Quote fromWhat attribute of leveling does almost every leveling system include? An increase in health. It is practically a defining feature. Gaining a health can easily be described as levleing up. Getting a diamond pickaxe is an equipment increase; it is an improvement, but it is temporary and fleeting.
And comparing the chance of a mob drop to the rarity of an ore doesn't even make sense. One is a probability of a drop, the other is a density within the map.
So you can compare my system to the analogy I gave you? thank you for seeing it my way. I rest my argument and when you get your self respect back you can explain why i was right in the end.