for trading, I DO like the new blocks (wish there were more fence types like MOSS wall) but I might get used to the pillaging eventually, I still say we need a double ender chest.
May 15, 2018Posted in: News
I would rather they take the time to get it right than to push out updates that are messed and have broken bits, but i'm a person who still thinks one of the best versions was 1.7.10
Oct 9, 2017Posted in: News
I completely agree with people, this feels just the same as when youtube forced people to get a google account, and i'm sorry but I find this pointless as well, to me, this is just another place that is bullying people into either joining another site or leaving and this is not fair.
Aug 8, 2017Posted in: News
It almost reminds me of when the 2010 olympics were here in vancouver, all around were different "houses" (or event viewing areas) in different cities all around, we will have to see how well it works.
Apr 13, 2017Posted in: News
The solid backed stairs is a terrible update in my opinion. For designers and builders who like to make solid walls right behind bars or fences as part of a wall design, it's now impossible. We used the back of the stairs as a "false wall" so the bars, panes, fences, or whatever have you, would not attach itself to the wall. Now, that's impossible. Thanks Mojang!
IF they made it so item frames could be placed to block connecting of glass and iron bars then that would be a good alternative, but I do see your point, both of you.
Apr 12, 2017Posted in: News
The only thing I don't like about the Stairs being more of a "solid" block is they forgot doors, I would LOVE to be able to place a door on the top of a stair, so many times design and space constraints require a stair but cannot have a door. I have a building in my servers spawn that SHOULD have rooftop access but i've been forced to place stained glass panes in the way as they WILL go on top of stairs.
Mar 17, 2017InuYasha86000 posted a message on Join the Minecraft Forum Team - We're Looking for Writers!Posted in: News
I would but not only do I currently have a job (auto parts delivery) but I live in BC canada and there's not much over here on the Minecraft side of things.
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