• 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from sigmaprojects»

    I've had a question I can't seem to find the answer to.

    Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?


    As far as I know Dynmap renders chunks that have been generated by the game. It doesn't take in-game maps into account. Also, what would happen if a player lost the map? Delete Dynmap tiles as well?


    Perhaps a mod could be made to interface with Dynmap's API to do this. It would need to set Dynmap to a kind of on-demand render for specific chunks and then supply the chunks based on what players draw on in-game maps by exploring.


    It sounds really tedious though. I'm not sure why you'd want that.

    Posted in: Minecraft Mods
  • 0

    posted a message on HappyDiggers - TerraFirmaCraft (TFC) and TechnodeFirmaCraft (TnFC) servers

    HappyDiggers TFC and TnFC


    The HappyDiggers TFC server attempts to stay as close as possible to the TFC experience. Players joining only need to have the latest TFC mod installed. The Freebie TFC has no whitelist and is open to anyone as long as they are friendly to other players and the staff. Players who enjoy our little community and are willing to support us with donations get access to our huge donor servers. Please read through the information below and follow the rules. You can download TFC from CurseForge.


    The TechnodeFirmaCraft server also tries to remain true to the TnFC mod pack which is available on the ATLauncher. As well as the TFC server the TnFC server offers some quality of live features. On both servers there's Towny which has been configured to play nice with mods to offer protection. All block interaction is logged and players can view block history in case something goes amis.


    We have been running TFC-based and other servers for many years now. Our staff is experienced and can help with most situations. Feel free to ask for help on the server, through tickets, on our forum or Discord.


    Rules


    The server has a few basic rules which all boil down to: be nice.

    While on the server, type /rules to read the latest server rules.

    • Respect the staff and other players.
    • No bad language.
    • Please don't ask the staff for blocks, items, teleport, promotions, etc.
    • Please don't grief or steal from other players.
    • Don't turn your town spawn into a death trap. A small room with a door will keep unwanted visitors out.
    • No chunk loaders allowed. Any kind of chunk loading without the player present must be avoided.
    • Player builds server CPU usage are fair use. Staff will determine what is fair use. If one of your builds lags the server, you may be asked to change things.

    To try to keep things running smoothly we are going to enforce some restrictions. These restrictions are on a per town basis. Meaning each town may have:

    • 20 adult animals total. Not counting young animals.
    • 4 plots of tilled soil farmland or berry bushes. This means 1024 blocks. They may be in more than three plots, but 1024 max.
    • 16 fruit trees. (All kinds allowed: red apple, green apple, banana, peach, etc.)
    • 1 of each kind of anvil. (copper, bronze, wrought iron, steel, etc.

    People are free to record YouTube videos on our server. We would very much like to see those videos. So we kindly ask that you let us know about it or maybe post one or two here or on the HappyDiggers forum.

    If you break the rules you may be banned. In some cases we issue a warning first. If you are banned and wish to be unbanned you may appeal your ban on the HappyDiggers forums. If you cannot resolve the issue there please feel free to start a dispute on the MCBans website. Keep in mind however that a dispute only means that you think we banned you for the wrong reasons. It will not get you unbanned from our servers.

    HappyDiggers Warned players and banlist: http://happydiggers.net/showthread.php?1384-Warned-players-and-banlist

    HappyDiggers TFC on MCBans: http://mcbans.com/server/50359/


    Features



    • Huge 100.000 x 30.000 pre-generated TerraFirmaCraft world.
    • Huge 100.000 x 30.000 pre-generated TechNode Firmacraft world.
    • Lobby server with a lot of mini-games like: Spleef, MOB arena, PVP arena, Paintball arena and parcour.
    • Jail server where we put people who break the rules to work to pay off their debt to out community.
    • Protect your builds using Towny. Use the /t command. Towns get 32 plots per resident to use to protect their towns. More people in a town means more plots!
    • With /tgui you can get a nice interface to making using the Towny commands easier.
    • Each town starts with 16 plots and gains another 16 plots per resident making large builds possible.
    • Donors get 32 plots for each resident in a town making huge builds possible.
    • Absolutely no pay-to-win. Donors get an honorary title, but not game-changing perks (aka "free" stuff).
    • All block and inventory interactions are logged. Griefing and stealing has become pointless because anyone can see who did it using /prism i (use /prism i off to turn off the inspector)
    • Players can set personal warp points with /sethome name and then use them with /home name
    • Towns may create 2 outposts. One for a freezer and one for a mine. You can teleport between these outposts and your town.
    • Donor towns may create up to 10 outposts to help protect off-site farms, freezers or mining areas in the world.
    • Need help and no staff around? Use /ticket-open YourQuestionHere
    • Explore the map on Dynmap and plan your journey. You can chat on Dynmap if you register an account while you are on the server using /dynmap webregister
    • Moderators have all the tools they need to solve any crime on the server. They can become invisible and investigate reported players, they can see who killed your animals, they can inspect player's inventories, they can kick and ban players and much more.
    • The server can load and unload (new) plugins without the need for a server restart.
    • Corrupted chunks can now easily be regenerated.
    • Scheduled daily server restart after the backup is done. It's scheduled between 8AM and 11AM CET.
    • Town mayors may claim a vanity (embassy) plot right outside of spawn to advertise their town with. Ask staff if you wish to claim one.
    • Much, much more.

    Server specs



    • AMD ThreadRipper 1920X 12-core CPU
    • 128GB RAM
    • 2x Samsung 850 PRO SSD 256GB in RAID-1
    • 4x 10K RPM SAS 300GB drives RAID-5
    • 2x 7200 RPM SAS 6TB drives in RAID-1
    • 4x 5400 RPM SATA 3TB drives in RAID-5
    • Areca 1680i dual core 1.2GHz PowerPC Raid controller with 4GB cache memory and battery backup module.
    • 100mbit synchronous fiber Internet connection.
    • The server is up 24/7

    TerraFirmaCraft Server IP: tfc.happydiggers.net:4000


    Technode FirmaCraft Server IP: tnfc.happydiggers.net:3000


    Some useful links and contact:




    The TnFC server runs the TechnodeFirmaCraft mod pack which uses an unofficial copy of TFC. The mod pack is available on the AT Launcher. See our Servers page for the current version of TnFC that we're using and the correct share code. Currently we are running version 3.7.1 of the TnFC mod pack.


    TnFC installation instructions:



    • 96 Days
    • HQM Quest Line
    • Streams
    • INpureCore
    • Waila
    • Waila Harvestability
    • Damage Indicators
    • Inventory Tweaks
    • ItemPhysic

    If you wish you can install optional mods (listed in a green font) like Dynamic Lights, Better Foliage, Presence Footsteps. Just whatever you do don't install Prattle.

    Then manually download these mods and put them in the mods folder of your TnFC instance. It's usually located in the ATLauncher\instances folder in whatever name you gave your TnFC instance.


    TFC server intro:


    Some useful commands and info

    Read the signs at spawn, they are there for a reason.



    Server travel

    • /server (gives a list of available servers
    • /server freebietfc (go to the Freebie TFC server)
    • /server donortfc (go to the Donor TFC server)
    • /server donortfchc (go to the Donor TFC Hardcore server)
    • /server jail (go to the jail server)
    • /server lobby (go to the Lobby server)

    Chat

    You can use these channels to chat in:

    • general
    • nation
    • town
    • local

    You can join those channels with the following commands respectively:

    • /g
    • /nc
    • /tc
    • /l

    While you are in one of these channels, you won't pick up chat from other channels so keep that in mind. Being in the town channel for example should only give you chat from fellow town members. That should greatly reduce the "noise" in chat.

    Towny

    /tgui, /tgui town, /tgui plot, etc. (provides a GUI interface to use Towny commands)

    /towny (Looku towny commands)

    /town new TownName (create your very own town!)

    /town add PlayerName (invite someone to join your town)

    /plot forsale (Mayor can set plots for sale which town members can then claim as their own. Remember: we don't use currency so don't set a price.)

    /plot notforsale (Cancel a plot being for sale)

    /plot claim (Residents can claim a plot that has been put up for sale by the mayor.)

    A full list of commands can be found here: https://code.google.com/a/eclipselabs.org/p/towny/wiki/Commands

    Lockette

    People who are not part of a town, can't switch inside that town. This means they can't open things like doors, chests, tool racks, barrels, etc. To further protect such items from fellow town members or outside of a town, you can use Lockette. Simply place a sign on anything you wish to make your own private property and type [private] on the first line.

    Tickets

    If you need help and there aren't any mods or admins on the server, you can open a ticket.

    /ticket-open YourQuestionHere (this opens a new ticket with your question)

    /ticket-list (View your tickets)

    /ticket-check # (Check your ticket with number #)

    /ticket (this prints the help, don't type "/ticket help" as that would create a ticket with "help" as it contents. We know that's stupid.)

    Block and inventory logging

    If you suspect someone griefed you or stole something, you can check to see what happened with Prism. You can turn on the inspection wand with:

    /prism i

    Now you can left click blocks, chests, tool racks, etc. and see who placed/destroyed/opened/picked them up.

    If you right click a block with air above it, you'll see the history of the air block. Maybe it was broken, burned, etc.

    To turn off the inspector use:

    /prism i off

    We can also do more complicated look-ups of events like killed animals, picked up items, etc. This requires a bit more knowledge of prism so if you need help with that ask a staff member or look up how to do it in the Prism documentation.

    Personal warp points / home

    You can set "home" using /sethome. You can set more then 1 home using:

    /sethome name

    You can teleport to your homes using

    /home name

    Dynmap chat

    You can chat on Dynmap if you register an account while you are on the TFC server. Use

    /dynmap webregister

    You should get a code. On the Dynmap web page, if you click the button under chat labeled: "Chat Requires Login" you can use the code you got in game to register an account.

    Posted in: PC Servers
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from moldyspore»

    So, I'm assuming this is no longer being updated? It's been months since any kind of activity from mike.


    DynmapForge v[/b]2.4[/b]-alpha-1[/b] is fairly recent. Sure the development isn't going as fast as years ago. But the project isn't abandoned either.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from TooDAMNMuch»

    forge on mineOS (latest forge, MC 1.7.10), the latest from mike primm's build server, unsure, yes from the console haven't tried from the client though, they appear to work normally.

    it seems to function just fine although i never see the dynmap message i used to about starting the web server and all that in the console when the server starts up and also the webpage to view the map doesn't load, logs here:
    http://paste.ubuntu.com/15202233/

    You are running an ancient version of Java 7. Update to Java 8, current release.

    Then try running the latest release for Forge for Minecraft 1.7.10 instead of a dev build.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from TooDAMNMuch»

    can someone post a completely filled out worlds.txt would help a lot by the way, if nothing else it would help me understand how to edit it manually and let me figure out if that's the problem or not, anytime i try to edit it manually i get a lot of errors that sound like a script compiler got the wrong syntax telling me a line and column start of the problem as well as the same for end.


    i honestly wonder if i'm just uncommenting the wrong things in the worlds file, not really sure.


    There is no need to change Dynmap config to get it to show up on it's default port. What you should do is provide some basic information so people don't have to guess at what might be the problem.


    Which Minecraft server are you using? Spigot / KCauldron / Sponge / etc

    Which version of Dynmap are you using? See opening post.

    Does Dynmap load at all? Can you use Dynmap commands in game? What do the server logs tell you? Post them on http://paste2.org and link here.

    Posted in: Minecraft Mods
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from kingzogan»
    ....


    In the opening post of this thread please read the following section to get your answer and a solution:
    DynmapModScraper

    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from InsaneJ»

    We recently switched from using Minecraft 1.7.10 in our mod pack back to Minecraft 1.5.2. For us this has a lot of advantages that we're happy with so far. I was happy to see Dynmap 2.0 is available for Minecraft 1.5.2. Thank you for supporting older versions of Minecraft as well :)


    I was wondering if there's a version of DynmapModScraper for Minecraft 1.5.2 as well since we have quite a few blocks that appear to be missing.


    I found DynmapModScraper-1.9.3-forge-7.8.1.jar on your release server which seemed to do the trick for Dynmap 2.0 also :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    We recently switched from using Minecraft 1.7.10 in our mod pack back to Minecraft 1.5.2. For us this has a lot of advantages that we're happy with so far. I was happy to see Dynmap 2.0 is available for Minecraft 1.5.2. Thank you for supporting older versions of Minecraft as well :)


    I was wondering if there's a version of DynmapModScraper for Minecraft 1.5.2 as well since we have quite a few blocks that appear to be missing.

    Posted in: Minecraft Mods
  • 0

    posted a message on v4.0.3 Ore Sheep Mod
    Awesome mod, I really like the idea of farming ores other than using some sort of plants :)

    Do you allow your mod to be included in mod packs? Specifically public mod packs?

    Also, I'm looking forward to the ore customization part. It would allow us to integrate it into our mod pack quite nicely.
    Posted in: Minecraft Mods
  • 0

    posted a message on MinecraftLoader v0.1.3 - Improved Loading Screen - Fixed Memory Leaks - Now LiteLoader compatible
    I like this mod a lot. But because of the issues we have decided to drop it from the HappyDiggers AMP mod pack for now. Hopefully we can add it again in the future :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Does anyone know of a way to combine Dynmap instances from multiple Minecraft servers that run on the same physical server?



    I've come across Dynmap-multiserver but it has broken chat and login at the moment which is something we use a lot.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Freeuse, No permission needed] FpsPlus 1.5.2-1.7.10+Source
    People don't usually have working glass bowls. Please post your log files and/or crash report if you want help.
    Posted in: Minecraft Mods
  • 0

    posted a message on MinecraftLoader v0.1.3 - Improved Loading Screen - Fixed Memory Leaks - Now LiteLoader compatible
    Quote from xSlaught3rx»
    I'm getting an error from this mod which is being spammed in the console every second. It's really getting annoying and I had to go through a great deal of trouble(several hours) to pinpoint which mod was causing this. I'm using the 1.6.4, and I hope you can fix this, since I really like this mod. Thanks. It's:
    [SEVERE] [ForgeModLoader] Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.

    Using Minecraftloader 0.1.3 I'm getting the same errors. They seem to happen when you go into your (creative) inventory and click the search button. The messages in the spoiler below are from opening the creative inventory and clicking the search button once:

    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
    [14:06:33] [Client thread/ERROR] [FML/]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.


    Here's the full fml-client-latest.log. (Warning: large paste)

    *edit*
    The same seems to happen when you use the NEI search field.
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Is there a way to turn off the messages Damage Indicators prints in chat when a world is loaded? An option to do this would be much appreciated.
    Posted in: Minecraft Mods
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