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    posted a message on More unique heart system
    Quote from Mystify »
    What attribute of leveling does almost every leveling system include? An increase in health. It is practically a defining feature. Gaining a health can easily be described as levleing up. Getting a diamond pickaxe is an equipment increase; it is an improvement, but it is temporary and fleeting.
    And comparing the chance of a mob drop to the rarity of an ore doesn't even make sense. One is a probability of a drop, the other is a density within the map.

    So you can compare my system to the analogy I gave you? thank you for seeing it my way. I rest my argument and when you get your self respect back you can explain why i was right in the end.
    Posted in: Suggestions
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    posted a message on Chunk dimensional option
    Quote from Mystify »
    Except that chunks/area is also important. If you have 4x4*2048 chuncks, you have to load 16 times as many chunks for a given area.

    but if you did that then that would take 16 times longer, which is ware your wrong mystify
    Posted in: Suggestions
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    posted a message on More unique heart system
    Quote from Mystify »
    So if I go and pick up my diamond sword, and find somebody who has been mining and collecting resources instead of fighting mobs, I can one-shot them and take all their stuff?

    We don't need a artificial leveling system. We have tiers of equipment that replace it much better. You start out with no armour, and hence little health. You eventually get armour, and your effective health increases. This happens naturally as you progress in the game without having to grind on enemies. Grinding in games is a poor designed, intended to lengthen gameplay artificially. Minecraft does not need grinding, its gameplay naturally extends out to long periods of time. Low-chance item drops that are important are just a form of grinding.

    Are you being serious?

    You see, the chances of getting hearts are the chances of getting diamonds, so if someone can get their hands on diamonds, you should have time to get hearts. Plus, you forgot about armor. And its not really a leveling system, but, an upgrade like system. You upgrade your tools right? if you think my system is leveling, youd be saying that getting a diamond pick from a steel pick is leveling also.
    Posted in: Suggestions
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    posted a message on More unique heart system
    Quote from Mystify »
    Quote from Industrial Strength »
    Quote from Mystify »
    So you want leveling, but its based on random chance?And only people who make a habit of hunting down monsters are allowed to have health?

    if you never hunt down monsters, you dont need health anyways

    Its called other players.

    they will have 3 hearts also then. If they work for it so can you.
    Posted in: Suggestions
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    posted a message on More unique heart system
    Quote from Mystify »
    So you want leveling, but its based on random chance?And only people who make a habit of hunting down monsters are allowed to have health?

    if you never hunt down monsters, you dont need health anyways, and leveling is something completely different
    Posted in: Suggestions
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    posted a message on More unique heart system
    I believe that players on a server should start with like... 3 hearts, and as they go about killing monsters, monsters "rare" drop a heart.
    Posted in: Suggestions
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    posted a message on You know you're playing too much Minecraft when...
    when your name is ElementalChaos and you kill yourself this second

    Warning Issued for Flaming
    Posted in: Alpha - Survival Single Player
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    posted a message on Role Playing Server Idea
    Come up with a plot and I can attempt my best in making it a reality. Right now all I need is members, I can pretty much move the entire map myself =D. Come up with a story and I will be more then happy to make it as true as I can =D. The only thing I need from you is the willingness to be either an npc or a player when the server is up and pvp is up.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Role Playing Server Idea
    Right now I am preparing for a PVP Rp server. Crafting and Building won't be nessessary with the idea I had in mind. There are designated attacking npc's that will wait for a player to get to a specific point before attacking and a minecart system out of veiw from the player will be accessable to the npc's to get into position before players reach the next point of interaction. Let me give you a run though.

    Lets say there are these four players here-
    -P1
    -P2
    -P3
    -P4

    Then we have the npc's-
    -N1
    -N2
    -N3
    -N4

    If we don't have enough npc's then we could always take a player away.

    Story: Your mario and bowser is up to his old tricks again.
    P1 = Mario
    P2 = Luigi
    P3 = Toad Warrior
    P4 = Toad Warrior

    Lets give them all stone swords, but, no armor. Their journey starts at a castle ware npc's take roles.
    N1 = Toad King
    N2 = Roaming Toad Warrior
    N3 = Roaming Toad Warrior
    N4 = Roaming Toad Warrior

    So the town has 3 roaming toad warriors and 1 toad king inside the castle telling mario the bad news. After mario hears the bad news, THIS IS WARE IT GETS FUN. The player character can do whatever he wants exept kill his 3 comrads with him. He can-
    -Kill Toad King, Npcs will act to protect the king, but, if he dies, story plot will change
    -Go with the current plot
    -Argue with or make fun of the king until the NPC's attack
    -Whatever the player can imagine exept grief

    So when the player and their team leave, the Npc's will go to the mine cart in the restricted area and take position, most likely without weapons. When the players are on their way threw varrious terrain, npc's will constantly attack the players, without weapons, and the players must keep killing the defenceless npc's, but, remember, food for the players isn't easy to come by and there probably won't be any one the course.

    Arriving at the castle, an NPC will get in full diamond with a diamond sword, a bow, and a flint + steel to simulate a boss, and the npc's will use stone swords for the first and only time. The fourth npc will be in a cage above some lava behind bowser, saying "help me". Before the battle begins, the player will chat with the npc bowser. Bowser will offer mario lots of gold and a castle as long as he keeps princess peach.
    -Accept: Bowser goes in the cage, chat rapes peach, then kills her and himself
    -Decline: Bowser attacks mario with his homies

    Depending on how the player and his team end the story, will decide how much role playing "points" the players receive, which can be used by the players to buy me into making a new role playing story and course.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Role Playing Server Idea
    Quote from ysee »
    Can be interesting.

    I'd like to be a quest giver hehe. But it would require some map editing ability, to pop some monster, and even make some of em stronger, and why not pop chests with valuable items in etc.

    Well it needs to be developed, it can't stay so simple on paper. Come on let's do it :smile.gif:

    =D I like your enthusiasm, but, I can work only withen my limitations, but, If you seriously want to help then yes! I will accept. I'm very good at waisting time on minecraft so I won't have a problem altering entire large area's. Remember though, I can't regulate monsters or alter monsters stats. I can however set up your dream scenario, from my own remake version of a mario game with swords (lol), or maby zelda story remade, to my own version of the fantasy zone. I don't care about what I want to role play right now, specially because its not fun to role play by your self :Skeleton: So I want to hear what your idea's are first and everyone elses idea's. If enough people help me out, I can set it all up alone before smp goes pvp and "EVERYTHING" will be ready by the time pvp comes, that includes multiple courses for various stories, and room for more.

    p.s. ...no midgar
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Role Playing Server Idea
    Its not like the average role playing server, ware players get roles that they just do the entire time in a cycle. This is a dynamic role playing server ware the roles allow the server to be played more like an actual rpg and not like runescape without leveling(who would play runescape if you couldn't even level?).

    There are positions for roles that change each cycle. It's kind of like playing out a movie ware the players are dynamic and the story plays out based on the decisions the simulated player characters make and the reactions the simulated non-player characters make. Might sound complicated, but, its not. This is how it works.

    4 players are the player characters
    Other players are the non-player characters
    All Staff decide the roles of the non-player characters

    I will leave it this simple for now, but, when players aren't role playing, staff will be making the world map a little more world map like. Greifing the ground is not allowed because its still a part of the world map for the players. There will be various things added in and on a non-player character simulators will be on a separate channel chatting with the staff about what to do.

    Notes-
    -When an npc dies, there will be minecart systems set up around the world map completely automated to allow them to get into position faster. I can make fully automated minecarts.
    -When a player character dies, they become npc's and the story might change a little, such as a damsel being held hostage or something, or maby even a traitor.
    -When there is only one player character left, its game over.
    -The enemy will set up traps, and monsters will be allowed.
    -Players are moving down a linear path.
    -There are designated area's that players can't proceed down unless a staff member tells them, with that being said, there are zones players must stay in once told and can't leave until a mission is complete.
    -When told to act a specific way to something such as a road block, the player characters must act lively and chat about it as if they were really that character.

    I was thinking of adding shops, having npc's hold gold bars or ore's for players to give to a city blacksmith npc for the player to pay the smith to smith a higher tier weapon or sell them a stone sword or wooden.

    When player characters complete their mission or fail epic, 4 npc's get to be chosen for playing next. There will be a list so its fare. Before the cycle begins, 1 player character will get a flint and steel to simulate a mage or something. one will get a bow with some arrows, one a wooden sword and one a stone sword. The player with the stone sword is the protagonist. Player characters must stay in the boundary and can't use minecarts.

    Final Note :iapprove:

    Please post your thoughts and what you like, don't like, or would like. :SSSS:
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on How long do furnace carts last with coal
    How long do furnace carts last with coal
    Posted in: Legacy Support
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    posted a message on When I drop items with the new client
    They get destroyed completely... This is annoying before I can't pick them back up D=. Baww.
    Posted in: Alpha - Survival Single Player
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    posted a message on New Clouds and Transport Alternative (2 subjects)
    people have thought of flying ships but the size would make them noticeable and crap, but, I believe I came up with a unique idea. The fancy clouds are nice, but, what if they were more stationary and players could mine. Players could randomly run into a lightning storm or attach a switch and a red current to the clouds and turn on and off rain and lightning storms, or maby special clouds that create snow instead of just having the entire world snow. Then players could arrange on a crafting table clouds like this.

    [] [] []
    :White: :Furnace: :White:
    :White: :White: :White:
    Cloud Engine

    [] [] []
    :White: :chestfront: :White:
    :White: :White: :White:
    Cloud Hull

    [] [] []
    :White: [] :White:
    :White: :White: :White:
    Cloud Seat

    Then after making these things, players have to place the engine down and any other part they add to the ship, next to the engine block. It will look like a small train made out of clouds or something and the player can put coal in the engine before getting inside one of the attached seats. When the cloud is moving, coal is used, when the coal runs out, the cloud begins to descend slowly and when it hits the floor, simply add coal and it lives again. Gets destroyed on contact with water or lava.

    Also, adding a bucket of water to a normal cloud should make it a potential storm cloud by sending a current threw it. If the cloud is too high it should be a snow cloud, if its too slow, it should be a rain cloud. =D Configure my words to your delight and please tell me your thought on the subject of clouds.
    Posted in: Suggestions
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    posted a message on I figured something OUT!
    I figured out why the last pick axe swing before the pick axe is destroyed, never gives any cobblestone or ore. The pick gets destroyed before the block of ore so the game reads the ore as if you destroyed it with your characters hands being empty because there is no pick. This means that since you need a tier 1 pick to mine cobblestone, since the pick is destroyed before the stone according to the games scripting, the game reads as if no tier 1 pick was present and you get nothing. Now that we have a theory, hopefully notch can fix it =D. :iapprove:
    Posted in: Alpha - Survival Single Player
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