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    posted a message on Bizarre Graphics-only Freeze
    Nobody having a similar problem or any input?
    Posted in: Legacy Support
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    posted a message on Bizarre Graphics-only Freeze
    I'm having this pretty frustrating problem. Every couple of minutes (seems to be getting much more common now though - don't know if it's because it's the same save or what), the graphics will stop updating for anywhere from a few seconds to half a minute. Everything else still works; I can hear sounds and destroy blocks. I can even save and quit from a level and start a new one, if I remember where on the screen to click (Windows GUI stuff responds to changes, i.e. the mouse cursor comes up and such). Running in F3 mode doesn't record any significant FPS spike when the graphics start updating again (though, since it doesn't update the F3 mode graphics while it's frozen, it could have recorded it and just continued on).

    Running 64-bit Windows 7, nvidia GT540M (1 gb memory), 8 gb RAM, intel i7-2630QM ~2.0 GHz (8 cores). I haven't played anything before 1.6 on this computer, so I don't know if it's a new problem or not. It's bizarre because I cannot think of any problem that would affect nothing but the graphics, and only in one game.

    EDIT: Forgot, Minecraft video settings are fancy, far render distance, smooth lighting, balanced performance, freezes happen with both advanced OpenGL and without. Also, it happens both on menus and not (happened once when clicking "single-player" on the main menu).
    Posted in: Legacy Support
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    posted a message on Thinkr's Obstacle Course - Test Your Jumping Skills
    Finished all of it, finally. Took me an hour or so. Level 6, ladders, was the easiest (and longest) of the lot. Some of the obstacles ones almost gave me RSI.

    Some tips:
      [*:1mzd6eeq]Slow sand doesn't slow you immediately; you can jump onto it and keep most of your momentum.
      [*:1mzd6eeq]If you're having trouble with the water levels, try sinking in a controlled fashion; if the jump is a drop, try to fall out of the bottom, and if it's a proper jump try holding space to rise up and leave the water tile at the apex (all while moving forward if necessary).
      [*:1mzd6eeq]You can walk on the tops of ladders.
      [*:1mzd6eeq]If you can't seem to get close to the other side, try reassessing your approach; where you start your run-up and where you aim your jump can make all the difference.
    Posted in: Maps
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    posted a message on Minecraft FACTS: Big list of what Notch has ACTUALLY said.
    Quote from Spanone »
    Quote from EternalDensity »
    From Notch's Twitter, about 5 hours ago:
    git commit -a -message Added music blocks

    I read this aswell, i don't quite understand it.
    Is he just saying "I added music blocks"?

    Git is a version control system, and "git commit -a" tells git to update all files in the central collection with those in your local copy. "-message" allows you to attach a comment to your "commit", which lets you or others view that comment when looking over the changelog. So yes, he added music blocks, but as a nerd he is honorbound not to say so in plain English.
    Posted in: Discussion
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    posted a message on A product of boredom: How big is Minecraft Planet, really?
    Quote from Blagob »
    Quote from Innominate »

    We have two key observations when it comes to planetary motions in Minecraft:
      [*:1n429pje]The sun and moon remain on the same axis in the sky irrespective of the position of the player.
      [*:1n429pje]The moon always presents exactly the same face to the player, also irrespective of position.

    These two observations have three obvious potential explanations:
      [*:1n429pje]The Really Far and Really Large Hypothesis: The sun and moon are extremely large and extremely far away, so that they appear to be the size they are but even the massive distances the player could potentially travel results in an unnoticeable change in viewing angle. Corollary: They're also moving really fast, which means there is probably no universal speed limit (like the speed of light in our universe), which is awesome.
      [*:1n429pje]The Bizarre Curvature of Space-time Hypothesis: The sun and moon are of any size and distance, but space itself - higher than the player can shoot an arrow - is curved so that light from the same face of the moon hits the player's retina, no matter where in the world they are. Corollary: Both the sun and the moon are also insanely bright, illuminating an entire Minecraft world at once with a single face (alternatively, space-time is also curved behind them, like a parabolic reflector).
      [*:1n429pje]The Solipsism Hypothesis: The sun and moon don't orbit a fixed point in space, but instead orbit the player's position. Corollary: The player can affect the position of the sun and moon, and hence determine the fate of his planet (and solar system) with ease. This implies that, if you travelled far enough away you would reach areas that hadn't seen the sun properly since you came into the world, full of dead/no plants (alternatively, the sun doesn't actually orbit in an ellipse, but rather accelerates greatly to bathe in light the remainder of the areas unseen by the player every night, like a Santa Claus who delivers photons).

    The most likely hypothesis however:
    The sun and moon are rendered in a separate graphics pass to the other visuals, using a translation matrix dependent only on camera rotation and not position, which both saves a lot of processing power and creates something for people to talk about.

    Just because we see the same face of the moon doesn't mean physics is ****ed up. Think of our moon. We only ever see one face of it, and we don't have any complex spacetime crap to explain it. And I don't see the connections between your hypotheses and corollaries.

    The moon's alignment is fixed with respect to the axis defined by the midpoints of both planetary bodies (or approximately so, anyway). But we can still see different angles of the moon by moving to different locations. The Minecraft moon looks identical no matter where you are in the world.

    I'm not sure how you don't see the connection with my corollaries.
      [*:1n429pje]If the sun and moon are really far away and sweep through the sky in ~10 minutes, then they must be travelling at phenomenal speed.
      [*:1n429pje]If the sun and moon are illuminating the entire Minecraft world with full daylight intensity at the same time from a single face (as opposed to the parabolic reflector possibility for that hypothesis), then they must be significantly brighter than Earth's moon and sun. Earth's sun bathes half the globe in light, with the edges being significantly dimmer (such as you see with sunrise and sunset), and that is a much smaller surface area than Minecraft's.
      [*:1n429pje]If the sun constantly moves above the player and the player can move freely, then the player can change the position of the sun by their movement (and can do so instantaneously by dying a long way from their spawn point - flinging the sun up to 64,000 kilometres through space in a fraction of a second, creating a massive gravitational wave that could potentially cause a lot of havoc in the universe). If the sun is above the player it isn't above the things that are far from the player, which would get very little if any light, and certainly not enough to grow trees. Both of these problems could be averted if the world of Minecraft is shaped as a sphere fragment curved inwards around the sun.
    Quote from EternalDensity »
    Quote from senamic »

    So in short, the world of Minecraft is insane. It's orbital speed would, in all logic, cause major gravity related issues,
    That's not how gravity works. Gravity is caused by mass, not orbital speed.

    Except general relativity intimately relates gravity to space-time, so rapid movements of heavy objects can create waves. Of course, Minecraft is in all likelihood not relativistic, lacking a universal speed limit - having instantaneous transmission of light, rather than finite but large velocity.
    Posted in: Survival Mode
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    posted a message on A product of boredom: How big is Minecraft Planet, really?
    Quote from maxpowerfreak »
    -image and stuff-

    [pedantry]Planetary bodies generally don't orbit around anything other planetary body directly except in extreme circumstances (basically, when the ratio of masses is very large and the distances between them very small). Things orbit around a point in space (or two, depending on how you define "orbit around"), that may only be fixed in a certain class of co-ordinate spaces (or may not be fixed in any co-ordinate space, in the case of non-elliptical orbits).[/pedantry]

    We have two key observations when it comes to planetary motions in Minecraft:
      [*:1sv0jbtt]The sun and moon remain on the same axis in the sky irrespective of the position of the player.
      [*:1sv0jbtt]The moon always presents exactly the same face to the player, also irrespective of position.

    These two observations have three obvious potential explanations:
      [*:1sv0jbtt]The Really Far and Really Large Hypothesis: The sun and moon are extremely large and extremely far away, so that they appear to be the size they are but even the massive distances the player could potentially travel results in an unnoticeable change in viewing angle. Corollary: They're also moving really fast, which means there is probably no universal speed limit (like the speed of light in our universe), which is awesome.
      [*:1sv0jbtt]The Bizarre Curvature of Space-time Hypothesis: The sun and moon are of any size and distance, but space itself - higher than the player can shoot an arrow - is curved so that light from the same face of the moon hits the player's retina, no matter where in the world they are. Corollary: Both the sun and the moon are also insanely bright, illuminating an entire Minecraft world at once with a single face (alternatively, space-time is also curved behind them, like a parabolic reflector).
      [*:1sv0jbtt]The Solipsism Hypothesis: The sun and moon don't orbit a fixed point in space, but instead orbit the player's position. Corollary: The player can affect the position of the sun and moon, and hence determine the fate of his planet (and solar system) with ease. This implies that, if you travelled far enough away you would reach areas that hadn't seen the sun properly since you came into the world, full of dead/no plants (alternatively, the sun doesn't actually orbit in an ellipse, but rather accelerates greatly to bathe in light the remainder of the areas unseen by the player every night, like a Santa Claus who delivers photons).

    The most likely hypothesis however:
    The sun and moon are rendered in a separate graphics pass to the other visuals, using a translation matrix dependent only on camera rotation and not position, which both saves a lot of processing power and creates something for people to talk about.
    Posted in: Survival Mode
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    posted a message on How big is too big?
    Ask yourself the same thing about real life. Do you actually need hundreds of square feet of space to live? No. You need a broom closet to stand in. Except walls and a roof are also extraneous. So you sleep on the smallest patch of floor you can find in a place you don't own, with a fire to keep you warm enough to stave off hypothermia and enough food to beat scurvy and starvation. Then you jog on the spot to prevent muscular decay. Congratulations, you're now living in the smallest space possible.

    And you know what? That sucks. 9/10 hobos agree that not having an awesome house and delicious food and warm beds is pretty lame. You pamper your RL self, we pamper our Minecraft selves.

    Minecraft: Because the bare minimum is not as awesome as a to-scale replica of the Starship Enterprise.
    Posted in: Survival Mode
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    posted a message on A product of boredom: How big is Minecraft Planet, really?
    Although I don't recall people actually doing experiments involving travelling North as far as possible and then calculating the angle made by the sun and the horizon (which is too awesome for words), I'm pretty sure the sun stays at roughly the same position in the sky all the time. This would imply that the Minecraft world actually curves inwards, like the inside of a (partial?) sphere centred on the sun/moon. But since we also have exactly the same image presented to our eyes by the sun and moon no matter what our position, the most likely possibility is that space itself is curved to present the same facade to us from any position on the surface. If we were allowed to go more than 64 metres above sea level (plus however high you can jump) we might run into some truly wierd stuff.
    Posted in: Survival Mode
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    posted a message on Was in a cave, went to the surface, and...
    It's possible (not knowing your exact situation I can't say for sure) that you went further while underground than you had in a given direction, causing a chunk to be generated which contained a lava lake. Then everything gets set on fire and you return to a hellish remnant of the place you once called home, and you know longer know whether you can log out for the night outside your obsidian knowing you aren't truly safe anywhere else.

    That last part might be projection but. :Pig:
    Posted in: Alpha - Survival Single Player
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    posted a message on I hope that Furnace's stay where they are.
    Quote from RenderedUnsafe, »
    From my point of view this topic placed in the area for your Minecraft Single Player. So I have created a topic designed about my single player. I am not in the wrong.

    We're not obliged to find your banal utterances interesting. If you wanted unabashed adoration perhaps other people are not right for you; try telling yourself all about your Minecraft experiences and see if that's more to your liking.
    Posted in: Alpha - Survival Single Player
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    posted a message on How do I Plan?
    If you can get a 3D model file you can use a number of modelling programs to voxellise. If you can express it mathematically you can use graph paper (or a program if you have that talent, python4lyf). If you have only have an image you have your work cut out for you (though having multiple angles - particularly orthogonal viewpoints - makes it easier). If you don't even have an image then you're going to have a really tough time of things.
    Posted in: Alpha - Survival Single Player
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    posted a message on Beta date moved to 26th... wtf?
    Omg beta date moved to 26th thats fukcing gay

































    Posted in: Alpha - Survival Single Player
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    posted a message on I hope that Furnace's stay where they are.
    Quote from RenderedUnsafe, »
    I posted this to get others views and thoughts not to be destroyed by crude remarks.

    Well you got both; our views and thoughts are that this entirely solvable problem is totally uninteresting, and we remarked as much.
    Posted in: Alpha - Survival Single Player
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    posted a message on Pressure plates with minecarts
    RS NOR latch (or NAND, but NOR is easier with redstone), set by the first pressure plate and reset by the second. If you have multiple carts going through you might get problems, but there isn't really a convenient way of handling multiple carts.
    Posted in: Alpha - Survival Single Player
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    posted a message on domes
    http://www.minecraftforum.net/viewtopic.php?f=35&t=28896

    From which you can get Perfect Sphere, which gives you everything you need to generate minimalistic voxellised ellipsoids.

    Used to create this, a 51x51x16 hemiellipsoid.
    Outside:


    Inside:


    The top part will be a castle; currently unfinished. If you're wondering, I used so many blocks the hill next to my spawn is now below sea level.
    Posted in: Alpha - Survival Single Player
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