EDIT - Version 3.1 for Minecraft 1.11.2 is out now!
-----
EDIT - Version 3.0 for Minecraft 1.9 is out now!
-----
EDIT - (removed old info about ancient 2.x versions of the map)
-----
Minecraft BINGO is a vanilla survival scavenger hunt, where your goal is to collect items displayed on your BINGO Card in order to get five in a row, column, or diagonal.
You start with nothing but a BINGO Card, and must punch trees, craft tools, and explore the world, to obtain the items on your card which "light up" to track your progress as you get them. A typical game takes about 10-35 minutes.
Features:
- BINGO Card (map) that automatically tracks your progress
- randomized BINGO Cards, randomized spawnpoints - the game is different challenge each time you play it!
- automatic win detection (fireworks when you get a BINGO)
- play single-player, or do a head-to-head race against a friend in SMP!
Download: http://www.minecraft.../users/brianmcn
This map took me a lot of time to make; I hope you enjoy it! If you do, I appreciate any support you can give me, including upvoting this thread or leaving a comment with feedback.
If you really like the map, you may also show your appreciation with a donation in my tip jar, just click the paypal link below. Any amount is appreciated!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFATHZXXAXRZS
You can also tweet @MinecraftBINGO, and follow that account for information about any map updates.
1
I've some catching up to do, I suppose.
1
Wow. Really now?
1
Ever considered the fact that your game's the one with the problem?
Do you really want me to take apart every word of your sentence and tell you why they're invalid?
EDIT: Did it anyway.
1
I don't think so, but the efficiency 10 pick there might help.
If you do pull what I think you're going to do off, I will be very interested. And annoyed.
You know about the purple wool teleporter exploit, right?
2
TL;DR: Face it, people actually consider aesthetics important (I never would have guessed). Trying to change it is just plain stupid, and probably says something about you too.
1
To be honest, it depends on map quality and gameplay. If it's something really crappy I would be pleading for it to stop at III. If it were something really good I wouldn't mind having VI or even VII.
3
#CynicalLoneWolfModeActivate
First off, if you're not even sure you can finish making the map and are still brainstorming for white wool ideas, I'd recommend against creating a thread. It gives people plenty of promises, and half the time you probably won't be able to live up to them. If you want to show off your current progress, do so with teaser screenshots, not an empty thread with "coming soon" plastered all over it.
Next, we'll go back to the main definition if CTM. What is CTM and how should it be played? (Community Question, by the way.) I think that CTM originally started as survival + objectives, and has generally stayed that way, with the exception of the usual rules ("don't craft wool" and "don't play on peaceful"). Apart from the ender chest thing, I would believe the other rules are quite stupid. People have their own playstyles and you should be in no way limiting them from playing their own way. For example, while most map makers hate tunnelers, they make heavy use of silverfish instead of slapping a "you are not allowed to tunnel" rule. Your own rules are very subjective and open to interpretation, and IMO can hardly be considered as that.
Thirdly, we move over to your thread. You have polls and a small (but quite weak) OP framework set up. If you are really intent on making a map, create a good first impression. Don't write your main post "laik dis bkos i wan to lololol". Break it up into separate paragraphs. Actually showcase some of your work, or talk about your future plans for the map. I don't appreciate being brickwalled by a "I'm not done yet, you'll have to wait a few years before you see a screenshot".
Then, we have your tone. If you're going to behave like an idiot and labeling yourself as "a really good mapmaker" before even having anything to show your worth, that's probably a plan for failure. And you're contradicting yourself. Based on what I see you're trying to draw traffic by making overinflated claims, but you're basically just ruining your reputation by making false statements or using weasel words.
Finally, your map. "WorldEdit isn't updated so my map will be ugly" is hardly an excuse for making areas with obvious brushstrokes (I can already see your excessive use of small-radius spheres). If you had the passion, time and intent on seriously developing a map, you're going to have to understand this: a good CTM map is based on more than making a large sphere, doing a 1%spawner replace and plonking a fleecy box somewhere. There are the issues of aesthetics, balance, beta testing, feedback, ambience, loot, lighting and directional cues, etc. I doubt you have considered most of these factors.
Making a map is harder than you think it is. Come back when you've fully formed your own ideas, or you'll just end up with a badly slapped-together mishmash of half-baked concepts you never bothered to conceptualise fully.
For starters, I'd point you to playing a bunch of already released maps so that you get some inspiration, and perhaps be less full of yourself.
4
I miss Xek.
1
No thank you. I'm walking.
5