• 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    This place has changed a lot...

    I've some catching up to do, I suppose.
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from lukedablobfish»
    um you don't have to post every video you make on the forum. we can click the original video and follow if we want.

    Wow. Really now?
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Spuun99

    WTF Your maps suck (Oh yeah, one map sucks = all maps suck) cause i can't Break ANYTHING(That's hardly a problem and can be fixed in a jiffy if you bothered to think) i checked out all of things (I don't believe you bothered checking everything, and "all the things" probably isn't) but i just cant break them ( I mean i break them but they
    don't disapear) (I have no idea what you're talking about. You make it would like you're punching bedrock.)


    Ever considered the fact that your game's the one with the problem?

    Do you really want me to take apart every word of your sentence and tell you why they're invalid?

    EDIT: Did it anyway.
    Posted in: Maps
  • 1

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from Elias1

    Ok I have one more question and I really hope it is the last. :D
    It contains a spoiler again...

    Is there and easier/other way to get the diamond block other then picking up the view diamonds in Miners only Rule? If yes what way?


    I don't think so, but the efficiency 10 pick there might help.

    If you do pull what I think you're going to do off, I will be very interested. And annoyed.


    You know about the purple wool teleporter exploit, right?
    Posted in: Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Calm down, mister. I might be a bit harsh, but I am annoyed. I'm a bit late, but I see the need to comment on this.

    Quote from Infinity8miner

    I'll try and say what I try and achieve in my maps in terms of aesthetics. I definitely don't want it to be bad, but I'm not trying to make it look supreme, basically I just try and make my aesthetics look at least semi-decent.

    Exactly. You can't blame us if we point something out that's substandard, even though our level of expectation might be different.

    People play CTM's for their gameplay, not to look at cool stuff (the painter is an exception for this).

    I'm sorry, but you're going to have to look at a map to play it. Plus, that's your opinion, and while you may not see the logic, it seems to be the exception around here. In addition, as Fanny put rather well, it's the people's opinions that matter, and less of yours.

    I haven't seen a single LP where the LPer criticizes the map for aesthetics, or dislikes it because of it's aesthetics, and believe me, I have seen a lot of LP's.

    So just because people don't make their feelings known, we shouldn't address them?

    And I'm not trying to get "fans". With my maps, I try and make it be so the player has a fun time, and I don't care if it's 10 players in the end or 1500, as long as the map is fun for them. Also fans isn't a good word to describe the players. I try and make the players enjoy themselves, not stare at cool looking stuff.

    In the eyes if many players, having fun usually includes staring at cool looking stuff. Having a completely awful map made out of sphere brushes is not going to make it more fun, regardless of your definition of fun.

    Personally, I dislike how CTM's are expected to have great aesthetics, because they weren't planned to have that from the start and it only makes it take more time to create them when the player would be happy even if the map had decent aesthetics, as long as it doesn't look horrid (UT2 is a good example of this, as it's aesthetics weren't anything to stare at but they were good).

    We expect decent aesthetics, not godly aesthetics. As long as it doesn't burn our eyes, and it makes sense, it should be ok. Just because the community does not like your aesthetics doesn't mean that they're wrong and you're right, and neither is it the other way around. This is a community, and despite what you may think, NOT a critique board. We're all learning together. There is no requirement for your outburst just because people disagree with your vision on CTMs.


    Quote from Infinity8miner

    I'll say things in a new light. Please read this, as I really want everyone to know this as this is extraordinarily important.

    I looked back at many things. What I said, what I feel, what you guys said now and all along, at CTM's these days, the things that happen here, and many more. It is partly my own arrogance that makes me feel like this towards aesthetics, and probably also many other things such as my young age (relatively to all of you, I'm probably the youngest here) and how hard it is to make an open world map, especially with how I've been making my map.

    I really don't think anyone here cares about your age, as long as you don't act like an idiot.

    To explain, I made my map be somewhat of a hybrid between linear and open world. Most area's are islands of sorts, but very large ones. At the end of every one, there's a bridge leading you to the next. The islands are very big, and there's structure in them and mobs that drop loot. Because of their size, you need to explore them like in open world, but because of how they're arranged, they're linear and you know where to go and there won't be sequence breaking.

    I want my maps to be unique, to be special, to be different than the million and twelve other CTM's you can find every day.

    I'm pretty sure that's what every aspiring mapmaker sets out to achieve.

    But I don't want them to be special because of their aesthetics. Gameplay is what you do in a CTM, it's what makes it fun and engaging. Not pretty area's.

    Once again, that's your opinion and you have no right to impose it on the rest of us.

    I feel as if people here have started to try and see the bad things when you post, not the good, as if they have a need to criticize the small mistakes, and not applaud the good things.

    No need to go as hominiem just because people have been criticizing you (not even hating).

    Personally, the most boring and tedious part of making my CTM was the aesthetics. I didn't even see and I still don't see why they're so important in people's eyes!

    Same thing: I don't see why aesthetics aren't important in your eyes. You are entitled to your opinion, but you don't openly criticize that of others.

    I'm not saying they aren't important, but I think that people have magnified their importance much more in comparison to other things. I see posts about aesthetics here as the only things people ever ask for feedback on, and the occasional Dinnerbone mob every 30 pages or so. This is a CTM thread, yet we're asking for feedback only about aesthetics here as if they're more important than gameplay. I'll personally try and change that, at least with my own posts. I hope you try and do this with your posts as well.

    I don't know how many times I've repeated this, but TL;DR - I don't like aesthetics and you shouldn't too.

    Yes my aesthetics are bad. And yes, I know aesthetics are important. But I don't see them as being so important as to spend more than 6 months making unless the CTM is exceptionally large.

    Repeating your point five times is hardly going to get you anywhere.

    I spent 4 months making my CTM, not including the ongoing beta.

    When people play a map, they are forced to judge it on the end product. Even if you started working on this 10 years ago, they won't like it if it looks like crap.

    I agree with Grubbid, that this community isn't as fun as it used to be. Instead of rambling on and on about how aesthetics are horrendous and a bunch of stuff that make people that spend months on their aesthetics feel insulted, I'll say how I think this community should change:

    I find it mildly amusing that you try to change us, despite having only an opinion as your basis for doing so.

    1. More posts about gameplay. Not just aesthetics, gameplay is a huge factor in CTM's as well.

    2. When giving feedback on posts, also say the good things with it and not just the bad. This tells the person who asked for the feedback what he should continue doing, and gives him a morale boost. Also it's in general nicer. My mother once told me "If you don't have anything good to say, stay silent. You aren't looking close enough".

    3. When giving feedback on something, also say how to improve the bad things or just make it better in general. It's much more helpful saying "this looks bad but it would probably look better with vines or if it was stone bricks" than "this looks bad because there isn't enough block variation". And seriously, the block variation meme thing is annoying as hell for me personally.

    I find it rather inappropriate to request the community to "applaud the good things" more frequently and turn a blind eye to the less deserving features. If what you're looking for is improvement and feedback, stay here. If all you want is "that's a brilliant area with beautiful -insert noun here-, Infinity!" Then I'm afraid you're in the wrong place.


    4. More people like Xhen and Krose. Xhen is one of the most awesome people in this community because of what he does (and the fact he created the nickname apocalypse. For some reason, my nickname was the only one that stuck...). Krose most of the time I see him post feedback he already does 2 and 3.

    So you want people to focus more on the good than the bad? "That's a beautiful sphere brush! It's perfectly awesome and doesn't need any erosion!"

    And this part is for you Drago:

    The CTMC is not a place for personal attacks.


    "Also, I kinda laughed at the part where you said "I don't care if it's 10 players... or 1500." That's a really easy thing to say when you haven't released a map."

    I'm not looking for any sort of fame. My goal with this map was to make it be so in the end, people spend more time enjoying themselves while playing it than I spent creating it. Let's make a wild assumption saying that I spent 250 hours making this map, not including the hours it takes MCedit to save and all that. If every player spends 1 hour per monument item (not including blocks) then every player would be playing it for 16 hours. Then let's say, that they were enjoying themselves for only 14 of those 16 hours. That would make it be so if 20 people played the map, that would be 280 hours of entertainment. And I'm an arrogant person, so I don't think this goal is going to change.

    You're arrogant. Glad you acknowledged that.

    Also people tend to look at those number of download or number of subscribers slightly too much as just numbers, and not real people. Even if my map only gets 10 downloads, that's 10 people who were happy and entertained by playing my map, something which I put a lot of time and sweat into. That's my goal, to make people happy and enjoy themselves. Even if it's a very small number of people, my goal will be achieved.

    That's hardly achievable when you admit that you don't care much about certain aspects of a map many deem vital to enjoyment.

    "Also, I kinda laughed at the part where you said "I don't care if it's 10 players... or 1500." That's a really easy thing to say when you haven't released a map."

    You don't have to experience something to know it. During this part you reminded me of a man very much like my father, doubtful at the less experienced. In the grand scheme of things, you have only one full map more than me. And that will semi-soon change (probably during May).

    Overestimating yourself is hardly a good idea, especially when everyone's against you.

    Also I'm going to start posting once a day a request for either aesthetics help or feedback on gameplay, and try to make these things become reality. And I really hope they do.

    And I hope you'd be less opinionated.



    TL;DR: Face it, people actually consider aesthetics important (I never would have guessed). Trying to change it is just plain stupid, and probably says something about you too.
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SirBrock

    So I wanted to know what you guys think. I was going to make my map 5 Intersections, but now because the style of the areas(and it is my first map) I think i'm going to make it 4 intersections. I like 5 Intersections better because you can do 1 wool per dungeon and I feel it's easier to balance. What do you guys think? I believe this should be a community question so,

    Community Question: In linear branching maps, How many intersections do you like? This goes for making them and conquering them to.


    To be honest, it depends on map quality and gameplay. If it's something really crappy I would be pleading for it to stop at III. If it were something really good I wouldn't mind having VI or even VII.
    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from agent_dmx

    hey guys :D i'm a n00b in ctm maps and new to the ctm mapmaking but since like a couple of weeks ago i started to like it a lot. so i thought i give it a go. so now i'm buzy with my first ctm map. i'm not the best in building and i have to use mc edit as terraformer becouse world edit is not updated for the 1.8 snapshots(don't ask me why but i just have to make my maps in the latest snapshots) so becouse i have no smoothbrush you may see some circles. the map is called darrenvil and has a pretty good backstory. there are custom villagers and much more fun things. it is a liniar-branching map, well sort of. instead of going trough one of the wool area's you need to take a specific "pass" which is 1 of the paths that go from the intersection. also i will include extra rules for those who seek some real challenge. i call this pro mode and is a lot harder than the normal mode. but let's get to my point: i need to know if i'm doing this right so i need some feedback. first of all i want to know f my rules are good, am i missing something, is one of my rules bullsh*t or do you have a suggestion. also i need a name for the starting area. i came up with 2 (probably really bad) but if you have a better idea be sure to post it in my topic!
    the link to the topic(all the information is here): http://www.minecraftforum.net/topic/2487016-ctm-darrenvil/

    and ofcource a screenshot of the starting area ;)



    #CynicalLoneWolfModeActivate

    First off, if you're not even sure you can finish making the map and are still brainstorming for white wool ideas, I'd recommend against creating a thread. It gives people plenty of promises, and half the time you probably won't be able to live up to them. If you want to show off your current progress, do so with teaser screenshots, not an empty thread with "coming soon" plastered all over it.

    Next, we'll go back to the main definition if CTM. What is CTM and how should it be played? (Community Question, by the way.) I think that CTM originally started as survival + objectives, and has generally stayed that way, with the exception of the usual rules ("don't craft wool" and "don't play on peaceful"). Apart from the ender chest thing, I would believe the other rules are quite stupid. People have their own playstyles and you should be in no way limiting them from playing their own way. For example, while most map makers hate tunnelers, they make heavy use of silverfish instead of slapping a "you are not allowed to tunnel" rule. Your own rules are very subjective and open to interpretation, and IMO can hardly be considered as that.

    Thirdly, we move over to your thread. You have polls and a small (but quite weak) OP framework set up. If you are really intent on making a map, create a good first impression. Don't write your main post "laik dis bkos i wan to lololol". Break it up into separate paragraphs. Actually showcase some of your work, or talk about your future plans for the map. I don't appreciate being brickwalled by a "I'm not done yet, you'll have to wait a few years before you see a screenshot".

    Then, we have your tone. If you're going to behave like an idiot and labeling yourself as "a really good mapmaker" before even having anything to show your worth, that's probably a plan for failure. And you're contradicting yourself. Based on what I see you're trying to draw traffic by making overinflated claims, but you're basically just ruining your reputation by making false statements or using weasel words.

    Finally, your map. "WorldEdit isn't updated so my map will be ugly" is hardly an excuse for making areas with obvious brushstrokes (I can already see your excessive use of small-radius spheres). If you had the passion, time and intent on seriously developing a map, you're going to have to understand this: a good CTM map is based on more than making a large sphere, doing a 1%spawner replace and plonking a fleecy box somewhere. There are the issues of aesthetics, balance, beta testing, feedback, ambience, loot, lighting and directional cues, etc. I doubt you have considered most of these factors.

    Making a map is harder than you think it is. Come back when you've fully formed your own ideas, or you'll just end up with a badly slapped-together mishmash of half-baked concepts you never bothered to conceptualise fully.

    For starters, I'd point you to playing a bunch of already released maps so that you get some inspiration, and perhaps be less full of yourself.
    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] Septum Immoriel Series
    Quote from LULZ180

    You're kidding, right? Now, ROM-Hack ++ or Cubed, yea. But just regular ROM-Hack isn't that bad. Actually, I haven't seen a map to use that rating scale for difficulty in a LONG time.

    Seriously though, I want challenge in this mini-map. Perhaps only then will my endless training for Syncquential feel as though it had a purpose.


    I miss Xek.
    Posted in: Maps
  • 1

    posted a message on [CTM] Septum Immoriel Series
    Quote from Crimson_Kid

    *shouts* ALL ABOARD! :D


    No thank you. I'm walking.
    Posted in: Maps
  • 5

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Posted in: Maps Discussion
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