I've had a question I can't seem to find the answer to.
Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?
As far as I know Dynmap renders chunks that have been generated by the game. It doesn't take in-game maps into account. Also, what would happen if a player lost the map? Delete Dynmap tiles as well?
Perhaps a mod could be made to interface with Dynmap's API to do this. It would need to set Dynmap to a kind of on-demand render for specific chunks and then supply the chunks based on what players draw on in-game maps by exploring.
It sounds really tedious though. I'm not sure why you'd want that.