• 1

    posted a message on Hogwarts: many mods

    There is so much rocks into this building. You need to add a little bit more of variation of colors.


    And I think it will take forever to build.


    Good look!


    It is looking good!

    Posted in: Screenshots
  • 1

    posted a message on The Watery Mod [Concept]

    Hello!


    Today I am proud to present you the "Watery" mod:


    Title

    What is?


    This is a mod about using the power of water! Starting from water collection, storage and water cleaning... Until using it for ore doubling, or even quadruple! It's perfect for the not so new aquatic update!

    Features:

    • Decoration:
      • Concrete Catwalks (Compatible with catwalks mod)
      • Encased Ladders
      • Encased Iron Ladders
      • "V" Shaped Concrete Pillar
      • "Y" Shaped Concrete Pillar

    • Multiblock structures:
      • Dam
      • Spillway
      • Flocculation Tank [to turn dirty water into potable water]
      • Water Filtration Unit [to turn potable water into pure water]
      • Floodgates
      • Cilindrical Tanks with Mixing Blades (from [3x5x3] up to [5x7x5]) [Used to make Slurry. Slurry can be smelted to produce 2x more ingots out of one Slurry, or 4x more, depending on the type of water used to make the Slurry. Each 1000mb of water for 1 bucket of Slurry. It can hold 16000 mb.]
      • Water Towers (3x7x3) [x,y,z] [water stored here for too long becomes dirty water {and becomes sludge, if immersive foregoing is present.} This process takes a really long time]
      • Water Tanks (from [5x3x5] up to [7x5x7]) [water stored here for too long becomes dirty water {and becomes sludge, if immersive foregoing is present.} This process takes a really long time]
      • [If you break the wall of any tank while its filled, its content starts to flow out.]

    • Blocks:
      • Ducts
      • Slurry Duct
      • Slurry
      • Connector Cable [Used to connect detectors to monitor, if you want to acess the information from the distance]
      • Concrete [Used to make the Dam, and other concrete based buildings.]
      • Water channel [conection between the flocculation tank and the filtration tank]
      • Water pump [Pumps water only. Any other modded pump can be used]
      • Generators [Generates RF, EU, Joule and FE]
      • Crusher [Turns any ore into its powder form, doubling it]
      • Water Connector [to insert water into tanks]
      • Powder Conector [to insert ore powder into the mixing tank]
      • Analysis Monitor
      • Water pH Detector [can be place in tanks to see how pure is the water inside of it]
      • Coagulant
      • Irrigator [Inspired by AgriCraft. Makes crops grow 2x faster using potable water and 4x faster using pure water.]
      • Mixing Blades Engine
      • Mixing Blade
      • Mixing Tank Wall
      • Barrels (is disabled by defaut, if ExtraUtils2 is present)
      • Facades [to cover all the things (only ducts, actualy)]

    • World:
      • Sewage [includind compatibility with other mods' sewage]
      • Dirty Water [the common water from Minecraft Vanilla]
      • Polluted water [combination of sewage and water]
      • Abandoned Sewers [Half-Life 2 style. Generates in underground.]

    • Items:
      • Watery Manual
      • Rubber clothing [head, body, legs and boots] (compatible with rubber from other mods) {for polluted water handling}
      • Portable Water Purity Detector
      • Powder Ore [Any ore in powder form]
      • Sludge bucket
      • Sewage bucket
      • Sewage bottle [used for the "infection potion", that causes infection]
      • Dirty water bucket [the vanilla water bucket]
      • Dirty water bottle [the vanilla water bottle]
      • Pure water bucket
      • Pure water bottle [for potion of healing]
      • Water foutain [for animals]
      • Potable water bucket
      • Potable water bottle [good for animals. Gives 5 seconds of regeneration 2]
      • Interaction Glove (Wrench-like tool)
      • Bandage [for infected entities, including the player]
      • Bacteria [compatible with Binnie's Mods and Galacticraft Planets]
      • Juice bottles [made from apples, carrots, melons, pumpkins and other modded fruits]

    • Entities:
      • Infected fish [all vanilla fish]
      • Infected dolphin
      • Infected Turtle
      • Infected squid

    • Effects:
      • Infection [gives the player (or entity) hungry, some nausea and poison]


    And that's it! This is a mod concept that I've been thinking about for a few days now.

    It would be REALLY awesome to see it becoming reality. But I don't know how to code. I don't know about modeling in Minecraft. But I do know a little bit about texture. If someone out there could make this mod real... I would definitely play it!

    Posted in: Requests / Ideas For Mods
  • 2

    posted a message on Themed Gameplay (Thaumcraft 4)

    Ok... New Improvements!


    Now I've build a sewer tunnel! Take a look:





    I will use this sewer as a Mushroom farm! Maybe in the future, I make some golems to work on there.

    Stay tunned! I will be back with more soon!

    Posted in: Screenshots
  • 2

    posted a message on Themed Gameplay (Thaumcraft 4)

    Hello!


    My in game name is _InterPlay_!

    Today I want to show you guys my two gameplays: The first one, where I come from. And the second one, where I am.


    The First One:

    Part 1:

    This is me, when I was in a map called Craftlandia:



    And this is what my base was looking like in that moment:



    Yes... The classic underground base. But, in first place, I have started whit a comom house, in the open sky:



    Well... at this point in time, the bees that I was cultivating, already have done a lot of work, as you can see:






    This is the interior of my house:



    And this is in the underground base, in the processing room:



    And, at the moment of these photos, I already was in the endgame stage:




    In the underground:



    The Whiter Prision:




    This was how many times I've killed the Ender Dragon:



    Part 2:



    But then! I dicided to start a Themed Gameplay, based on Thaumcraft:




    If you want to see more details, I have a mini series, where I show you the Thaumic Enginnering Base:




    BUT, as I said, at this point in time, I was in the end game stage. And I use to have about 196 mods installed. But, to get started whit Thaumcraft, I need to install it. And this was a BAD IDEA! Because, if you add just one or two mods to an end game map, its ok. But I added about 16 mods. Now I have 212 mods installed. But here comes the problem. My map begins to lag. REALLY hard! I was getting about 2 fps!


    Second One:


    Then I decided to give up on that one and moved my character to another freshly created map. However, keeping my old inventory with my old equipment that I use to have on me. And, then, I begin to build this:




    I build this gate using a Schematic mod. And, then, I build this little house in the middle of a valley:




    From where comes the name of this map: Aldeia do Vale, on Magicária World map. The interior:



    Then I begin to build the other things based on Thaumcraft:




    That building back there is my central hub. I always build one, look:




    This is what I have on the roof:




    Essentia locus under the altar:



    The essentia are stored on the second basement:



    Because, in the first basement, I have my storage system, based on Inventarium, from Automagy and Storage Drawers:



    This is my mob killing system, based on liquid death:



    The mobs spawn here:



    And then they fall here:




    And this is the mob killing system for especific things, like essence from the wisps in the right and Ender Pearl, back there:



    The guys who melt down things to make essentia:



    And this is the corridor that takes us to the next build:




    The Furnace Hall:



    On the roof, is where I combine aura nodes:




    In the ground floor, I use to make some clones and improvements to my animals:



    This is where the golems drop all the items I need to be slmeted:



    The first basement:



    This is where that corridor ends:




    This is where the items fall, when dropped by the golems:



    I also have a little path that goes to the Furnace Hall, where I can rest for a little bit in the Arcane Spa:



    And this is the enchanting altar:



    Well... This not everything. I will build some other things back there! A place to leave the horses, cows, pigs, etc. And a place to make a Black Hole! HUAHUAHUAHUAHUAHUA!!!


    Thanks to use all this time to read this topic. I hope you enjoy it!

    Bye bye!

    Posted in: Screenshots
  • 1

    posted a message on High Security Prision for The Wither! [Done]

    Hello, guys!


    Today I've managed to finnish one part of my underground base:

    The High Security Prision for The Wither!


    ~//~
    ~//~

    Also It is an automatic farm of netherstar. I've attached the useful to the interesting.

    It was so cool that I decided to share. What do you think about it?

    Here is some more images:


    Original size


    Original Size


    Original Size

    Posted in: Screenshots
  • 1

    posted a message on How to change loot chest's items from mods? [solved]

    Never mind! I found LootTweaker.

    Posted in: Mod Packs
  • 1

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    And what about the inventarium????? I'm waiting inventarium!!! (in Thaumcraft 5) So awesome!

    Posted in: WIP Mods
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